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* Condensed the documentation on the "Import" folder, it should be more reader-friendly now (conf\readme.txt)
* Deleted doc\pccommand_list.txt, it's outdated and its contents are already (better) explained in doc\script_commands.txt
* Other misc cleaning...

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16453 54d463be-8e91-2dee-dedb-b68131a5f0ec

euphyy 13 年之前
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+ 13 - 24
conf/readme.txt

@@ -1,33 +1,22 @@
 What is the import folder for?
+-------------------------------------------------------------------------------
 
-Most people don't know the real use of the import folder. After you do, you will wonder 
-what you ever did without it.
-
-The main thing it does, is provide a way for you to change your config settings without
-having to update the files every time you update your server. You store your changes, and 
-the rest are updated with rAthena (usually though SVN).
+The folder provides way for you to change your config settings without having
+to update the files every time you update your server. You store your changes,
+and the rest is updated with rAthena (usually though SVN).
 
 How does this work?
+-------------------------------------------------------------------------------
 
-Well, you place only the settings you have changed in the import files. I'll use 
-battle_athena.conf and battle_conf.txt for my example. Everytime you update you conf 
-folder, using the normal method, you have to go and edit the configs again. So, you have to
-redo your rates, redo your ip addresses, you have to redo it all. Well, not with the import
-system.
-
-Say you want to change your base experience rate from the default (100)to 7x (700). Well 
-then you would place this in your import/battle_conf.txt:
-
-// Rate at which exp. is given. (Note 2)
-base_exp_rate: 700
+Place only the settings you have changed in the import files.
+For example, if you want to change a value in /battle/exp.conf:
 
-You don't need the comment (duh, it's a commnet), but I usually leave them for clarity 
-sake.
+	// Rate at which exp. is given. (Note 2)
+	base_exp_rate: 700
 
-So, now this new setting take place over the setting in battle_athena.conf. You just keep 
-this file everytime you update, and your setting will always be there. Neat, isn't it?
+You could instead copy the setting into /import/battle_conf.txt,
+and you'll eliminate any problems updating in the future.
 
-So, yeah, that's what the import folder is for. I hope to see a lot more people use it, to 
-make my life as a managed server runer better.
+Neat, isn't it?
 
