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@@ -8702,7 +8702,7 @@ REPLACE INTO `item_db_re` VALUES (16020,'Velum_Stunner','Vellum Stunner',5,20,NU
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REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,1; bonus3 bStateNoRecoverRace,RC_DemiHuman,10000,10000; .@r = getrefine(); bonus bHit,.@r; bonus bCritical,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16022,'Nemesis_','Nemesis',5,20,NULL,900,'120',NULL,1,2,0x00008110,63,2,2,4,'60',1,8,'bonus bUnbreakableWeapon,1; bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16023,'Metal_Mace','Metal Mace',5,20,NULL,0,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon,1; bonus bBaseAtk,(getrefine()*5); .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (16024,'Quadrille_','Quadrille',5,10,NULL,900,'165',NULL,NULL,2,0x10,63,2,2,4,'40',1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (16024,'Quadrille_','Quadrille',5,10,NULL,900,'165',NULL,NULL,2,0x00008110,63,2,2,4,'40',1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16025,'TE_Woe_Mace','TE Woe Mace',5,0,NULL,0,'120',NULL,1,0,0x0004C5B3,63,2,2,3,'40',1,8,'bonus bUnbreakableWeapon,1; bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Freeze,3000; bonus bHPRecovRate,5; bonus bSPRecovRate,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16026,'RWC_Memory_Mace','RWC Memory Mace',5,20,NULL,800,'100',NULL,1,1,0x0004C5B2,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,(.@r/30)*30; if(.@r>=9){ .@i = 1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(.@r>=6){ .@rate = 5*(.@i+1); bonus2 bAddClass,Class_All,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16027,'Hammer_Of_Evil_Slayer','Hammer Of Evil Slayer',5,10,NULL,1350,NULL,125,NULL,1,0x228F6EEF,63,2,2,3,'100',1,8,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); bonus bAtkRate,(.@r>=9)?(5):((.@r>=12)?(7):(0));',NULL,NULL);
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