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@@ -6320,8 +6320,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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case SL_STIN: //Target size must be small (0) for full damage
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skillratio += (tstatus->size != SZ_SMALL ? -99 : 10 * skill_lv);
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break;
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- case SL_STUN: //Full damage is dealt on small/medium targets
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- skillratio += (tstatus->size != SZ_BIG ? 5 * skill_lv : -99);
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+ case SL_STUN:
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+ skillratio += 5 * skill_lv;
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break;
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case SL_SMA: //Base damage is 40% + lv%
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skillratio += -60 + status_get_lv(src);
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