-Semi-guide by Ajarn
+- Semi-guide by Ajarn / Euphy

+ 0 - 169
doc/pccommand_list.txt

@@ -1,169 +0,0 @@
----> PC Command List
-------> Here's a list of scripts that can be triggered by PC actions and what they do. 
-------> Configuration is found at conf/script_athena.conf
-------> There are two methods to define the script to be use (event_script_type)
-------> 0 - By NPC. There has to be an NPC named in the same manner as the event
-------> 1 - By Label. Every label from every NPC with the event name will be 
-            executed (note that in this case the event HAS to start with the 
-            word 'On', eg: 'OnPCBaseLvUpEvent:')
-
-+ PCCommand: OnPCLoginEvent
-+ Code by: (davidsiaw)
-+ How it works:
-When a player logs in, the NPC will run as if he just clicked it. Which means
-if the script is like this:
-
-+ Sample:
-prontera,0,0,0	script	OnPCLoginEvent	-1,{
-	mes "lmao";
-	close;
- }
-
-+ Explaination:
-every player who logs in will receive a message 'lmao' in their face as soon
-as they can see the map.
-
-+ Note:
- 1) The name of the NPC has to match the one specified in scripts_athena.conf
- 2) I made it invisible because you don't need to see it. Its an abstract NPC
- 3) If you don't want it, simply delete it
- 4) If you have more than one only the first found will be execute (when using
-    event_script_type 0)
- 5) You can put this script in ANY file.
- 6) I put an end; there because that just makes it do nothing.
- 7) Modify this script to your liking and give your players a surprise
- 8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY
-              LOGGING ON
- 9) There are 2 ways to use this - check the examples below!
-
------------------------------------------------------------------------------
-
-+ PCCommand: OnPcBaseLvUpEvent
-+ Code by: lordalfa
-+ How it works:
-When a player Base level increases, the NPC will run as if he just clicked it. Which means
-if the script is like this:
-
-+ Sample:
--	Script	OnPCBaseLvUpEvent	-1,{
-	mes "zomfg....";
-	close;
-}
-
-+ Explanation:
-whenever a player level ups his/her base level, the words zomfg will pop up 
-in his face.
-
-+ Note:
- 1) This script runs every moment the player gains a level. It is adviced if
-    you want to repeatedly use this script, to use a sort of filter.
- 2) If a player gains multiple levels from a single kill, the script will be 
-    only called once at the end.
-
------------------------------------------------------------------------------
-
-+ PCCommand: OnPcJobLvUpEvent
-+ Code by: lordalfa
-+ How it works:
-It's exactly the same as OnPcBaseLvUpEvent, except it triggers when leveling job.
-
------------------------------------------------------------------------------
-
-+ PCCommand: OnOnNPCKillEvent
-+ Code by: lordalfa
-+ How it works:
-When a player kills a monster, the NPC will run as if he just clicked it. Which means
-if the script is like this:
-
-+ Sample:
--	script	OnNPCKillEvent	-1,{
-   mes "Holy shit";
-   close;
-}
-
-+ Explaination:
-whenever a player kills a monster on the map, the words "Holy Shit" will appear
-on the guy's face.
-
-+ Note:
- 1) This script runs everytime a player kills a monster It is adviced if
-    you want to repeatedly use this script, to use a sort of filter.
- 2) The var "KilledRid" is set on the killer, this can be used in
-    strmobinfo to find out info about the Monster that was killed
------------------------------------------------------------------------------
-
-+ PCCommand: OnPCKillEvent
-+ Code by: zbuffer aka Lance
-+ How it works:
-It is exactly the same as OnNPCKillEvent, except it triggers when a player kills another player.
-
------------------------------------------------------------------------------
-
-+ PCCommand: OnPCLoadMapEvent
-+ Code by: zbuffer aka Lance
-+ How it works:
-When a player logs in on the map, the NPC will run as if he just clicked it. Which means
-if the script is like this:
-
-+ Sample:
-prontera,159,192,2 script OnPCLoadMapEvent 101,{
-   mes "Holy shit";
-   close;
-}
-
-----or--->
-
-OnPCLoadMapEvent:
- announce " " strcharinfo(0) + " has changed map!", 16;
- end;
-
- + Note:
-  1) Both types will execute regardless of map.
-  2) The event will only trigger on maps where you enable the 'loadevent' mapflag.
-
------------------------------------------------------------------------------
-
-+ PCCommand: OnPCDieEvent
-+ Code by: Unknown
-+ How it works:
-When a player dies, the event will be run as if a npc were clicked. The RID of the person killed
-will be attached. Simple. It can to be used as a floating npc or as a npc placed on a map.
-Notice that this event is server-wide if used as a floating npc, so if you try running it for
-more than one map, and want to make a single npc, you'll have to use some sort of filter, which
-can be getmapxy, something like this:
-
--	script	PCDieEvent	-1,{
-if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
-if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") {
-killmonster "valkyrie","All";
-announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033;
-if (killtest != 0) enablenpc "Outern Voices";
-if (killedonce == 1) end;
-set killedonce,1;
-} else
-end;
-
-L_Finish:
-	end;
-}
-
-----or---->
-
-OnPCDieEvent: 
-if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
-if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") {
-killmonster "valkyrie","All";
-announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033;
-if (killtest != 0) enablenpc "Outern Voices";
-if (killedonce == 1) end;
-set killedonce,1;
-} else
-end;
-
-L_Finish:
-	end;
-
-We're using getmapxy to obtain the mapname, then adjust our commands and actions depending on the
-map. We could also use the command to find if the player died inside a wished area.
-
------------------------------------------------------------------------------

+ 0 - 1
doc/sample/getequipcardid.txt

@@ -1,4 +1,3 @@
-//===== rAthena Script ======================================= 
 //===== By: ================================================== 
 //= Lupus
 //= Shows your HAT's slots IDs

