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@@ -1008,7 +1008,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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else
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tbl = bl;
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- skill_consume_requirement(sd,skill,skilllv,2); // Autocasts don't consume sp
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+ sd->state.autocast = 1;
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+ skill_consume_requirement(sd,skill,skilllv,1);
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switch (skill_get_casttype(skill)) {
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case CAST_GROUND:
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skill_castend_pos2(src, tbl->x, tbl->y, skill, skilllv, tick, 0);
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@@ -1020,6 +1021,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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skill_castend_damage_id(src, tbl, skill, skilllv, tick, 0);
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break;
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}
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+ sd->state.autocast = 0;
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//Set canact delay. [Skotlex]
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ud = unit_bl2ud(src);
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if (ud) {
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@@ -1030,7 +1032,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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clif_status_change(src, SI_ACTIONDELAY, 1, rate);
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}
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}
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- //break; //Only one auto skill comes off at a time.
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}
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}
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@@ -1106,13 +1107,15 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
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else
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tbl = bl;
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+ sd->state.autocast = 1;
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+ skill_consume_requirement(sd,skill,skilllv,1);
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switch( skill_get_casttype(skill) )
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{
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case CAST_GROUND: skill_castend_pos2(&sd->bl, tbl->x, tbl->y, skill, skilllv, tick, 0); break;
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case CAST_NODAMAGE: skill_castend_nodamage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break;
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case CAST_DAMAGE: skill_castend_damage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break;
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}
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- //break;
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+ sd->state.autocast = 0;
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}
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if( sd->autoscript3[0].script )
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@@ -1263,7 +1266,8 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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else
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tbl = src;
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- skill_consume_requirement(sd,skillid,skilllv,2); // Autocasts don't consume sp
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+ dstsd->state.autocast = 1;
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+ skill_consume_requirement(dstsd,skillid,skilllv,1);
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switch (skill_get_casttype(skillid)) {
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case CAST_GROUND:
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skill_castend_pos2(bl, tbl->x, tbl->y, skillid, skilllv, tick, 0);
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@@ -1275,6 +1279,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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skill_castend_damage_id(bl, tbl, skillid, skilllv, tick, 0);
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break;
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}
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+ dstsd->state.autocast = 0;
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//Set canact delay. [Skotlex]
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ud = unit_bl2ud(bl);
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if (ud) {
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@@ -1285,7 +1290,6 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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clif_status_change(bl, SI_ACTIONDELAY, 1, rate);
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}
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}
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- //break; //trigger only one auto-spell per hit.
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}
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}
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//Auto-script when attacked
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@@ -3077,7 +3081,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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battle_consume_ammo(sd, skillid, skilllv);
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if( !sd->state.skillonskill )
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skill_onskillusage(sd, bl, skillid, tick);
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- skill_consume_requirement(sd,skillid,skilllv,4);
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+ skill_consume_requirement(sd,skillid,skilllv,2);
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}
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return 0;
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@@ -3750,6 +3754,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case SM_PROVOKE:
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+ case SM_SELFPROVOKE:
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case MER_PROVOKE:
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if( (tstatus->mode&MD_BOSS) || battle_check_undead(tstatus->race,tstatus->def_ele) )
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{
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@@ -3758,7 +3763,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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//TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex]
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clif_skill_nodamage(src,bl,skillid,skilllv,
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- (i = sc_start(bl,type, 50 + 3*skilllv + status_get_lv(src) - status_get_lv(bl), skilllv, skill_get_time(skillid,skilllv))));
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+ (i = sc_start(bl,type, skillid == SM_SELFPROVOKE ? 100:( 50 + 3*skilllv + status_get_lv(src) - status_get_lv(bl)), skilllv, skill_get_time(skillid,skilllv))));
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if( !i )
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{
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if( sd )
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@@ -4365,24 +4370,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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clif_displaymessage(sd->fd, "Duel: Can't use teleport in duel.");
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break;
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}
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- clif_skill_nodamage(src,bl,skillid,skilllv,1);
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- // FIXME: Before r13836, sd->skillitem was never equal to AL_TELEPORT!! So, I don't know what was intened to do.
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- // Now, Teleport thru items won't show the menu but normal casted and autocasted will. [Inkfish]
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- if( skilllv == 1 )
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+ if( sd->state.autocast || sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu || skilllv > 2 )
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{
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- if( !battle_config.skip_teleport_lv1_menu && sd->skillitem != AL_TELEPORT ) // possibility to skip menu [LuzZza]
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- clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,0,0,0);
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- else
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+ if( skilllv == 1 )
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pc_randomwarp(sd,3);
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- }
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- else
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- {
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- if( sd->skillitem != AL_TELEPORT )
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- clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,sd->status.save_point.map,0,0);
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- else //Autocasted Teleport level 2??
