Quellcode durchsuchen

- removed the timer heap correction code when the timers overflow since Flavio points out that it is not needed.
- Modified a bit the changesex code so you get saved and quit before changing your sex rather than afterwards.
- Cleaned up #changesex
- Signum Crucis now works on bosses.
- party_recv_data will not set the sd pointer for not-yet-authed characters.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11867 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex vor 17 Jahren
Ursprung
Commit
e823c2e3eb
8 geänderte Dateien mit 68 neuen und 108 gelöschten Zeilen
  1. 7 0
      Changelog-Trunk.txt
  2. 0 33
      src/common/timer.c
  3. 1 1
      src/map/atcommand.c
  4. 9 9
      src/map/charcommand.c
  5. 49 62
      src/map/chrif.c
  6. 1 1
      src/map/chrif.h
  7. 1 1
      src/map/party.c
  8. 0 1
      src/map/status.c

+ 7 - 0
Changelog-Trunk.txt

@@ -3,6 +3,13 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2007/12/07
+	* removed the timer heap correction code when the timers overflow since
+	  Flavio points out that it is not needed.
+	* Modified a bit the changesex code so you get saved and quit before
+	  changing your sex rather than afterwards.
+	* Cleaned up #changesex
+	* Signum Crucis now works on bosses. [Skotlex]
 2007/12/06
 	* Removed the attempts to recover from invalid syntax in npc_parsesrcfile 
 	  since they can produce incorrect results (spaces in sscanf can match 

+ 0 - 33
src/common/timer.c

@@ -351,43 +351,13 @@ int settick_timer(int tid, unsigned int tick)
 	return tick;
 }
 
-//Correcting the heap when the tick overflows is an idea taken from jA to
-//prevent timer problems. Thanks to [End of Exam] for providing the required data. [Skotlex]
-//This funtion will rearrange the heap and assign new tick values.
-static void fix_timer_heap(unsigned int tick)
-{
-	if (timer_heap_num >= 0 && tick < 0x00010000 && timer_data[timer_heap[0]].tick > 0xf0000000)
-	{	//The last timer is way too far into the future, and the current tick is too close to 0, overflow was very likely
-		//(not perfect, but will work as long as the timer is not expected to happen 50 or so days into the future)
-		int i;
-		int *tmp_heap;
-		for (i=0; i < timer_heap_num && timer_data[timer_heap[i]].tick > 0xf0000000; i++)
-		{	//All functions with high tick value should had been executed already...
-			timer_data[timer_heap[i]].tick = 0;
-		}
-		//Move elements to readjust the heap.
-		tmp_heap = aCalloc(sizeof(int), i);
-		memcpy(tmp_heap, timer_heap, i*sizeof(int));
-		memmove(timer_heap, &timer_heap[i], (timer_heap_num-i)*sizeof(int));
-		memmove(&timer_heap[timer_heap_num-i], tmp_heap, i*sizeof(int));
-		aFree(tmp_heap);
-	}
-}
-
 /// Executes all expired timers.
 /// Returns the value of the smallest non-expired timer (or 1 second if there aren't any).
 int do_timer(unsigned int tick)
 {
 	int nextmin = 1000; // return value
-	static int fix_heap_flag = 0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex]
 	int i;
 
-	if( tick < 0x010000 && fix_heap_flag )
-	{
-		fix_timer_heap(tick);
-		fix_heap_flag = 0;
-	}
-
 	// process all timers one by one
 	while( timer_heap_num )
 	{
@@ -444,9 +414,6 @@ int do_timer(unsigned int tick)
 	if( nextmin < TIMER_MIN_INTERVAL )
 		nextmin = TIMER_MIN_INTERVAL;
 
-	if( UINT_MAX - nextmin < tick ) //Tick will loop, rearrange the heap on the next iteration.
-		fix_heap_flag = 1;
-
 	return nextmin;
 }
 

+ 1 - 1
src/map/atcommand.c

@@ -6712,7 +6712,7 @@ int atcommand_uptime(const int fd, struct map_session_data* sd, const char* comm
 int atcommand_changesex(const int fd, struct map_session_data* sd, const char* command, const char* message)
 {
 	nullpo_retr(-1, sd);
-	chrif_char_ask_name(sd->status.account_id,sd->status.name, 5,0,0,0,0,0,0);
+	chrif_changesex(sd);
 	return 0;
 }
 

+ 9 - 9
src/map/charcommand.c

@@ -1411,6 +1411,7 @@ int charcommand_stpoint(const int fd, struct map_session_data* sd, const char* c
  *------------------------------------------*/
 int charcommand_changesex(const int fd, struct map_session_data* sd, const char* command, const char* message)
 {
+	struct map_session_data *pl_sd;
 	char player[NAME_LENGTH];
 	nullpo_retr(-1, sd);
 
