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Merge pull request #881 from rathena/cleanup/const.txt

Clean up the way we handle our script constants.
Since most of them come from source anyway we now export them directly into the scripting engine to ensure that they use the correct values.
The main benefits are that you users don't have to fear that we forget to adjust something according to source changes, if you use the constants in your scripts that is, and we developers do not have to think about updating them anyway. It also guarantees that constants that used wrong values before this use the correct values that are defined source side.
Lemongrass3110 9 роки тому
батько
коміт
e76fdbf15b

Різницю між файлами не показано, бо вона завелика
+ 0 - 2367
db/const.txt


+ 1 - 1
doc/sample/getmonsterinfo.txt

@@ -17,7 +17,7 @@ prontera,156,179,6	script	test_getmonsterinfo	117,{
 	}
 	mes "Monster ID: "+.@value+" '"+getmonsterinfo(.@value,MOB_NAME)+"'";
 	mes "Current Monster info:";
-	for (.@i = 0; .@i < 23; .@i++)
+	for (.@i = MOB_NAME; .@i <= MOB_MVPEXP; .@i++)
 		mes " getmonsterinfo("+.@value+","+.@i+") = "+getmonsterinfo(.@value,.@i);
 	close;
 }

+ 47 - 48
doc/script_commands.txt

@@ -3255,32 +3255,31 @@ mob database and return the info set by TYPE argument.
 It will return -1 if there is no such monster (or the type value is invalid),
 or "null" if you requested the monster's name.
 
-Valid types are listed in 'db/const.txt':
-	MOB_NAME	0
-	MOB_LV	1
-	MOB_MAXHP	2
-	MOB_BASEEXP	3
-	MOB_JOBEXP	4
-	MOB_ATK1	5
-	MOB_ATK2	6
-	MOB_DEF	7
-	MOB_MDEF	8
-	MOB_STR	9
-	MOB_AGI	10
-	MOB_VIT	11
-	MOB_INT	12
-	MOB_DEX	13
-	MOB_LUK	14
-	MOB_RANGE	15
-	MOB_RANGE2	16
-	MOB_RANGE3	17
-	MOB_SIZE	18
-	MOB_RACE	19
-	MOB_ELEMENT	20
-	MOB_MODE	21
-	MOB_MVPEXP	22
-
-Note: MOB_ELEMENT doesn't return the element level, only the element ID.
+Valid types are:
+	MOB_NAME - monster's name, if there is no such monster "null" is returned
+	MOB_LV - monster's level
+	MOB_MAXHP - monster's maximum hp
+	MOB_BASEEXP - monster's base experience
+	MOB_JOBEXP - monster's job experience
+	MOB_ATK1 - monster's atk
+	MOB_ATK2 - monster's atk2
+	MOB_DEF - monster's def
+	MOB_MDEF - monster's mdef
+	MOB_STR - monster's str
+	MOB_AGI - monster's agi
+	MOB_VIT - monster's vit
+	MOB_INT - monster's int
+	MOB_DEX - monster's dex
+	MOB_LUK - monster's luk
+	MOB_RANGE - monster's range
+	MOB_RANGE2 - monster's range2
+	MOB_RANGE3 - monster's range3
+	MOB_SIZE - monster's size
+	MOB_RACE - monster's race
+	MOB_ELEMENT - monster's element(doesn't return the element level, only the element ID)
+	MOB_MODE - monster's mode
+	MOB_MVPEXP - monster's mvp experience
+
 For more details, see the sample in 'doc/sample/getmonsterinfo.txt'.
 
 ---------------------------------------
@@ -4216,28 +4215,28 @@ type you want to change, then the palette you want to use. Make sure you specify
 a palette number that exists/is usable by the client you use.
 'changelook' works the same, but is only client side (it doesn't save the look value).
 
-    // This will change your hair(6), so that it uses palette 8, what ever your 
+    // This will change your hair color, so that it uses palette 8, what ever your 
     // palette 8 is, your hair will use that color
 
-    setlook 6,8;
+    setlook LOOK_HAIR_COLOR,8;
 
-    // This will change your clothes(7), so they are using palette 1, whatever 
+    // This will change your clothes color, so they are using palette 1, whatever 
     // your palette 1 is, your clothes will then use that set of colors.
     
-    setlook 7,1;
+    setlook LOOK_CLOTHES_COLOR,1;
 
 Here are the possible look types:
 
- 0 - Base sprite
- 1 - Hairstyle
- 2 - Weapon
- 3 - Head bottom
- 4 - Head top
- 5 - Head mid
- 6 - Hair color
- 7 - Clothes color
- 8 - Shield
- 9 - Shoes
+ LOOK_BASE - Base sprite
+ LOOK_HAIR - Hairstyle
+ LOOK_WEAPON - Weapon
+ LOOK_HEAD_BOTTOM - Head bottom
+ LOOK_HEAD_TOP - Head top
+ LOOK_HEAD_MID - Head mid
+ LOOK_HAIR_COLOR - Hair color
+ LOOK_CLOTHES_COLOR - Clothes color
+ LOOK_SHIELD - Shield
+ LOOK_SHOES - Shoes
 
 Whatever 'shoes' means is anyone's guess, ask Gravity - the client does nothing 
 with this value. It still wants it from the server though, so it is kept, but 
@@ -8507,15 +8506,15 @@ server and the egg will disappear when anyone tries to hatch it.
 This function will return pet information for the pet the invoking character 
 currently has active. Valid types are:
 
- 0 - Pet ID
- 1 - Pet class number as per 'db/pet_db.txt' - will tell you what kind of a pet it 
+ PETINFO_ID - Pet ID
+ PETINFO_CLASS - Pet class number as per 'db/pet_db.txt' - will tell you what kind of a pet it 
      is.
- 2 - Pet name. Will return "null" if there's no pet. 
- 3 - Pet friendly level (intimacy score). 1000 is full loyalty.
- 4 - Pet hungry level. 100 is completely full.
- 5 - Pet rename flag. 0 means this pet has not been named yet.
- 6 - Pet level
- 7 - Pet Game ID
+ PETINFO_NAME - Pet name. Will return "null" if there's no pet. 
+ PETINFO_INTIMATE - Pet friendly level (intimacy score). 1000 is full loyalty.
+ PETINFO_HUNGRY - Pet hungry level. 100 is completely full.
+ PETINFO_RENAMED - Pet rename flag. 0 means this pet has not been named yet.
+ PETINFO_LEVEL - Pet level
+ PETINFO_BLOCKID - Pet Game ID
 
 ---------------------------------------
 

+ 1 - 0
src/map/CMakeLists.txt

@@ -39,6 +39,7 @@ set( MAP_HEADERS
 	"${MAP_SOURCE_DIR}/pet.h"
 	"${MAP_SOURCE_DIR}/quest.h"
 	"${MAP_SOURCE_DIR}/script.h"
+	"${MAP_SOURCE_DIR}/script_constants.h"
 	"${MAP_SOURCE_DIR}/searchstore.h"
 	"${MAP_SOURCE_DIR}/skill.h"
 	"${MAP_SOURCE_DIR}/status.h"

+ 2 - 2
src/map/pc.c

@@ -11674,10 +11674,10 @@ bool pc_is_same_equip_index(enum equip_index eqi, short *equip_index, short inde
 	if (eqi == EQI_HEAD_TOP && (equip_index[EQI_HEAD_MID] == index || equip_index[EQI_HEAD_LOW] == index))
 		return true;
 	// Headgear with Mid & Low location
-	if (eqi == EQI_COSTUME_MID && equip_index[EQI_COSTUME_LOW] == index)
+	if (eqi == EQI_COSTUME_HEAD_MID && equip_index[EQI_COSTUME_HEAD_LOW] == index)
 		return true;
 	// Headgear with Top & Mid or Low location
-	if (eqi == EQI_COSTUME_TOP && (equip_index[EQI_COSTUME_MID] == index || equip_index[EQI_COSTUME_LOW] == index))
+	if (eqi == EQI_COSTUME_HEAD_TOP && (equip_index[EQI_COSTUME_HEAD_MID] == index || equip_index[EQI_COSTUME_HEAD_LOW] == index))
 		return true;
 	return false;
 }

+ 3 - 3
src/map/pc.h

@@ -54,9 +54,9 @@ enum equip_index {
 	EQI_ARMOR,
 	EQI_HAND_L,
 	EQI_HAND_R,
-	EQI_COSTUME_TOP,
-	EQI_COSTUME_MID,
-	EQI_COSTUME_LOW,
+	EQI_COSTUME_HEAD_TOP,
+	EQI_COSTUME_HEAD_MID,
+	EQI_COSTUME_HEAD_LOW,
 	EQI_COSTUME_GARMENT,
 	EQI_AMMO,
 	EQI_SHADOW_ARMOR,

+ 57 - 338
src/map/script.c

@@ -2237,304 +2237,7 @@ static void read_constdb(void)
  * Sets source-end constants for NPC scripts to access.
  **/
 void script_hardcoded_constants(void) {
-
-	/* server defines */
-	script_set_constant("PACKETVER",PACKETVER,false);
-	script_set_constant("MAX_LEVEL",MAX_LEVEL,false);
-	script_set_constant("MAX_STORAGE",MAX_STORAGE,false);
-	script_set_constant("MAX_INVENTORY",MAX_INVENTORY,false);
-	script_set_constant("MAX_CART",MAX_INVENTORY,false);
-	script_set_constant("MAX_ZENY",MAX_ZENY,false);
-	script_set_constant("MAX_PARTY",MAX_PARTY,false);
-	script_set_constant("MAX_GUILD",MAX_GUILD,false);
-	script_set_constant("MAX_GUILDLEVEL",MAX_GUILDLEVEL,false);
-	script_set_constant("MAX_GUILD_STORAGE",MAX_GUILD_STORAGE,false);
-	script_set_constant("MAX_BG_MEMBERS",MAX_BG_MEMBERS,false);
-	script_set_constant("MAX_CHAT_USERS",MAX_CHAT_USERS,false);
-	script_set_constant("VIP_SCRIPT",VIP_SCRIPT,false);
-	script_set_constant("MIN_STORAGE",MIN_STORAGE,false);
-
-	/* status options */
-	script_set_constant("Option_Nothing",OPTION_NOTHING,false);
-	script_set_constant("Option_Sight",OPTION_SIGHT,false);
-	script_set_constant("Option_Hide",OPTION_HIDE,false);
-	script_set_constant("Option_Cloak",OPTION_CLOAK,false);
-	script_set_constant("Option_Falcon",OPTION_FALCON,false);
-	script_set_constant("Option_Riding",OPTION_RIDING,false);
-	script_set_constant("Option_Invisible",OPTION_INVISIBLE,false);
-	script_set_constant("Option_Orcish",OPTION_ORCISH,false);
-	script_set_constant("Option_Wedding",OPTION_WEDDING,false);
-	script_set_constant("Option_Ruwach",OPTION_RUWACH,false);
-	script_set_constant("Option_Chasewalk",OPTION_CHASEWALK,false);
-	script_set_constant("Option_Flying",OPTION_FLYING,false);
-	script_set_constant("Option_Xmas",OPTION_XMAS,false);
-	script_set_constant("Option_Transform",OPTION_TRANSFORM,false);
-	script_set_constant("Option_Summer",OPTION_SUMMER,false);
-	script_set_constant("Option_Dragon1",OPTION_DRAGON1,false);
-	script_set_constant("Option_Wug",OPTION_WUG,false);
-	script_set_constant("Option_Wugrider",OPTION_WUGRIDER,false);
-	script_set_constant("Option_Madogear",OPTION_MADOGEAR,false);
-	script_set_constant("Option_Dragon2",OPTION_DRAGON2,false);
-	script_set_constant("Option_Dragon3",OPTION_DRAGON3,false);
-	script_set_constant("Option_Dragon4",OPTION_DRAGON4,false);
-	script_set_constant("Option_Dragon5",OPTION_DRAGON5,false);
-	script_set_constant("Option_Hanbok",OPTION_HANBOK,false);
-	script_set_constant("Option_Oktoberfest",OPTION_OKTOBERFEST,false);
-
-	/* status option compounds */
-	script_set_constant("Option_Dragon",OPTION_DRAGON,false);
-	script_set_constant("Option_Costume",OPTION_COSTUME,false);
-
-	/* sc_start flags */
-	script_set_constant("SCSTART_NONE",SCSTART_NONE,false);
-	script_set_constant("SCSTART_NOAVOID",SCSTART_NOAVOID,false);
-	script_set_constant("SCSTART_NOTICKDEF",SCSTART_NOTICKDEF,false);
-	script_set_constant("SCSTART_LOADED",SCSTART_LOADED,false);
-	script_set_constant("SCSTART_NORATEDEF",SCSTART_NORATEDEF,false);
-	script_set_constant("SCSTART_NOICON",SCSTART_NOICON,false);
-
-	/* unit control - mob */
-	script_set_constant("UMOB_SIZE",UMOB_SIZE,false);
-	script_set_constant("UMOB_LEVEL",UMOB_LEVEL,false);
-	script_set_constant("UMOB_HP",UMOB_HP,false);
-	script_set_constant("UMOB_MAXHP",UMOB_MAXHP,false);
-	script_set_constant("UMOB_MASTERAID",UMOB_MASTERAID,false);
-	script_set_constant("UMOB_MAPID",UMOB_MAPID,false);
-	script_set_constant("UMOB_X",UMOB_X,false);
-	script_set_constant("UMOB_Y",UMOB_Y,false);
-	script_set_constant("UMOB_SPEED",UMOB_SPEED,false);
-	script_set_constant("UMOB_MODE",UMOB_MODE,false);
-	script_set_constant("UMOB_AI",UMOB_AI,false);
-	script_set_constant("UMOB_SCOPTION",UMOB_SCOPTION,false);
-	script_set_constant("UMOB_SEX",UMOB_SEX,false);
-	script_set_constant("UMOB_CLASS",UMOB_CLASS,false);
-	script_set_constant("UMOB_HAIRSTYLE",UMOB_HAIRSTYLE,false);
-	script_set_constant("UMOB_HAIRCOLOR",UMOB_HAIRCOLOR,false);
-	script_set_constant("UMOB_HEADBOTTOM",UMOB_HEADBOTTOM,false);
-	script_set_constant("UMOB_HEADMIDDLE",UMOB_HEADMIDDLE,false);
-	script_set_constant("UMOB_HEADTOP",UMOB_HEADTOP,false);
-	script_set_constant("UMOB_CLOTHCOLOR",UMOB_CLOTHCOLOR,false);
-	script_set_constant("UMOB_SHIELD",UMOB_SHIELD,false);
-	script_set_constant("UMOB_WEAPON",UMOB_WEAPON,false);
-	script_set_constant("UMOB_LOOKDIR",UMOB_LOOKDIR,false);
-	script_set_constant("UMOB_STR",UMOB_STR,false);
-	script_set_constant("UMOB_AGI",UMOB_AGI,false);
-	script_set_constant("UMOB_VIT",UMOB_VIT,false);
-	script_set_constant("UMOB_INT",UMOB_INT,false);
-	script_set_constant("UMOB_DEX",UMOB_DEX,false);
-	script_set_constant("UMOB_LUK",UMOB_LUK,false);
-	script_set_constant("UMOB_SLAVECPYMSTRMD",UMOB_SLAVECPYMSTRMD,false);
-	script_set_constant("UMOB_DMGIMMUNE",UMOB_DMGIMMUNE,false);
-	script_set_constant("UMOB_ATKRANGE",UMOB_ATKRANGE,false);
-	script_set_constant("UMOB_ATKMIN",UMOB_ATKMIN,false);
-	script_set_constant("UMOB_ATKMAX",UMOB_ATKMAX,false);
-	script_set_constant("UMOB_MATKMIN",UMOB_MATKMIN,false);
-	script_set_constant("UMOB_MATKMAX",UMOB_MATKMAX,false);
-	script_set_constant("UMOB_DEF",UMOB_DEF,false);
-	script_set_constant("UMOB_MDEF",UMOB_MDEF,false);
-	script_set_constant("UMOB_HIT",UMOB_HIT,false);
-	script_set_constant("UMOB_FLEE",UMOB_FLEE,false);
-	script_set_constant("UMOB_PDODGE",UMOB_PDODGE,false);
-	script_set_constant("UMOB_CRIT",UMOB_CRIT,false);
-	script_set_constant("UMOB_RACE",UMOB_RACE,false);
-	script_set_constant("UMOB_ELETYPE",UMOB_ELETYPE,false);
-	script_set_constant("UMOB_ELELEVEL",UMOB_ELELEVEL,false);
-	script_set_constant("UMOB_AMOTION",UMOB_AMOTION,false);
-	script_set_constant("UMOB_ADELAY",UMOB_ADELAY,false);
-	script_set_constant("UMOB_DMOTION",UMOB_DMOTION,false);
-
-	/* unit control - homunculus */
-	script_set_constant("UHOM_SIZE",UHOM_SIZE,false);
-	script_set_constant("UHOM_LEVEL",UHOM_LEVEL,false);
-	script_set_constant("UHOM_HP",UHOM_HP,false);
-	script_set_constant("UHOM_MAXHP",UHOM_MAXHP,false);
-	script_set_constant("UHOM_SP",UHOM_SP,false);
-	script_set_constant("UHOM_MAXSP",UHOM_MAXSP,false);
-	script_set_constant("UHOM_MASTERCID",UHOM_MASTERCID,false);
-	script_set_constant("UHOM_MAPID",UHOM_MAPID,false);
-	script_set_constant("UHOM_X",UHOM_X,false);
-	script_set_constant("UHOM_Y",UHOM_Y,false);
-	script_set_constant("UHOM_HUNGER",UHOM_HUNGER,false);
-	script_set_constant("UHOM_INTIMACY",UHOM_INTIMACY,false);
-	script_set_constant("UHOM_SPEED",UHOM_SPEED,false);
-	script_set_constant("UHOM_LOOKDIR",UHOM_LOOKDIR,false);
-	script_set_constant("UHOM_CANMOVETICK",UHOM_CANMOVETICK,false);
-	script_set_constant("UHOM_STR",UHOM_STR,false);
-	script_set_constant("UHOM_AGI",UHOM_AGI,false);
-	script_set_constant("UHOM_VIT",UHOM_VIT,false);
-	script_set_constant("UHOM_INT",UHOM_INT,false);
-	script_set_constant("UHOM_DEX",UHOM_DEX,false);
-	script_set_constant("UHOM_LUK",UHOM_LUK,false);
-	script_set_constant("UHOM_DMGIMMUNE",UHOM_DMGIMMUNE,false);
-	script_set_constant("UHOM_ATKRANGE",UHOM_ATKRANGE,false);
-	script_set_constant("UHOM_ATKMIN",UHOM_ATKMIN,false);
-	script_set_constant("UHOM_ATKMAX",UHOM_ATKMAX,false);
-	script_set_constant("UHOM_MATKMIN",UHOM_MATKMIN,false);
-	script_set_constant("UHOM_MATKMAX",UHOM_MATKMAX,false);
-	script_set_constant("UHOM_DEF",UHOM_DEF,false);
-	script_set_constant("UHOM_MDEF",UHOM_MDEF,false);
-	script_set_constant("UHOM_HIT",UHOM_HIT,false);
-	script_set_constant("UHOM_FLEE",UHOM_FLEE,false);
-	script_set_constant("UHOM_PDODGE",UHOM_PDODGE,false);
-	script_set_constant("UHOM_CRIT",UHOM_CRIT,false);
-	script_set_constant("UHOM_RACE",UHOM_RACE,false);
-	script_set_constant("UHOM_ELETYPE",UHOM_ELETYPE,false);
-	script_set_constant("UHOM_ELELEVEL",UHOM_ELELEVEL,false);
-	script_set_constant("UHOM_AMOTION",UHOM_AMOTION,false);
-	script_set_constant("UHOM_ADELAY",UHOM_ADELAY,false);
-	script_set_constant("UHOM_DMOTION",UHOM_DMOTION,false);
-
-	/* unit control - pet */
-	script_set_constant("UPET_SIZE",UPET_SIZE,false);
-	script_set_constant("UPET_LEVEL",UPET_LEVEL,false);
-	script_set_constant("UPET_HP",UPET_HP,false);
-	script_set_constant("UPET_MAXHP",UPET_MAXHP,false);
-	script_set_constant("UPET_MASTERAID",UPET_MASTERAID,false);
-	script_set_constant("UPET_MAPID",UPET_MAPID,false);
-	script_set_constant("UPET_X",UPET_X,false);
-	script_set_constant("UPET_Y",UPET_Y,false);
-	script_set_constant("UPET_HUNGER",UPET_HUNGER,false);
-	script_set_constant("UPET_INTIMACY",UPET_INTIMACY,false);
-	script_set_constant("UPET_SPEED",UPET_SPEED,false);
-	script_set_constant("UPET_LOOKDIR",UPET_LOOKDIR,false);
-	script_set_constant("UPET_CANMOVETICK",UPET_CANMOVETICK,false);
-	script_set_constant("UPET_STR",UPET_STR,false);
-	script_set_constant("UPET_AGI",UPET_AGI,false);
-	script_set_constant("UPET_VIT",UPET_VIT,false);
-	script_set_constant("UPET_INT",UPET_INT,false);
-	script_set_constant("UPET_DEX",UPET_DEX,false);
-	script_set_constant("UPET_LUK",UPET_LUK,false);
-	script_set_constant("UPET_DMGIMMUNE",UPET_DMGIMMUNE,false);
-	script_set_constant("UPET_ATKRANGE",UPET_ATKRANGE,false);
-	script_set_constant("UPET_ATKMIN",UPET_ATKMIN,false);
-	script_set_constant("UPET_ATKMAX",UPET_ATKMAX,false);
-	script_set_constant("UPET_MATKMIN",UPET_MATKMIN,false);
-	script_set_constant("UPET_MATKMAX",UPET_MATKMAX,false);
-	script_set_constant("UPET_DEF",UPET_DEF,false);
-	script_set_constant("UPET_MDEF",UPET_MDEF,false);
-	script_set_constant("UPET_HIT",UPET_HIT,false);
-	script_set_constant("UPET_FLEE",UPET_FLEE,false);
-	script_set_constant("UPET_PDODGE",UPET_PDODGE,false);
-	script_set_constant("UPET_CRIT",UPET_CRIT,false);
-	script_set_constant("UPET_RACE",UPET_RACE,false);
-	script_set_constant("UPET_ELETYPE",UPET_ELETYPE,false);
-	script_set_constant("UPET_ELELEVEL",UPET_ELELEVEL,false);
-	script_set_constant("UPET_AMOTION",UPET_AMOTION,false);
-	script_set_constant("UPET_ADELAY",UPET_ADELAY,false);
-	script_set_constant("UPET_DMOTION",UPET_DMOTION,false);
-
-	/* unit control - mercenary */
-	script_set_constant("UMER_SIZE",UMER_SIZE,false);
-	script_set_constant("UMER_HP",UMER_HP,false);
-	script_set_constant("UMER_MAXHP",UMER_MAXHP,false);
-	script_set_constant("UMER_MASTERCID",UMER_MASTERCID,false);
-	script_set_constant("UMER_MAPID",UMER_MAPID,false);
-	script_set_constant("UMER_X",UMER_X,false);
-	script_set_constant("UMER_Y",UMER_Y,false);
-	script_set_constant("UMER_KILLCOUNT",UMER_KILLCOUNT,false);
-	script_set_constant("UMER_LIFETIME",UMER_LIFETIME,false);
-	script_set_constant("UMER_SPEED",UMER_SPEED,false);
-	script_set_constant("UMER_LOOKDIR",UMER_LOOKDIR,false);
-	script_set_constant("UMER_CANMOVETICK",UMER_CANMOVETICK,false);
-	script_set_constant("UMER_STR",UMER_STR,false);
-	script_set_constant("UMER_AGI",UMER_AGI,false);
-	script_set_constant("UMER_VIT",UMER_VIT,false);
-	script_set_constant("UMER_INT",UMER_INT,false);
-	script_set_constant("UMER_DEX",UMER_DEX,false);
-	script_set_constant("UMER_LUK",UMER_LUK,false);
-	script_set_constant("UMER_DMGIMMUNE",UMER_DMGIMMUNE,false);
-	script_set_constant("UMER_ATKRANGE",UMER_ATKRANGE,false);
-	script_set_constant("UMER_ATKMIN",UMER_ATKMIN,false);
-	script_set_constant("UMER_ATKMAX",UMER_ATKMAX,false);
-	script_set_constant("UMER_MATKMIN",UMER_MATKMIN,false);
-	script_set_constant("UMER_MATKMAX",UMER_MATKMAX,false);
-	script_set_constant("UMER_DEF",UMER_DEF,false);
-	script_set_constant("UMER_MDEF",UMER_MDEF,false);
-	script_set_constant("UMER_HIT",UMER_HIT,false);
-	script_set_constant("UMER_FLEE",UMER_FLEE,false);
-	script_set_constant("UMER_PDODGE",UMER_PDODGE,false);
-	script_set_constant("UMER_CRIT",UMER_CRIT,false);
-	script_set_constant("UMER_RACE",UMER_RACE,false);
-	script_set_constant("UMER_ELETYPE",UMER_ELETYPE,false);
-	script_set_constant("UMER_ELELEVEL",UMER_ELELEVEL,false);
-	script_set_constant("UMER_AMOTION",UMER_AMOTION,false);
-	script_set_constant("UMER_ADELAY",UMER_ADELAY,false);
-	script_set_constant("UMER_DMOTION",UMER_DMOTION,false);
-
-	/* unit control - elemental */
-	script_set_constant("UELE_SIZE",UELE_SIZE,false);
-	script_set_constant("UELE_HP",UELE_HP,false);
-	script_set_constant("UELE_MAXHP",UELE_MAXHP,false);
-	script_set_constant("UELE_SP",UELE_SP,false);
-	script_set_constant("UELE_MAXSP",UELE_MAXSP,false);
-	script_set_constant("UELE_MASTERCID",UELE_MASTERCID,false);
-	script_set_constant("UELE_MAPID",UELE_MAPID,false);
-	script_set_constant("UELE_X",UELE_X,false);
-	script_set_constant("UELE_Y",UELE_Y,false);
-	script_set_constant("UELE_LIFETIME",UELE_LIFETIME,false);
-	script_set_constant("UELE_MODE",UELE_MODE,false);
-	script_set_constant("UELE_SPEED",UELE_SPEED,false);
-	script_set_constant("UELE_LOOKDIR",UELE_LOOKDIR,false);
-	script_set_constant("UELE_CANMOVETICK",UELE_CANMOVETICK,false);
-	script_set_constant("UELE_STR",UELE_STR,false);
-	script_set_constant("UELE_AGI",UELE_AGI,false);
-	script_set_constant("UELE_VIT",UELE_VIT,false);
-	script_set_constant("UELE_INT",UELE_INT,false);
-	script_set_constant("UELE_DEX",UELE_DEX,false);
-	script_set_constant("UELE_LUK",UELE_LUK,false);
-	script_set_constant("UELE_DMGIMMUNE",UELE_DMGIMMUNE,false);
-	script_set_constant("UELE_ATKRANGE",UELE_ATKRANGE,false);
-	script_set_constant("UELE_ATKMIN",UELE_ATKMIN,false);
-	script_set_constant("UELE_ATKMAX",UELE_ATKMAX,false);
-	script_set_constant("UELE_MATKMIN",UELE_MATKMIN,false);
-	script_set_constant("UELE_MATKMAX",UELE_MATKMAX,false);
-	script_set_constant("UELE_DEF",UELE_DEF,false);
-	script_set_constant("UELE_MDEF",UELE_MDEF,false);
-	script_set_constant("UELE_HIT",UELE_HIT,false);
-	script_set_constant("UELE_FLEE",UELE_FLEE,false);
-	script_set_constant("UELE_PDODGE",UELE_PDODGE,false);
-	script_set_constant("UELE_CRIT",UELE_CRIT,false);
-	script_set_constant("UELE_RACE",UELE_RACE,false);
-	script_set_constant("UELE_ELETYPE",UELE_ELETYPE,false);
-	script_set_constant("UELE_ELELEVEL",UELE_ELELEVEL,false);
-	script_set_constant("UELE_AMOTION",UELE_AMOTION,false);
-	script_set_constant("UELE_ADELAY",UELE_ADELAY,false);
-	script_set_constant("UELE_DMOTION",UELE_DMOTION,false);
-
-	/* unit control - NPC */
-	script_set_constant("UNPC_DISPLAY",UNPC_DISPLAY,false);
-	script_set_constant("UNPC_LEVEL",UNPC_LEVEL,false);
-	script_set_constant("UNPC_HP",UNPC_HP,false);
-	script_set_constant("UNPC_MAXHP",UNPC_MAXHP,false);
-	script_set_constant("UNPC_MAPID",UNPC_MAPID,false);
-	script_set_constant("UNPC_X",UNPC_X,false);
-	script_set_constant("UNPC_Y",UNPC_Y,false);
-	script_set_constant("UNPC_LOOKDIR",UNPC_LOOKDIR,false);
-	script_set_constant("UNPC_STR",UNPC_STR,false);
-	script_set_constant("UNPC_AGI",UNPC_AGI,false);
-	script_set_constant("UNPC_VIT",UNPC_VIT,false);
-	script_set_constant("UNPC_INT",UNPC_INT,false);
-	script_set_constant("UNPC_DEX",UNPC_DEX,false);
-	script_set_constant("UNPC_LUK",UNPC_LUK,false);
-	script_set_constant("UNPC_PLUSALLSTAT",UNPC_PLUSALLSTAT,false);
-	script_set_constant("UNPC_DMGIMMUNE",UNPC_DMGIMMUNE,false);
-	script_set_constant("UNPC_ATKRANGE",UNPC_ATKRANGE,false);
-	script_set_constant("UNPC_ATKMIN",UNPC_ATKMIN,false);
-	script_set_constant("UNPC_ATKMAX",UNPC_ATKMAX,false);
-	script_set_constant("UNPC_MATKMIN",UNPC_MATKMIN,false);
-	script_set_constant("UNPC_MATKMAX",UNPC_MATKMAX,false);
-	script_set_constant("UNPC_DEF",UNPC_DEF,false);
-	script_set_constant("UNPC_MDEF",UNPC_MDEF,false);
-	script_set_constant("UNPC_HIT",UNPC_HIT,false);
-	script_set_constant("UNPC_FLEE",UNPC_FLEE,false);
-	script_set_constant("UNPC_PDODGE",UNPC_PDODGE,false);
-	script_set_constant("UNPC_CRIT",UNPC_CRIT,false);
-	script_set_constant("UNPC_RACE",UNPC_RACE,false);
-	script_set_constant("UNPC_ELETYPE",UNPC_ELETYPE,false);
-	script_set_constant("UNPC_ELELEVEL",UNPC_ELELEVEL,false);
-	script_set_constant("UNPC_AMOTION",UNPC_AMOTION,false);
-	script_set_constant("UNPC_ADELAY",UNPC_ADELAY,false);
-	script_set_constant("UNPC_DMOTION",UNPC_DMOTION,false);
+	#include "script_constants.h"
 }
 
