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@@ -12338,7 +12338,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
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case SC_ESCAPE:
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skill_unitsetting(src, skill_id, skill_lv, x, y, 0);
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- skill_blown(src, src, skill_get_blewcount(skill_id, skill_lv), unit_getdir(src), BLOWN_NONE);
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+ skill_blown(src, src, skill_get_blewcount(skill_id, skill_lv), unit_getdir(src), BLOWN_IGNORE_NO_KNOCKBACK); // Don't stop the caster from backsliding if special_state.no_knockback is active
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clif_skill_nodamage(src,src,skill_id,skill_lv,1);
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flag |= 1;
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break;
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