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@@ -6810,7 +6810,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case BS_OVERTHRUST:
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if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) {
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int weapontype = skill_get_weapontype(skill_id);
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- if (!weapontype || pc_check_weapontype(dstsd, weapontype)) {
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+ if (!weapontype || !dstsd || pc_check_weapontype(dstsd, weapontype)) {
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clif_skill_nodamage(bl, bl, skill_id, skill_lv,
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sc_start2(src, bl, type, 100, skill_lv, (src == bl) ? 1 : 0, skill_get_time(skill_id, skill_lv)));
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}
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