 /*==========================================
@@ -10678,7 +10381,7 @@ BUILDIN_FUNC(announce)
 	const char *mes       = script_getstr(st,2);
 	int         flag      = script_getnum(st,3);
 	const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL;
-	int         fontType  = script_hasdata(st,5) ? script_getnum(st,5) : 0x190; // default fontType (FW_NORMAL)
+	int         fontType  = script_hasdata(st,5) ? script_getnum(st,5) : FW_NORMAL; // default fontType
 	int         fontSize  = script_hasdata(st,6) ? script_getnum(st,6) : 12;    // default fontSize
 	int         fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0;     // default fontAlign
 	int         fontY     = script_hasdata(st,8) ? script_getnum(st,8) : 0;     // default fontY
@@ -10737,7 +10440,7 @@ BUILDIN_FUNC(mapannounce)
 	const char *mes       = script_getstr(st,3);
 	int         flag      = script_getnum(st,4);
 	const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
-	int         fontType  = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
+	int         fontType  = script_hasdata(st,6) ? script_getnum(st,6) : FW_NORMAL; // default fontType
 	int         fontSize  = script_hasdata(st,7) ? script_getnum(st,7) : 12;    // default fontSize
 	int         fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0;     // default fontAlign
 	int         fontY     = script_hasdata(st,9) ? script_getnum(st,9) : 0;     // default fontY
@@ -10763,7 +10466,7 @@ BUILDIN_FUNC(areaannounce)
 	const char *mes       = script_getstr(st,7);
 	int         flag      = script_getnum(st,8);
 	const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL;
-	int         fontType  = script_hasdata(st,10) ? script_getnum(st,10) : 0x190; // default fontType (FW_NORMAL)
+	int         fontType  = script_hasdata(st,10) ? script_getnum(st,10) : FW_NORMAL; // default fontType
 	int         fontSize  = script_hasdata(st,11) ? script_getnum(st,11) : 12;    // default fontSize
 	int         fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0;     // default fontAlign
 	int         fontY     = script_hasdata(st,13) ? script_getnum(st,13) : 0;     // default fontY
@@ -14338,14 +14041,14 @@ BUILDIN_FUNC(getpetinfo)
 	}
 
 	switch(type){
-		case 0: script_pushint(st,pd->pet.pet_id); break;
-		case 1: script_pushint(st,pd->pet.class_); break;
-		case 2: script_pushstrcopy(st,pd->pet.name); break;
-		case 3: script_pushint(st,pd->pet.intimate); break;
-		case 4: script_pushint(st,pd->pet.hungry); break;
-		case 5: script_pushint(st,pd->pet.rename_flag); break;
-		case 6: script_pushint(st,(int)pd->pet.level); break;
-		case 7: script_pushint(st,pd->bl.id); break;
+		case PETINFO_ID:		script_pushint(st,pd->pet.pet_id); break;
+		case PETINFO_CLASS:		script_pushint(st,pd->pet.class_); break;
+		case PETINFO_NAME:		script_pushstrcopy(st,pd->pet.name); break;
+		case PETINFO_INTIMATE:	script_pushint(st,pd->pet.intimate); break;
+		case PETINFO_HUNGRY:	script_pushint(st,pd->pet.hungry); break;
+		case PETINFO_RENAMED:	script_pushint(st,pd->pet.rename_flag); break;
+		case PETINFO_LEVEL:		script_pushint(st,(int)pd->pet.level); break;
+		case PETINFO_BLOCKID:	script_pushint(st,pd->bl.id); break;
 		default:
 			script_pushint(st,0);
 			break;
@@ -14621,6 +14324,7 @@ BUILDIN_FUNC(getlook)
 	type=script_getnum(st,2);
 	val=-1;
 	switch(type) {
+		// TODO: implement LOOK_BASE as stated in script doc
 		case LOOK_HAIR:     	val=sd->status.hair; break; //1
 		case LOOK_WEAPON:   	val=sd->status.weapon; break; //2
 		case LOOK_HEAD_BOTTOM:	val=sd->status.head_bottom; break; //3
@@ -16772,7 +16476,7 @@ BUILDIN_FUNC(getmonsterinfo)
 	mob_id	= script_getnum(st,2);
 	if (!mobdb_checkid(mob_id)) {
 		//ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
-		if ( !script_getnum(st,3) ) //requested a string
+		if ( script_getnum(st,3) == MOB_NAME ) // requested the name
 			script_pushconststr(st,"null");
 		else
 			script_pushint(st,-1);
@@ -16780,29 +16484,29 @@ BUILDIN_FUNC(getmonsterinfo)
 	}
 	mob = mob_db(mob_id);
 	switch ( script_getnum(st,3) ) {
-		case 0:  script_pushstrcopy(st,mob->jname); break;
-		case 1:  script_pushint(st,mob->lv); break;
-		case 2:  script_pushint(st,mob->status.max_hp); break;
-		case 3:  script_pushint(st,mob->base_exp); break;
-		case 4:  script_pushint(st,mob->job_exp); break;
-		case 5:  script_pushint(st,mob->status.rhw.atk); break;
-		case 6:  script_pushint(st,mob->status.rhw.atk2); break;
-		case 7:  script_pushint(st,mob->status.def); break;
-		case 8:  script_pushint(st,mob->status.mdef); break;
-		case 9:  script_pushint(st,mob->status.str); break;
-		case 10: script_pushint(st,mob->status.agi); break;
-		case 11: script_pushint(st,mob->status.vit); break;
-		case 12: script_pushint(st,mob->status.int_); break;
-		case 13: script_pushint(st,mob->status.dex); break;
-		case 14: script_pushint(st,mob->status.luk); break;
-		case 15: script_pushint(st,mob->status.rhw.range); break;
-		case 16: script_pushint(st,mob->range2); break;
-		case 17: script_pushint(st,mob->range3); break;
-		case 18: script_pushint(st,mob->status.size); break;
-		case 19: script_pushint(st,mob->status.race); break;
-		case 20: script_pushint(st,mob->status.def_ele); break;
-		case 21: script_pushint(st,mob->status.mode); break;
-		case 22: script_pushint(st,mob->mexp); break;
+		case MOB_NAME:		script_pushstrcopy(st,mob->jname); break;
+		case MOB_LV:		script_pushint(st,mob->lv); break;
+		case MOB_MAXHP:		script_pushint(st,mob->status.max_hp); break;
+		case MOB_BASEEXP:	script_pushint(st,mob->base_exp); break;
+		case MOB_JOBEXP:	script_pushint(st,mob->job_exp); break;
+		case MOB_ATK1:		script_pushint(st,mob->status.rhw.atk); break;
+		case MOB_ATK2:		script_pushint(st,mob->status.rhw.atk2); break;
+		case MOB_DEF:		script_pushint(st,mob->status.def); break;
+		case MOB_MDEF:		script_pushint(st,mob->status.mdef); break;
+		case MOB_STR:		script_pushint(st,mob->status.str); break;
+		case MOB_AGI:		script_pushint(st,mob->status.agi); break;
+		case MOB_VIT:		script_pushint(st,mob->status.vit); break;
+		case MOB_INT:		script_pushint(st,mob->status.int_); break;
+		case MOB_DEX:		script_pushint(st,mob->status.dex); break;
+		case MOB_LUK:		script_pushint(st,mob->status.luk); break;
+		case MOB_RANGE:		script_pushint(st,mob->status.rhw.range); break;
+		case MOB_RANGE2:	script_pushint(st,mob->range2); break;
+		case MOB_RANGE3:	script_pushint(st,mob->range3); break;
+		case MOB_SIZE:		script_pushint(st,mob->status.size); break;
+		case MOB_RACE:		script_pushint(st,mob->status.race); break;
+		case MOB_ELEMENT:	script_pushint(st,mob->status.def_ele); break;
+		case MOB_MODE:		script_pushint(st,mob->status.mode); break;
+		case MOB_MVPEXP:	script_pushint(st,mob->mexp); break;
 		default: script_pushint(st,-1); //wrong Index
 	}
 	return SCRIPT_CMD_SUCCESS;
@@ -18636,11 +18340,26 @@ BUILDIN_FUNC(questinfo)
 	icon = script_getnum(st, 3);
 
 #if PACKETVER >= 20120410
-	if(icon < 0 || (icon > 8 && icon != 9999) || icon == 7)
-		icon = 9999; // Default to nothing if icon id is invalid.
+	switch(icon){
+		case QTYPE_QUEST:
+		case QTYPE_QUEST2:
+		case QTYPE_JOB:
+		case QTYPE_JOB2:
+		case QTYPE_EVENT:
+		case QTYPE_EVENT2:
+		case QTYPE_WARG:
+		case QTYPE_WARG2:
+			// Leave everything as it is
+			break;
+		case QTYPE_NONE:
+		default:
+			// Default to nothing if icon id is invalid.
+			icon = QTYPE_NONE;
+			break;
+	}
 #else
-	if(icon < 0 || icon > 7)
-		icon = 0;
+	if(icon < QTYPE_QUEST || icon > 7) // TODO: check why 7 and not QTYPE_WARG, might be related to icon + 1 below
+		icon = QTYPE_QUEST;
 	else
 		icon = icon + 1;
 #endif
@@ -19292,7 +19011,7 @@ BUILDIN_FUNC(instance_announce) {
 	const char *mes         = script_getstr(st,3);
 	int         flag        = script_getnum(st,4);
 	const char *fontColor   = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
-	int         fontType    = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
+	int         fontType    = script_hasdata(st,6) ? script_getnum(st,6) : FW_NORMAL; // default fontType
 	int         fontSize    = script_hasdata(st,7) ? script_getnum(st,7) : 12;    // default fontSize
 	int         fontAlign   = script_hasdata(st,8) ? script_getnum(st,8) : 0;     // default fontAlign
 	int         fontY       = script_hasdata(st,9) ? script_getnum(st,9) : 0;     // default fontY

+ 66 - 0
src/map/script.h

@@ -297,6 +297,72 @@ enum script_parse_options {
 	SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
 };
 
+enum monsterinfo_types {
+	MOB_NAME = 0,
+	MOB_LV,
+	MOB_MAXHP,
+	MOB_BASEEXP,
+	MOB_JOBEXP,
+	MOB_ATK1,
+	MOB_ATK2,
+	MOB_DEF,
+	MOB_MDEF,
+	MOB_STR,
+	MOB_AGI,
+	MOB_VIT,
+	MOB_INT,
+	MOB_DEX,
+	MOB_LUK,
+	MOB_RANGE,
+	MOB_RANGE2,
+	MOB_RANGE3,
+	MOB_SIZE,
+	MOB_RACE,
+	MOB_ELEMENT,
+	MOB_MODE,
+	MOB_MVPEXP
+};
+
+enum petinfo_types {
+	PETINFO_ID = 0,
+	PETINFO_CLASS,
+	PETINFO_NAME,
+	PETINFO_INTIMATE,
+	PETINFO_HUNGRY,
+	PETINFO_RENAMED,
+	PETINFO_LEVEL,
+	PETINFO_BLOCKID
+};
+
+enum questinfo_types {
+	QTYPE_QUEST = 0,
+	QTYPE_QUEST2,
+	QTYPE_JOB,
+	QTYPE_JOB2,
+	QTYPE_EVENT,
+	QTYPE_EVENT2,
+	QTYPE_WARG,
+	// 7 = free
+	QTYPE_WARG2 = 8,
+	// 9 - 9998 = free
+	QTYPE_NONE = 9999
+};
+
+#ifndef WIN32
+	// These are declared in wingdi.h
+	/* Font Weights */
+	#define FW_DONTCARE         0
+	#define FW_THIN             100
+	#define FW_EXTRALIGHT       200
+	#define FW_LIGHT            300
+	#define FW_NORMAL           400
+	#define FW_MEDIUM           500
+	#define FW_SEMIBOLD         600
+	#define FW_BOLD             700
+	#define FW_EXTRABOLD        800
+	#define FW_HEAVY            900
+#endif
+
 enum unitdata_mobtypes {
 	UMOB_SIZE = 0,
 	UMOB_LEVEL,