+ 1 - 3
doc/sample/npc_shop_test.txt

@@ -27,6 +27,4 @@ prontera,218,211,4	shop	Pet Groomer	125,537:2500,643:3000,10013:1500,10014:2000
 izlude,164,138,4	shop	Pet Groomer	124,537:2500,643:3000,10013:1500,10014:2000
 morocc,269,167,4	shop	Pet Groomer	125,537:2500,643:3000,10013:1500,10014:2000
 geffen,193,152,4	shop	Pet Groomer	124,537:2500,643:3000,10013:1500,10014:2000
-payon,142,104,4		shop	Pet Groomer	124,537:2500,643:3000,10013:1500,10014:2000
-
-// EOF //
+payon,142,104,4		shop	Pet Groomer	124,537:2500,643:3000,10013:1500,10014:2000

+ 1 - 1
npc/pre-re/merchants/socket_enchant.txt

@@ -36,7 +36,7 @@
 		mes "- Currently you're carrying -";
 		mes "- too many items with you. -";
 		mes "- Please try again -";
-		mes "- after you loose some weight. -";
+		mes "- after you lose some weight. -";
 		close;
 	}
 	mes "[Seiyablem]";

+ 5 - 5
npc/pre-re/merchants/socket_enchant2.txt

@@ -17,11 +17,11 @@
 -	script	Leablem#dummy::SocketEnchant2	-1,{
 	if (checkweight(1201,1) == 0)
 	{
-		mes "- Wait a seconds !! -";
-		mes "- You have carried too many items -";
-		mes "- so, you can't get more items. -";
-		mes "- Make your weight as low -";
-		mes "- after then try it again. -";
+		mes "- Wait a minute !! -";
+		mes "- Currently you're carrying -";
+		mes "- too many items with you. -";
+		mes "- Please try again -";
+		mes "- after you lose some weight. -";
 		close;
 	}
 	mes "[Leablem]";

+ 71 - 98
npc/pre-re/quests/quests_rachel.txt

@@ -300,7 +300,6 @@ ra_in01,384,246,3	script	Vincent#ra_in01	47,{
 		close;
 	}
 
-
 	else if (lost_boy == 8) {
 		mes "[Vincent]";
 		mes "The gem is very special...";
@@ -340,7 +339,6 @@ ra_in01,384,246,3	script	Vincent#ra_in01	47,{
 		close;
 	}
 
-
 	else if (lost_boy == 9) {
 		mes "[Vincent]";
 		mes "You came back!";
@@ -6990,13 +6988,11 @@ ra_temin,134,134,3	duplicate(raofficeguard)	Pope's Office Guard#2ra	926
 
 ra_temin,134,131,0	script	gyoin1#rachel	45,1,1,{
 OnTouch:
-	if (ra_tem_q == 16) {
+	if (ra_tem_q == 16)
 		warp "ra_temin",276,239;
-	}
 	else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
-		if ((aru_em == 15) || (aru_em == 21)) {
+		if ((aru_em == 15) || (aru_em == 21))
 			warp "ra_temin",276,239;
-		}
 		else {
 			mes "[Pope's Office Guard]";
 			mes "I'm sorry, but the pope";
@@ -7281,7 +7277,6 @@ OnTouch:
 		warp "ra_temin",300,153;
 		end;
 	}
-
 	end;
 
