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- CG_MOONLIT is no longer castable in WoE grounds.
- Changed the default of enable_baseatk to 9 (player + homun)
- Changed the default of enable_perfect_flee to 1 (players only)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8708 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex vor 18 Jahren
Ursprung
Commit
e5aacfe978
5 geänderte Dateien mit 9 neuen und 3 gelöschten Zeilen
  1. 3 0
      conf-tmpl/Changelog.txt
  2. 2 2
      conf-tmpl/battle/battle.conf
  3. 2 0
      db/Changelog.txt
  4. 1 0
      db/skill_nocast_db.txt
  5. 1 1
      src/map/battle.c

+ 3 - 0
conf-tmpl/Changelog.txt

@@ -1,5 +1,8 @@
 Date	Added
 
+2006/09/11
+	* Changed the default of enable_baseatk to 9 (player + homun) [Skotlex]
+	* Changed the default of enable_perfect_flee to 1 (players only) [Skotlex]
 2006/09/09
 	* Removed noteleport flags from Geffenia maps [Playtester]
 2006/09/08

+ 2 - 2
conf-tmpl/battle/battle.conf

@@ -31,10 +31,10 @@
 
 
 // Who should have a baseatk value (makes str affect damage)? (Note 4)
-enable_baseatk: 11
+enable_baseatk: 9
 
 // Who can have perfect flee? (Note 4)
-enable_perfect_flee: 5
+enable_perfect_flee: 1
 
 // Who can have critical attacks? (Note 4)
 // (Note that there are some skills that always do critical hit regardless of this)

+ 2 - 0
db/Changelog.txt

@@ -19,6 +19,8 @@
 	-----
 
 =========================
+09/11
+	* CG_MOONLIT is no longer castable in WoE grounds. [Skotlex]
 09/10
 	* Removed NPC_Powerup from Dimik [Playtester]
 	* More accurate guess on Strouf's dex [Playtester]

+ 1 - 0
db/skill_nocast_db.txt

@@ -29,6 +29,7 @@
 150,4	//TF_BACKSLIDING
 361,4	//HP_ASSUMPTIO
 362,4	//HP_BASILICA
+395,4 //CG_MOONLIT
 491,4	//CR_CULTIVATION
 
 //mixed

+ 1 - 1
src/map/battle.c

@@ -3839,7 +3839,7 @@ void battle_set_defaults() {
 	battle_config.enable_critical=BL_PC;
 	battle_config.mob_critical_rate=100;
 	battle_config.critical_rate=100;
-	battle_config.enable_baseatk = BL_ALL;
+	battle_config.enable_baseatk = BL_PC;
 	battle_config.enable_perfect_flee = BL_PC|BL_PET;
 	battle_config.cast_rate=100;
 	battle_config.delay_rate=100;