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@@ -23,19 +23,18 @@
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char storage_txt[1024]="save/storage.txt";
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char guild_storage_txt[1024]="save/g_storage.txt";
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-#ifndef TXT_SQL_CONVERT
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static DBMap* storage_db; // int account_id -> struct storage_data*
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static DBMap* guild_storage_db; // int guild_id -> struct guild_storage*
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// 倉庫データを文字列に変換
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-int storage_tostr(char* str, struct storage_data* p)
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+bool storage_tostr(char* str, int account_id, struct storage_data* p)
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{
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- int i,j,f=0;
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+ int i,j;
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char *str_p = str;
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- str_p += sprintf(str_p, "%d,%d\t", p->account_id, p->storage_amount);
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+ str_p += sprintf(str_p, "%d,%d\t", account_id, p->storage_amount);
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- for(i=0;i<MAX_STORAGE;i++)
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- if( (p->items[i].nameid) && (p->items[i].amount) )
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+ for( i = 0; i < MAX_STORAGE; i++ )
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+ if( p->items[i].nameid > 0 && p->items[i].amount > 0 )
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{
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str_p += sprintf(str_p, "%d,%d,%d,%d,%d,%d,%d",
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p->items[i].id,p->items[i].nameid,p->items[i].amount,p->items[i].equip,
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@@ -43,62 +42,58 @@ int storage_tostr(char* str, struct storage_data* p)
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for(j=0; j<MAX_SLOTS; j++)
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str_p += sprintf(str_p,",%d",p->items[i].card[j]);
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str_p += sprintf(str_p," ");
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- f++;
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}
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*(str_p++)='\t';
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*str_p='\0';
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- if(!f)
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- str[0]=0;
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- return 0;
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+ return true;
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}
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-#endif //TXT_SQL_CONVERT
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// 文字列を倉庫データに変換
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-int storage_fromstr(char* str, struct storage_data* p)
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+bool storage_fromstr(char* str, int* account_id, struct storage_data* p)
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{
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int tmp_int[256];
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char tmp_str[256];
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- int set,next,len,i,j;
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+ int next,len,i,j;
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- set=sscanf(str,"%d,%d%n",&tmp_int[0],&tmp_int[1],&next);
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- p->storage_amount=tmp_int[1];
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+ if( sscanf(str, "%d,%d%n", &tmp_int[0], &tmp_int[1], &next) != 2 )
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+ return false;
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+
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+ *account_id = tmp_int[0];
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+ p->storage_amount = tmp_int[1]; //FIXME: limit to MAX_STORAGE?
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- if(set!=2)
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- return 1;
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- if(str[next]=='\n' || str[next]=='\r')
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- return 0;
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next++;
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- for(i=0;str[next] && str[next]!='\t' && i < MAX_STORAGE;i++)
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+ for( i = 0; str[next] && str[next]!='\t' && i < MAX_STORAGE; i++ )
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{
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if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
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&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
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- &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str, &len) == 8) {
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- p->items[i].id = tmp_int[0];
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- p->items[i].nameid = tmp_int[1];
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- p->items[i].amount = tmp_int[2];
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- p->items[i].equip = tmp_int[3];
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- p->items[i].identify = tmp_int[4];
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- p->items[i].refine = tmp_int[5];
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- p->items[i].attribute = tmp_int[6];
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+ &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str, &len) != 8)
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+ return false;
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+
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+ p->items[i].id = tmp_int[0];
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+ p->items[i].nameid = tmp_int[1];
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+ p->items[i].amount = tmp_int[2];
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+ p->items[i].equip = tmp_int[3];
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+ p->items[i].identify = tmp_int[4];
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+ p->items[i].refine = tmp_int[5];
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+ p->items[i].attribute = tmp_int[6];
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- for(j = 0; j < MAX_SLOTS && tmp_str && sscanf(tmp_str, ",%d%[0-9,-]",&tmp_int[0], tmp_str) > 0; j++)
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- p->items[i].card[j] = tmp_int[0];
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+ for(j = 0; j < MAX_SLOTS && tmp_str && sscanf(tmp_str, ",%d%[0-9,-]",&tmp_int[0], tmp_str) > 0; j++)
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+ p->items[i].card[j] = tmp_int[0];
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- next += len;
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- if (str[next] == ' ')
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- next++;
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- }
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- else return 1;
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+ next += len;
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+ if (str[next] == ' ')
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+ next++;
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}
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- if (i >= MAX_STORAGE && str[next] && str[next]!='\t')
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+
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+ if( i >= MAX_STORAGE && str[next] && str[next] != '\t' )
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ShowWarning("storage_fromstr: Found a storage line with more items than MAX_STORAGE (%d), remaining items have been discarded!\n", MAX_STORAGE);
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- return 0;
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+
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+ return true;
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}
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-#ifndef TXT_SQL_CONVERT
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int guild_storage_tostr(char *str,struct guild_storage *p)
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{
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int i,j,f=0;
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@@ -123,7 +118,6 @@ int guild_storage_tostr(char *str,struct guild_storage *p)
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str[0]=0;
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return 0;
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}
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-#endif //TXT_SQL_CONVERT
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int guild_storage_fromstr(char *str,struct guild_storage *p)
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{
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@@ -165,43 +159,50 @@ int guild_storage_fromstr(char *str,struct guild_storage *p)
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}
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#ifndef TXT_SQL_CONVERT
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-// アカウントから倉庫データインデックスを得る(新規倉庫追加可能)
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-struct storage_data *account2storage(int account_id)
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+
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+static void* create_storage(DBKey key, va_list args)
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{
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- return (struct storage_data*)idb_get(storage_db, account_id);
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+ return (struct storage_data *) aCalloc(sizeof(struct storage_data), 1);
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}
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-static void* create_guildstorage(DBKey key, va_list args) {
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+static void* create_guildstorage(DBKey key, va_list args)
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+{
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struct guild_storage* gs = NULL;
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gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
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gs->guild_id=key.i;
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return gs;
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}
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-struct guild_storage *guild2storage(int guild_id)
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-{
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- struct guild_storage* gs = NULL;
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- if(inter_guild_search(guild_id) != NULL)
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- gs = (struct guild_storage*)idb_ensure(guild_storage_db, guild_id, create_guildstorage);
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- return gs;
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-}
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-
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-// loads storage data into the provided data structure
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+/// Loads storage data into the provided data structure.