 }
@@ -7532,73 +7527,73 @@ OnTouch:
 }
 
 que_san04,119,203,0	script	imir3#rachel	-1,7,7,{
-	OnTouch:
-		if (ra_tem_q == 21) {
-			mes "^3355FFNo wonder this object";
-			mes "in the water seems so";
-			mes "familiar: it's a Ymir's";
-			mes "Heart Piece! In fact, there's";
-			mes "dozens of them just lying here.^000000";
-			next;
-			mes "^3355FFWhy would so many of these";
-			mes "powerful artifacts be here";
-			mes "in the Holy Ground? Perhaps";
-			mes "this is the secret that the";
-			mes "priests are trying to keep.^000000";
-			next;
-			hideoffnpc "High Priestess Niren#r2";
-			cutin "ra_gwoman",2;
-			mes "[High Priestess Niren]";
-			mes "How dare you intrude";
-			mes "the Holy Ground! Identify";
-			mes "yourself! I'll have you tried!";
-			next;
-			cutin "ra_gwoman2",2;
-			mes "[High Priestess Niren]";
-			mes "O-oh! It's you, the";
-			mes "adventurer recommended";
-			mes "by Bekento. Hm. I apologize";
-			mes "for snapping at you like";
-			mes "that. Didn't you know that";
-			mes "no one's allowed here?";
-			next;
-			cutin "ra_gwoman",2;
-			mes "[High Priestess Niren]";
-			mes "Hmm. Well, you Rune-Midgarts";
-			mes "adventurers are famous for your";
-			mes "skills and abilities, but this";
-			mes "was not expected. I mean, we";
-			mes "made sure this place was";
-			mes "absolutely secure.";
-			next;
-			cutin "ra_gwoman2",2;
-			mes "[High Priestess Niren]";
-			mes "What's done is done...";
-			mes "I warned Bekento that he";
-			mes "might cause trouble for you,";
-			mes "but it seems that you've";
-			mes "caused trouble for him.";
-			next;
-			mes "[High Priestess Niren]";
-			mes "Understand this:";
-			mes "most intruders are";
-			mes "severely punished, but";
-			mes "because of my friendship";
-			mes "with Bekento, I'm letting";
-			mes "you off easy. Remember that.";
-			next;
-			sc_start SC_Blind,600000,0;
-			mes "^3355FFNiren began to chant";
-			mes "in a low voice, and your";
-			mes "eyelids grow heavier as you";
-			mes "grow drowsier and sleepier...^000000";
-			set ra_tem_q,22;
-			close2;
-			hideonnpc "High Priestess Niren#r2";
-			warp "rachel",163,152;
-			end;
-		}
+OnTouch:
+	if (ra_tem_q == 21) {
+		mes "^3355FFNo wonder this object";
+		mes "in the water seems so";
+		mes "familiar: it's a Ymir's";
+		mes "Heart Piece! In fact, there's";
+		mes "dozens of them just lying here.^000000";
+		next;
+		mes "^3355FFWhy would so many of these";
+		mes "powerful artifacts be here";
+		mes "in the Holy Ground? Perhaps";
+		mes "this is the secret that the";
+		mes "priests are trying to keep.^000000";
+		next;
+		hideoffnpc "High Priestess Niren#r2";
+		cutin "ra_gwoman",2;
+		mes "[High Priestess Niren]";
+		mes "How dare you intrude";
+		mes "the Holy Ground! Identify";
+		mes "yourself! I'll have you tried!";
+		next;
+		cutin "ra_gwoman2",2;
+		mes "[High Priestess Niren]";
+		mes "O-oh! It's you, the";
+		mes "adventurer recommended";
+		mes "by Bekento. Hm. I apologize";
+		mes "for snapping at you like";
+		mes "that. Didn't you know that";
+		mes "no one's allowed here?";
+		next;
+		cutin "ra_gwoman",2;
+		mes "[High Priestess Niren]";
+		mes "Hmm. Well, you Rune-Midgarts";
+		mes "adventurers are famous for your";
+		mes "skills and abilities, but this";
+		mes "was not expected. I mean, we";
+		mes "made sure this place was";
+		mes "absolutely secure.";
+		next;
+		cutin "ra_gwoman2",2;
+		mes "[High Priestess Niren]";
+		mes "What's done is done...";
+		mes "I warned Bekento that he";
+		mes "might cause trouble for you,";
+		mes "but it seems that you've";
+		mes "caused trouble for him.";
+		next;
+		mes "[High Priestess Niren]";
+		mes "Understand this:";
+		mes "most intruders are";
+		mes "severely punished, but";
+		mes "because of my friendship";
+		mes "with Bekento, I'm letting";
+		mes "you off easy. Remember that.";
+		next;
+		sc_start SC_Blind,600000,0;
+		mes "^3355FFNiren began to chant";
+		mes "in a low voice, and your";
+		mes "eyelids grow heavier as you";
+		mes "grow drowsier and sleepier...^000000";
+		set ra_tem_q,22;
+		close2;
+		hideonnpc "High Priestess Niren#r2";
+		warp "rachel",163,152;
 		end;
+	}
+	end;
 }
 