+ 2940 - 0
src/map/script_constants.h

@@ -0,0 +1,2940 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _SCRIPT_CONSTANTS_H_
+	#define _SCRIPT_CONSTANTS_H_
+
+	#define export_constant(a) script_set_constant(#a,a,false)
+
+	/* server defines */
+	export_constant(PACKETVER);
+	export_constant(MAX_LEVEL);
+	export_constant(MAX_STORAGE);
+	export_constant(MAX_INVENTORY);
+	export_constant(MAX_CART);
+	export_constant(MAX_ZENY);
+	export_constant(MAX_PARTY);
+	export_constant(MAX_GUILD);
+	export_constant(MAX_GUILDLEVEL);
+	export_constant(MAX_GUILD_STORAGE);
+	export_constant(MAX_BG_MEMBERS);
+	export_constant(MAX_CHAT_USERS);
+	export_constant(VIP_SCRIPT);
+	export_constant(MIN_STORAGE);
+
+	/* boolean values */
+	export_constant(true);
+	export_constant(false);
+
+	/* jobs */
+	export_constant(JOB_NOVICE);
+	export_constant(JOB_SWORDMAN);
+	export_constant(JOB_MAGE);
+	export_constant(JOB_ARCHER);
+	export_constant(JOB_ACOLYTE);
+	export_constant(JOB_MERCHANT);
+	export_constant(JOB_THIEF);
+	export_constant(JOB_KNIGHT);
+	export_constant(JOB_PRIEST);
+	export_constant(JOB_WIZARD);
+	export_constant(JOB_BLACKSMITH);
+	export_constant(JOB_HUNTER);
+	export_constant(JOB_ASSASSIN);
+	export_constant(JOB_KNIGHT2);
+	export_constant(JOB_CRUSADER);
+	export_constant(JOB_MONK);
+	export_constant(JOB_SAGE);
+	export_constant(JOB_ROGUE);
+	export_constant(JOB_ALCHEMIST);
+	export_constant(JOB_BARD);
+	export_constant(JOB_DANCER);
+	export_constant(JOB_CRUSADER2);
+	export_constant(JOB_WEDDING);
+	export_constant(JOB_SUPER_NOVICE);
+	// For backwards compatability
+	script_set_constant("Job_SuperNovice",JOB_SUPER_NOVICE,false); // TODO: Refactor NPCs to use the new constant
+	export_constant(JOB_GUNSLINGER);
+	export_constant(JOB_NINJA);
+	export_constant(JOB_XMAS);
+	export_constant(JOB_SUMMER);
+	export_constant(JOB_HANBOK);
+	export_constant(JOB_OKTOBERFEST);
+
+	export_constant(JOB_NOVICE_HIGH);
+	export_constant(JOB_SWORDMAN_HIGH);
+	export_constant(JOB_MAGE_HIGH);
+	export_constant(JOB_ARCHER_HIGH);
+	export_constant(JOB_ACOLYTE_HIGH);
+	export_constant(JOB_MERCHANT_HIGH);
+	export_constant(JOB_THIEF_HIGH);
+	export_constant(JOB_LORD_KNIGHT);
+	export_constant(JOB_HIGH_PRIEST);
+	export_constant(JOB_HIGH_WIZARD);
+	export_constant(JOB_WHITESMITH);
+	export_constant(JOB_SNIPER);
+	export_constant(JOB_ASSASSIN_CROSS);
+	export_constant(JOB_LORD_KNIGHT2);
+	export_constant(JOB_PALADIN);
+	export_constant(JOB_CHAMPION);
+	export_constant(JOB_PROFESSOR);
+	export_constant(JOB_STALKER);
+	export_constant(JOB_CREATOR);
+	export_constant(JOB_CLOWN);
+	export_constant(JOB_GYPSY);
+	export_constant(JOB_PALADIN2);
+
+	export_constant(JOB_BABY);
+	export_constant(JOB_BABY_SWORDMAN);
+	export_constant(JOB_BABY_MAGE);
+	export_constant(JOB_BABY_ARCHER);
+	export_constant(JOB_BABY_ACOLYTE);
+	export_constant(JOB_BABY_MERCHANT);
+	export_constant(JOB_BABY_THIEF);
+	export_constant(JOB_BABY_KNIGHT);
+	export_constant(JOB_BABY_PRIEST);
+	export_constant(JOB_BABY_WIZARD);
+	export_constant(JOB_BABY_BLACKSMITH);
+	export_constant(JOB_BABY_HUNTER);
+	export_constant(JOB_BABY_ASSASSIN);
+	export_constant(JOB_BABY_KNIGHT2);
+	export_constant(JOB_BABY_CRUSADER);
+	export_constant(JOB_BABY_MONK);
+	export_constant(JOB_BABY_SAGE);
+	export_constant(JOB_BABY_ROGUE);
+	export_constant(JOB_BABY_ALCHEMIST);
+	export_constant(JOB_BABY_BARD);
+	export_constant(JOB_BABY_DANCER);
+	export_constant(JOB_BABY_CRUSADER2);
+	export_constant(JOB_SUPER_BABY);
+
+	export_constant(JOB_TAEKWON);
+	export_constant(JOB_STAR_GLADIATOR);
+	export_constant(JOB_STAR_GLADIATOR2);
+	export_constant(JOB_SOUL_LINKER);
+
+	export_constant(JOB_GANGSI);
+	export_constant(JOB_DEATH_KNIGHT);
+	export_constant(JOB_DARK_COLLECTOR);
+
+	export_constant(JOB_RUNE_KNIGHT);
+	export_constant(JOB_WARLOCK);
+	export_constant(JOB_RANGER);
+	export_constant(JOB_ARCH_BISHOP);
+	export_constant(JOB_MECHANIC);
+	export_constant(JOB_GUILLOTINE_CROSS);
+
+	export_constant(JOB_RUNE_KNIGHT_T);
+	export_constant(JOB_WARLOCK_T);
+	export_constant(JOB_RANGER_T);
+	export_constant(JOB_ARCH_BISHOP_T);
+	export_constant(JOB_MECHANIC_T);
+	export_constant(JOB_GUILLOTINE_CROSS_T);
+
+	export_constant(JOB_ROYAL_GUARD);
+	export_constant(JOB_SORCERER);
+	export_constant(JOB_MINSTREL);
+	export_constant(JOB_WANDERER);
+	export_constant(JOB_SURA);
+	export_constant(JOB_GENETIC);
+	export_constant(JOB_SHADOW_CHASER);
+
+	export_constant(JOB_ROYAL_GUARD_T);
+	export_constant(JOB_SORCERER_T);
+	export_constant(JOB_MINSTREL_T);
+	export_constant(JOB_WANDERER_T);
+	export_constant(JOB_SURA_T);
+	export_constant(JOB_GENETIC_T);
+	export_constant(JOB_SHADOW_CHASER_T);
+
+	export_constant(JOB_RUNE_KNIGHT2);
+	export_constant(JOB_RUNE_KNIGHT_T2);
+	export_constant(JOB_ROYAL_GUARD2);
+	export_constant(JOB_ROYAL_GUARD_T2);
+	export_constant(JOB_RANGER2);
+	export_constant(JOB_RANGER_T2);
+	export_constant(JOB_MECHANIC2);
+	export_constant(JOB_MECHANIC_T2);
+
+	export_constant(JOB_BABY_RUNE);
+	export_constant(JOB_BABY_WARLOCK);
+	export_constant(JOB_BABY_RANGER);
+	export_constant(JOB_BABY_BISHOP);
+	export_constant(JOB_BABY_MECHANIC);
+	export_constant(JOB_BABY_CROSS);
+	export_constant(JOB_BABY_GUARD);
+	export_constant(JOB_BABY_SORCERER);
+	export_constant(JOB_BABY_MINSTREL);
+	export_constant(JOB_BABY_WANDERER);
+	export_constant(JOB_BABY_SURA);
+	export_constant(JOB_BABY_GENETIC);
+	export_constant(JOB_BABY_CHASER);
+
+	export_constant(JOB_BABY_RUNE2);
+	export_constant(JOB_BABY_GUARD2);
+	export_constant(JOB_BABY_RANGER2);
+	export_constant(JOB_BABY_MECHANIC2);
+
+	export_constant(JOB_SUPER_NOVICE_E);
+	export_constant(JOB_SUPER_BABY_E);
+
+	export_constant(JOB_KAGEROU);
+	export_constant(JOB_OBORO);
+
+	export_constant(JOB_REBELLION);
+
+	/* EA jobs */
+	script_set_constant("EAJL_2_1",JOBL_2_1,false);
+	script_set_constant("EAJL_2_2",JOBL_2_2,false);
+	script_set_constant("EAJL_2",JOBL_2,false);
+	script_set_constant("EAJL_UPPER",JOBL_UPPER,false);
+	script_set_constant("EAJL_BABY",JOBL_BABY,false);
+	script_set_constant("EAJL_THIRD",JOBL_THIRD,false);
+
+	script_set_constant("EAJ_BASEMASK",MAPID_BASEMASK,false);
+	script_set_constant("EAJ_UPPERMASK",MAPID_UPPERMASK,false);
+	script_set_constant("EAJ_THIRDMASK",MAPID_THIRDMASK,false);
+
+	script_set_constant("EAJ_NOVICE",MAPID_NOVICE,false);
+	script_set_constant("EAJ_SWORDMAN",MAPID_SWORDMAN,false);
+	script_set_constant("EAJ_MAGE",MAPID_MAGE,false);
+	script_set_constant("EAJ_ARCHER",MAPID_ARCHER,false);
+	script_set_constant("EAJ_ACOLYTE",MAPID_ACOLYTE,false);
+	script_set_constant("EAJ_MERCHANT",MAPID_MERCHANT,false);
+	script_set_constant("EAJ_THIEF",MAPID_THIEF,false);
+	script_set_constant("EAJ_TAEKWON",MAPID_TAEKWON,false);
+	script_set_constant("EAJ_GUNSLINGER",MAPID_GUNSLINGER,false);
+	script_set_constant("EAJ_NINJA",MAPID_NINJA,false);
+	script_set_constant("EAJ_GANGSI",MAPID_GANGSI,false);
+
+	script_set_constant("EAJ_KNIGHT",MAPID_KNIGHT,false);
+	script_set_constant("EAJ_WIZARD",MAPID_WIZARD,false);
+	script_set_constant("EAJ_HUNTER",MAPID_HUNTER,false);
+	script_set_constant("EAJ_PRIEST",MAPID_PRIEST,false);
+	script_set_constant("EAJ_BLACKSMITH",MAPID_BLACKSMITH,false);
+	script_set_constant("EAJ_ASSASSIN",MAPID_ASSASSIN,false);
+	script_set_constant("EAJ_STAR_GLADIATOR",MAPID_STAR_GLADIATOR,false);
+	script_set_constant("EAJ_REBELLION",MAPID_REBELLION,false);
+	script_set_constant("EAJ_KAGEROUOBORO",MAPID_KAGEROUOBORO,false);
+	script_set_constant("EAJ_DEATH_KNIGHT",MAPID_DEATH_KNIGHT,false);
+
+	script_set_constant("EAJ_CRUSADER",MAPID_CRUSADER,false);
+	script_set_constant("EAJ_SAGE",MAPID_SAGE,false);
+	script_set_constant("EAJ_BARDDANCER",MAPID_BARDDANCER,false);
+	script_set_constant("EAJ_MONK",MAPID_MONK,false);
+	script_set_constant("EAJ_ALCHEMIST",MAPID_ALCHEMIST,false);
+	script_set_constant("EAJ_ROGUE",MAPID_ROGUE,false);
+	script_set_constant("EAJ_SOUL_LINKER",MAPID_SOUL_LINKER,false);
+	script_set_constant("EAJ_DARK_COLLECTOR",MAPID_DARK_COLLECTOR,false);
+
+	script_set_constant("EAJ_NOVICE_HIGH",MAPID_NOVICE_HIGH,false);
+	script_set_constant("EAJ_SWORDMAN_HIGH",MAPID_SWORDMAN_HIGH,false);
+	script_set_constant("EAJ_MAGE_HIGH",MAPID_MAGE_HIGH,false);
+	script_set_constant("EAJ_ARCHER_HIGH",MAPID_ARCHER_HIGH,false);
+	script_set_constant("EAJ_ACOLYTE_HIGH",MAPID_ACOLYTE_HIGH,false);
+	script_set_constant("EAJ_MERCHANT_HIGH",MAPID_MERCHANT_HIGH,false);
+	script_set_constant("EAJ_THIEF_HIGH",MAPID_THIEF_HIGH,false);
+
+	script_set_constant("EAJ_LORD_KNIGHT",MAPID_LORD_KNIGHT,false);
+	script_set_constant("EAJ_HIGH_WIZARD",MAPID_HIGH_WIZARD,false);
+	script_set_constant("EAJ_SNIPER",MAPID_SNIPER,false);
+	script_set_constant("EAJ_HIGH_PRIEST",MAPID_HIGH_PRIEST,false);
+	script_set_constant("EAJ_WHITESMITH",MAPID_WHITESMITH,false);
+	script_set_constant("EAJ_ASSASSIN_CROSS",MAPID_ASSASSIN_CROSS,false);
+
+	script_set_constant("EAJ_PALADIN",MAPID_PALADIN,false);
+	script_set_constant("EAJ_PROFESSOR",MAPID_PROFESSOR,false);
+	script_set_constant("EAJ_CLOWNGYPSY",MAPID_CLOWNGYPSY,false);
+	script_set_constant("EAJ_CHAMPION",MAPID_CHAMPION,false);
+	script_set_constant("EAJ_CREATOR",MAPID_CREATOR,false);
+	script_set_constant("EAJ_STALKER",MAPID_STALKER,false);
+
+	script_set_constant("EAJ_BABY",MAPID_BABY,false);
+	script_set_constant("EAJ_BABY_SWORDMAN",MAPID_BABY_SWORDMAN,false);
+	script_set_constant("EAJ_BABY_MAGE",MAPID_BABY_MAGE,false);
+	script_set_constant("EAJ_BABY_ARCHER",MAPID_BABY_ARCHER,false);
+	script_set_constant("EAJ_BABY_ACOLYTE",MAPID_BABY_ACOLYTE,false);
+	script_set_constant("EAJ_BABY_MERCHANT",MAPID_BABY_MERCHANT,false);
+	script_set_constant("EAJ_BABY_THIEF",MAPID_BABY_THIEF,false);
+
+	script_set_constant("EAJ_BABY_KNIGHT",MAPID_BABY_KNIGHT,false);
+	script_set_constant("EAJ_BABY_WIZARD",MAPID_BABY_WIZARD,false);
+	script_set_constant("EAJ_BABY_HUNTER",MAPID_BABY_HUNTER,false);
+	script_set_constant("EAJ_BABY_PRIEST",MAPID_BABY_PRIEST,false);
+	script_set_constant("EAJ_BABY_BLACKSMITH",MAPID_BABY_BLACKSMITH,false);
+	script_set_constant("EAJ_BABY_ASSASSIN",MAPID_BABY_ASSASSIN,false);
+
+	script_set_constant("EAJ_BABY_CRUSADER",MAPID_BABY_CRUSADER,false);
+	script_set_constant("EAJ_BABY_SAGE",MAPID_BABY_SAGE,false);
+	script_set_constant("EAJ_BABY_BARDDANCER",MAPID_BABY_BARDDANCER,false);
+	script_set_constant("EAJ_BABY_MONK",MAPID_BABY_MONK,false);
+	script_set_constant("EAJ_BABY_ALCHEMIST",MAPID_BABY_ALCHEMIST,false);
+	script_set_constant("EAJ_BABY_ROGUE",MAPID_BABY_ROGUE,false);
+
+	script_set_constant("EAJ_RUNE_KNIGHT",MAPID_RUNE_KNIGHT,false);
+	script_set_constant("EAJ_WARLOCK",MAPID_WARLOCK,false);
+	script_set_constant("EAJ_RANGER",MAPID_RANGER,false);
+	script_set_constant("EAJ_ARCH_BISHOP",MAPID_ARCH_BISHOP,false);
+	script_set_constant("EAJ_MECHANIC",MAPID_MECHANIC,false);
+	script_set_constant("EAJ_GUILLOTINE_CROSS",MAPID_GUILLOTINE_CROSS,false);
+
+	script_set_constant("EAJ_ROYAL_GUARD",MAPID_ROYAL_GUARD,false);
+	script_set_constant("EAJ_SORCERER",MAPID_SORCERER,false);
+	script_set_constant("EAJ_MINSTRELWANDERER",MAPID_MINSTRELWANDERER,false);
+	script_set_constant("EAJ_SURA",MAPID_SURA,false);
+	script_set_constant("EAJ_GENETIC",MAPID_GENETIC,false);
+	script_set_constant("EAJ_SHADOW_CHASER",MAPID_SHADOW_CHASER,false);
+
+	script_set_constant("EAJ_RUNE_KNIGHT_T",MAPID_RUNE_KNIGHT_T,false);
+	script_set_constant("EAJ_WARLOCK_T",MAPID_WARLOCK_T,false);
+	script_set_constant("EAJ_RANGER_T",MAPID_RANGER_T,false);
+	script_set_constant("EAJ_ARCH_BISHOP_T",MAPID_ARCH_BISHOP_T,false);
+	script_set_constant("EAJ_MECHANIC_T",MAPID_MECHANIC_T,false);
+	script_set_constant("EAJ_GUILLOTINE_CROSS_T",MAPID_GUILLOTINE_CROSS_T,false);
+
+	script_set_constant("EAJ_ROYAL_GUARD_T",MAPID_ROYAL_GUARD_T,false);
+	script_set_constant("EAJ_SORCERER_T",MAPID_SORCERER_T,false);
+	script_set_constant("EAJ_MINSTRELWANDERER_T",MAPID_MINSTRELWANDERER_T,false);
+	script_set_constant("EAJ_SURA_T",MAPID_SURA_T,false);
+	script_set_constant("EAJ_GENETIC_T",MAPID_GENETIC_T,false);
+	script_set_constant("EAJ_SHADOW_CHASER_T",MAPID_SHADOW_CHASER_T,false);
+
+	script_set_constant("EAJ_BABY_RUNE",MAPID_BABY_RUNE,false);
+	script_set_constant("EAJ_BABY_WARLOCK",MAPID_BABY_WARLOCK,false);
+	script_set_constant("EAJ_BABY_RANGER",MAPID_BABY_RANGER,false);
+	script_set_constant("EAJ_BABY_BISHOP",MAPID_BABY_BISHOP,false);
+	script_set_constant("EAJ_BABY_MECHANIC",MAPID_BABY_MECHANIC,false);
+	script_set_constant("EAJ_BABY_CROSS",MAPID_BABY_CROSS,false);
+
+	script_set_constant("EAJ_BABY_GUARD",MAPID_BABY_GUARD,false);
+	script_set_constant("EAJ_BABY_SORCERER",MAPID_BABY_SORCERER,false);
+	script_set_constant("EAJ_BABY_MINSTRELWANDERER",MAPID_BABY_MINSTRELWANDERER,false);
+	script_set_constant("EAJ_BABY_SURA",MAPID_BABY_SURA,false);
+	script_set_constant("EAJ_BABY_GENETIC",MAPID_BABY_GENETIC,false);
+	script_set_constant("EAJ_BABY_CHASER",MAPID_BABY_CHASER,false);
+
+	script_set_constant("EAJ_SUPER_NOVICE",MAPID_SUPER_NOVICE,false);
+	script_set_constant("EAJ_SUPER_BABY",MAPID_SUPER_BABY,false);
+	script_set_constant("EAJ_SUPER_NOVICE_E",MAPID_SUPER_NOVICE_E,false);
+	script_set_constant("EAJ_SUPER_BABY_E",MAPID_SUPER_BABY_E,false);
+
+	/* broadcasts */
+	export_constant(BC_ALL);
+	export_constant(BC_MAP);
+	export_constant(BC_AREA);
+	export_constant(BC_SELF);
+	export_constant(BC_PC);
+	export_constant(BC_NPC);
+	export_constant(BC_YELLOW);
+	export_constant(BC_BLUE);
+	export_constant(BC_WOE);
+
+	/* mapflags */
+	export_constant(MF_NOMEMO);
+	export_constant(MF_NOTELEPORT);
+	export_constant(MF_NOSAVE);
+	export_constant(MF_NOBRANCH);
+	export_constant(MF_NOPENALTY);
+	export_constant(MF_NOZENYPENALTY);
+	export_constant(MF_PVP);
+	export_constant(MF_PVP_NOPARTY);
+	export_constant(MF_PVP_NOGUILD);
+	export_constant(MF_GVG);
+	export_constant(MF_GVG_NOPARTY);
+	export_constant(MF_NOTRADE);
+	export_constant(MF_NOSKILL);
+	export_constant(MF_NOWARP);
+	export_constant(MF_PARTYLOCK);
+	export_constant(MF_NOICEWALL);
+	export_constant(MF_SNOW);
+	export_constant(MF_FOG);
+	export_constant(MF_SAKURA);
+	export_constant(MF_LEAVES);
+	// Intentionally disabled mf_rain because Ind removed it source side
+	//export_constant(MF_RAIN);
+	export_constant(MF_NOGO);
+	export_constant(MF_CLOUDS);
+	export_constant(MF_CLOUDS2);
+	export_constant(MF_FIREWORKS);
+	export_constant(MF_GVG_CASTLE);
+	export_constant(MF_GVG_DUNGEON);
+	export_constant(MF_NIGHTENABLED);
+	export_constant(MF_NOBASEEXP);
+	export_constant(MF_NOJOBEXP);
+	export_constant(MF_NOMOBLOOT);
+	export_constant(MF_NOMVPLOOT);
+	export_constant(MF_NORETURN);
+	export_constant(MF_NOWARPTO);
+	export_constant(MF_NIGHTMAREDROP);
+	export_constant(MF_RESTRICTED);
+	export_constant(MF_NOCOMMAND);
+	export_constant(MF_NODROP);
+	export_constant(MF_JEXP);
+	export_constant(MF_BEXP);
+	export_constant(MF_NOVENDING);
+	export_constant(MF_LOADEVENT);
+	export_constant(MF_NOCHAT);
+	export_constant(MF_NOEXPPENALTY);
+	export_constant(MF_GUILDLOCK);
+	export_constant(MF_TOWN);
+	export_constant(MF_AUTOTRADE);
+	export_constant(MF_ALLOWKS);
+	export_constant(MF_MONSTER_NOTELEPORT);
+	export_constant(MF_PVP_NOCALCRANK);
+	export_constant(MF_BATTLEGROUND);
+	export_constant(MF_RESET);
+	// TODO: Check why it is called differently on source and const
+	//export_constant(MF_CHANNELAUTOJOIN);
+	script_set_constant("mf_nomapchannelautojoin",MF_CHANNELAUTOJOIN,false);
+	export_constant(MF_NOUSECART);
+	export_constant(MF_NOITEMCONSUMPTION);
+	export_constant(MF_SUMSTARTMIRACLE);
+	export_constant(MF_NOMINEEFFECT);
+	export_constant(MF_NOLOCKON);
+	export_constant(MF_NOTOMB);
+	export_constant(MF_SKILL_DAMAGE);
+
+	/* setcell types */
+	export_constant(CELL_WALKABLE);
+	export_constant(CELL_SHOOTABLE);
+	export_constant(CELL_WATER);
+	export_constant(CELL_NPC);
+	export_constant(CELL_BASILICA);
+	export_constant(CELL_LANDPROTECTOR);
+	export_constant(CELL_NOVENDING);
+	export_constant(CELL_NOCHAT);
+	export_constant(CELL_MAELSTROM);
+	export_constant(CELL_ICEWALL);
+
+	/* getcell types */
+	export_constant(CELL_CHKWALL);
+	export_constant(CELL_CHKWATER);
+	export_constant(CELL_CHKCLIFF);
+	export_constant(CELL_CHKPASS);
+	export_constant(CELL_CHKREACH);
+	export_constant(CELL_CHKNOPASS);
+	export_constant(CELL_CHKNOREACH);
+	// TODO: Check why this was commented until now
+	//export_constant(CELL_CHKSTACK);
+	export_constant(CELL_CHKNPC);
+	export_constant(CELL_CHKBASILICA);
+	export_constant(CELL_CHKLANDPROTECTOR);
+	export_constant(CELL_CHKNOVENDING);
+	export_constant(CELL_CHKNOCHAT);
+	export_constant(CELL_CHKMAELSTROM);
+	export_constant(CELL_CHKICEWALL);
+
+	/* parameters */
+	script_set_constant("StatusPoint",SP_STATUSPOINT,true);
+	script_set_constant("BaseLevel",SP_BASELEVEL,true);
+	script_set_constant("SkillPoint",SP_SKILLPOINT,true);
+	script_set_constant("Class",SP_CLASS,true);
+	script_set_constant("Upper",SP_UPPER,true);
+	script_set_constant("Zeny",SP_ZENY,true);
+	script_set_constant("Sex",SP_SEX,true);
+	script_set_constant("Weight",SP_WEIGHT,true);
+	script_set_constant("MaxWeight",SP_MAXWEIGHT,true);
+	script_set_constant("JobLevel",SP_JOBLEVEL,true);
+	script_set_constant("BaseExp",SP_BASEEXP,true);
+	script_set_constant("JobExp",SP_JOBEXP,true);
+	script_set_constant("Karma",SP_KARMA,true);
+	script_set_constant("Manner",SP_MANNER,true);
+	script_set_constant("NextBaseExp",SP_NEXTBASEEXP,true);
+	script_set_constant("NextJobExp",SP_NEXTJOBEXP,true);
+	script_set_constant("Hp",SP_HP,true);
+	script_set_constant("MaxHp",SP_MAXHP,true);
+	script_set_constant("Sp",SP_SP,true);
+	script_set_constant("MaxSp",SP_MAXSP,true);
+	script_set_constant("BaseJob",SP_BASEJOB,true);
+	script_set_constant("BaseClass",SP_BASECLASS,true);
+	script_set_constant("killerrid",SP_KILLERRID,true);
+	script_set_constant("killedrid",SP_KILLEDRID,true);
+	script_set_constant("Sitting",SP_SITTING,true);
+	script_set_constant("CharMoves",SP_CHARMOVE,true);
+	script_set_constant("CharRename",SP_CHARRENAME,true);
+	script_set_constant("Font",SP_CHARFONT,true);
+	script_set_constant("BankVault",SP_BANK_VAULT,true);
+	script_set_constant("RouletteBronze",SP_ROULETTE_BRONZE,true);
+	script_set_constant("RouletteSilver",SP_ROULETTE_SILVER,true);
+	script_set_constant("RouletteGold",SP_ROULETTE_GOLD,true);
+
+	script_set_constant("bMaxHP",SP_MAXHP,false);
+	script_set_constant("bMaxSP",SP_MAXSP,false);
+	script_set_constant("bStr",SP_STR,false);
+	script_set_constant("bAgi",SP_AGI,false);
+	script_set_constant("bVit",SP_VIT,false);
+	script_set_constant("bInt",SP_INT,false);
+	script_set_constant("bDex",SP_DEX,false);
+	script_set_constant("bLuk",SP_LUK,false);
+	script_set_constant("bAtk",SP_ATK1,false);
+	script_set_constant("bAtk2",SP_ATK2,false);
+	script_set_constant("bDef",SP_DEF1,false);
+	script_set_constant("bDef2",SP_DEF2,false);
+	script_set_constant("bMdef",SP_MDEF1,false);
+	script_set_constant("bMdef2",SP_MDEF2,false);
+	script_set_constant("bHit",SP_HIT,false);
+	script_set_constant("bFlee",SP_FLEE1,false);
+	script_set_constant("bFlee2",SP_FLEE2,false);
+	script_set_constant("bCritical",SP_CRITICAL,false);
+	script_set_constant("bAspd",SP_ASPD,false);
+	script_set_constant("bFame",SP_FAME,false);
+	script_set_constant("bUnbreakable",SP_UNBREAKABLE,false);
+
+	script_set_constant("bAtkRange",SP_ATTACKRANGE,false);
+	script_set_constant("bAtkEle",SP_ATKELE,false);
+	script_set_constant("bDefEle",SP_DEFELE,false);
+	script_set_constant("bCastrate",SP_CASTRATE,false);
+	script_set_constant("bMaxHPrate",SP_MAXHPRATE,false);
+	script_set_constant("bMaxSPrate",SP_MAXSPRATE,false);
+	script_set_constant("bUseSPrate",SP_SPRATE,false);
+	script_set_constant("bAddEle",SP_ADDELE,false);
+	script_set_constant("bAddRace",SP_ADDRACE,false);
+	script_set_constant("bAddSize",SP_ADDSIZE,false);
+	script_set_constant("bSubEle",SP_SUBELE,false);
+	script_set_constant("bSubRace",SP_SUBRACE,false);
+	script_set_constant("bAddEff",SP_ADDEFF,false);
+	script_set_constant("bResEff",SP_RESEFF,false);
+	script_set_constant("bBaseAtk",SP_BASE_ATK,false);
+	script_set_constant("bAspdRate",SP_ASPD_RATE,false);
+	script_set_constant("bHPrecovRate",SP_HP_RECOV_RATE,false);
+	script_set_constant("bSPrecovRate",SP_SP_RECOV_RATE,false);
+	script_set_constant("bSpeedRate",SP_SPEED_RATE,false);
+	script_set_constant("bCriticalDef",SP_CRITICAL_DEF,false);
+	script_set_constant("bNearAtkDef",SP_NEAR_ATK_DEF,false);
+	script_set_constant("bLongAtkDef",SP_LONG_ATK_DEF,false);
+	script_set_constant("bDoubleRate",SP_DOUBLE_RATE,false);
+	script_set_constant("bDoubleAddRate",SP_DOUBLE_ADD_RATE,false);
+	script_set_constant("bSkillHeal",SP_SKILL_HEAL,false);
+	script_set_constant("bMatkRate",SP_MATK_RATE,false);
+	script_set_constant("bIgnoreDefEle",SP_IGNORE_DEF_ELE,false);
+	script_set_constant("bIgnoreDefRace",SP_IGNORE_DEF_RACE,false);
+	script_set_constant("bAtkRate",SP_ATK_RATE,false);
+	script_set_constant("bSpeedAddRate",SP_SPEED_ADDRATE,false);
+	script_set_constant("bSPRegenRate",SP_SP_REGEN_RATE,false);
+	script_set_constant("bMagicAtkDef",SP_MAGIC_ATK_DEF,false);
+	script_set_constant("bMiscAtkDef",SP_MISC_ATK_DEF,false);
+	script_set_constant("bIgnoreMdefEle",SP_IGNORE_MDEF_ELE,false);
+	script_set_constant("bIgnoreMdefRace",SP_IGNORE_MDEF_RACE,false);
+	script_set_constant("bMagicAddEle",SP_MAGIC_ADDELE,false);
+	script_set_constant("bMagicAddRace",SP_MAGIC_ADDRACE,false);
+	script_set_constant("bMagicAddSize",SP_MAGIC_ADDSIZE,false);
+	script_set_constant("bPerfectHitRate",SP_PERFECT_HIT_RATE,false);
+	script_set_constant("bPerfectHitAddRate",SP_PERFECT_HIT_ADD_RATE,false);
+	script_set_constant("bCriticalRate",SP_CRITICAL_RATE,false);
+	script_set_constant("bGetZenyNum",SP_GET_ZENY_NUM,false);
+	script_set_constant("bAddGetZenyNum",SP_ADD_GET_ZENY_NUM,false);
+	script_set_constant("bAddDamageClass",SP_ADD_DAMAGE_CLASS,false);
+	script_set_constant("bAddMagicDamageClass",SP_ADD_MAGIC_DAMAGE_CLASS,false);
+	script_set_constant("bAddDefMonster",SP_ADD_DEF_MONSTER,false);
+	script_set_constant("bAddMdefMonster",SP_ADD_MDEF_MONSTER,false);
+	script_set_constant("bAddMonsterDropItem",SP_ADD_MONSTER_DROP_ITEM,false);
+	script_set_constant("bDefRatioAtkEle",SP_DEF_RATIO_ATK_ELE,false);
+	script_set_constant("bDefRatioAtkRace",SP_DEF_RATIO_ATK_RACE,false);
+	script_set_constant("bUnbreakableGarment",SP_UNBREAKABLE_GARMENT,false);
+	script_set_constant("bHitRate",SP_HIT_RATE,false);
+	script_set_constant("bFleeRate",SP_FLEE_RATE,false);
+	script_set_constant("bFlee2Rate",SP_FLEE2_RATE,false);
+	script_set_constant("bDefRate",SP_DEF_RATE,false);
+	script_set_constant("bDef2Rate",SP_DEF2_RATE,false);
+	script_set_constant("bMdefRate",SP_MDEF_RATE,false);
+	script_set_constant("bMdef2Rate",SP_MDEF2_RATE,false);
+	script_set_constant("bSplashRange",SP_SPLASH_RANGE,false);
+	script_set_constant("bSplashAddRange",SP_SPLASH_ADD_RANGE,false);
+	script_set_constant("bAutoSpell",SP_AUTOSPELL,false);
+	script_set_constant("bHPDrainRate",SP_HP_DRAIN_RATE,false);
+	script_set_constant("bSPDrainRate",SP_SP_DRAIN_RATE,false);
+	script_set_constant("bShortWeaponDamageReturn",SP_SHORT_WEAPON_DAMAGE_RETURN,false);
+	script_set_constant("bLongWeaponDamageReturn",SP_LONG_WEAPON_DAMAGE_RETURN,false);
+	script_set_constant("bWeaponComaEle",SP_WEAPON_COMA_ELE,false);
+	script_set_constant("bWeaponComaRace",SP_WEAPON_COMA_RACE,false);
+	script_set_constant("bAddEff2",SP_ADDEFF2,false);
+	script_set_constant("bBreakWeaponRate",SP_BREAK_WEAPON_RATE,false);
+	script_set_constant("bBreakArmorRate",SP_BREAK_ARMOR_RATE,false);
+	script_set_constant("bAddStealRate",SP_ADD_STEAL_RATE,false);
+	script_set_constant("bMagicDamageReturn",SP_MAGIC_DAMAGE_RETURN,false);
+	script_set_constant("bAllStats",SP_ALL_STATS,false);
+	script_set_constant("bAgiVit",SP_AGI_VIT,false);
+	script_set_constant("bAgiDexStr",SP_AGI_DEX_STR,false);
+	script_set_constant("bPerfectHide",SP_PERFECT_HIDE,false);
+	script_set_constant("bNoKnockback",SP_NO_KNOCKBACK,false);
+	script_set_constant("bClassChange",SP_CLASSCHANGE,false);
+	script_set_constant("bHPDrainValue",SP_HP_DRAIN_VALUE,false);
+	script_set_constant("bSPDrainValue",SP_SP_DRAIN_VALUE,false);
+	script_set_constant("bWeaponAtk",SP_WEAPON_ATK,false);
+	script_set_constant("bWeaponAtkRate",SP_WEAPON_ATK_RATE,false);
+	script_set_constant("bDelayrate",SP_DELAYRATE,false);
+	script_set_constant("bHPDrainValueRace",SP_HP_DRAIN_VALUE_RACE,false);
+	script_set_constant("bSPDrainValueRace",SP_SP_DRAIN_VALUE_RACE,false);
+	script_set_constant("bIgnoreMdefRaceRate",SP_IGNORE_MDEF_RACE_RATE,false);
+	script_set_constant("bIgnoreDefRaceRate",SP_IGNORE_DEF_RACE_RATE,false);
+	script_set_constant("bSkillHeal2",SP_SKILL_HEAL2,false);
+	script_set_constant("bAddEffOnSkill",SP_ADDEFF_ONSKILL,false);
+	script_set_constant("bHealPower",SP_ADD_HEAL_RATE,false);
+	script_set_constant("bHealPower2",SP_ADD_HEAL2_RATE,false);
+
+	script_set_constant("bRestartFullRecover",SP_RESTART_FULL_RECOVER,false);
+	script_set_constant("bNoCastCancel",SP_NO_CASTCANCEL,false);
+	script_set_constant("bNoSizeFix",SP_NO_SIZEFIX,false);
+	script_set_constant("bNoMagicDamage",SP_NO_MAGIC_DAMAGE,false);
+	script_set_constant("bNoWeaponDamage",SP_NO_WEAPON_DAMAGE,false);
+	script_set_constant("bNoGemStone",SP_NO_GEMSTONE,false);
+	script_set_constant("bNoCastCancel2",SP_NO_CASTCANCEL2,false);
+	script_set_constant("bNoMiscDamage",SP_NO_MISC_DAMAGE,false);
+	script_set_constant("bUnbreakableWeapon",SP_UNBREAKABLE_WEAPON,false);
+	script_set_constant("bUnbreakableArmor",SP_UNBREAKABLE_ARMOR,false);
+	script_set_constant("bUnbreakableHelm",SP_UNBREAKABLE_HELM,false);
+	script_set_constant("bUnbreakableShield",SP_UNBREAKABLE_SHIELD,false);
+	script_set_constant("bLongAtkRate",SP_LONG_ATK_RATE,false);
+	script_set_constant("bCritAtkRate",SP_CRIT_ATK_RATE,false);
+	script_set_constant("bCriticalAddRace",SP_CRITICAL_ADDRACE,false);
+	script_set_constant("bNoRegen",SP_NO_REGEN,false);
+	script_set_constant("bAddEffWhenHit",SP_ADDEFF_WHENHIT,false);
+	script_set_constant("bAutoSpellWhenHit",SP_AUTOSPELL_WHENHIT,false);
+	script_set_constant("bSkillAtk",SP_SKILL_ATK,false);
+	script_set_constant("bUnstripable",SP_UNSTRIPABLE,false);
+	script_set_constant("bAutoSpellOnSkill",SP_AUTOSPELL_ONSKILL,false);
+	script_set_constant("bSPGainValue",SP_SP_GAIN_VALUE,false);
+	script_set_constant("bHPRegenRate",SP_HP_REGEN_RATE,false);
+	script_set_constant("bHPLossRate",SP_HP_LOSS_RATE,false);
+	script_set_constant("bAddRace2",SP_ADDRACE2,false);
+	script_set_constant("bHPGainValue",SP_HP_GAIN_VALUE,false);
+	script_set_constant("bSubSize",SP_SUBSIZE,false);
+	script_set_constant("bHPDrainValueClass",SP_HP_DRAIN_VALUE_CLASS,false);
+	script_set_constant("bAddItemHealRate",SP_ADD_ITEM_HEAL_RATE,false);
+	script_set_constant("bSPDrainValueClass",SP_SP_DRAIN_VALUE_CLASS,false);
+	script_set_constant("bExpAddRace",SP_EXP_ADDRACE,false);
+	script_set_constant("bSPGainRace",SP_SP_GAIN_RACE,false);
+	script_set_constant("bSubRace2",SP_SUBRACE2,false);
+	script_set_constant("bUnbreakableShoes",SP_UNBREAKABLE_SHOES,false);
+	script_set_constant("bUnstripableWeapon",SP_UNSTRIPABLE_WEAPON,false);
+	script_set_constant("bUnstripableArmor",SP_UNSTRIPABLE_ARMOR,false);
+	script_set_constant("bUnstripableHelm",SP_UNSTRIPABLE_HELM,false);
+	script_set_constant("bUnstripableShield",SP_UNSTRIPABLE_SHIELD,false);
+	script_set_constant("bIntravision",SP_INTRAVISION,false);
+	script_set_constant("bAddMonsterDropItemGroup",SP_ADD_MONSTER_DROP_ITEMGROUP,false);
+	script_set_constant("bSPLossRate",SP_SP_LOSS_RATE,false);
+	script_set_constant("bAddSkillBlow",SP_ADD_SKILL_BLOW,false);
+	script_set_constant("bSPVanishRate",SP_SP_VANISH_RATE,false);
+	script_set_constant("bMagicSPGainValue",SP_MAGIC_SP_GAIN_VALUE,false);
+	script_set_constant("bMagicHPGainValue",SP_MAGIC_HP_GAIN_VALUE,false);
+	script_set_constant("bAddMonsterIdDropItem",SP_ADD_MONSTER_ID_DROP_ITEM,false);
+	script_set_constant("bMatk",SP_EMATK,false);
+	script_set_constant("bComaClass",SP_COMA_CLASS,false);
+	script_set_constant("bComaRace",SP_COMA_RACE,false);
+	script_set_constant("bSkillUseSPrate",SP_SKILL_USE_SP_RATE,false);
+	script_set_constant("bSkillCooldown",SP_SKILL_COOLDOWN,false);
+	script_set_constant("bSkillFixedCast",SP_SKILL_FIXEDCAST,false);
+	script_set_constant("bSkillVariableCast",SP_SKILL_VARIABLECAST,false);
+	script_set_constant("bFixedCastrate",SP_FIXCASTRATE,false);
+	script_set_constant("bVariableCastrate",SP_VARCASTRATE,false);
+	script_set_constant("bSkillUseSP",SP_SKILL_USE_SP,false);
+	script_set_constant("bMagicAtkEle",SP_MAGIC_ATK_ELE,false);
+	script_set_constant("bFixedCast",SP_ADD_FIXEDCAST,false);
+	script_set_constant("bVariableCast",SP_ADD_VARIABLECAST,false);
+	script_set_constant("bSetDefRace",SP_SET_DEF_RACE,false);
+	script_set_constant("bSetMDefRace",SP_SET_MDEF_RACE,false);
+	script_set_constant("bHPVanishRate",SP_HP_VANISH_RATE,false);
+	script_set_constant("bIgnoreDefClass",SP_IGNORE_DEF_CLASS,false);
+	script_set_constant("bDefRatioAtkClass",SP_DEF_RATIO_ATK_CLASS,false);
+	script_set_constant("bAddClass",SP_ADDCLASS,false);
+	script_set_constant("bSubClass",SP_SUBCLASS,false);
+	script_set_constant("bMagicAddClass",SP_MAGIC_ADDCLASS,false);
+	script_set_constant("bWeaponComaClass",SP_WEAPON_COMA_CLASS,false);
+	script_set_constant("bIgnoreMdefClassRate",SP_IGNORE_MDEF_CLASS_RATE,false);
+	script_set_constant("bExpAddClass",SP_EXP_ADDCLASS,false);
+	script_set_constant("bAddClassDropItem",SP_ADD_CLASS_DROP_ITEM,false);
+	script_set_constant("bAddClassDropItemGroup",SP_ADD_CLASS_DROP_ITEMGROUP,false);
+	script_set_constant("bAddMaxWeight",SP_ADDMAXWEIGHT,false);
+	script_set_constant("bAddItemGroupHealRate",SP_ADD_ITEMGROUP_HEAL_RATE,false);
+	script_set_constant("bHPVanishRaceRate",SP_HP_VANISH_RACE_RATE,false);
+	script_set_constant("bSPVanishRaceRate",SP_SP_VANISH_RACE_RATE,false);
+	script_set_constant("bAbsorbDmgMaxHP",SP_ABSORB_DMG_MAXHP,false);
+	script_set_constant("bSubSkill",SP_SUB_SKILL,false);
+	script_set_constant("bSubDefEle",SP_SUBDEF_ELE,false);
+	script_set_constant("bStateNoRecoverRace",SP_STATE_NORECOVER_RACE,false);
+
+	/* equip positions */
+	export_constant(EQI_HEAD_TOP);
+	export_constant(EQI_ARMOR);
+	export_constant(EQI_HAND_L);
+	export_constant(EQI_HAND_R);
+	export_constant(EQI_GARMENT);
+	export_constant(EQI_SHOES);
+	export_constant(EQI_ACC_L);
+	export_constant(EQI_ACC_R);
+	export_constant(EQI_HEAD_MID);
+	export_constant(EQI_HEAD_LOW);
+	export_constant(EQI_COSTUME_HEAD_LOW);
+	export_constant(EQI_COSTUME_HEAD_MID);
+	export_constant(EQI_COSTUME_HEAD_TOP);
+	export_constant(EQI_COSTUME_GARMENT);
+	export_constant(EQI_AMMO);
+	export_constant(EQI_SHADOW_ARMOR );
+	export_constant(EQI_SHADOW_WEAPON);
+	export_constant(EQI_SHADOW_SHIELD);
+	export_constant(EQI_SHADOW_SHOES);
+	export_constant(EQI_SHADOW_ACC_R);
+	export_constant(EQI_SHADOW_ACC_L);
+
+	/* looks */
+	export_constant(LOOK_BASE);
+	export_constant(LOOK_HAIR);
+	export_constant(LOOK_WEAPON);
+	export_constant(LOOK_HEAD_BOTTOM);
+	export_constant(LOOK_HEAD_TOP);
+	export_constant(LOOK_HEAD_MID);
+	export_constant(LOOK_HAIR_COLOR);
+	export_constant(LOOK_CLOTHES_COLOR);
+	export_constant(LOOK_SHIELD);
+	export_constant(LOOK_SHOES);
+	export_constant(LOOK_BODY);
+	export_constant(LOOK_RESET_COSTUMES);
+	export_constant(LOOK_ROBE);
+	// TODO: check why we didnt have floor and enable it
+	//export_constant(LOOK_FLOOR);
+
+	// For backwards compatability - might be removed in the near future
+	script_set_constant("VAR_HEAD",LOOK_HAIR,false);
+	script_set_constant("VAR_WEAPON",LOOK_WEAPON,false);
+	script_set_constant("VAR_HEAD_TOP",LOOK_HEAD_TOP,false); // This one was actually pointing to LOOK_HEAD_BOTTOM until now, so we might be safe to remove them anyway(since we got no bug report until today)
+	script_set_constant("VAR_HEAD_MID",LOOK_HEAD_MID,false); // This one was actually pointing to LOOK_HEAD_TOP until now, so we might be safe to remove them anyway(since we got no bug report until today)
+	script_set_constant("VAR_HEAD_BOTTOM",LOOK_HEAD_BOTTOM,false);  // This one was actually pointing to LOOK_HEAD_MID until now, so we might be safe to remove them anyway(since we got no bug report until today)
+	script_set_constant("VAR_HEADPALETTE",LOOK_HAIR_COLOR,false);
+	script_set_constant("VAR_BODYPALETTE",LOOK_CLOTHES_COLOR,false);
+	script_set_constant("VAR_SHIELD",LOOK_SHIELD,false);
+	script_set_constant("VAR_SHOES",LOOK_SHOES,false);
+
+	/* status changes */
+	script_set_constant("Eff_Stone",SC_STONE,false);
+	script_set_constant("Eff_Freeze",SC_FREEZE,false);
+	script_set_constant("Eff_Stun",SC_STUN,false);
+	script_set_constant("Eff_Sleep",SC_SLEEP,false);
+	script_set_constant("Eff_Poison",SC_POISON,false);
+	script_set_constant("Eff_Curse",SC_CURSE,false);
+	script_set_constant("Eff_Silence",SC_SILENCE,false);
+	script_set_constant("Eff_Confusion",SC_CONFUSION,false);
+	script_set_constant("Eff_Blind",SC_BLIND,false);
+	script_set_constant("Eff_Bleeding",SC_BLEEDING,false);
+	script_set_constant("Eff_DPoison",SC_DPOISON,false);
+	script_set_constant("Eff_Fear",SC_FEAR,false);
+	script_set_constant("Eff_Burning",SC_BURNING,false);
+	script_set_constant("Eff_Crystalize",SC_CRYSTALIZE,false);
+
+	script_set_constant("SC_ALL",SC_NONE,false);
+
+	export_constant(SC_NONE);
+	export_constant(SC_STONE);
+	export_constant(SC_FREEZE);
+	export_constant(SC_STUN);
+	export_constant(SC_SLEEP);
+	export_constant(SC_POISON);
+	export_constant(SC_CURSE);
+	export_constant(SC_SILENCE);
+	export_constant(SC_CONFUSION);
+	export_constant(SC_BLIND);
+	export_constant(SC_BLEEDING);
+	export_constant(SC_DPOISON);
+	export_constant(SC_PROVOKE);
+	export_constant(SC_ENDURE);
+	export_constant(SC_TWOHANDQUICKEN);
+	export_constant(SC_CONCENTRATE);
+	export_constant(SC_HIDING);
+	export_constant(SC_CLOAKING);
+	export_constant(SC_ENCPOISON);
+	export_constant(SC_POISONREACT);
+	export_constant(SC_QUAGMIRE);
+	export_constant(SC_ANGELUS);
+	export_constant(SC_BLESSING);
+	export_constant(SC_SIGNUMCRUCIS);
+	export_constant(SC_INCREASEAGI);
+	export_constant(SC_DECREASEAGI);
+	export_constant(SC_SLOWPOISON);
+	export_constant(SC_IMPOSITIO);
+	export_constant(SC_SUFFRAGIUM);
+	export_constant(SC_ASPERSIO);
+	export_constant(SC_BENEDICTIO);
+	export_constant(SC_KYRIE);
+	export_constant(SC_MAGNIFICAT);
+	export_constant(SC_GLORIA);
+	export_constant(SC_AETERNA);
+	export_constant(SC_ADRENALINE);
+	export_constant(SC_WEAPONPERFECTION);
+	export_constant(SC_OVERTHRUST);
+	export_constant(SC_MAXIMIZEPOWER);
+	export_constant(SC_TRICKDEAD);
+	export_constant(SC_LOUD);
+	export_constant(SC_ENERGYCOAT);
+	export_constant(SC_BROKENARMOR);
+	export_constant(SC_BROKENWEAPON);
+	export_constant(SC_HALLUCINATION);
+	export_constant(SC_WEIGHT50);
+	export_constant(SC_WEIGHT90);
+	export_constant(SC_ASPDPOTION0);
+	export_constant(SC_ASPDPOTION1);
+	export_constant(SC_ASPDPOTION2);
+	export_constant(SC_ASPDPOTION3);
+	export_constant(SC_SPEEDUP0);
+	export_constant(SC_SPEEDUP1);
+	export_constant(SC_ATKPOTION);
+	export_constant(SC_MATKPOTION);
+	export_constant(SC_WEDDING);
+	export_constant(SC_SLOWDOWN);
+	export_constant(SC_ANKLE);
+	export_constant(SC_KEEPING);
+	export_constant(SC_BARRIER);
+	export_constant(SC_STRIPWEAPON);
+	export_constant(SC_STRIPSHIELD);
+	export_constant(SC_STRIPARMOR);
+	export_constant(SC_STRIPHELM);
+	export_constant(SC_CP_WEAPON);
+	export_constant(SC_CP_SHIELD);
+	export_constant(SC_CP_ARMOR);
+	export_constant(SC_CP_HELM);
+	export_constant(SC_AUTOGUARD);
+	export_constant(SC_REFLECTSHIELD);
+	export_constant(SC_SPLASHER);
+	export_constant(SC_PROVIDENCE);
+	export_constant(SC_DEFENDER);
+	export_constant(SC_MAGICROD);
+	export_constant(SC_SPELLBREAKER);
+	export_constant(SC_AUTOSPELL);
+	export_constant(SC_SIGHTTRASHER);
+	export_constant(SC_AUTOBERSERK);
+	export_constant(SC_SPEARQUICKEN);
+	export_constant(SC_AUTOCOUNTER);
+	export_constant(SC_SIGHT);
+	export_constant(SC_SAFETYWALL);
+	export_constant(SC_RUWACH);
+	export_constant(SC_EXTREMITYFIST);
+	export_constant(SC_EXPLOSIONSPIRITS);
+	export_constant(SC_COMBO);
+	export_constant(SC_BLADESTOP_WAIT);
+	export_constant(SC_BLADESTOP);
+	export_constant(SC_FIREWEAPON);
+	export_constant(SC_WATERWEAPON);
+	export_constant(SC_WINDWEAPON);
+	export_constant(SC_EARTHWEAPON);
+	export_constant(SC_VOLCANO);
+	export_constant(SC_DELUGE);
+	export_constant(SC_VIOLENTGALE);
+	export_constant(SC_WATK_ELEMENT);
+	export_constant(SC_ARMOR);
+	export_constant(SC_ARMOR_ELEMENT);
+	export_constant(SC_NOCHAT);
+	export_constant(SC_BABY);
+	export_constant(SC_AURABLADE);
+	export_constant(SC_PARRYING);
+	export_constant(SC_CONCENTRATION);
+	export_constant(SC_TENSIONRELAX);
+	export_constant(SC_BERSERK);
+	export_constant(SC_FURY);
+	export_constant(SC_GOSPEL);
+	export_constant(SC_ASSUMPTIO);
+	export_constant(SC_BASILICA);
+	export_constant(SC_GUILDAURA);
+	export_constant(SC_MAGICPOWER);
+	export_constant(SC_EDP);
+	export_constant(SC_TRUESIGHT);
+	export_constant(SC_WINDWALK);
+	export_constant(SC_MELTDOWN);
+	export_constant(SC_CARTBOOST);
+	export_constant(SC_CHASEWALK);
+	export_constant(SC_REJECTSWORD);
+	export_constant(SC_MARIONETTE);
+	export_constant(SC_MARIONETTE2);
+	export_constant(SC_CHANGEUNDEAD);
+	export_constant(SC_JOINTBEAT);
+	export_constant(SC_MINDBREAKER);
+	export_constant(SC_MEMORIZE);
+	export_constant(SC_FOGWALL);
+	export_constant(SC_SPIDERWEB);
+	export_constant(SC_DEVOTION);
+	export_constant(SC_SACRIFICE);
+	export_constant(SC_STEELBODY);
+	export_constant(SC_ORCISH);
+	export_constant(SC_READYSTORM);
+	export_constant(SC_READYDOWN);
+	export_constant(SC_READYTURN);
+	export_constant(SC_READYCOUNTER);
+	export_constant(SC_DODGE);
+	export_constant(SC_RUN);
+	export_constant(SC_SHADOWWEAPON);
+	export_constant(SC_ADRENALINE2);
+	export_constant(SC_GHOSTWEAPON);
+	export_constant(SC_KAIZEL);
+	export_constant(SC_KAAHI);
+	export_constant(SC_KAUPE);
+	export_constant(SC_ONEHAND);
+	export_constant(SC_PRESERVE);
+	export_constant(SC_BATTLEORDERS);
+	export_constant(SC_REGENERATION);
+	export_constant(SC_DOUBLECAST);
+	export_constant(SC_GRAVITATION);
+	export_constant(SC_MAXOVERTHRUST);
+	export_constant(SC_LONGING);
+	export_constant(SC_HERMODE);
+	export_constant(SC_SHRINK);
+	export_constant(SC_SIGHTBLASTER);
+	export_constant(SC_WINKCHARM);
+	export_constant(SC_CLOSECONFINE);
+	export_constant(SC_CLOSECONFINE2);
+	export_constant(SC_DANCING);
+	export_constant(SC_ELEMENTALCHANGE);
+	export_constant(SC_RICHMANKIM);
+	export_constant(SC_ETERNALCHAOS);
+	export_constant(SC_DRUMBATTLE);
+	export_constant(SC_NIBELUNGEN);
+	export_constant(SC_ROKISWEIL);
+	export_constant(SC_INTOABYSS);
+	export_constant(SC_SIEGFRIED);
+	export_constant(SC_WHISTLE);
+	export_constant(SC_ASSNCROS);
+	export_constant(SC_POEMBRAGI);
+	export_constant(SC_APPLEIDUN);
+	export_constant(SC_MODECHANGE);
+	export_constant(SC_HUMMING);
+	export_constant(SC_DONTFORGETME);
+	export_constant(SC_FORTUNE);
+	export_constant(SC_SERVICE4U);
+	export_constant(SC_STOP);
+	export_constant(SC_SPURT);
+	export_constant(SC_SPIRIT);
+	export_constant(SC_COMA);
+	export_constant(SC_INTRAVISION);
+	export_constant(SC_INCALLSTATUS);
+	export_constant(SC_INCSTR);
+	export_constant(SC_INCAGI);
+	export_constant(SC_INCVIT);
+	export_constant(SC_INCINT);
+	export_constant(SC_INCDEX);
+	export_constant(SC_INCLUK);
+	export_constant(SC_INCHIT);
+	export_constant(SC_INCHITRATE);
+	export_constant(SC_INCFLEE);
+	export_constant(SC_INCFLEERATE);
+	export_constant(SC_INCMHPRATE);
+	export_constant(SC_INCMSPRATE);
+	export_constant(SC_INCATKRATE);
+	export_constant(SC_INCMATKRATE);
+	export_constant(SC_INCDEFRATE);
+	export_constant(SC_STRFOOD);
+	export_constant(SC_AGIFOOD);
+	export_constant(SC_VITFOOD);
+	export_constant(SC_INTFOOD);
+	export_constant(SC_DEXFOOD);
+	export_constant(SC_LUKFOOD);
+	export_constant(SC_HITFOOD);
+	export_constant(SC_FLEEFOOD);
+	export_constant(SC_BATKFOOD);
+	export_constant(SC_WATKFOOD);
+	export_constant(SC_MATKFOOD);
+	export_constant(SC_SCRESIST);
+	export_constant(SC_XMAS);
+	export_constant(SC_WARM);
+	export_constant(SC_SUN_COMFORT);
+	export_constant(SC_MOON_COMFORT);
+	export_constant(SC_STAR_COMFORT);
+	export_constant(SC_FUSION);
+	export_constant(SC_SKILLRATE_UP);
+	export_constant(SC_SKE);
+	export_constant(SC_KAITE);
+	export_constant(SC_SWOO);
+	export_constant(SC_SKA);
+	export_constant(SC_EARTHSCROLL);
+	export_constant(SC_MIRACLE);
+	export_constant(SC_MADNESSCANCEL);
+	export_constant(SC_ADJUSTMENT);
+	export_constant(SC_INCREASING);
+	export_constant(SC_GATLINGFEVER);
+	export_constant(SC_TATAMIGAESHI);
+	export_constant(SC_UTSUSEMI);
+	export_constant(SC_BUNSINJYUTSU);
+	export_constant(SC_KAENSIN);
+	export_constant(SC_SUITON);
+	export_constant(SC_NEN);
+	export_constant(SC_KNOWLEDGE);
+	export_constant(SC_SMA);
+	export_constant(SC_FLING);
+	export_constant(SC_AVOID);
+	export_constant(SC_CHANGE);
+	export_constant(SC_BLOODLUST);
+	export_constant(SC_FLEET);
+	export_constant(SC_SPEED);
+	export_constant(SC_DEFENCE);
+	export_constant(SC_INCASPDRATE);
+	export_constant(SC_INCFLEE2);
+	export_constant(SC_JAILED);
+	export_constant(SC_ENCHANTARMS);
+	export_constant(SC_MAGICALATTACK);
+	export_constant(SC_ARMORCHANGE);
+	export_constant(SC_CRITICALWOUND);
+	export_constant(SC_MAGICMIRROR);
+	export_constant(SC_SLOWCAST);
+	export_constant(SC_SUMMER);
+	export_constant(SC_EXPBOOST);
+	export_constant(SC_ITEMBOOST);
+	export_constant(SC_BOSSMAPINFO);
+	export_constant(SC_LIFEINSURANCE);
+	export_constant(SC_INCCRI);
+	//export_constant(SC_INCDEF);
+	//export_constant(SC_INCBASEATK);
+	//export_constant(SC_FASTCAST 264);
+	export_constant(SC_MDEF_RATE);
+	//export_constant(SC_HPREGEN);
+	export_constant(SC_INCHEALRATE);
+	export_constant(SC_PNEUMA);
+	export_constant(SC_AUTOTRADE);
+	export_constant(SC_KSPROTECTED);
+	export_constant(SC_ARMOR_RESIST);
+	export_constant(SC_SPCOST_RATE);
+	export_constant(SC_COMMONSC_RESIST);
+	export_constant(SC_SEVENWIND);
+	export_constant(SC_DEF_RATE);
+	//export_constant(SC_SPREGEN);
+	export_constant(SC_WALKSPEED);
+	export_constant(SC_MERC_FLEEUP);
+	export_constant(SC_MERC_ATKUP);
+	export_constant(SC_MERC_HPUP);
+	export_constant(SC_MERC_SPUP);
+	export_constant(SC_MERC_HITUP);
+	export_constant(SC_MERC_QUICKEN);
+	export_constant(SC_REBIRTH);
+	//export_constant(SC_SKILLCASTRATE);
+	//export_constant(SC_DEFRATIOATK);
+	//export_constant(SC_HPDRAIN);
+	//export_constant(SC_SKILLATKBONUS);
+	export_constant(SC_ITEMSCRIPT);
+	export_constant(SC_S_LIFEPOTION);
+	export_constant(SC_L_LIFEPOTION);
+	export_constant(SC_JEXPBOOST);
+	//export_constant(SC_IGNOREDEF);
+	export_constant(SC_HELLPOWER);
+	export_constant(SC_INVINCIBLE);
+	export_constant(SC_INVINCIBLEOFF);
+	export_constant(SC_MANU_ATK);
+	export_constant(SC_MANU_DEF);
+	export_constant(SC_SPL_ATK);
+	export_constant(SC_SPL_DEF);
+	export_constant(SC_MANU_MATK);
