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* Added official success rates of the Socket Enchant NPC
* Reduced the overrefine bonus of level 4 weapons to 13

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8046 54d463be-8e91-2dee-dedb-b68131a5f0ec

Playtester 19 years ago
parent
commit
eb965bda9d
4 changed files with 17 additions and 16 deletions
  1. 1 0
      db/Changelog.txt
  2. 1 1
      db/refine_db.txt
  3. 1 1
      npc/Changelog.txt
  4. 14 14
      npc/merchants/socket_enchant.txt

+ 1 - 0
db/Changelog.txt

@@ -20,6 +20,7 @@
 
 =========================
 08/02
+	* Reduced overrefine bonus of level 4 weapons to 13 [Playtester]
 	* Added the new items and fixed selling price of Dark Mask [Playtester]
 08/01
 	* Changed Solace's and Retribution's skills so they feel like on official servers [Playtester]

+ 1 - 1
db/refine_db.txt

@@ -7,6 +7,6 @@
   2, 3,7, 100,100,100,100,100,100,100, 60, 40, 20,	// Lv.1 Weapons
   3, 5,6, 100,100,100,100,100,100, 60, 40, 20, 20,	// Lv.2 Weapons
   5, 8,5, 100,100,100,100,100, 60, 50, 20, 20, 20,	// Lv.3 Weapons
-  7,14,4, 100,100,100,100, 60, 40, 40, 20, 20, 10,	// Lv.4 Weapons
+  7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10,	// Lv.4 Weapons
 
 

+ 1 - 1
npc/Changelog.txt

@@ -34,8 +34,8 @@ Playtester
 
 Date		Added
 ======
-
 08/02
+	* Added official success rates of the Socket Enchant NPC [Playtester]
 	* Fixed Sharon's abuse at Hunter Job Quest 8) Thanks to mike04 for pointing it out [Lupus]
 07/31
 	* Updated the Geffenia spawns. [MasterOfMuppets]

+ 14 - 14
npc/merchants/socket_enchant.txt

@@ -649,7 +649,7 @@ function	script	addslot2	{
 
 function	script	f_weapon_c	{
   
-      set @rateit,25;  //success rate
+      set @rateit,50;  //success rate
       set @addprice,200000;
       set @itemup,1010;
       set @itemupiece,10;
@@ -660,7 +660,7 @@ function	script	f_weapon_c	{
 
 function	script	f_weapon_b	{
 
-      set @rateit,20;  //success rate
+      set @rateit,25;  //success rate
       set @addprice,300000;
       set @itemup1,984;
       set @itemupiece1,2;
@@ -674,7 +674,7 @@ function	script	f_weapon_b	{
 
 function	script	f_weapon_a	{
 
-      set @rateit,15;  //success rate
+      set @rateit,10;  //success rate
       set @addprice,500000;
       set @itemup1,984;
       set @itemupiece1,2;
@@ -688,7 +688,7 @@ function	script	f_weapon_a	{
 
 function	script	f_weapon_a2	{
 
-      set @rateit,15;  //success rate
+      set @rateit,10;  //success rate
       set @addprice,700000;
       set @itemup1,984;
       set @itemupiece1,2;
@@ -702,7 +702,7 @@ function	script	f_weapon_a2	{
 
 function	script	f_weapon_a3	{
 
-      set @rateit,15;  //success rate
+      set @rateit,10;  //success rate
       set @addprice,800000;
       set @itemup1,984;
       set @itemupiece1,2;
@@ -716,7 +716,7 @@ function	script	f_weapon_a3	{
 
 function	script	f_weapon_s	{
 
-      set @rateit,10;  //success rate
+      set @rateit,4;  //success rate
       set @addprice,1000000;
       set @itemup1,984;
       set @itemupiece1,5;
@@ -730,7 +730,7 @@ function	script	f_weapon_s	{
 
 function	script	f_weapon_s2	{
 
-      set @rateit,10;  //success rate
+      set @rateit,4;  //success rate
       set @addprice,2000000;
       set @itemup1,984;
       set @itemupiece1,5;
@@ -746,7 +746,7 @@ function	script	f_weapon_s2	{
 
 function	script	f_armor_c	{
 
-      set @rateit,25;  //success rate
+      set @rateit,50;  //success rate
       set @addprice,200000;
       set @itemup,999;
       set @itemupiece,3;
@@ -757,7 +757,7 @@ function	script	f_armor_c	{
 
 function	script	f_armor_b	{
 
-      set @rateit,20;  //success rate
+      set @rateit,25;  //success rate
       set @addprice,250000;
       set @itemup,999;
       set @itemupiece,5;
@@ -768,7 +768,7 @@ function	script	f_armor_b	{
 
 function	script	f_armor_b2	{
 
-      set @rateit,20;  //success rate
+      set @rateit,25;  //success rate
       set @addprice,300000;
       set @itemup,999;
       set @itemupiece,5;
@@ -779,7 +779,7 @@ function	script	f_armor_b2	{
 
 function	script	f_armor_a	{
 
-      set @rateit,15;  //success rate
+      set @rateit,10;  //success rate
       set @addprice,300000;
       set @itemup,985;
       set @itemupiece,1;
@@ -790,7 +790,7 @@ function	script	f_armor_a	{
 
 function	script	f_armor_a2	{
 
-      set @rateit,15;  //success rate
+      set @rateit,10;  //success rate
       set @addprice,400000;
       set @itemup,985;
       set @itemupiece,1;
@@ -801,7 +801,7 @@ function	script	f_armor_a2	{
 
 function	script	f_armor_s	{
 
-      set @rateit,10;  //success rate
+      set @rateit,4;  //success rate
       set @addprice,1000000;
       set @itemup,985;
       set @itemupiece,2;
@@ -812,7 +812,7 @@ function	script	f_armor_s	{
 
 function	script	f_armor_s2	{
 
-      set @rateit,10;  //success rate
+      set @rateit,4;  //success rate
       set @addprice,2000000;
       set @itemup,985;
       set @itemupiece,2;