@@ -1419,18 +1420,17 @@ int charcommand_changesex(const int fd, struct map_session_data* sd, const char*
 		return -1;
 	}
 
-	// check player name
-	if (strlen(player) < 4) {
-		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
+	if ((pl_sd = map_nick2sd(player)) == NULL)
+	{
+		clif_displaymessage(fd, msg_txt(3)); // Character not found.
 		return -1;
-	} else if (strlen(player) > 23) {
-		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
+	}
+	if (pc_isGM(sd) < pc_isGM(pl_sd)) {
+		clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
 		return -1;
-	} else {
-		chrif_char_ask_name(sd->status.account_id, player, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
-		clif_displaymessage(fd, msg_table[88]); // Character name sent to char-server to ask it.
 	}
-
+	clif_displaymessage(fd, msg_table[88]); // Character name sent to char-server to ask it.
+	chrif_changesex(pl_sd);
 	return 0;
 }
 

+ 49 - 62
src/map/chrif.c

@@ -62,7 +62,7 @@ static const int packet_len_table[0x3d] = { // U - used, F - free
 //2b0e: Outgoing, chrif_char_ask_name -> 'Do some operations (change sex, ban / unban etc)'
 //2b0f: Incoming, chrif_char_ask_name_answer -> 'answer of the 2b0e'
 //2b10: Outgoing, chrif_updatefamelist -> 'Update the fame ranking lists and send them'
-//2b11: Outgoing, chrif_changesex -> 'change sex of acc X'
+//2b11: FREE
 //2b12: Incoming, chrif_divorce -> 'divorce a wedding of charid X and partner id X'
 //2b13: Incoming, chrif_accountdeletion -> 'Delete acc XX, if the player is on, kick ....'
 //2b14: Incoming, chrif_accountban -> 'not sure: kick the player with message XY'
@@ -593,7 +593,7 @@ int chrif_changeemail(int id, const char *actual_email, const char *new_email)
  * S 2b0e <accid>.l <name>.24B <type>.w { <year>.w <month>.w <day>.w <hour>.w <minute>.w <second>.w }
  * Send an account modification request to the login server (via char server).
  * type of operation:
- *   1: block, 2: ban, 3: unblock, 4: unban, 5: changesex
+ *   1: block, 2: ban, 3: unblock, 4: unban, 5: changesex (use next function for 5)
  *------------------------------------------*/
 int chrif_char_ask_name(int acc, const char* character_name, unsigned short operation_type, int year, int month, int day, int hour, int minute, int second)
 {
@@ -613,23 +613,21 @@ int chrif_char_ask_name(int acc, const char* character_name, unsigned short oper
 		WFIFOW(char_fd,42) = second;
 	}
 	WFIFOSET(char_fd,44);
-
 	return 0;
 }
 
-/*==========================================
- * �«•ʕω»—v‹�
- *------------------------------------------*/
-int chrif_changesex(int id, int sex)
+int chrif_changesex(struct map_session_data *sd)
 {
 	chrif_check(-1);
+	WFIFOHEAD(char_fd,44);
+	WFIFOW(char_fd,0) = 0x2b0e;
+	WFIFOL(char_fd,2) = sd->status.account_id;
+	safestrncpy((char*)WFIFOP(char_fd,6), sd->status.name, NAME_LENGTH);
+	WFIFOW(char_fd,30) = 5;
+	WFIFOSET(char_fd,44);
 
-	WFIFOHEAD(char_fd,9);
-	WFIFOW(char_fd,0) = 0x2b11;
-	WFIFOW(char_fd,2) = 9;
-	WFIFOL(char_fd,4) = id;
-	WFIFOB(char_fd,8) = sex;
-	WFIFOSET(char_fd,9);
+	clif_displaymessage(sd->fd, "Need disconnection to perform change-sex request...");
+	map_quit(sd);
 	return 0;
 }
 