+	export_constant(SC_SPL_MATK);
+	export_constant(SC_FOOD_STR_CASH);
+	export_constant(SC_FOOD_AGI_CASH);
+	export_constant(SC_FOOD_VIT_CASH);
+	export_constant(SC_FOOD_DEX_CASH);
+	export_constant(SC_FOOD_INT_CASH);
+	export_constant(SC_FOOD_LUK_CASH);
+	export_constant(SC_FEAR);
+	export_constant(SC_BURNING);
+	export_constant(SC_FREEZING);
+	export_constant(SC_ENCHANTBLADE);
+	export_constant(SC_DEATHBOUND);
+	export_constant(SC_MILLENNIUMSHIELD);
+	export_constant(SC_CRUSHSTRIKE);
+	export_constant(SC_REFRESH);
+	export_constant(SC_REUSE_REFRESH);
+	export_constant(SC_GIANTGROWTH);
+	export_constant(SC_STONEHARDSKIN);
+	export_constant(SC_VITALITYACTIVATION);
+	export_constant(SC_STORMBLAST);
+	export_constant(SC_FIGHTINGSPIRIT);
+	export_constant(SC_ABUNDANCE);
+	export_constant(SC_ADORAMUS);
+	export_constant(SC_EPICLESIS);
+	export_constant(SC_ORATIO);
+	export_constant(SC_LAUDAAGNUS);
+	export_constant(SC_LAUDARAMUS);
+	export_constant(SC_RENOVATIO);
+	export_constant(SC_EXPIATIO);
+	export_constant(SC_DUPLELIGHT);
+	export_constant(SC_SECRAMENT);
+	export_constant(SC_WHITEIMPRISON);
+	export_constant(SC_MARSHOFABYSS);
+	export_constant(SC_RECOGNIZEDSPELL);
+	export_constant(SC_STASIS);
+	export_constant(SC_SPHERE_1);
+	export_constant(SC_SPHERE_2);
+	export_constant(SC_SPHERE_3);
+	export_constant(SC_SPHERE_4);
+	export_constant(SC_SPHERE_5);
+	export_constant(SC_READING_SB);
+	export_constant(SC_FREEZE_SP);
+	export_constant(SC_FEARBREEZE);
+	export_constant(SC_ELECTRICSHOCKER);
+	export_constant(SC_WUGDASH);
+	export_constant(SC_BITE);
+	export_constant(SC_CAMOUFLAGE);
+	export_constant(SC_ACCELERATION);
+	export_constant(SC_HOVERING);
+	export_constant(SC_SHAPESHIFT);
+	export_constant(SC_INFRAREDSCAN);
+	export_constant(SC_ANALYZE);
+	export_constant(SC_MAGNETICFIELD);
+	export_constant(SC_NEUTRALBARRIER);
+	export_constant(SC_NEUTRALBARRIER_MASTER);
+	export_constant(SC_STEALTHFIELD);
+	export_constant(SC_STEALTHFIELD_MASTER);
+	export_constant(SC_OVERHEAT);
+	export_constant(SC_OVERHEAT_LIMITPOINT);
+	export_constant(SC_VENOMIMPRESS);
+	export_constant(SC_POISONINGWEAPON);
+	export_constant(SC_WEAPONBLOCKING);
+	export_constant(SC_CLOAKINGEXCEED);
+	export_constant(SC_HALLUCINATIONWALK);
+	export_constant(SC_HALLUCINATIONWALK_POSTDELAY);
+	export_constant(SC_ROLLINGCUTTER);
+	export_constant(SC_TOXIN);
+	export_constant(SC_PARALYSE);
+	export_constant(SC_VENOMBLEED);
+	export_constant(SC_MAGICMUSHROOM);
+	export_constant(SC_DEATHHURT);
+	export_constant(SC_PYREXIA);
+	export_constant(SC_OBLIVIONCURSE);
+	export_constant(SC_LEECHESEND);
+	export_constant(SC_REFLECTDAMAGE);
+	export_constant(SC_FORCEOFVANGUARD);
+	export_constant(SC_SHIELDSPELL_DEF);
+	export_constant(SC_SHIELDSPELL_MDEF);
+	export_constant(SC_SHIELDSPELL_REF);
+	export_constant(SC_EXEEDBREAK);
+	export_constant(SC_PRESTIGE);
+	export_constant(SC_BANDING);
+	export_constant(SC_BANDING_DEFENCE);
+	export_constant(SC_EARTHDRIVE);
+	export_constant(SC_INSPIRATION);
+	export_constant(SC_SPELLFIST);
+	export_constant(SC_CRYSTALIZE);
+	export_constant(SC_STRIKING);
+	export_constant(SC_WARMER);
+	export_constant(SC_VACUUM_EXTREME);
+	export_constant(SC_PROPERTYWALK);
+	export_constant(SC_SWINGDANCE);
+	export_constant(SC_SYMPHONYOFLOVER);
+	export_constant(SC_MOONLITSERENADE);
+	export_constant(SC_RUSHWINDMILL);
+	export_constant(SC_ECHOSONG);
+	export_constant(SC_HARMONIZE);
+	export_constant(SC_VOICEOFSIREN);
+	export_constant(SC_DEEPSLEEP);
+	export_constant(SC_SIRCLEOFNATURE);
+	export_constant(SC_GLOOMYDAY);
+	export_constant(SC_GLOOMYDAY_SK);
+	export_constant(SC_SONGOFMANA);
+	export_constant(SC_DANCEWITHWUG);
+	export_constant(SC_SATURDAYNIGHTFEVER);
+	export_constant(SC_LERADSDEW);
+	export_constant(SC_MELODYOFSINK);
+	export_constant(SC_BEYONDOFWARCRY);
+	export_constant(SC_UNLIMITEDHUMMINGVOICE);
+	export_constant(SC_SITDOWN_FORCE);
+	export_constant(SC_NETHERWORLD);
+	export_constant(SC_CRESCENTELBOW);
+	export_constant(SC_CURSEDCIRCLE_ATKER);
+	export_constant(SC_CURSEDCIRCLE_TARGET);
+	export_constant(SC_LIGHTNINGWALK);
+	export_constant(SC_RAISINGDRAGON);
+	export_constant(SC_GT_ENERGYGAIN);
+	export_constant(SC_GT_CHANGE);
+	export_constant(SC_GT_REVITALIZE);
+	export_constant(SC_GN_CARTBOOST);
+	export_constant(SC_THORNSTRAP);
+	export_constant(SC_BLOODSUCKER);
+	export_constant(SC_SMOKEPOWDER);
+	export_constant(SC_TEARGAS);
+	export_constant(SC_MANDRAGORA);
+	export_constant(SC_STOMACHACHE);
+	export_constant(SC_MYSTERIOUS_POWDER);
+	export_constant(SC_MELON_BOMB);
+	export_constant(SC_BANANA_BOMB);
+	export_constant(SC_BANANA_BOMB_SITDOWN);
+	export_constant(SC_SAVAGE_STEAK);
+	export_constant(SC_COCKTAIL_WARG_BLOOD);
+	export_constant(SC_MINOR_BBQ);
+	export_constant(SC_SIROMA_ICE_TEA);
+	export_constant(SC_DROCERA_HERB_STEAMED);
+	export_constant(SC_PUTTI_TAILS_NOODLES);
+	export_constant(SC_BOOST500);
+	export_constant(SC_FULL_SWING_K);
+	export_constant(SC_MANA_PLUS);
+	export_constant(SC_MUSTLE_M);
+	export_constant(SC_LIFE_FORCE_F);
+	export_constant(SC_EXTRACT_WHITE_POTION_Z);
+	export_constant(SC_VITATA_500);
+	export_constant(SC_EXTRACT_SALAMINE_JUICE);
+	export_constant(SC__REPRODUCE);
+	export_constant(SC__AUTOSHADOWSPELL);
+	export_constant(SC__SHADOWFORM);
+	export_constant(SC__BODYPAINT);
+	export_constant(SC__INVISIBILITY);
+	export_constant(SC__DEADLYINFECT);
+	export_constant(SC__ENERVATION);
+	export_constant(SC__GROOMY);
+	export_constant(SC__IGNORANCE);
+	export_constant(SC__LAZINESS);
+	export_constant(SC__UNLUCKY);
+	export_constant(SC__WEAKNESS);
+	export_constant(SC__STRIPACCESSORY);
+	export_constant(SC__MANHOLE);
+	export_constant(SC__BLOODYLUST);
+	export_constant(SC_CIRCLE_OF_FIRE);
+	export_constant(SC_CIRCLE_OF_FIRE_OPTION);
+	export_constant(SC_FIRE_CLOAK);
+	export_constant(SC_FIRE_CLOAK_OPTION);
+	export_constant(SC_WATER_SCREEN);
+	export_constant(SC_WATER_SCREEN_OPTION);
+	export_constant(SC_WATER_DROP);
+	export_constant(SC_WATER_DROP_OPTION);
+	export_constant(SC_WATER_BARRIER);
+	export_constant(SC_WIND_STEP);
+	export_constant(SC_WIND_STEP_OPTION);
+	export_constant(SC_WIND_CURTAIN);
+	export_constant(SC_WIND_CURTAIN_OPTION);
+	export_constant(SC_ZEPHYR);
+	export_constant(SC_SOLID_SKIN);
+	export_constant(SC_SOLID_SKIN_OPTION);
+	export_constant(SC_STONE_SHIELD);
+	export_constant(SC_STONE_SHIELD_OPTION);
+	export_constant(SC_POWER_OF_GAIA);
+	export_constant(SC_PYROTECHNIC);
+	export_constant(SC_PYROTECHNIC_OPTION);
+	export_constant(SC_HEATER);
+	export_constant(SC_HEATER_OPTION);
+	export_constant(SC_TROPIC);
+	export_constant(SC_TROPIC_OPTION);
+	export_constant(SC_AQUAPLAY);
+	export_constant(SC_AQUAPLAY_OPTION);
+	export_constant(SC_COOLER);
+	export_constant(SC_COOLER_OPTION);
+	export_constant(SC_CHILLY_AIR);
+	export_constant(SC_CHILLY_AIR_OPTION);
+	export_constant(SC_GUST);
+	export_constant(SC_GUST_OPTION);
+	export_constant(SC_BLAST);
+	export_constant(SC_BLAST_OPTION);
+	export_constant(SC_WILD_STORM);
+	export_constant(SC_WILD_STORM_OPTION);
+	export_constant(SC_PETROLOGY);
+	export_constant(SC_PETROLOGY_OPTION);
+	export_constant(SC_CURSED_SOIL);
+	export_constant(SC_CURSED_SOIL_OPTION);
+	export_constant(SC_UPHEAVAL);
+	export_constant(SC_UPHEAVAL_OPTION);
+	export_constant(SC_TIDAL_WEAPON);
+	export_constant(SC_TIDAL_WEAPON_OPTION);
+	export_constant(SC_ROCK_CRUSHER);
+	export_constant(SC_ROCK_CRUSHER_ATK);
+	export_constant(SC_LEADERSHIP);
+	export_constant(SC_GLORYWOUNDS);
+	export_constant(SC_SOULCOLD);
+	export_constant(SC_HAWKEYES);
+	export_constant(SC_ODINS_POWER);
+	export_constant(SC_RAID);
+	export_constant(SC_FIRE_INSIGNIA);
+	export_constant(SC_WATER_INSIGNIA);
+	export_constant(SC_WIND_INSIGNIA);
+	export_constant(SC_EARTH_INSIGNIA);
+	export_constant(SC_PUSH_CART);
+	export_constant(SC_SPELLBOOK1);
+	export_constant(SC_SPELLBOOK2);
+	export_constant(SC_SPELLBOOK3);
+	export_constant(SC_SPELLBOOK4);
+	export_constant(SC_SPELLBOOK5);
+	export_constant(SC_SPELLBOOK6);
+	export_constant(SC_MAXSPELLBOOK);
+	export_constant(SC_INCMHP);
+	export_constant(SC_INCMSP);
+	export_constant(SC_PARTYFLEE);
+	export_constant(SC_MEIKYOUSISUI);
+	export_constant(SC_JYUMONJIKIRI);
+	export_constant(SC_KYOUGAKU);
+	export_constant(SC_IZAYOI);
+	export_constant(SC_ZENKAI);
+	export_constant(SC_KAGEHUMI);
+	export_constant(SC_KYOMU);
+	export_constant(SC_KAGEMUSYA);
+	export_constant(SC_ZANGETSU);
+	export_constant(SC_GENSOU);
+	export_constant(SC_AKAITSUKI);
+	export_constant(SC_STYLE_CHANGE);
+	export_constant(SC_TINDER_BREAKER);
+	export_constant(SC_TINDER_BREAKER2);
+	export_constant(SC_CBC);
+	export_constant(SC_EQC);
+	export_constant(SC_GOLDENE_FERSE);
+	export_constant(SC_ANGRIFFS_MODUS);
+	export_constant(SC_OVERED_BOOST);
+	export_constant(SC_LIGHT_OF_REGENE);
+	export_constant(SC_ASH);
+	export_constant(SC_GRANITIC_ARMOR);
+	export_constant(SC_MAGMA_FLOW);
+	export_constant(SC_PYROCLASTIC);
+	export_constant(SC_PARALYSIS);
+	export_constant(SC_PAIN_KILLER);
+	export_constant(SC_HANBOK);
+	export_constant(SC_DEFSET);
+	export_constant(SC_MDEFSET);
+	export_constant(SC_DARKCROW);
+	export_constant(SC_FULL_THROTTLE);
+	export_constant(SC_REBOUND);
+	export_constant(SC_UNLIMIT);
+	export_constant(SC_KINGS_GRACE);
+	export_constant(SC_TELEKINESIS_INTENSE);
+	export_constant(SC_OFFERTORIUM);
+	export_constant(SC_FRIGG_SONG);
+	export_constant(SC_MONSTER_TRANSFORM);
+	export_constant(SC_ANGEL_PROTECT);
+	export_constant(SC_ILLUSIONDOPING);
+	export_constant(SC_FLASHCOMBO);
+	export_constant(SC_MOONSTAR);
+	export_constant(SC_SUPER_STAR);
+	export_constant(SC_HEAT_BARREL);
+	export_constant(SC_HEAT_BARREL_AFTER);
+	export_constant(SC_P_ALTER);
+	export_constant(SC_E_CHAIN);
+	export_constant(SC_C_MARKER);
+	export_constant(SC_ANTI_M_BLAST);
+	export_constant(SC_B_TRAP);
+	export_constant(SC_H_MINE);
+	export_constant(SC_QD_SHOT_READY);
+	export_constant(SC_MTF_ASPD);
+	export_constant(SC_MTF_RANGEATK);
+	export_constant(SC_MTF_MATK);
+	export_constant(SC_MTF_MLEATKED);
+	export_constant(SC_MTF_CRIDAMAGE);
+	export_constant(SC_OKTOBERFEST);
+	export_constant(SC_STRANGELIGHTS);
+	export_constant(SC_DECORATION_OF_MUSIC);
+	export_constant(SC_QUEST_BUFF1);
+	export_constant(SC_QUEST_BUFF2);
+	export_constant(SC_QUEST_BUFF3);
+	export_constant(SC_ALL_RIDING);
+	export_constant(SC_TEARGAS_SOB);
+	export_constant(SC__FEINTBOMB);
+	export_constant(SC__CHAOS);
+	export_constant(SC_CHASEWALK2);
+	export_constant(SC_VACUUM_EXTREME_POSTDELAY);
+	export_constant(SC_MTF_ASPD2);
+	export_constant(SC_MTF_RANGEATK2);
+	export_constant(SC_MTF_MATK2);
+	export_constant(SC_2011RWC_SCROLL);
+	export_constant(SC_JP_EVENT04);
+	export_constant(SC_MTF_MHP);
+	export_constant(SC_MTF_MSP);
+	export_constant(SC_MTF_PUMPKIN);
+	export_constant(SC_MTF_HITFLEE);
+	export_constant(SC_CRIFOOD);
+	export_constant(SC_ATTHASTE_CASH);
+	export_constant(SC_REUSE_LIMIT_A);
+	export_constant(SC_REUSE_LIMIT_B);
+	export_constant(SC_REUSE_LIMIT_C);
+	export_constant(SC_REUSE_LIMIT_D);
+	export_constant(SC_REUSE_LIMIT_E);
+	export_constant(SC_REUSE_LIMIT_F);
+	export_constant(SC_REUSE_LIMIT_G);
+	export_constant(SC_REUSE_LIMIT_H);
+	export_constant(SC_REUSE_LIMIT_MTF);
+	export_constant(SC_REUSE_LIMIT_ASPD_POTION);
+	export_constant(SC_REUSE_MILLENNIUMSHIELD);
+	export_constant(SC_REUSE_CRUSHSTRIKE);
+	export_constant(SC_REUSE_STORMBLAST);
+	export_constant(SC_ALL_RIDING_REUSE_LIMIT);
+	export_constant(SC_REUSE_LIMIT_ECL);
+	export_constant(SC_REUSE_LIMIT_RECALL);
+	export_constant(SC_PROMOTE_HEALTH_RESERCH);
+	export_constant(SC_ENERGY_DRINK_RESERCH);
+	export_constant(SC_NORECOVER_STATE);
+#ifdef RENEWAL
+	export_constant(SC_EXTREMITYFIST2);
+#endif
+	// TODO: Add missing ones
+
+	/* status icons */
+	export_constant(SI_BLANK);
+	export_constant(SI_PROVOKE);
+	export_constant(SI_ENDURE);
+	export_constant(SI_TWOHANDQUICKEN);
+	export_constant(SI_CONCENTRATE);
+	export_constant(SI_HIDING);
+	export_constant(SI_CLOAKING);
+	export_constant(SI_ENCPOISON);
+	export_constant(SI_POISONREACT);
+	export_constant(SI_QUAGMIRE);
+	export_constant(SI_ANGELUS);
+	export_constant(SI_BLESSING);
+	export_constant(SI_SIGNUMCRUCIS);
+	export_constant(SI_INCREASEAGI);
+	export_constant(SI_DECREASEAGI);
+	export_constant(SI_SLOWPOISON);
+	export_constant(SI_IMPOSITIO);
+	export_constant(SI_SUFFRAGIUM);
+	export_constant(SI_ASPERSIO);
+	export_constant(SI_BENEDICTIO);
+	export_constant(SI_KYRIE);
+	export_constant(SI_MAGNIFICAT);
+	export_constant(SI_GLORIA);
+	export_constant(SI_AETERNA);
+	export_constant(SI_ADRENALINE);
+	export_constant(SI_WEAPONPERFECTION);
+	export_constant(SI_OVERTHRUST);
+	export_constant(SI_MAXIMIZEPOWER);
+	export_constant(SI_RIDING);
+	export_constant(SI_FALCON);
+	export_constant(SI_TRICKDEAD);
+	export_constant(SI_LOUD);
+	export_constant(SI_ENERGYCOAT);
+	export_constant(SI_BROKENARMOR);
+	export_constant(SI_BROKENWEAPON);
+	export_constant(SI_HALLUCINATION);
+	export_constant(SI_WEIGHT50);
+	export_constant(SI_WEIGHT90);
+	export_constant(SI_ASPDPOTION0);
+	export_constant(SI_ASPDPOTION1);
+	export_constant(SI_ASPDPOTION2);
+	export_constant(SI_ASPDPOTIONINFINITY);
+	export_constant(SI_SPEEDPOTION1);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_MOVHASTE_INFINITY);
+	export_constant(SI_AUTOCOUNTER);
+	export_constant(SI_SPLASHER);
+	export_constant(SI_ANKLESNARE);
+	export_constant(SI_ACTIONDELAY);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_NOACTION);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_IMPOSSIBLEPICKUP);
+	export_constant(SI_BARRIER);
+	export_constant(SI_STRIPWEAPON);
+	export_constant(SI_STRIPSHIELD);
+	export_constant(SI_STRIPARMOR);
+	export_constant(SI_STRIPHELM);
+	export_constant(SI_CP_WEAPON);
+	export_constant(SI_CP_SHIELD);
+	export_constant(SI_CP_ARMOR);
+	export_constant(SI_CP_HELM);
+	export_constant(SI_AUTOGUARD);
+	export_constant(SI_REFLECTSHIELD);
+	export_constant(SI_DEVOTION);
+	export_constant(SI_PROVIDENCE);
+	export_constant(SI_DEFENDER);
+	export_constant(SI_MAGICROD);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_WEAPONPROPERTY);
+	export_constant(SI_AUTOSPELL);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_SPECIALZONE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_MASK);
+	export_constant(SI_SPEARQUICKEN);
+	export_constant(SI_BDPLAYING);
+	export_constant(SI_WHISTLE);
+	export_constant(SI_ASSASSINCROSS);
+	export_constant(SI_POEMBRAGI);
+	export_constant(SI_APPLEIDUN);
+	export_constant(SI_HUMMING);
+	export_constant(SI_DONTFORGETME);
+	export_constant(SI_FORTUNEKISS);
+	export_constant(SI_SERVICEFORYOU);
+	export_constant(SI_RICHMANKIM);
+	export_constant(SI_ETERNALCHAOS);
+	export_constant(SI_DRUMBATTLEFIELD);
+	export_constant(SI_RINGNIBELUNGEN);
+	export_constant(SI_ROKISWEIL);
+	export_constant(SI_INTOABYSS);
+	export_constant(SI_SIEGFRIED);
+	export_constant(SI_BLADESTOP);
+	export_constant(SI_EXPLOSIONSPIRITS);
+	export_constant(SI_STEELBODY);
+	export_constant(SI_EXTREMITYFIST);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_COMBOATTACK);
+	export_constant(SI_FIREWEAPON);
+	export_constant(SI_WATERWEAPON);
+	export_constant(SI_WINDWEAPON);
+	export_constant(SI_EARTHWEAPON);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_MAGICATTACK);
+	export_constant(SI_STOP);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_WEAPONBRAKER);
+	export_constant(SI_UNDEAD);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_POWERUP);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_AGIUP);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_SIEGEMODE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_INVISIBLE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_STATUSONE);
+	export_constant(SI_AURABLADE);
+	export_constant(SI_PARRYING);
+	export_constant(SI_CONCENTRATION);
+	export_constant(SI_TENSIONRELAX);
+	export_constant(SI_BERSERK);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_SACRIFICE);
+	export_constant(SI_GOSPEL);
+	export_constant(SI_ASSUMPTIO);
+	export_constant(SI_BASILICA);
+	export_constant(SI_LANDENDOW);
+	export_constant(SI_MAGICPOWER);
+	export_constant(SI_EDP);
+	export_constant(SI_TRUESIGHT);
+	export_constant(SI_WINDWALK);
+	export_constant(SI_MELTDOWN);
+	export_constant(SI_CARTBOOST);
+	export_constant(SI_CHASEWALK);
+	export_constant(SI_REJECTSWORD);
+	export_constant(SI_MARIONETTE);
+	export_constant(SI_MARIONETTE2);
+	export_constant(SI_MOONLIT);
+	export_constant(SI_BLEEDING);
+	export_constant(SI_JOINTBEAT);
+	export_constant(SI_MINDBREAKER);
+	export_constant(SI_MEMORIZE);
+	export_constant(SI_FOGWALL);
+	export_constant(SI_SPIDERWEB);
+	export_constant(SI_BABY);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_SUB_WEAPONPROPERTY);
+	export_constant(SI_AUTOBERSERK);
+	export_constant(SI_RUN);
+	export_constant(SI_BUMP);
+	export_constant(SI_READYSTORM);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_STORMKICK_READY);
+	export_constant(SI_READYDOWN);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DOWNKICK_READY);
+	export_constant(SI_READYTURN);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_TURNKICK_READY);
+	export_constant(SI_READYCOUNTER);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_COUNTER_READY);
+	export_constant(SI_DODGE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DODGE_READY);
+	export_constant(SI_SPURT);
+	export_constant(SI_SHADOWWEAPON);
+	export_constant(SI_ADRENALINE2);
+	export_constant(SI_GHOSTWEAPON);
+	export_constant(SI_SPIRIT);
+	export_constant(SI_PLUSATTACKPOWER);
+	export_constant(SI_PLUSMAGICPOWER);
+	export_constant(SI_DEVIL);
+	export_constant(SI_KAITE);
+	export_constant(SI_SWOO);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_STAR2);
+	export_constant(SI_KAIZEL);
+	export_constant(SI_KAAHI);
+	export_constant(SI_KAUPE);
+	export_constant(SI_SMA);
+	export_constant(SI_NIGHT);
+	export_constant(SI_ONEHAND);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_FRIEND);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_FRIENDUP);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_SG_WARM);
+	export_constant(SI_WARM);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_EMOTION);
+	export_constant(SI_SUN_COMFORT);
+	export_constant(SI_MOON_COMFORT);
+	export_constant(SI_STAR_COMFORT);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_EXPUP);
+	export_constant(SI_GDSKILL_BATTLEORDER);
+	export_constant(SI_GDSKILL_REGENERATION);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_GDSKILL_POSTDELAY);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_RESISTHANDICAP);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_MAXHPPERCENT);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_MAXSPPERCENT);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DEFENCE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_SLOWDOWN);
+	export_constant(SI_PRESERVE);
+	export_constant(SI_CHASEWALK2);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_NOT_EXTREMITYFIST);
+	export_constant(SI_INTRAVISION);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_MOVESLOW_POTION);
+	export_constant(SI_DOUBLECAST);
+	export_constant(SI_GRAVITATION);
+	export_constant(SI_MAXOVERTHRUST);
+	export_constant(SI_LONGING);
+	export_constant(SI_HERMODE);
+	export_constant(SI_TAROT);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_HLIF_AVOID);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_HFLI_FLEET);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_HFLI_SPEED);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_HLIF_CHANGE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_HAMI_BLOODLUST);
+	export_constant(SI_SHRINK);
+	export_constant(SI_SIGHTBLASTER);
+	export_constant(SI_WINKCHARM);
+	export_constant(SI_CLOSECONFINE);
+	export_constant(SI_CLOSECONFINE2);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DISABLEMOVE);
+	export_constant(SI_MADNESSCANCEL);
+	export_constant(SI_GATLINGFEVER);
+	export_constant(SI_EARTHSCROLL);
+	export_constant(SI_UTSUSEMI);
+	export_constant(SI_BUNSINJYUTSU);
+	export_constant(SI_NEN);
+	export_constant(SI_ADJUSTMENT);
+	export_constant(SI_ACCURACY);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_NJ_SUITON);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_PET);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_MENTAL);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_EXPMEMORY);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_PERFORMANCE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_GAIN);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_GRIFFON);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DRIFT);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_WALLSHIFT);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_REINCARNATION);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_PATTACK);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_PSPEED);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_PDEFENSE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_PCRITICAL);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_RANKING);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_PTRIPLE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DENERGY);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_WAVE1);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_WAVE2);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_WAVE3);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_WAVE4);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DAURA);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DFREEZER);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DPUNISH);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DBARRIER);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DWARNING);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_MOUSEWHEEL);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DGAUGE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DACCEL);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DBLOCK);
