ソースを参照

- Little cleanup to OnTouchNPC.
- Updating Release of Wish script.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12757 54d463be-8e91-2dee-dedb-b68131a5f0ec

zephyrus 17 年 前
コミット
e595e1f69f
2 ファイル変更36 行追加45 行削除
  1. 2 2
      db/item_db.txt
  2. 34 43
      src/map/npc.c

+ 2 - 2
db/item_db.txt

@@ -831,7 +831,7 @@
 1627,Staffy,Staffy,4,,10,0,120,,1,0,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,15; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
 1628,Survival_Rod_C,Refined Survivor's Rod,4,,0,0,71,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500; },{},{}
 1629,Walking_Stick,Gentleman's Staff,4,,,500,40,,1,1,0x00818315,7,2,2,4,50,1,10,{ bonus bMatkRate,15+getrefine(); bonus bDex,1; if (isequipped(5045)) bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; },{},{}
-1630,Radiant_Wisdom,Release of Wish,4,,,500,30,,1,0,0x00018205,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; },{},{}
+1630,Radiant_Wisdom,Release of Wish,4,,,500,30,,1,0,0x00018205,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bSPrecovRate,6; bonus bHPrecovRate,6; bonusautoscript "{ sc_start4 SC_HPREGEN,2000,100,1,0,0; sc_start4 SC_SPREGEN,2000,50,1,0,0; }",10,BF_MAGIC; },{},{}
 1631,Holy_Stick,Holy Stick,4,,,500,50,,1,1,0x00008101,7,2,2,4,70,1,10,{ bonus bMatkRate,15; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25; },{},{}
 1632,Wolong's_Magic_Staff,Wolong's Magic Staff,4,,0,0,70,,1,0,0x00818315,7,2,2,3,80,1,10,{ bonus bint,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{}
 1633,Wolong's_Battle_Staff,Wolong's Magic Staff,4,,0,0,70,,1,0,0x00818315,7,2,2,3,80,1,10,{ bonus bint,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus bUnbreakableWeapon,0; },{},{}
@@ -3421,7 +3421,7 @@
 12207,VIT_Dish,Immortal Stew,0,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFood,1800000, 10; percentheal 15,5; },{},{}
 12208,Battle_Manual,Battle Manual,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,50; },{},{}
 12209,Insurance,Life Insurance,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_LIFEINSURANCE,1800000,0; },{},{}
-12210,Bubble_Gum,Bubble Gum,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,0;},{},{}
+12210,Bubble_Gum,Bubble Gum,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,0; },{},{}
 12211,Kafra_Card,Kafra Card,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashStore"; },{},{}
 12212,Giant_Fly_Wing,Giant Fly Wing,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashPartyCall"; },{},{}
 12213,Neuralizer,Neuralizer,2,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashReset"; },{},{}

+ 34 - 43
src/map/npc.c

@@ -777,6 +777,8 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
 	return 0;
 }
 
+// OnTouch NPC or Warp for Mobs
+// Return 1 if Warped
 int npc_touch_areanpc2(struct mob_data *md)
 {
 	int i, m = md->bl.m, x = md->bl.x, y = md->bl.y;
@@ -791,58 +793,47 @@ int npc_touch_areanpc2(struct mob_data *md)
 
 		switch( map[m].npc[i]->subtype )
 		{
-		case WARP:
-			if( battle_config.mob_warp&1 )
-			{
+			case WARP:
+				if( !battle_config.mob_warp&1 )
+					continue;
 				xs = map[m].npc[i]->u.warp.xs;
 				ys = map[m].npc[i]->u.warp.ys;
-			}
-			else
-				continue;
-			break;
-		case SCRIPT:
-			xs = map[m].npc[i]->u.scr.xs;
-			ys = map[m].npc[i]->u.scr.ys;
-			snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname);
-			break;
-		default:
-			continue;
+				break;
+			case SCRIPT:
+				xs = map[m].npc[i]->u.scr.xs;
+				ys = map[m].npc[i]->u.scr.ys;
+				break;
+			default:
+				continue; // Keep Searching
 		}
-		if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys )
-		{
-			if( map[m].npc[i]->subtype == SCRIPT
-				&& ((ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL) )
-				continue; // No OnTouchNPC Event found
 
-			break;
-		}
-	}
-
-	if( i == map[m].npc_num ) return 0;
-
-	switch( map[m].npc[i]->subtype )
-	{
-		case WARP:
-			xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
-			if( xs < 0 )
-				return 0; // Can't warp object between map servers...
-			if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0) )
-				return 0; // Failed to warp.
-			break;
-		case SCRIPT:
-		{
-			if( md->areanpc_id == map[m].npc[i]->bl.id )
-				return 0; // Allready touch this NPC
-
-			md->areanpc_id = map[m].npc[i]->bl.id;
-			run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
+		if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys )
+		{ // In the npc touch area
+			switch( map[m].npc[i]->subtype )
+			{
+				case WARP:
+					xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
+					if( m < 0 )
+						break; // Cannot Warp between map servers
+					if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0) == 0 )
+						return 1; // Warped
+					break;
+				case SCRIPT:
+					if( map[m].npc[i]->bl.id == md->areanpc_id )
+						break; // Already touch this NPC
+					snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname);
+					if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL )
+						break; // No OnTouchNPC Event
+					md->areanpc_id = map[m].npc[i]->bl.id;
+					run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
+					break;
+			}
 
 			return 0;
-			break;
 		}
 	}
 
-	return 1;
+	return 0;
 }
 
 //Checks if there are any NPC on-touch objects on the given range.