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@@ -1369,7 +1369,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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for(i=0; i < MAX_PC_BONUS && sd->addeff[i].flag; i++)
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for(i=0; i < MAX_PC_BONUS && sd->addeff[i].flag; i++)
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{
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{
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rate = sd->addeff[i].rate;
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rate = sd->addeff[i].rate;
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- if (attack_type&BF_RANGED) // Any ranged physical attack takes status arrows into account (Grimtooth...) [DracoRPG]
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+ if (attack_type&BF_LONG) // Any ranged physical attack takes status arrows into account (Grimtooth...) [DracoRPG]
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rate += sd->addeff[i].arrow_rate;
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rate += sd->addeff[i].arrow_rate;
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if (!rate) continue;
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if (!rate) continue;
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