@@ -714,60 +712,49 @@ int chrif_changedsex(int fd)
 	if (battle_config.etc_log)
 		ShowNotice("chrif_changedsex %d.\n", acc);
 	sd = map_id2sd(acc);
-	if (acc > 0) {
-		if (sd != NULL && sd->status.sex != sex) {
-			sd->status.sex = !sd->status.sex;
-
-			// to avoid any problem with equipment and invalid sex, equipment is unequiped.
-			for (i = 0; i < EQI_MAX; i++) {
-				if (sd->equip_index[i] >= 0)
-					pc_unequipitem((struct map_session_data*)sd, sd->equip_index[i], 2);
-			}
-			// reset skill of some job
-			if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) {
-				// remove specifical skills of Bard classes 
-				for(i = 315; i <= 322; i++) {
-					if (sd->status.skill[i].id > 0 && !sd->status.skill[i].flag) {
-						if (sd->status.skill_point > USHRT_MAX - sd->status.skill[i].lv)
-							sd->status.skill_point = USHRT_MAX;
-						else
-							sd->status.skill_point += sd->status.skill[i].lv;
-						sd->status.skill[i].id = 0;
-						sd->status.skill[i].lv = 0;
-					}
+	if (sd) { //Normally there should not be a char logged on right now!
+		if (sd->status.sex == sex) 
+			return 0; //Do nothing? Likely safe.
+		sd->status.sex = !sd->status.sex;
+
+		// reset skill of some job
+		if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) {
+			// remove specifical skills of Bard classes 
+			for(i = 315; i <= 322; i++) {
+				if (sd->status.skill[i].id > 0 && !sd->status.skill[i].flag) {
+					if (sd->status.skill_point > USHRT_MAX - sd->status.skill[i].lv)
+						sd->status.skill_point = USHRT_MAX;
+					else
+						sd->status.skill_point += sd->status.skill[i].lv;
+					sd->status.skill[i].id = 0;
+					sd->status.skill[i].lv = 0;
 				}
-				// remove specifical skills of Dancer classes 
-				for(i = 323; i <= 330; i++) {
-					if (sd->status.skill[i].id > 0 && !sd->status.skill[i].flag) {
-						if (sd->status.skill_point > USHRT_MAX - sd->status.skill[i].lv)
-							sd->status.skill_point = USHRT_MAX;
-						else
-							sd->status.skill_point += sd->status.skill[i].lv;
-						sd->status.skill[i].id = 0;
-						sd->status.skill[i].lv = 0;
-					}
+			}
+			// remove specifical skills of Dancer classes 
+			for(i = 323; i <= 330; i++) {
+				if (sd->status.skill[i].id > 0 && !sd->status.skill[i].flag) {
+					if (sd->status.skill_point > USHRT_MAX - sd->status.skill[i].lv)
+						sd->status.skill_point = USHRT_MAX;
+					else
+						sd->status.skill_point += sd->status.skill[i].lv;
+					sd->status.skill[i].id = 0;
+					sd->status.skill[i].lv = 0;
 				}
-				clif_updatestatus(sd, SP_SKILLPOINT);
-				// change job if necessary
-				if (sd->status.sex) //Changed from Dancer
-					sd->status.class_ -= 1;
-				else	//Changed from Bard
-					sd->status.class_ += 1;
-				//sd->class_ needs not be updated as both Dancer/Bard are the same.
 			}
-			// save character
-			//chrif_save(sd,1); Character will be saved on session closed -> map_quit
-			sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
-			                 // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it)
-			clif_displaymessage(sd->fd, "Your sex has been changed (need disconnection by the server)...");
-			clif_setwaitclose(sd->fd); // forced to disconnect for the change
-		}
-	} else {
-		if (sd != NULL) {
-			ShowError("chrif_changedsex failed.\n");
+			clif_updatestatus(sd, SP_SKILLPOINT);
+			// change job if necessary
+			if (sd->status.sex) //Changed from Dancer
+				sd->status.class_ -= 1;
+			else	//Changed from Bard
+				sd->status.class_ += 1;
+			//sd->class_ needs not be updated as both Dancer/Bard are the same.
 		}
+		// save character
+		sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
+							  // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it)
+		clif_displaymessage(sd->fd, "Your sex has been changed (need disconnection by the server)...");
+		clif_setwaitclose(sd->fd); // forced to disconnect for the change
 	}
-
 	return 0;
 }
 

+ 1 - 1
src/map/chrif.h

@@ -46,7 +46,7 @@ int chrif_char_offline(struct map_session_data *sd);
 int chrif_char_reset_offline(void);
 int send_users_tochar(void);
 int chrif_char_online(struct map_session_data *sd);
-int chrif_changesex(int id, int sex);
+int chrif_changesex(struct map_session_data *sd);
 int chrif_chardisconnect(struct map_session_data *sd);
 int check_connect_char_server(int tid, unsigned int tick, int id, int data);
 

+ 1 - 1
src/map/party.c

@@ -233,7 +233,7 @@ int party_recv_info(struct party *sp)
 		sd = map_id2sd(p->party.member[i].account_id);
 		if (sd && sd->status.party_id==p->party.party_id
 			&& sd->status.char_id == p->party.member[i].char_id
-			&& !sd->state.waitingdisconnect)
+			&& sd->state.auth && !sd->state.waitingdisconnect)
 			p->data[i].sd = sd;
 	}
 	party_check_state(p);

+ 0 - 1
src/map/status.c

@@ -4778,7 +4778,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 				  break;
 			case SC_QUAGMIRE:
 			case SC_DECREASEAGI:
-			case SC_SIGNUMCRUCIS:
 			case SC_PROVOKE:
 			case SC_ROKISWEIL:
 			case SC_COMA: