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@@ -2924,12 +2924,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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case SL_STIN:
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case SL_STUN:
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case SL_SMA:
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- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
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- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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+ if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB)
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clif_skill_fail(sd,skillid,0,0);
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- break;
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- }
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- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
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+ else
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+ skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
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+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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break;
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/* ‚»‚Ì‘¼ */
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@@ -5389,36 +5389,36 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case SL_SKA: // [marquis007]
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- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
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- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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+ if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB)
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clif_skill_fail(sd,skillid,0,0);
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- break;
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- }
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- clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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+ else
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+ clif_skill_nodamage(src,bl,skillid,skilllv,
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+ sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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+ //Stun happens regardless.
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+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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break;
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+
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case SL_SWOO:
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if (sd && (
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(!battle_config.allow_es_magic_pc && bl->type != BL_MOB) ||
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(tsc && tsc->data[type].timer != -1)
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- )) {
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- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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+ ))
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clif_skill_fail(sd,skillid,0,0);
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- break;
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- }
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- clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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+ else
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+ clif_skill_nodamage(src,bl,skillid,skilllv,
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+ sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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break;
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case SL_SKE:
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- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
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- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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+ if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB)
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clif_skill_fail(sd,skillid,0,0);
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- break;
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+ else {
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+ clif_skill_nodamage(src,bl,skillid,skilllv,
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+ sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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+ sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
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}
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- clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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- sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
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+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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break;
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// New guild skills [Celest]
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