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@@ -9008,14 +9008,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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{ // get back all items used to deploy the trap
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{ // get back all items used to deploy the trap
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for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++ )
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for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++ )
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{
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{
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- if( skill_group->require.itemid[i + 1] > 0 )
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+ if( skill_group->require.itemid[i] > 0 )
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{
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{
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int flag2;
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int flag2;
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struct item item_tmp;
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struct item item_tmp;
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memset(&item_tmp,0,sizeof(item_tmp));
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memset(&item_tmp,0,sizeof(item_tmp));
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- item_tmp.nameid = skill_group->require.itemid[i + 1];
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+ item_tmp.nameid = skill_group->require.itemid[i];
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item_tmp.identify = 1;
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item_tmp.identify = 1;
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- item_tmp.amount = skill_group->require.amount[i + 1];
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+ item_tmp.amount = skill_group->require.amount[i];
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if( item_tmp.nameid && (flag2=pc_additem(sd,&item_tmp,item_tmp.amount,LOG_TYPE_OTHER)) ){
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if( item_tmp.nameid && (flag2=pc_additem(sd,&item_tmp,item_tmp.amount,LOG_TYPE_OTHER)) ){
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clif_additem(sd,0,0,flag2);
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clif_additem(sd,0,0,flag2);
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map_addflooritem(&item_tmp,item_tmp.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,4,0);
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map_addflooritem(&item_tmp,item_tmp.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,4,0);
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