 que_san04,122,200,4	script	High Priestess Niren#r2	915,{
@@ -7634,13 +7629,12 @@ OnTouch:
 		set ra_tem_q,23;
 		close;
 	}
-
 	end;
 }
 
-//rachel,142,167,5	script	Seeking Follower#rachel	917,6,6,{
 rachel,142,167,5	script	Seeking Follower#rachel	916,6,6,{
 	if ((lost_boy == 13) && (ra_tem_q == 20)) {
+		L_Mes:
 		mes "[Arunafeltz Follower]";
 		mes "Excuse me, but";
 		mes "are you "+strcharinfo(0)+"?";
@@ -7661,7 +7655,6 @@ rachel,142,167,5	script	Seeking Follower#rachel	916,6,6,{
 		mes "right room of the temple.";
 		close;
 	}
-
 	else {
 		mes "[Arunafeltz Follower]";
 		mes "May Freya bless you";
@@ -7670,28 +7663,8 @@ rachel,142,167,5	script	Seeking Follower#rachel	916,6,6,{
 	}
 
 OnTouch:
-	if ((lost_boy == 13) && (ra_tem_q == 20)) {
-		mes "[Arunafeltz Follower]";
-		mes "Excuse me, but";
-		mes "are you "+strcharinfo(0)+"?";
-		next;
-		select("Yes.");
-		mes "[Arunafeltz Follower]";
-		mes "High Priest Zhed";
-		mes "would like to see";
-		mes "you right away, "+strcharinfo(0)+".";
-		next;
-		select("May ask why?");
-		mes "[Arunafeltz Follower]";
-		mes "Well, I actually have no";
-		mes "idea. I'm only supposed to";
-		mes "inform you that he's looking";
-		mes "for you. Please visit High";
-		mes "Priest Zhed in the second";
-		mes "right room of the temple.";
-		close;
-	}
-
+	if ((lost_boy == 13) && (ra_tem_q == 20)) goto L_Mes;
+	end;
 }
 
 // End of Donation Lottery/High Priest quest

+ 1 - 1
npc/re/merchants/socket_enchant.txt

@@ -36,7 +36,7 @@
 		mes "- Currently you're carrying -";
 		mes "- too many items with you. -";
 		mes "- Please try again -";
-		mes "- after you loose some weight. -";
+		mes "- after you lose some weight. -";
 		close;
 	}
 	mes "[Seiyablem]";

+ 5 - 5
npc/re/merchants/socket_enchant2.txt

@@ -17,11 +17,11 @@
 -	script	Leablem#dummy::SocketEnchant2	-1,{
 	if (checkweight(1201,1) == 0)
 	{
-		mes "- Wait a seconds !! -";
-		mes "- You have carried too many items -";
-		mes "- so, you can't get more items. -";
-		mes "- Make your weight as low -";
-		mes "- after then try it again. -";
+		mes "- Wait a minute !! -";
+		mes "- Currently you're carrying -";
+		mes "- too many items with you. -";
+		mes "- Please try again -";
+		mes "- after you lose some weight. -";
 		close;
 	}
 	mes "[Leablem]";

+ 71 - 98
npc/re/quests/quests_rachel.txt

@@ -300,7 +300,6 @@ ra_in01,384,246,3	script	Vincent#ra_in01	47,{
 		close;
 	}
 
-
 	else if (lost_boy == 8) {
 		mes "[Vincent]";
 		mes "The gem is very special...";
@@ -340,7 +339,6 @@ ra_in01,384,246,3	script	Vincent#ra_in01	47,{
 		close;
 	}
 