+	export_constant(SI_FOODSTR);
+	export_constant(SI_FOODAGI);
+	export_constant(SI_FOODVIT);
+	export_constant(SI_FOODDEX);
+	export_constant(SI_FOODINT);
+	export_constant(SI_FOODLUK);
+	export_constant(SI_FOODFLEE);
+	export_constant(SI_FOODHIT);
+	export_constant(SI_FOODCRI);
+	export_constant(SI_EXPBOOST);
+	export_constant(SI_LIFEINSURANCE);
+	export_constant(SI_ITEMBOOST);
+	export_constant(SI_BOSSMAPINFO);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_ENERGY);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_FIRSTSLOT);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_HEADDEF);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_SPACE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_TRANSFORM);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_ITEMREBUILD);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_ILLUSION);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_DARKPOWER);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_EARPLUG);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_CONTRACT);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_BLACK);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_MAGICCART);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_CRYSTAL);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_REBUILD);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_EDARKNESS);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_EGUARDIAN);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_DA_TIMEOUT);
+	export_constant(SI_FOOD_STR_CASH);
+	export_constant(SI_FOOD_AGI_CASH);
+	export_constant(SI_FOOD_VIT_CASH);
+	export_constant(SI_FOOD_DEX_CASH);
+	export_constant(SI_FOOD_INT_CASH);
+	export_constant(SI_FOOD_LUK_CASH);
+	export_constant(SI_MERC_FLEEUP);
+	export_constant(SI_MERC_ATKUP);
+	export_constant(SI_MERC_HPUP);
+	export_constant(SI_MERC_SPUP);
+	export_constant(SI_MERC_HITUP);
+	export_constant(SI_SLOWCAST);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_MAGICMIRROR);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_STONESKIN);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_ANTIMAGIC);
+	export_constant(SI_CRITICALWOUND);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_NPC_DEFENDER);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_NOACTION_WAIT);
+	export_constant(SI_MOVHASTE_HORSE);
+	export_constant(SI_DEF_RATE);
+	export_constant(SI_MDEF_RATE);
+	export_constant(SI_INCHEALRATE);
+	export_constant(SI_S_LIFEPOTION);
+	export_constant(SI_L_LIFEPOTION);
+	export_constant(SI_INCCRI);
+	export_constant(SI_PLUSAVOIDVALUE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_ATKER_ASPD);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_TARGET_ASPD);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_ATKER_MOVESPEED);
+	export_constant(SI_ATKER_BLOOD);
+	export_constant(SI_TARGET_BLOOD);
+	export_constant(SI_ARMOR_PROPERTY);
+	export_constant(SI_REUSE_LIMIT_A);
+	export_constant(SI_HELLPOWER);
+	export_constant(SI_STEAMPACK);
+	export_constant(SI_REUSE_LIMIT_B);
+	export_constant(SI_REUSE_LIMIT_C);
+	export_constant(SI_REUSE_LIMIT_D);
+	export_constant(SI_REUSE_LIMIT_E);
+	export_constant(SI_REUSE_LIMIT_F);
+	export_constant(SI_INVINCIBLE);
+	export_constant(SI_CASH_PLUSONLYJOBEXP);
+	export_constant(SI_PARTYFLEE);
+	export_constant(SI_ANGEL_PROTECT);
+	export_constant(SI_ENDURE_MDEF);
+	export_constant(SI_ENCHANTBLADE);
+	export_constant(SI_DEATHBOUND);
+	export_constant(SI_REFRESH);
+	export_constant(SI_GIANTGROWTH);
+	export_constant(SI_STONEHARDSKIN);
+	export_constant(SI_VITALITYACTIVATION);
+	export_constant(SI_FIGHTINGSPIRIT);
+	export_constant(SI_ABUNDANCE);
+	export_constant(SI_REUSE_MILLENNIUMSHIELD);
+	export_constant(SI_REUSE_CRUSHSTRIKE);
+	export_constant(SI_REUSE_REFRESH);
+	export_constant(SI_REUSE_STORMBLAST);
+	export_constant(SI_VENOMIMPRESS);
+	export_constant(SI_EPICLESIS);
+	export_constant(SI_ORATIO);
+	export_constant(SI_LAUDAAGNUS);
+	export_constant(SI_LAUDARAMUS);
+	export_constant(SI_CLOAKINGEXCEED);
+	export_constant(SI_HALLUCINATIONWALK);
+	export_constant(SI_HALLUCINATIONWALK_POSTDELAY);
+	export_constant(SI_RENOVATIO);
+	export_constant(SI_WEAPONBLOCKING);
+	export_constant(SI_WEAPONBLOCKING_POSTDELAY);
+	export_constant(SI_ROLLINGCUTTER);
+	export_constant(SI_EXPIATIO);
+	export_constant(SI_POISONINGWEAPON);
+	export_constant(SI_TOXIN);
+	export_constant(SI_PARALYSE);
+	export_constant(SI_VENOMBLEED);
+	export_constant(SI_MAGICMUSHROOM);
+	export_constant(SI_DEATHHURT);
+	export_constant(SI_PYREXIA);
+	export_constant(SI_OBLIVIONCURSE);
+	export_constant(SI_LEECHESEND);
+	export_constant(SI_DUPLELIGHT);
+	export_constant(SI_FROSTMISTY);
+	export_constant(SI_FEARBREEZE);
+	export_constant(SI_ELECTRICSHOCKER);
+	export_constant(SI_MARSHOFABYSS);
+	export_constant(SI_RECOGNIZEDSPELL);
+	export_constant(SI_STASIS);
+	export_constant(SI_WUGRIDER);
+	export_constant(SI_WUGDASH);
+	export_constant(SI_WUGBITE);
+	export_constant(SI_CAMOUFLAGE);
+	export_constant(SI_ACCELERATION);
+	export_constant(SI_HOVERING);
+	export_constant(SI_SPHERE_1);
+	export_constant(SI_SPHERE_2);
+	export_constant(SI_SPHERE_3);
+	export_constant(SI_SPHERE_4);
+	export_constant(SI_SPHERE_5);
+	export_constant(SI_MVPCARD_TAOGUNKA);
+	export_constant(SI_MVPCARD_MISTRESS);
+	export_constant(SI_MVPCARD_ORCHERO);
+	export_constant(SI_MVPCARD_ORCLORD);
+	export_constant(SI_OVERHEAT_LIMITPOINT);
+	export_constant(SI_OVERHEAT);
+	export_constant(SI_SHAPESHIFT);
+	export_constant(SI_INFRAREDSCAN);
+	export_constant(SI_MAGNETICFIELD);
+	export_constant(SI_NEUTRALBARRIER);
+	export_constant(SI_NEUTRALBARRIER_MASTER);
+	export_constant(SI_STEALTHFIELD);
+	export_constant(SI_STEALTHFIELD_MASTER);
+	export_constant(SI_MANU_ATK);
+	export_constant(SI_MANU_DEF);
+	export_constant(SI_SPL_ATK);
+	export_constant(SI_SPL_DEF);
+	export_constant(SI_REPRODUCE);
+	export_constant(SI_MANU_MATK);
+	export_constant(SI_SPL_MATK);
+	export_constant(SI_STR_SCROLL);
+	export_constant(SI_INT_SCROLL);
+	export_constant(SI_LG_REFLECTDAMAGE);
+	export_constant(SI_FORCEOFVANGUARD);
+	export_constant(SI_BUCHEDENOEL);
+	export_constant(SI_AUTOSHADOWSPELL);
+	export_constant(SI_SHADOWFORM);
+	export_constant(SI_RAID);
+	export_constant(SI_SHIELDSPELL_DEF);
+	export_constant(SI_SHIELDSPELL_MDEF);
+	export_constant(SI_SHIELDSPELL_REF);
+	export_constant(SI_BODYPAINT);
+	export_constant(SI_EXEEDBREAK);
+	export_constant(SI_ADORAMUS);
+	export_constant(SI_PRESTIGE);
+	export_constant(SI_INVISIBILITY);
+	export_constant(SI_DEADLYINFECT);
+	export_constant(SI_BANDING);
+	export_constant(SI_EARTHDRIVE);
+	export_constant(SI_INSPIRATION);
+	export_constant(SI_ENERVATION);
+	export_constant(SI_GROOMY);
+	export_constant(SI_RAISINGDRAGON);
+	export_constant(SI_IGNORANCE);
+	export_constant(SI_LAZINESS);
+	export_constant(SI_LIGHTNINGWALK);
+	export_constant(SI_ACARAJE);
+	export_constant(SI_UNLUCKY);
+	export_constant(SI_CURSEDCIRCLE_ATKER);
+	export_constant(SI_CURSEDCIRCLE_TARGET);
+	export_constant(SI_WEAKNESS);
+	export_constant(SI_CRESCENTELBOW);
+	export_constant(SI_NOEQUIPACCESSARY);
+	export_constant(SI_STRIPACCESSARY);
+	export_constant(SI_MANHOLE);
+	export_constant(SI_POPECOOKIE);
+	export_constant(SI_FALLENEMPIRE);
+	export_constant(SI_GENTLETOUCH_ENERGYGAIN);
+	export_constant(SI_GENTLETOUCH_CHANGE);
+	export_constant(SI_GENTLETOUCH_REVITALIZE);
+	export_constant(SI_BLOODYLUST);
+	export_constant(SI_SWINGDANCE);
+	export_constant(SI_SYMPHONYOFLOVERS);
+	export_constant(SI_PROPERTYWALK);
+	export_constant(SI_SPELLFIST);
+	export_constant(SI_NETHERWORLD);
+	export_constant(SI_VOICEOFSIREN);
+	export_constant(SI_DEEPSLEEP);
+	export_constant(SI_SIRCLEOFNATURE);
+	export_constant(SI_COLD);
+	export_constant(SI_GLOOMYDAY);
+	export_constant(SI_SONGOFMANA);
+	export_constant(SI_CLOUDKILL);
+	export_constant(SI_DANCEWITHWUG);
+	export_constant(SI_RUSHWINDMILL);
+	export_constant(SI_ECHOSONG);
+	export_constant(SI_HARMONIZE);
+	export_constant(SI_STRIKING);
+	export_constant(SI_WARMER);
+	export_constant(SI_MOONLITSERENADE);
+	export_constant(SI_SATURDAYNIGHTFEVER);
+	export_constant(SI_SITDOWN_FORCE);
+	export_constant(SI_ANALYZE);
+	export_constant(SI_LERADSDEW);
+	export_constant(SI_MELODYOFSINK);
+	export_constant(SI_WARCRYOFBEYOND);
+	export_constant(SI_UNLIMITEDHUMMINGVOICE);
+	export_constant(SI_SPELLBOOK1);
+	export_constant(SI_SPELLBOOK2);
+	export_constant(SI_SPELLBOOK3);
+	export_constant(SI_FREEZE_SP);
+	export_constant(SI_GN_TRAINING_SWORD);
+	export_constant(SI_GN_REMODELING_CART);
+	export_constant(SI_GN_CARTBOOST);
+	export_constant(SI_FIXEDCASTINGTM_REDUCE);
+	export_constant(SI_THORNTRAP);
+	export_constant(SI_BLOODSUCKER);
+	export_constant(SI_SPORE_EXPLOSION);
+	export_constant(SI_DEMONIC_FIRE);
+	export_constant(SI_FIRE_EXPANSION_SMOKE_POWDER);
+	export_constant(SI_FIRE_EXPANSION_TEAR_GAS);
+	export_constant(SI_BLOCKING_PLAY);
+	export_constant(SI_MANDRAGORA);
+	export_constant(SI_ACTIVATE);
+	export_constant(SI_SECRAMENT);
+	export_constant(SI_ASSUMPTIO2);
+	export_constant(SI_TK_SEVENWIND);
+	export_constant(SI_LIMIT_ODINS_RECALL);
+	export_constant(SI_STOMACHACHE);
+	export_constant(SI_MYSTERIOUS_POWDER);
+	export_constant(SI_MELON_BOMB);
+	export_constant(SI_BANANA_BOMB_SITDOWN_POSTDELAY);
+	export_constant(SI_PROMOTE_HEALTH_RESERCH);
+	export_constant(SI_ENERGY_DRINK_RESERCH);
+	export_constant(SI_EXTRACT_WHITE_POTION_Z);
+	export_constant(SI_VITATA_500);
+	export_constant(SI_EXTRACT_SALAMINE_JUICE);
+	export_constant(SI_BOOST500);
+	export_constant(SI_FULL_SWING_K);
+	export_constant(SI_MANA_PLUS);
+	export_constant(SI_MUSTLE_M);
+	export_constant(SI_LIFE_FORCE_F);
+	export_constant(SI_VACUUM_EXTREME);
+	export_constant(SI_SAVAGE_STEAK);
+	export_constant(SI_COCKTAIL_WARG_BLOOD);
+	export_constant(SI_MINOR_BBQ);
+	export_constant(SI_SIROMA_ICE_TEA);
+	export_constant(SI_DROCERA_HERB_STEAMED);
+	export_constant(SI_PUTTI_TAILS_NOODLES);
+	export_constant(SI_BANANA_BOMB);
+	export_constant(SI_SUMMON_AGNI);
+	export_constant(SI_SPELLBOOK4);
+	export_constant(SI_SPELLBOOK5);
+	export_constant(SI_SPELLBOOK6);
+	export_constant(SI_SPELLBOOK7);
+	export_constant(SI_ELEMENTAL_AGGRESSIVE);
+	export_constant(SI_RETURN_TO_ELDICASTES);
+	export_constant(SI_BANDING_DEFENCE);
+	export_constant(SI_SKELSCROLL);
+	export_constant(SI_DISTRUCTIONSCROLL);
+	export_constant(SI_ROYALSCROLL);
+	export_constant(SI_IMMUNITYSCROLL);
+	export_constant(SI_MYSTICSCROLL);
+	export_constant(SI_BATTLESCROLL);
+	export_constant(SI_ARMORSCROLL);
+	export_constant(SI_FREYJASCROLL);
+	export_constant(SI_SOULSCROLL);
+	export_constant(SI_CIRCLE_OF_FIRE);
+	export_constant(SI_CIRCLE_OF_FIRE_OPTION);
+	export_constant(SI_FIRE_CLOAK);
+	export_constant(SI_FIRE_CLOAK_OPTION);
+	export_constant(SI_WATER_SCREEN);
+	export_constant(SI_WATER_SCREEN_OPTION);
+	export_constant(SI_WATER_DROP);
+	export_constant(SI_WATER_DROP_OPTION);
+	export_constant(SI_WIND_STEP);
+	export_constant(SI_WIND_STEP_OPTION);
+	export_constant(SI_WIND_CURTAIN);
+	export_constant(SI_WIND_CURTAIN_OPTION);
+	export_constant(SI_WATER_BARRIER);
+	export_constant(SI_ZEPHYR);
+	export_constant(SI_SOLID_SKIN);
+	export_constant(SI_SOLID_SKIN_OPTION);
+	export_constant(SI_STONE_SHIELD);
+	export_constant(SI_STONE_SHIELD_OPTION);
+	export_constant(SI_POWER_OF_GAIA);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_EL_WAIT);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_EL_PASSIVE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_EL_DEFENSIVE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_EL_OFFENSIVE);
+	// disabled source side, does not make sense to export it
+	//export_constant(SI_EL_COST);
+	export_constant(SI_PYROTECHNIC);
+	export_constant(SI_PYROTECHNIC_OPTION);
+	export_constant(SI_HEATER);
+	export_constant(SI_HEATER_OPTION);
+	export_constant(SI_TROPIC);
+	export_constant(SI_TROPIC_OPTION);
+	export_constant(SI_AQUAPLAY);
+	export_constant(SI_AQUAPLAY_OPTION);
+	export_constant(SI_COOLER);
+	export_constant(SI_COOLER_OPTION);
+	export_constant(SI_CHILLY_AIR);
+	export_constant(SI_CHILLY_AIR_OPTION);
+	export_constant(SI_GUST);
+	export_constant(SI_GUST_OPTION);
+	export_constant(SI_BLAST);
+	export_constant(SI_BLAST_OPTION);
+	export_constant(SI_WILD_STORM);
+	export_constant(SI_WILD_STORM_OPTION);
+	export_constant(SI_PETROLOGY);
+	export_constant(SI_PETROLOGY_OPTION);
+	export_constant(SI_CURSED_SOIL);
+	export_constant(SI_CURSED_SOIL_OPTION);
+	export_constant(SI_UPHEAVAL);
+	export_constant(SI_UPHEAVAL_OPTION);
+	export_constant(SI_TIDAL_WEAPON);
+	export_constant(SI_TIDAL_WEAPON_OPTION);
+	export_constant(SI_ROCK_CRUSHER);
+	export_constant(SI_ROCK_CRUSHER_ATK);
+	export_constant(SI_FIRE_INSIGNIA);
+	export_constant(SI_WATER_INSIGNIA);
+	export_constant(SI_WIND_INSIGNIA);
+	export_constant(SI_EARTH_INSIGNIA);
+	export_constant(SI_EQUIPED_FLOOR);
+	export_constant(SI_GUARDIAN_RECALL);
+	export_constant(SI_MORA_BUFF);
+	export_constant(SI_REUSE_LIMIT_G);
+	export_constant(SI_REUSE_LIMIT_H);
+	export_constant(SI_NEEDLE_OF_PARALYZE);
+	export_constant(SI_PAIN_KILLER);
+	export_constant(SI_G_LIFEPOTION);
+	export_constant(SI_VITALIZE_POTION);
+	export_constant(SI_LIGHT_OF_REGENE);
+	export_constant(SI_OVERED_BOOST);
+	export_constant(SI_SILENT_BREEZE);
+	export_constant(SI_ODINS_POWER);
+	export_constant(SI_STYLE_CHANGE);
+	export_constant(SI_SONIC_CLAW_POSTDELAY);
+	export_constant(SI_SILVERVEIN_RUSH_POSTDELAY);
+	export_constant(SI_MIDNIGHT_FRENZY_POSTDELAY);
+	export_constant(SI_GOLDENE_FERSE);
+	export_constant(SI_ANGRIFFS_MODUS);
+	export_constant(SI_TINDER_BREAKER);
+	export_constant(SI_TINDER_BREAKER_POSTDELAY);
+	export_constant(SI_CBC);
+	export_constant(SI_CBC_POSTDELAY);
+	export_constant(SI_EQC);
+	export_constant(SI_MAGMA_FLOW);
+	export_constant(SI_GRANITIC_ARMOR);
+	export_constant(SI_PYROCLASTIC);
+	export_constant(SI_VOLCANIC_ASH);
+	export_constant(SI_SPIRITS_SAVEINFO1);
+	export_constant(SI_SPIRITS_SAVEINFO2);
+	export_constant(SI_MAGIC_CANDY);
+	export_constant(SI_SEARCH_STORE_INFO);
+	export_constant(SI_ALL_RIDING);
+	export_constant(SI_ALL_RIDING_REUSE_LIMIT);
+	export_constant(SI_MACRO);
+	export_constant(SI_MACRO_POSTDELAY);
+	export_constant(SI_BEER_BOTTLE_CAP);
+	export_constant(SI_OVERLAPEXPUP);
+	export_constant(SI_PC_IZ_DUN05);
+	export_constant(SI_CRUSHSTRIKE);
+	export_constant(SI_MONSTER_TRANSFORM);
+	export_constant(SI_SIT);
+	export_constant(SI_ONAIR);
+	export_constant(SI_MTF_ASPD);
+	export_constant(SI_MTF_RANGEATK);
+	export_constant(SI_MTF_MATK);
+	export_constant(SI_MTF_MLEATKED);
+	export_constant(SI_MTF_CRIDAMAGE);
+	export_constant(SI_REUSE_LIMIT_MTF);
+	export_constant(SI_MACRO_PERMIT);
+	export_constant(SI_MACRO_PLAY);
+	export_constant(SI_SKF_CAST);
+	export_constant(SI_SKF_ASPD);
+	export_constant(SI_SKF_ATK);
+	export_constant(SI_SKF_MATK);
+	export_constant(SI_REWARD_PLUSONLYJOBEXP);
+	export_constant(SI_HANDICAPSTATE_NORECOVER);
+	export_constant(SI_SET_NUM_DEF);
+	export_constant(SI_SET_NUM_MDEF);
+	export_constant(SI_SET_PER_DEF);
+	export_constant(SI_SET_PER_MDEF);
+	export_constant(SI_PARTYBOOKING_SEARCH_DELAY);
+	export_constant(SI_PARTYBOOKING_REGISTER_DELAY);
+	export_constant(SI_PERIOD_TIME_CHECK_DETECT_SKILL);
+	export_constant(SI_KO_JYUMONJIKIRI);
+	export_constant(SI_MEIKYOUSISUI);
+	export_constant(SI_ATTHASTE_CASH);
+	export_constant(SI_EQUIPPED_DIVINE_ARMOR);
+	export_constant(SI_EQUIPPED_HOLY_ARMOR);
+	export_constant(SI_2011RWC);
+	export_constant(SI_KYOUGAKU);
+	export_constant(SI_IZAYOI);
+	export_constant(SI_ZENKAI);
+	export_constant(SI_KG_KAGEHUMI);
+	export_constant(SI_KYOMU);
+	export_constant(SI_KAGEMUSYA);
+	export_constant(SI_ZANGETSU);
+	export_constant(SI_PHI_DEMON);
+	export_constant(SI_GENSOU);
+	export_constant(SI_AKAITSUKI);
+	export_constant(SI_TETANY);
+	export_constant(SI_GM_BATTLE);
+	export_constant(SI_GM_BATTLE2);
+	export_constant(SI_2011RWC_SCROLL);
+	export_constant(SI_ACTIVE_MONSTER_TRANSFORM);
+	export_constant(SI_MYSTICPOWDER);
+	export_constant(SI_ECLAGE_RECALL);
+	export_constant(SI_ENTRY_QUEUE_APPLY_DELAY);
+	export_constant(SI_REUSE_LIMIT_ECL);
+	export_constant(SI_M_LIFEPOTION);
+	export_constant(SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT);
+	export_constant(SI_UNKNOWN_NAME);
+	export_constant(SI_ON_PUSH_CART);
+	export_constant(SI_HAT_EFFECT);
+	export_constant(SI_FLOWER_LEAF);
+	export_constant(SI_RAY_OF_PROTECTION);
+	export_constant(SI_GLASTHEIM_ATK);
+	export_constant(SI_GLASTHEIM_DEF);
+	export_constant(SI_GLASTHEIM_HEAL);
+	export_constant(SI_GLASTHEIM_HIDDEN);
+	export_constant(SI_GLASTHEIM_STATE);
+	export_constant(SI_GLASTHEIM_ITEMDEF);
+	export_constant(SI_GLASTHEIM_HPSP);
+	export_constant(SI_HOMUN_SKILL_POSTDELAY);
+	export_constant(SI_ALMIGHTY);
+	export_constant(SI_GVG_GIANT);
+	export_constant(SI_GVG_GOLEM);
+	export_constant(SI_GVG_STUN);
+	export_constant(SI_GVG_STONE);
+	export_constant(SI_GVG_FREEZ);
+	export_constant(SI_GVG_SLEEP);
+	export_constant(SI_GVG_CURSE);
+	export_constant(SI_GVG_SILENCE);
+	export_constant(SI_GVG_BLIND);
+	export_constant(SI_CLIENT_ONLY_EQUIP_ARROW);
+	export_constant(SI_CLAN_INFO);
+	export_constant(SI_JP_EVENT01);
+	export_constant(SI_JP_EVENT02);
+	export_constant(SI_JP_EVENT03);
+	export_constant(SI_JP_EVENT04);
+	export_constant(SI_TELEPORT_FIXEDCASTINGDELAY);
+	export_constant(SI_GEFFEN_MAGIC1);
+	export_constant(SI_GEFFEN_MAGIC2);
+	export_constant(SI_GEFFEN_MAGIC3);
+	export_constant(SI_QUEST_BUFF1);
+	export_constant(SI_QUEST_BUFF2);
+	export_constant(SI_QUEST_BUFF3);
+	export_constant(SI_REUSE_LIMIT_RECALL);
+	export_constant(SI_SAVEPOSITION);
+	export_constant(SI_HANDICAPSTATE_ICEEXPLO);
+	export_constant(SI_FENRIR_CARD);
+	export_constant(SI_REUSE_LIMIT_ASPD_POTION);
+	export_constant(SI_MAXPAIN);
+	export_constant(SI_PC_STOP);
+	export_constant(SI_FRIGG_SONG);
+	export_constant(SI_OFFERTORIUM);
+	export_constant(SI_TELEKINESIS_INTENSE);
+	export_constant(SI_MOONSTAR);
+	export_constant(SI_STRANGELIGHTS);
+	export_constant(SI_FULL_THROTTLE);
+	export_constant(SI_REBOUND);
+	export_constant(SI_UNLIMIT);
+	export_constant(SI_KINGS_GRACE);
+	export_constant(SI_ITEM_ATKMAX);
+	export_constant(SI_ITEM_ATKMIN);
+	export_constant(SI_ITEM_MATKMAX);
+	export_constant(SI_ITEM_MATKMIN);
+	export_constant(SI_SUPER_STAR);
+	export_constant(SI_HIGH_RANKER);
+	export_constant(SI_DARKCROW);
+	export_constant(SI_2013_VALENTINE1);
+	export_constant(SI_2013_VALENTINE2);
+	export_constant(SI_2013_VALENTINE3);
+	export_constant(SI_ILLUSIONDOPING);
+	export_constant(SI_WIDEWEB);
+	export_constant(SI_CHILL);
+	export_constant(SI_BURNT);
+	export_constant(SI_PCCAFE_PLAY_TIME);
+	export_constant(SI_TWISTED_TIME);
+	export_constant(SI_FLASHCOMBO);
+	export_constant(SI_JITTER_BUFF1);
+	export_constant(SI_JITTER_BUFF2);
+	export_constant(SI_JITTER_BUFF3);
+	export_constant(SI_JITTER_BUFF4);
+	export_constant(SI_JITTER_BUFF5);
+	export_constant(SI_JITTER_BUFF6);
+	export_constant(SI_JITTER_BUFF7);
+	export_constant(SI_JITTER_BUFF8);
+	export_constant(SI_JITTER_BUFF9);
+	export_constant(SI_JITTER_BUFF10);
+	export_constant(SI_CUP_OF_BOZA);
+	export_constant(SI_B_TRAP);
+	export_constant(SI_E_CHAIN);
+	export_constant(SI_E_QD_SHOT_READY);
+	export_constant(SI_C_MARKER);
+	export_constant(SI_H_MINE);
+	export_constant(SI_H_MINE_SPLASH);
+	export_constant(SI_P_ALTER);
+	export_constant(SI_HEAT_BARREL);
+	export_constant(SI_ANTI_M_BLAST);
+	export_constant(SI_SLUGSHOT);
+	export_constant(SI_SWORDCLAN);
+	export_constant(SI_ARCWANDCLAN);
+	export_constant(SI_GOLDENMACECLAN);
+	export_constant(SI_CROSSBOWCLAN);
+	export_constant(SI_PACKING_ENVELOPE1);
+	export_constant(SI_PACKING_ENVELOPE2);
+	export_constant(SI_PACKING_ENVELOPE3);
+	export_constant(SI_PACKING_ENVELOPE4);
+	export_constant(SI_PACKING_ENVELOPE5);
+	export_constant(SI_PACKING_ENVELOPE6);
+	export_constant(SI_PACKING_ENVELOPE7);
+	export_constant(SI_PACKING_ENVELOPE8);
+	export_constant(SI_PACKING_ENVELOPE9);
+	export_constant(SI_PACKING_ENVELOPE10);
+	export_constant(SI_GLASTHEIM_TRANS);
+	export_constant(SI_ZONGZI_POUCH_TRANS);
+	export_constant(SI_HEAT_BARREL_AFTER);
+	export_constant(SI_DECORATION_OF_MUSIC);
+	export_constant(SI_OVERSEAEXPUP);
+	export_constant(SI_CLOWN_N_GYPSY_CARD);
+	export_constant(SI_OPEN_NPC_MARKET);
+	export_constant(SI_BEEF_RIB_STEW);
+	export_constant(SI_PORK_RIB_STEW);
+	export_constant(SI_CHUSEOK_MONDAY);
+	export_constant(SI_CHUSEOK_TUESDAY);
+	export_constant(SI_CHUSEOK_WEDNESDAY);
+	export_constant(SI_CHUSEOK_THURSDAY);
+	export_constant(SI_CHUSEOK_FRIDAY);
+	export_constant(SI_CHUSEOK_WEEKEND);
+	export_constant(SI_ALL_LIGHTGUARD);
+	export_constant(SI_ALL_LIGHTGUARD_COOL_TIME);
+	export_constant(SI_MTF_MHP);
+	export_constant(SI_MTF_MSP);
+	export_constant(SI_MTF_PUMPKIN);
+	export_constant(SI_MTF_HITFLEE);
+	export_constant(SI_MTF_CRIDAMAGE2);
+	export_constant(SI_MTF_SPDRAIN);
+	export_constant(SI_ACUO_MINT_GUM);
+	export_constant(SI_S_HEALPOTION);
+	export_constant(SI_REUSE_LIMIT_S_HEAL_POTION);
+	export_constant(SI_PLAYTIME_STATISTICS);
+	export_constant(SI_GN_CHANGEMATERIAL_OPERATOR);
+	export_constant(SI_GN_MIX_COOKING_OPERATOR);
+	export_constant(SI_GN_MAKEBOMB_OPERATOR);
+	export_constant(SI_GN_S_PHARMACY_OPERATOR);
+	export_constant(SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR);
+	export_constant(SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR);
+	export_constant(SI_NC_MAGICDECOY_OPERATOR);
+	export_constant(SI_GUILD_STORAGE);
+	export_constant(SI_GC_POISONINGWEAPON_OPERATOR);
+	export_constant(SI_WS_WEAPONREFINE_OPERATOR);
+	export_constant(SI_BS_REPAIRWEAPON_OPERATOR);
+	export_constant(SI_GET_MAILBOX);
+	export_constant(SI_JUMPINGCLAN);
+	export_constant(SI_JP_OTP);
+	export_constant(SI_HANDICAPTOLERANCE_LEVELGAP);
+	export_constant(SI_MTF_RANGEATK2);
+	export_constant(SI_MTF_ASPD2);
+	export_constant(SI_MTF_MATK2);
+	export_constant(SI_SHOW_NPCHPBAR);
+	export_constant(SI_FLOWERSMOKE);
+	export_constant(SI_FSTONE);
+	export_constant(SI_DAILYSENDMAILCNT);
+	export_constant(SI_QSCARABA);
+	export_constant(SI_LJOSALFAR);
+	export_constant(SI_PAD_READER_KNIGHT);
+	export_constant(SI_PAD_READER_CRUSADER);
+	export_constant(SI_PAD_READER_BLACKSMITH);
+	export_constant(SI_PAD_READER_ALCHEMIST);
+	export_constant(SI_PAD_READER_ASSASSIN);
+	export_constant(SI_PAD_READER_ROGUE);
+	export_constant(SI_PAD_READER_WIZARD);
+	export_constant(SI_PAD_READER_SAGE);
+	export_constant(SI_PAD_READER_PRIEST);
+	export_constant(SI_PAD_READER_MONK);
+	export_constant(SI_PAD_READER_HUNTER);
+	export_constant(SI_PAD_READER_BARD);
+	export_constant(SI_PAD_READER_DANCER);
+	export_constant(SI_PAD_READER_TAEKWON);
+	export_constant(SI_PAD_READER_NINJA);
+	export_constant(SI_PAD_READER_GUNSLINGER);
+	export_constant(SI_PAD_READER_SUPERNOVICE);
+	export_constant(SI_ESSENCE_OF_TIME);
+	export_constant(SI_MINIGAME_ROULETTE);
+	export_constant(SI_MINIGAME_GOLD_POINT);
+	export_constant(SI_MINIGAME_SILVER_POINT);
+	export_constant(SI_MINIGAME_BRONZE_POINT);
+	export_constant(SI_HAPPINESS_STAR);
+	export_constant(SI_SUMMEREVENT01);
+	export_constant(SI_SUMMEREVENT02);
+	export_constant(SI_SUMMEREVENT03);
+	export_constant(SI_SUMMEREVENT04);
+	export_constant(SI_SUMMEREVENT05);
+	export_constant(SI_MINIGAME_ROULETTE_BONUS_ITEM);
+	export_constant(SI_DRESS_UP);
+	export_constant(SI_MAPLE_FALLS);
+	export_constant(SI_ALL_NIFLHEIM_RECALL);
+	export_constant(SI_DRACULA_CARD);
+	export_constant(SI_LIMIT_POWER_BOOSTER);
+	export_constant(SI_TIME_ACCESSORY);
+	export_constant(SI_EP16_DEF);
+
+	/* elements */
+	export_constant(ELE_NEUTRAL);
+	export_constant(ELE_WATER);
+	export_constant(ELE_EARTH);
+	export_constant(ELE_FIRE);
+	export_constant(ELE_WIND);
+	export_constant(ELE_POISON);
+	export_constant(ELE_HOLY);
+	export_constant(ELE_DARK);
+	export_constant(ELE_GHOST);
+	export_constant(ELE_UNDEAD);
+	export_constant(ELE_ALL);
+
+	/* races */
+	export_constant(RC_FORMLESS);
+	export_constant(RC_UNDEAD);
+	export_constant(RC_BRUTE);
+	export_constant(RC_PLANT);
+	export_constant(RC_INSECT);
+	export_constant(RC_FISH);
+	export_constant(RC_DEMON);
+	export_constant(RC_DEMIHUMAN);
+	export_constant(RC_ANGEL);
+	export_constant(RC_DRAGON);
+	export_constant(RC_PLAYER);
+	export_constant(RC_ALL);
+
+	export_constant(RC2_NONE);
+	export_constant(RC2_GOBLIN);
+	export_constant(RC2_KOBOLD);
+	export_constant(RC2_ORC);
+	export_constant(RC2_GOLEM);
+	export_constant(RC2_GUARDIAN);
+	export_constant(RC2_NINJA);
+
+	/* classes */
+	export_constant(CLASS_NORMAL);
+	export_constant(CLASS_BOSS);
+	export_constant(CLASS_GUARDIAN);
+	export_constant(CLASS_ALL);
+
+	/* sizes */
+	script_set_constant("Size_Small",SZ_SMALL,false);
+	script_set_constant("Size_Medium",SZ_MEDIUM,false);
+	script_set_constant("Size_Large",SZ_BIG,false);
+	script_set_constant("Size_All",SZ_ALL,false);
+
+	/* battle flags */
+	export_constant(BF_WEAPON);
+	export_constant(BF_MAGIC);
+	export_constant(BF_MISC);
+	export_constant(BF_SHORT);
+	export_constant(BF_LONG);
+	export_constant(BF_SKILL);
+	export_constant(BF_NORMAL);
+
+	/* auto trigger flags */
+	export_constant(ATF_SELF);
+	export_constant(ATF_TARGET);
+	export_constant(ATF_SHORT);
+	export_constant(ATF_LONG);
+	export_constant(ATF_WEAPON);
+	export_constant(ATF_MAGIC);
+	export_constant(ATF_MISC);
+	// TODO: Check why this was in const.txt, but not on source side
+	script_set_constant("ATF_SKILL",ATF_MAGIC|ATF_MISC,false);
+
+	/* emoticons */
+	export_constant(E_GASP);
+	export_constant(E_WHAT);
+	export_constant(E_HO);
+	export_constant(E_LV);
+	export_constant(E_SWT);
+	export_constant(E_IC);
+	export_constant(E_AN);
+	export_constant(E_AG);
+	export_constant(E_CASH);
+	export_constant(E_DOTS);
+	export_constant(E_SCISSORS);
+	export_constant(E_ROCK);
+	export_constant(E_PAPER);
+	export_constant(E_KOREA);
+	export_constant(E_LV2);
+	export_constant(E_THX);
+	export_constant(E_WAH);
+	export_constant(E_SRY);
+	export_constant(E_HEH);
+	export_constant(E_SWT2);
+	export_constant(E_HMM);
+	export_constant(E_NO1);
+	export_constant(E_NO);
+	export_constant(E_OMG);
+	export_constant(E_OH);
+	export_constant(E_X);
+	export_constant(E_HLP);
+	export_constant(E_GO);
+	export_constant(E_SOB);
+	export_constant(E_GG);
+	export_constant(E_KIS);
+	export_constant(E_KIS2);
+	export_constant(E_PIF);
+	export_constant(E_OK);
+	export_constant(E_MUTE);
+	export_constant(E_INDONESIA);
+	export_constant(E_BZZ);
+	export_constant(E_RICE);
+	export_constant(E_AWSM);
+	export_constant(E_MEH);
+	export_constant(E_SHY);
+	export_constant(E_PAT);
+	export_constant(E_MP);
+	export_constant(E_SLUR);
+	export_constant(E_COM);
+	export_constant(E_YAWN);
+	export_constant(E_GRAT);
+	export_constant(E_HP);
+	export_constant(E_PHILIPPINES);
+	export_constant(E_MALAYSIA);
+	export_constant(E_SINGAPORE);
+	export_constant(E_BRAZIL);
+	export_constant(E_FLASH);
+	export_constant(E_SPIN);
+	export_constant(E_SIGH);
+	export_constant(E_DUM);
+	export_constant(E_LOUD);
+	export_constant(E_OTL);
+	export_constant(E_DICE1);
+	export_constant(E_DICE2);
+	export_constant(E_DICE3);
+	export_constant(E_DICE4);
+	export_constant(E_DICE5);
+	export_constant(E_DICE6);
+	export_constant(E_INDIA);
+	export_constant(E_LUV);
+	export_constant(E_RUSSIA);
+	export_constant(E_VIRGIN);
+	export_constant(E_MOBILE);
+	export_constant(E_MAIL);
+	export_constant(E_CHINESE);
+	export_constant(E_ANTENNA1);
+	export_constant(E_ANTENNA2);
+	export_constant(E_ANTENNA3);
+	export_constant(E_HUM);
+	export_constant(E_ABS);
+	export_constant(E_OOPS);
+	export_constant(E_SPIT);
+	export_constant(E_ENE);
+	export_constant(E_PANIC);
+	export_constant(E_WHISP);
+	export_constant(E_YUT1);
+	export_constant(E_YUT2);
+	export_constant(E_YUT3);
+	export_constant(E_YUT4);
+	export_constant(E_YUT5);
+	export_constant(E_YUT6);
+	export_constant(E_YUT7);
+
+	/* send targets */
+	export_constant(ALL_CLIENT);
+	export_constant(ALL_SAMEMAP);
+	export_constant(AREA);
+	export_constant(AREA_WOS);
+	export_constant(AREA_WOC);
+	export_constant(AREA_WOSC);
+	export_constant(AREA_CHAT_WOC);
+	export_constant(CHAT);
+	export_constant(CHAT_WOS);
+	export_constant(PARTY);
+	export_constant(PARTY_WOS);
+	export_constant(PARTY_SAMEMAP);
+	export_constant(PARTY_SAMEMAP_WOS);
+	export_constant(PARTY_AREA);
+	export_constant(PARTY_AREA_WOS);
+	export_constant(GUILD);
+	export_constant(GUILD_WOS);
+	export_constant(GUILD_SAMEMAP);
+	export_constant(GUILD_SAMEMAP_WOS);
+	export_constant(GUILD_AREA);
+	export_constant(GUILD_AREA_WOS);
+	export_constant(GUILD_NOBG);
+	export_constant(DUEL);
+	export_constant(DUEL_WOS);
+	export_constant(SELF);
+	export_constant(BG);
+	export_constant(BG_WOS);
+	export_constant(BG_SAMEMAP);
+	export_constant(BG_SAMEMAP_WOS);
+	export_constant(BG_AREA);
+	export_constant(BG_AREA_WOS);
+
+	/* mercenary guilds */
+	export_constant(ARCH_MERC_GUILD);
+	export_constant(SPEAR_MERC_GUILD);
+	export_constant(SWORD_MERC_GUILD);
+
+	/* item types */
+	export_constant(IT_HEALING);
+	export_constant(IT_USABLE);
+	export_constant(IT_ETC);
+	export_constant(IT_ARMOR);
+	export_constant(IT_WEAPON);
+	export_constant(IT_CARD);
+	export_constant(IT_PETEGG);
+	export_constant(IT_PETARMOR);
+	export_constant(IT_AMMO);
+	export_constant(IT_DELAYCONSUME);
+	export_constant(IT_SHADOWGEAR);
+	export_constant(IT_CASH);
+
+	/* weapon types */
+	export_constant(W_FIST);
+	export_constant(W_DAGGER);
+	export_constant(W_1HSWORD);
+	export_constant(W_2HSWORD);
+	export_constant(W_1HSPEAR);
+	export_constant(W_2HSPEAR);
+	export_constant(W_1HAXE);
+	export_constant(W_2HAXE);
+	export_constant(W_MACE);
+	export_constant(W_2HMACE);
+	export_constant(W_STAFF);
+	export_constant(W_BOW);
+	export_constant(W_KNUCKLE);
+	export_constant(W_MUSICAL);
+	export_constant(W_WHIP);
+	export_constant(W_BOOK);
+	export_constant(W_KATAR);
+	export_constant(W_REVOLVER);
+	export_constant(W_RIFLE);
+	export_constant(W_GATLING);
+	export_constant(W_SHOTGUN);
+	export_constant(W_GRENADE);
+	export_constant(W_HUUMA);
+	export_constant(W_2HSTAFF);
+	export_constant(MAX_WEAPON_TYPE);
+	export_constant(W_DOUBLE_DD);
+	export_constant(W_DOUBLE_SS);
+	export_constant(W_DOUBLE_AA);
+	export_constant(W_DOUBLE_DS);
+	export_constant(W_DOUBLE_DA);
+	export_constant(W_DOUBLE_SA);
+
+	/* ammunition types */
+	export_constant(A_ARROW);
+	export_constant(A_DAGGER);
+	export_constant(A_BULLET);
+	export_constant(A_SHELL);
+	export_constant(A_GRENADE);
+	export_constant(A_SHURIKEN);
+	export_constant(A_KUNAI);
+	export_constant(A_CANNONBALL);
+	export_constant(A_THROWWEAPON);
+
+	/* monsterinfo types */
+	export_constant(MOB_NAME);
+	export_constant(MOB_LV);
+	export_constant(MOB_MAXHP);
+	export_constant(MOB_BASEEXP);
+	export_constant(MOB_JOBEXP);
+	export_constant(MOB_ATK1);
+	export_constant(MOB_ATK2);
+	export_constant(MOB_DEF);
+	export_constant(MOB_MDEF);
+	export_constant(MOB_STR);
+	export_constant(MOB_AGI);
+	export_constant(MOB_VIT);
+	export_constant(MOB_INT);
+	export_constant(MOB_DEX);
+	export_constant(MOB_LUK);
+	export_constant(MOB_RANGE);
+	export_constant(MOB_RANGE2);
+	export_constant(MOB_RANGE3);
+	export_constant(MOB_SIZE);
+	export_constant(MOB_RACE);
+	export_constant(MOB_ELEMENT);
+	export_constant(MOB_MODE);
+	export_constant(MOB_MVPEXP);
+
+	/* petinfo types */
+	export_constant(PETINFO_ID);
+	export_constant(PETINFO_CLASS);
+	export_constant(PETINFO_NAME);
+	export_constant(PETINFO_INTIMATE);
+	export_constant(PETINFO_HUNGRY);
+	export_constant(PETINFO_RENAMED);
+	export_constant(PETINFO_LEVEL);
+	export_constant(PETINFO_BLOCKID);
+
+	// For backwards compatability - might be removed in the near future
+	script_set_constant("PET_ID",PETINFO_ID,false);
+	script_set_constant("PET_CLASS",PETINFO_CLASS,false);
+	script_set_constant("PET_NAME",PETINFO_NAME,false);
+	script_set_constant("PET_INTIMATE",PETINFO_INTIMATE,false);
+	script_set_constant("PET_HUNGRY",PETINFO_HUNGRY,false);
+	script_set_constant("PET_RENAMED",PETINFO_RENAMED,false);
+	script_set_constant("PET_LEVEL",PETINFO_LEVEL,false);
+
+	/* questinfo types */
+	export_constant(QTYPE_QUEST);
+	export_constant(QTYPE_QUEST2);
+	export_constant(QTYPE_JOB);
+	export_constant(QTYPE_JOB2);
+	export_constant(QTYPE_EVENT);
+	export_constant(QTYPE_EVENT2);
+	export_constant(QTYPE_WARG);
+	export_constant(QTYPE_WARG2);
+	export_constant(QTYPE_NONE);
+
+	/* font weight types */
+	export_constant(FW_DONTCARE);
+	export_constant(FW_THIN);
+	export_constant(FW_EXTRALIGHT);
+	export_constant(FW_LIGHT);
+	export_constant(FW_NORMAL);
+	export_constant(FW_MEDIUM);
+	export_constant(FW_SEMIBOLD);
+	export_constant(FW_BOLD);
+	export_constant(FW_EXTRABOLD);
+	export_constant(FW_HEAVY);
+
+	/* add skill types */
+	script_set_constant("SKILL_PERM",ADDSKILL_PERMANENT,false);
+	script_set_constant("SKILL_TEMP",ADDSKILL_TEMP,false);
+	script_set_constant("SKILL_TEMPLEVEL",ADDSKILL_TEMP_ADDLEVEL,false);
+	script_set_constant("SKILL_PERM_GRANT",ADDSKILL_PERMANENT_GRANTED,false);
+
+	/* bonus script flags */
+	export_constant(BSF_REM_ON_DEAD);
+	export_constant(BSF_REM_ON_DISPELL);
+	export_constant(BSF_REM_ON_CLEARANCE);
+	export_constant(BSF_REM_ON_LOGOUT);
+	export_constant(BSF_REM_ON_BANISHING_BUSTER);
+	export_constant(BSF_REM_ON_REFRESH);
+	export_constant(BSF_REM_ON_LUXANIMA);
+	export_constant(BSF_REM_ON_MADOGEAR);
+	export_constant(BSF_REM_ON_DAMAGED);
+	export_constant(BSF_PERMANENT);
+	export_constant(BSF_FORCE_REPLACE);
+	export_constant(BSF_FORCE_DUPLICATE);
+
+	/* bindings */
+	export_constant(BOUND_NONE);
+	export_constant(BOUND_ACCOUNT);
+	export_constant(BOUND_GUILD);
+	export_constant(BOUND_PARTY);
+	export_constant(BOUND_CHAR);
+
+	/* quest check types */
+	export_constant(HAVEQUEST);
+	export_constant(PLAYTIME);
+	export_constant(HUNTING);
+
+	/* status options */
+	export_constant(OPTION_NOTHING);
+	export_constant(OPTION_SIGHT);
+	export_constant(OPTION_HIDE);
+	export_constant(OPTION_CLOAK);
+	export_constant(OPTION_FALCON);
+	export_constant(OPTION_RIDING);
+	export_constant(OPTION_INVISIBLE);
+	export_constant(OPTION_ORCISH);
+	export_constant(OPTION_WEDDING);
+	export_constant(OPTION_RUWACH);
+	export_constant(OPTION_CHASEWALK);
+	export_constant(OPTION_FLYING);
+	export_constant(OPTION_XMAS);
+	export_constant(OPTION_TRANSFORM);
+	export_constant(OPTION_SUMMER);
+	export_constant(OPTION_DRAGON1);
+	export_constant(OPTION_WUG);
+	export_constant(OPTION_WUGRIDER);
+	export_constant(OPTION_MADOGEAR);
+	export_constant(OPTION_DRAGON2);
+	export_constant(OPTION_DRAGON3);
+	export_constant(OPTION_DRAGON4);
+	export_constant(OPTION_DRAGON5);
+	export_constant(OPTION_HANBOK);
+	export_constant(OPTION_OKTOBERFEST);
+
+	/* status option compounds */
+	export_constant(OPTION_DRAGON);
+	export_constant(OPTION_COSTUME);
+
+	/* sc_start flags */
+	export_constant(SCSTART_NONE);
+	export_constant(SCSTART_NOAVOID);
+	export_constant(SCSTART_NOTICKDEF);
+	export_constant(SCSTART_LOADED);
+	export_constant(SCSTART_NORATEDEF);
+	export_constant(SCSTART_NOICON);
+
+	/* unit control - mob */
+	export_constant(UMOB_SIZE);
+	export_constant(UMOB_LEVEL);
+	export_constant(UMOB_HP);
+	export_constant(UMOB_MAXHP);
+	export_constant(UMOB_MASTERAID);
+	export_constant(UMOB_MAPID);
+	export_constant(UMOB_X);
+	export_constant(UMOB_Y);
+	export_constant(UMOB_SPEED);
+	export_constant(UMOB_MODE);
+	export_constant(UMOB_AI);
+	export_constant(UMOB_SCOPTION);
+	export_constant(UMOB_SEX);
+	export_constant(UMOB_CLASS);
+	export_constant(UMOB_HAIRSTYLE);
+	export_constant(UMOB_HAIRCOLOR);
+	export_constant(UMOB_HEADBOTTOM);
+	export_constant(UMOB_HEADMIDDLE);
+	export_constant(UMOB_HEADTOP);
+	export_constant(UMOB_CLOTHCOLOR);
+	export_constant(UMOB_SHIELD);
+	export_constant(UMOB_WEAPON);
+	export_constant(UMOB_LOOKDIR);
+	export_constant(UMOB_STR);
+	export_constant(UMOB_AGI);
+	export_constant(UMOB_VIT);
+	export_constant(UMOB_INT);
+	export_constant(UMOB_DEX);
+	export_constant(UMOB_LUK);
+	export_constant(UMOB_SLAVECPYMSTRMD);
+	export_constant(UMOB_DMGIMMUNE);
+	export_constant(UMOB_ATKRANGE);
+	export_constant(UMOB_ATKMIN);
+	export_constant(UMOB_ATKMAX);
+	export_constant(UMOB_MATKMIN);
+	export_constant(UMOB_MATKMAX);
+	export_constant(UMOB_DEF);
+	export_constant(UMOB_MDEF);
+	export_constant(UMOB_HIT);
+	export_constant(UMOB_FLEE);
+	export_constant(UMOB_PDODGE);
+	export_constant(UMOB_CRIT);
+	export_constant(UMOB_RACE);
+	export_constant(UMOB_ELETYPE);
+	export_constant(UMOB_ELELEVEL);
+	export_constant(UMOB_AMOTION);
+	export_constant(UMOB_ADELAY);
+	export_constant(UMOB_DMOTION);
+
+	/* unit control - homunculus */
+	export_constant(UHOM_SIZE);
+	export_constant(UHOM_LEVEL);
+	export_constant(UHOM_HP);
+	export_constant(UHOM_MAXHP);
+	export_constant(UHOM_SP);
+	export_constant(UHOM_MAXSP);
+	export_constant(UHOM_MASTERCID);
+	export_constant(UHOM_MAPID);
+	export_constant(UHOM_X);
+	export_constant(UHOM_Y);
+	export_constant(UHOM_HUNGER);
+	export_constant(UHOM_INTIMACY);
+	export_constant(UHOM_SPEED);
+	export_constant(UHOM_LOOKDIR);
+	export_constant(UHOM_CANMOVETICK);
+	export_constant(UHOM_STR);
+	export_constant(UHOM_AGI);
+	export_constant(UHOM_VIT);
+	export_constant(UHOM_INT);
+	export_constant(UHOM_DEX);
+	export_constant(UHOM_LUK);
+	export_constant(UHOM_DMGIMMUNE);
+	export_constant(UHOM_ATKRANGE);
+	export_constant(UHOM_ATKMIN);
+	export_constant(UHOM_ATKMAX);
+	export_constant(UHOM_MATKMIN);
+	export_constant(UHOM_MATKMAX);
+	export_constant(UHOM_DEF);
+	export_constant(UHOM_MDEF);
+	export_constant(UHOM_HIT);
+	export_constant(UHOM_FLEE);
+	export_constant(UHOM_PDODGE);
+	export_constant(UHOM_CRIT);
+	export_constant(UHOM_RACE);
+	export_constant(UHOM_ELETYPE);
+	export_constant(UHOM_ELELEVEL);
+	export_constant(UHOM_AMOTION);
+	export_constant(UHOM_ADELAY);
+	export_constant(UHOM_DMOTION);
+
+	/* unit control - pet */
+	export_constant(UPET_SIZE);
+	export_constant(UPET_LEVEL);
+	export_constant(UPET_HP);
+	export_constant(UPET_MAXHP);
+	export_constant(UPET_MASTERAID);
+	export_constant(UPET_MAPID);
+	export_constant(UPET_X);
+	export_constant(UPET_Y);
+	export_constant(UPET_HUNGER);
+	export_constant(UPET_INTIMACY);
+	export_constant(UPET_SPEED);
+	export_constant(UPET_LOOKDIR);
+	export_constant(UPET_CANMOVETICK);
+	export_constant(UPET_STR);
+	export_constant(UPET_AGI);
+	export_constant(UPET_VIT);
+	export_constant(UPET_INT);
+	export_constant(UPET_DEX);
+	export_constant(UPET_LUK);
+	export_constant(UPET_DMGIMMUNE);
+	export_constant(UPET_ATKRANGE);
+	export_constant(UPET_ATKMIN);
+	export_constant(UPET_ATKMAX);
+	export_constant(UPET_MATKMIN);
+	export_constant(UPET_MATKMAX);
+	export_constant(UPET_DEF);
+	export_constant(UPET_MDEF);
+	export_constant(UPET_HIT);
+	export_constant(UPET_FLEE);
+	export_constant(UPET_PDODGE);
+	export_constant(UPET_CRIT);
+	export_constant(UPET_RACE);
+	export_constant(UPET_ELETYPE);
+	export_constant(UPET_ELELEVEL);
+	export_constant(UPET_AMOTION);
+	export_constant(UPET_ADELAY);
+	export_constant(UPET_DMOTION);
+
+	/* unit control - mercenary */
+	export_constant(UMER_SIZE);
+	export_constant(UMER_HP);
+	export_constant(UMER_MAXHP);
+	export_constant(UMER_MASTERCID);
+	export_constant(UMER_MAPID);
+	export_constant(UMER_X);
+	export_constant(UMER_Y);
+	export_constant(UMER_KILLCOUNT);
+	export_constant(UMER_LIFETIME);
+	export_constant(UMER_SPEED);
+	export_constant(UMER_LOOKDIR);
+	export_constant(UMER_CANMOVETICK);
+	export_constant(UMER_STR);
+	export_constant(UMER_AGI);
+	export_constant(UMER_VIT);
+	export_constant(UMER_INT);
+	export_constant(UMER_DEX);
+	export_constant(UMER_LUK);
+	export_constant(UMER_DMGIMMUNE);
+	export_constant(UMER_ATKRANGE);
+	export_constant(UMER_ATKMIN);
+	export_constant(UMER_ATKMAX);
+	export_constant(UMER_MATKMIN);
+	export_constant(UMER_MATKMAX);
+	export_constant(UMER_DEF);
+	export_constant(UMER_MDEF);
+	export_constant(UMER_HIT);
+	export_constant(UMER_FLEE);
+	export_constant(UMER_PDODGE);
+	export_constant(UMER_CRIT);
+	export_constant(UMER_RACE);
+	export_constant(UMER_ELETYPE);
+	export_constant(UMER_ELELEVEL);
+	export_constant(UMER_AMOTION);
+	export_constant(UMER_ADELAY);
+	export_constant(UMER_DMOTION);
+
+	/* unit control - elemental */
+	export_constant(UELE_SIZE);
+	export_constant(UELE_HP);
+	export_constant(UELE_MAXHP);
+	export_constant(UELE_SP);
+	export_constant(UELE_MAXSP);
+	export_constant(UELE_MASTERCID);
+	export_constant(UELE_MAPID);
+	export_constant(UELE_X);
+	export_constant(UELE_Y);
+	export_constant(UELE_LIFETIME);
+	export_constant(UELE_MODE);
+	export_constant(UELE_SPEED);
+	export_constant(UELE_LOOKDIR);
+	export_constant(UELE_CANMOVETICK);
+	export_constant(UELE_STR);
+	export_constant(UELE_AGI);
+	export_constant(UELE_VIT);
+	export_constant(UELE_INT);
+	export_constant(UELE_DEX);
+	export_constant(UELE_LUK);
+	export_constant(UELE_DMGIMMUNE);
+	export_constant(UELE_ATKRANGE);
+	export_constant(UELE_ATKMIN);
+	export_constant(UELE_ATKMAX);
+	export_constant(UELE_MATKMIN);
+	export_constant(UELE_MATKMAX);
+	export_constant(UELE_DEF);
+	export_constant(UELE_MDEF);
+	export_constant(UELE_HIT);
+	export_constant(UELE_FLEE);
+	export_constant(UELE_PDODGE);
+	export_constant(UELE_CRIT);
+	export_constant(UELE_RACE);
+	export_constant(UELE_ELETYPE);
+	export_constant(UELE_ELELEVEL);
+	export_constant(UELE_AMOTION);
+	export_constant(UELE_ADELAY);
+	export_constant(UELE_DMOTION);
+
+	/* unit control - NPC */
+	export_constant(UNPC_DISPLAY);
+	export_constant(UNPC_LEVEL);
+	export_constant(UNPC_HP);
+	export_constant(UNPC_MAXHP);
+	export_constant(UNPC_MAPID);
+	export_constant(UNPC_X);
+	export_constant(UNPC_Y);
+	export_constant(UNPC_LOOKDIR);
+	export_constant(UNPC_STR);
+	export_constant(UNPC_AGI);
+	export_constant(UNPC_VIT);
+	export_constant(UNPC_INT);
+	export_constant(UNPC_DEX);
+	export_constant(UNPC_LUK);
+	export_constant(UNPC_PLUSALLSTAT);
+	export_constant(UNPC_DMGIMMUNE);
+	export_constant(UNPC_ATKRANGE);
+	export_constant(UNPC_ATKMIN);
+	export_constant(UNPC_ATKMAX);
+	export_constant(UNPC_MATKMIN);
+	export_constant(UNPC_MATKMAX);
+	export_constant(UNPC_DEF);
+	export_constant(UNPC_MDEF);
+	export_constant(UNPC_HIT);
+	export_constant(UNPC_FLEE);
+	export_constant(UNPC_PDODGE);
+	export_constant(UNPC_CRIT);
+	export_constant(UNPC_RACE);
+	export_constant(UNPC_ELETYPE);
+	export_constant(UNPC_ELELEVEL);
+	export_constant(UNPC_AMOTION);
+	export_constant(UNPC_ADELAY);
+	export_constant(UNPC_DMOTION);
+
+	#undef export_constant
+
+#endif /* _SCRIPT_CONSTANTS_H_ */

+ 1 - 0
vcproj-10/map-server.vcxproj

@@ -196,6 +196,7 @@
     <ClInclude Include="..\src\config\secure.h" />
     <ClInclude Include="..\src\config\classes\general.h" />
     <ClInclude Include="..\src\map\script.h" />
+	<ClInclude Include="..\src\map\script_constants.h" />
     <ClInclude Include="..\src\map\searchstore.h" />
     <ClInclude Include="..\src\map\skill.h" />
     <ClInclude Include="..\src\map\status.h" />

+ 3 - 0
vcproj-10/map-server.vcxproj.filters

@@ -94,6 +94,9 @@
     <ClCompile Include="..\src\map\script.c">
       <Filter>map</Filter>
     </ClCompile>
+    <ClInclude Include="..\src\map\script_constants.h">
+      <Filter>map</Filter>
+    </ClInclude>
     <ClCompile Include="..\src\map\searchstore.c">
       <Filter>map</Filter>
     </ClCompile>

+ 2 - 1
vcproj-12/map-server.vcxproj

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <ItemGroup Label="ProjectConfigurations">
     <ProjectConfiguration Include="Debug|Win32">
@@ -200,6 +200,7 @@
     <ClInclude Include="..\src\config\secure.h" />
     <ClInclude Include="..\src\config\classes\general.h" />
     <ClInclude Include="..\src\map\script.h" />
+    <ClInclude Include="..\src\map\script_constants.h" />
     <ClInclude Include="..\src\map\searchstore.h" />
     <ClInclude Include="..\src\map\skill.h" />
     <ClInclude Include="..\src\map\status.h" />

+ 3 - 0
vcproj-12/map-server.vcxproj.filters

@@ -94,6 +94,9 @@
     <ClCompile Include="..\src\map\script.c">
       <Filter>map</Filter>
     </ClCompile>
+    <ClInclude Include="..\src\map\script_constants.h">
+      <Filter>map</Filter>
+    </ClInclude>
     <ClCompile Include="..\src\map\searchstore.c">
       <Filter>map</Filter>
     </ClCompile>

+ 1 - 0
vcproj-13/map-server.vcxproj

@@ -200,6 +200,7 @@
     <ClInclude Include="..\src\config\secure.h" />
     <ClInclude Include="..\src\config\classes\general.h" />
     <ClInclude Include="..\src\map\script.h" />
+	<ClInclude Include="..\src\map\script_constants.h" />
     <ClInclude Include="..\src\map\searchstore.h" />
     <ClInclude Include="..\src\map\skill.h" />
     <ClInclude Include="..\src\map\status.h" />

+ 3 - 0
vcproj-13/map-server.vcxproj.filters

@@ -94,6 +94,9 @@
     <ClCompile Include="..\src\map\script.c">
       <Filter>map</Filter>
     </ClCompile>
+    <ClInclude Include="..\src\map\script_constants.h">
+      <Filter>map</Filter>
+    </ClInclude>
     <ClCompile Include="..\src\map\searchstore.c">
       <Filter>map</Filter>
     </ClCompile>

+ 1 - 0
vcproj-14/map-server.vcxproj

@@ -199,6 +199,7 @@
     <ClInclude Include="..\src\config\secure.h" />
     <ClInclude Include="..\src\config\classes\general.h" />
     <ClInclude Include="..\src\map\script.h" />
+	<ClInclude Include="..\src\map\script_constants.h" />
     <ClInclude Include="..\src\map\searchstore.h" />
     <ClInclude Include="..\src\map\skill.h" />
     <ClInclude Include="..\src\map\status.h" />

+ 3 - 0
vcproj-14/map-server.vcxproj.filters

@@ -94,6 +94,9 @@
     <ClCompile Include="..\src\map\script.c">
       <Filter>map</Filter>
     </ClCompile>
+    <ClInclude Include="..\src\map\script_constants.h">
+      <Filter>map</Filter>
+    </ClInclude>
     <ClCompile Include="..\src\map\searchstore.c">
       <Filter>map</Filter>
     </ClCompile>

+ 4 - 0
vcproj-9/map-server.vcproj

@@ -740,6 +740,10 @@
 				RelativePath="..\src\map\script.h"
 				>
 			</File>
+			<File
+				RelativePath="..\src\map\script_constants.h"
+				>
+			</File>
 			<File
 				RelativePath="..\src\map\searchstore.c"
 				>

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