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+ else
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pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
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+ break;
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}
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+
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+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
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+ if( skilllv == 1 )
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+ clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,0,0,0);
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+ else
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+ clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,sd->status.save_point.map,0,0);
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} else
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unit_warp(bl,-1,-1,-1,3);
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break;
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@@ -5634,7 +5636,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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battle_consume_ammo(sd, skillid, skilllv);
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if( !sd->state.skillonskill )
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skill_onskillusage(sd, bl, skillid, tick);
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- skill_consume_requirement(sd,skillid,skilllv,4);
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+ skill_consume_requirement(sd,skillid,skilllv,2);
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}
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map_freeblock_unlock();
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@@ -5793,7 +5795,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
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if (sd) {
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clif_skill_fail(sd,ud->skillid,0,0);
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if(battle_config.skill_out_range_consume) //Consume items anyway. [Skotlex]
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- skill_consume_requirement(sd,ud->skillid,ud->skilllv,7);
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+ skill_consume_requirement(sd,ud->skillid,ud->skilllv,3);
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}
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break;
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}
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@@ -5803,7 +5805,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
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if( !skill_check_condition_castend(sd, ud->skillid, ud->skilllv) )
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break;
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else
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- skill_consume_requirement(sd,ud->skillid,ud->skilllv,3);
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+ skill_consume_requirement(sd,ud->skillid,ud->skilllv,1);
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}
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if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) )
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@@ -5862,7 +5864,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
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sc->data[SC_SPIRIT]->val3 = 0; //Clear bounced spell check.
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}
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- if( sd && sd->skillitem == ud->skillid )
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+ if( sd && ud->skillid != SA_ABRACADABRA ) // Hocus-Pocus has just set the data so leave it as it is.[Inkfish]
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sd->skillitem = sd->skillitemlv = 0;
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if (ud->skilltimer == -1) {
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@@ -5878,7 +5880,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
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if (ud->skillid == MO_EXTREMITYFIST && sd && !(sc && sc->data[SC_FOGWALL]))
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{ //When Asura fails... (except when it fails from Fog of Wall)
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//Consume SP/spheres
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- skill_consume_requirement(sd,ud->skillid, ud->skilllv,3);
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+ skill_consume_requirement(sd,ud->skillid, ud->skilllv,1);
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status_set_sp(src, 0, 0);
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sc = &sd->sc;
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if (sc->count)
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@@ -5996,7 +5998,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
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if(battle_config.skill_add_range &&
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!check_distance_blxy(src, ud->skillx, ud->skilly, skill_get_range2(src,ud->skillid,ud->skilllv)+battle_config.skill_add_range)) {
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if (sd && battle_config.skill_out_range_consume) //Consume items anyway.
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- skill_consume_requirement(sd,ud->skillid,ud->skilllv,7);
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+ skill_consume_requirement(sd,ud->skillid,ud->skilllv,3);
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break;
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}
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}
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@@ -6006,7 +6008,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
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if( !skill_check_condition_castend(sd, ud->skillid, ud->skilllv) )
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break;
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else
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- skill_consume_requirement(sd,ud->skillid,ud->skilllv,3);
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+ skill_consume_requirement(sd,ud->skillid,ud->skilllv,1);
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}
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if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) )
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@@ -6040,7 +6042,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
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map_freeblock_lock();
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skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0);
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- if( sd && sd->skillitem == ud->skillid )
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+ if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish]
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sd->skillitem = sd->skillitemlv = 0;
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if (ud->skilltimer == -1) {
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@@ -6480,7 +6482,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
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battle_consume_ammo(sd, skillid, skilllv);
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if( !sd->state.skillonskill )
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skill_onskillusage(sd, NULL, skillid, tick);
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- skill_consume_requirement(sd,skillid,skilllv,4);
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+ skill_consume_requirement(sd,skillid,skilllv,2);
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}
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return 0;
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@@ -6573,8 +6575,7 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char
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}
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}
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- //When it's an item-used warp-portal, the skill-lv used is lost.. assume max level.
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- lv = sd->skillitem==skill_num?skill_get_max(skill_num):pc_checkskill(sd,skill_num);
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+ lv = sd->skillitem==skill_num?sd->skillitemlv:pc_checkskill(sd,skill_num);
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wx = sd->menuskill_val>>16;
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wy = sd->menuskill_val&0xffff;
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@@ -6597,7 +6598,8 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char
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return 0;
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}
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- skill_consume_requirement(sd,sd->menuskill_id,lv,4);
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+ skill_consume_requirement(sd,sd->menuskill_id,lv,2);
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+ sd->skillitem = sd->skillitemlv = 0; // Clear data that's skipped in 'skill_castend_pos' [Inkfish]
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if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) {
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skill_failed(sd);
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@@ -8670,6 +8672,8 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
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return 1;
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}
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+// type&2: consume items (after skill was used)
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+// type&1: consume the others (before skill was used)
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int skill_consume_requirement( struct map_session_data *sd, short skill, short lv, short type)
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{
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int n,i;
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@@ -8681,14 +8685,11 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
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if( type&1 )
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{
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- if( skill == CG_TAROTCARD )
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- req.sp = 0; // sp will be consumed in skill_cast_nodamage_id [Inkfish]
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+ if( skill == CG_TAROTCARD || sd->state.autocast )
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+ req.sp = 0; // TarotCard will consume sp in skill_cast_nodamage_id [Inkfish]
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if(req.hp || req.sp)
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status_zap(&sd->bl, req.hp, req.sp);
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- }
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- if( type&2 )
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- {
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if(req.spiritball > 0)
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pc_delspiritball(sd,req.spiritball,0);
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@@ -8702,7 +8703,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
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}
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}
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- if( type&4 )
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+ if( type&2 )
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{
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struct status_change *sc = &sd->sc;
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