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@@ -1021,8 +1021,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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; //Not enough SP to cast
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else {
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battle_heal(bl, bl, 200*tsc->data[SC_KAAHI].val1, -5*tsc->data[SC_KAAHI].val1, 1);
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- if(dstsd && dstsd->fd)
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- clif_heal(dstsd->fd,SP_HP,200*tsc->data[SC_KAAHI].val1);
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+ clif_skill_nodamage(NULL,bl,AL_HEAL,200*tsc->data[SC_KAAHI].val1,1);
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}
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}
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}
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@@ -2296,17 +2295,12 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
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if(src->prev == NULL)
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break;
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if(skl->target_id) {
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- struct block_list tbl;
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target = map_id2bl(skl->target_id);
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- if(!target && skl->skill_id == RG_INTIMIDATE) {
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- target = &tbl; //Required since it has to warp.
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- target->type = BL_NUL;
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- target->m = src->m;
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- target->prev = target->next = NULL;
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- }
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+ if(!target && skl->skill_id == RG_INTIMIDATE)
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+ target = src; //Required since it has to warp.
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if(target == NULL)
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break;
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- if(target->prev == NULL && skl->skill_id != RG_INTIMIDATE)
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+ if(target->prev == NULL)
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break;
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if(src->m != target->m)
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break;
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@@ -2320,8 +2314,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
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if (unit_warp(src,-1,-1,-1,3) == 0) {
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short x,y;
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map_search_freecell(src, 0, &x, &y, 1, 1, 0);
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- if (!status_isdead(target))
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- unit_warp(target, -1, x, y, 3);
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+ if (target != src && !status_isdead(target))
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+ unit_warp(target, -1, x, y, 3);
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}
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break;
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case BA_FROSTJOKE: /* 寒いジョ?ク */
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@@ -2995,13 +2989,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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int heal = skill_attack( (skillid == NPC_BLOODDRAIN) ? BF_WEAPON : BF_MAGIC,
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src, src, bl, skillid, skilllv, tick, flag);
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if (heal > 0){
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- struct block_list tbl;
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- tbl.id = 0;
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- tbl.type = BL_NUL;
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- tbl.m = src->m;
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- tbl.x = src->x;
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- tbl.y = src->y;
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- clif_skill_nodamage(&tbl, src, AL_HEAL, heal, 1);
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+ clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1);
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battle_heal(NULL, src, heal, 0, 0);
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}
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}
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@@ -4502,7 +4490,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case AM_BERSERKPITCHER:
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case AM_POTIONPITCHER: /* ポ?ションピッチャ? */
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{
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- struct block_list tbl;
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int i,x,hp = 0,sp = 0,bonus=100;
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if(sd) {
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x = skilllv%11 - 1;
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@@ -4561,16 +4548,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if(dstsd)
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hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
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}
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- tbl.id = 0;
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- tbl.type = BL_NUL;
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- tbl.m = src->m;
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- tbl.x = src->x;
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- tbl.y = src->y;
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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if(hp > 0 || (skillid == AM_POTIONPITCHER && hp <= 0 && sp <= 0))
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- clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1);
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+ clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
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if(sp > 0)
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- clif_skill_nodamage(&tbl,bl,MG_SRECOVERY,sp,1);
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+ clif_skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1);
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battle_heal(src,bl,hp,sp,0);
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}
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break;
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@@ -5200,18 +5182,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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// Slim Pitcher
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case CR_SLIMPITCHER:
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if (potion_hp) {
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- struct block_list tbl;
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int hp = potion_hp;
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hp = hp * (100 + (status_get_vit(bl)<<1))/100;
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if (dstsd) {
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hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100;
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}
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- tbl.id = 0;
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- tbl.type = BL_NUL;
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- tbl.m = src->m;
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- tbl.x = src->x;
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- tbl.y = src->y;
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- clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1);
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+ clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
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battle_heal(NULL,bl,hp,0,0);
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}
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break;
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