-
 	else if (lost_boy == 9) {
 		mes "[Vincent]";
 		mes "You came back!";
@@ -6990,13 +6988,11 @@ ra_temin,134,134,3	duplicate(raofficeguard)	Pope's Office Guard#2ra	926
 
 ra_temin,134,131,0	script	gyoin1#rachel	45,1,1,{
 OnTouch:
-	if (ra_tem_q == 16) {
+	if (ra_tem_q == 16)
 		warp "ra_temin",276,239;
-	}
 	else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
-		if ((aru_em == 15) || (aru_em == 21)) {
+		if ((aru_em == 15) || (aru_em == 21))
 			warp "ra_temin",276,239;
-		}
 		else {
 			mes "[Pope's Office Guard]";
 			mes "I'm sorry, but the pope";
@@ -7281,7 +7277,6 @@ OnTouch:
 		warp "ra_temin",300,153;
 		end;
 	}
-
 	end;
 
 }
@@ -7532,73 +7527,73 @@ OnTouch:
 }
 
 que_san04,119,203,0	script	imir3#rachel	-1,7,7,{
-	OnTouch:
-		if (ra_tem_q == 21) {
-			mes "^3355FFNo wonder this object";
-			mes "in the water seems so";
-			mes "familiar: it's a Ymir's";
-			mes "Heart Piece! In fact, there's";
-			mes "dozens of them just lying here.^000000";
-			next;
-			mes "^3355FFWhy would so many of these";
-			mes "powerful artifacts be here";
-			mes "in the Holy Ground? Perhaps";
-			mes "this is the secret that the";
-			mes "priests are trying to keep.^000000";
-			next;
-			hideoffnpc "High Priestess Niren#r2";
-			cutin "ra_gwoman",2;
-			mes "[High Priestess Niren]";
-			mes "How dare you intrude";
-			mes "the Holy Ground! Identify";
-			mes "yourself! I'll have you tried!";
-			next;
-			cutin "ra_gwoman2",2;
-			mes "[High Priestess Niren]";
-			mes "O-oh! It's you, the";
-			mes "adventurer recommended";
-			mes "by Bekento. Hm. I apologize";
-			mes "for snapping at you like";
-			mes "that. Didn't you know that";
-			mes "no one's allowed here?";
-			next;
-			cutin "ra_gwoman",2;
-			mes "[High Priestess Niren]";
-			mes "Hmm. Well, you Rune-Midgarts";
-			mes "adventurers are famous for your";
-			mes "skills and abilities, but this";
-			mes "was not expected. I mean, we";
-			mes "made sure this place was";
-			mes "absolutely secure.";
-			next;
-			cutin "ra_gwoman2",2;
-			mes "[High Priestess Niren]";
-			mes "What's done is done...";
-			mes "I warned Bekento that he";
-			mes "might cause trouble for you,";
-			mes "but it seems that you've";
-			mes "caused trouble for him.";
-			next;
-			mes "[High Priestess Niren]";
-			mes "Understand this:";
-			mes "most intruders are";
-			mes "severely punished, but";
-			mes "because of my friendship";
-			mes "with Bekento, I'm letting";
-			mes "you off easy. Remember that.";
-			next;
-			sc_start SC_Blind,600000,0;
-			mes "^3355FFNiren began to chant";
-			mes "in a low voice, and your";
-			mes "eyelids grow heavier as you";
-			mes "grow drowsier and sleepier...^000000";
-			set ra_tem_q,22;
-			close2;
-			hideonnpc "High Priestess Niren#r2";
-			warp "rachel",163,152;
-			end;
-		}
+OnTouch:
+	if (ra_tem_q == 21) {
+		mes "^3355FFNo wonder this object";
+		mes "in the water seems so";
+		mes "familiar: it's a Ymir's";
+		mes "Heart Piece! In fact, there's";
+		mes "dozens of them just lying here.^000000";
+		next;
+		mes "^3355FFWhy would so many of these";
+		mes "powerful artifacts be here";
+		mes "in the Holy Ground? Perhaps";
+		mes "this is the secret that the";
+		mes "priests are trying to keep.^000000";
+		next;
+		hideoffnpc "High Priestess Niren#r2";
+		cutin "ra_gwoman",2;
+		mes "[High Priestess Niren]";
+		mes "How dare you intrude";
+		mes "the Holy Ground! Identify";
+		mes "yourself! I'll have you tried!";
+		next;
+		cutin "ra_gwoman2",2;
+		mes "[High Priestess Niren]";
+		mes "O-oh! It's you, the";
+		mes "adventurer recommended";
+		mes "by Bekento. Hm. I apologize";
+		mes "for snapping at you like";
+		mes "that. Didn't you know that";
+		mes "no one's allowed here?";
+		next;
+		cutin "ra_gwoman",2;
+		mes "[High Priestess Niren]";
+		mes "Hmm. Well, you Rune-Midgarts";
+		mes "adventurers are famous for your";
+		mes "skills and abilities, but this";
+		mes "was not expected. I mean, we";
+		mes "made sure this place was";
+		mes "absolutely secure.";
+		next;
+		cutin "ra_gwoman2",2;
+		mes "[High Priestess Niren]";
+		mes "What's done is done...";
+		mes "I warned Bekento that he";
+		mes "might cause trouble for you,";
+		mes "but it seems that you've";
+		mes "caused trouble for him.";
+		next;
+		mes "[High Priestess Niren]";
+		mes "Understand this:";
+		mes "most intruders are";
+		mes "severely punished, but";
+		mes "because of my friendship";
+		mes "with Bekento, I'm letting";
+		mes "you off easy. Remember that.";
+		next;
+		sc_start SC_Blind,600000,0;
+		mes "^3355FFNiren began to chant";
+		mes "in a low voice, and your";
+		mes "eyelids grow heavier as you";
+		mes "grow drowsier and sleepier...^000000";
+		set ra_tem_q,22;
+		close2;
+		hideonnpc "High Priestess Niren#r2";
+		warp "rachel",163,152;
 		end;
+	}
+	end;
 }
 
