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Corrects Feint Bomb not hiding the caster (#4874)

* Resolves an issue with Feint Bomb not hiding the caster.
Thanks to @Badarosk0!
Aleos 5 years ago
parent
commit
ea59d80490
1 changed files with 2 additions and 1 deletions
  1. 2 1
      src/map/skill.cpp

+ 2 - 1
src/map/skill.cpp

@@ -12904,7 +12904,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
 			}
 			}
 			map_foreachinallrange(unit_changetarget, src, AREA_SIZE, BL_MOB, src, &group->unit->bl); // Release all targets against the caster
 			map_foreachinallrange(unit_changetarget, src, AREA_SIZE, BL_MOB, src, &group->unit->bl); // Release all targets against the caster
 			skill_blown(src, src, skill_get_blewcount(skill_id, skill_lv), unit_getdir(src), BLOWN_IGNORE_NO_KNOCKBACK); // Don't stop the caster from backsliding if special_state.no_knockback is active
 			skill_blown(src, src, skill_get_blewcount(skill_id, skill_lv), unit_getdir(src), BLOWN_IGNORE_NO_KNOCKBACK); // Don't stop the caster from backsliding if special_state.no_knockback is active
-			clif_skill_nodamage(src,src,skill_id,skill_lv,sc_start(src,src,type,100,skill_lv,skill_get_time2(skill_id,skill_lv)));
+			clif_skill_nodamage(src, src, skill_id, skill_lv, 0);
+			sc_start(src, src, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
 		}
 		}
 		break;
 		break;