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@@ -3843,7 +3843,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case AS_POISONREACT:
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case MC_LOUD:
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case MG_ENERGYCOAT:
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- case AL_RUWACH:
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case MO_EXPLOSIONSPIRITS:
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case MO_STEELBODY:
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case MO_BLADESTOP:
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@@ -3878,6 +3877,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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break;
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case MG_SIGHT:
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+ case AL_RUWACH:
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case WZ_SIGHTBLASTER:
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case NPC_WIDESIGHT:
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case NPC_STONESKIN:
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