 que_san04,122,200,4	script	High Priestess Niren#r2	915,{
@@ -7634,13 +7629,12 @@ OnTouch:
 		set ra_tem_q,23;
 		close;
 	}
-
 	end;
 }
 
-//rachel,142,167,5	script	Seeking Follower#rachel	917,6,6,{
 rachel,142,167,5	script	Seeking Follower#rachel	916,6,6,{
 	if ((lost_boy == 13) && (ra_tem_q == 20)) {
+		L_Mes:
 		mes "[Arunafeltz Follower]";
 		mes "Excuse me, but";
 		mes "are you "+strcharinfo(0)+"?";
@@ -7661,7 +7655,6 @@ rachel,142,167,5	script	Seeking Follower#rachel	916,6,6,{
 		mes "right room of the temple.";
 		close;
 	}
-
 	else {
 		mes "[Arunafeltz Follower]";
 		mes "May Freya bless you";
@@ -7670,28 +7663,8 @@ rachel,142,167,5	script	Seeking Follower#rachel	916,6,6,{
 	}
 
 OnTouch:
-	if ((lost_boy == 13) && (ra_tem_q == 20)) {
-		mes "[Arunafeltz Follower]";
-		mes "Excuse me, but";
-		mes "are you "+strcharinfo(0)+"?";
-		next;
-		select("Yes.");
-		mes "[Arunafeltz Follower]";
-		mes "High Priest Zhed";
-		mes "would like to see";
-		mes "you right away, "+strcharinfo(0)+".";
-		next;
-		select("May ask why?");
-		mes "[Arunafeltz Follower]";
-		mes "Well, I actually have no";
-		mes "idea. I'm only supposed to";
-		mes "inform you that he's looking";
-		mes "for you. Please visit High";
-		mes "Priest Zhed in the second";
-		mes "right room of the temple.";
-		close;
-	}
-
+	if ((lost_boy == 13) && (ra_tem_q == 20)) goto L_Mes;
+	end;
 }
 
 // End of Donation Lottery/High Priest quest