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+/// If data doesn't exist, the destination is zeroed and false is returned.
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bool storage_load(int account_id, struct storage_data* storage)
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{
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- struct storage_data* s = account2storage(account_id);
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+ struct storage_data* s = (struct storage_data*)idb_get(storage_db, account_id);
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+
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if( s != NULL )
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- memcpy(storage, s, sizeof(struct storage_data));
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+ memcpy(storage, s, sizeof(*storage));
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+ else
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+ memset(storage, 0x00, sizeof(*storage));
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+
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return( s != NULL );
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}
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-// writes provided data into storage cache
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+/// Writes provided data into storage cache.
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+/// If data contains 0 items, any existing entry in cache is destroyed.
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+/// If data contains 1+ items and no cache entry exists, a new one is created.
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bool storage_save(int account_id, struct storage_data* storage)
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{
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- struct storage_data* s = account2storage(account_id);
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- if( s != NULL )
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- memcpy(s, storage, sizeof(struct storage_data));
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- return( s != NULL );
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+ if( storage->storage_amount > 0 )
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+ {
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+ struct storage_data* s = (struct storage_data*)idb_ensure(storage_db, account_id, create_storage);
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+ memcpy(s, storage, sizeof(*storage));
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+ }
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+ else
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+ {
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+ idb_remove(storage_db, account_id);
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+ }
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+
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+ return true;
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}
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//---------------------------------------------------------
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@@ -209,9 +210,7 @@ bool storage_save(int account_id, struct storage_data* storage)
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int inter_storage_init()
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{
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char line[65536];
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- int c=0,tmp_int;
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- struct storage_data *s;
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- struct guild_storage *gs;
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+ int c = 0;
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FILE *fp;
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storage_db = idb_alloc(DB_OPT_RELEASE_DATA);
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@@ -221,20 +220,24 @@ int inter_storage_init()
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ShowError("can't read : %s\n",storage_txt);
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return 1;
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}
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- while(fgets(line, sizeof(line), fp))
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+ while( fgets(line, sizeof(line), fp) )
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{
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- sscanf(line,"%d",&tmp_int);
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+ int account_id;
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+ struct storage_data *s;
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+
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s = (struct storage_data*)aCalloc(sizeof(struct storage_data), 1);
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- if(s==NULL){
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+ if( s == NULL )
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+ {
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ShowFatalError("int_storage: out of memory!\n");
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exit(EXIT_FAILURE);
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}
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- s->account_id=tmp_int;
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- if(s->account_id > 0 && storage_fromstr(line,s) == 0) {
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- idb_put(storage_db,s->account_id,s);
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+
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+ if( storage_fromstr(line,&account_id,s) )
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+ {
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+ idb_put(storage_db,account_id,s);
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}
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else{
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- ShowError("int_storage: broken data [%s] line %d\n",storage_txt,c);
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+ ShowError("int_storage: broken data in [%s] line %d\n",storage_txt,c);
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aFree(s);
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}
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c++;
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@@ -251,6 +254,9 @@ int inter_storage_init()
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}
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while(fgets(line, sizeof(line), fp))
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{
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+ int tmp_int;
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+ struct guild_storage *gs;
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+
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sscanf(line,"%d",&tmp_int);
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gs = (struct guild_storage*)aCalloc(sizeof(struct guild_storage), 1);
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if(gs==NULL){
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@@ -284,6 +290,7 @@ void inter_storage_final() {
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int inter_storage_save()
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{
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struct DBIterator* iter;
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+ DBKey key;
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struct storage_data* data;
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FILE *fp;
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int lock;
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@@ -293,12 +300,12 @@ int inter_storage_save()
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}
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iter = storage_db->iterator(storage_db);
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- for( data = (struct storage_data*)iter->first(iter,NULL); iter->exists(iter); data = (struct storage_data*)iter->next(iter,NULL) )
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+ for( data = (struct storage_data*)iter->first(iter,&key); iter->exists(iter); data = (struct storage_data*)iter->next(iter,&key) )
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{
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+ int account_id = key.i;
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char line[65536];
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- storage_tostr(line,data);
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- if(*line)
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- fprintf(fp,"%s\n",line);
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+ storage_tostr(line,account_id,data);
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+ fprintf(fp,"%s\n",line);
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}
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iter->destroy(iter);
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@@ -366,6 +373,14 @@ int inter_guild_storage_delete(int guild_id)
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return 0;
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}
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+struct guild_storage *guild2storage(int guild_id)
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+{
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+ struct guild_storage* gs = NULL;
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+ if(inter_guild_search(guild_id) != NULL)
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+ gs = (struct guild_storage*)idb_ensure(guild_storage_db, guild_id, create_guildstorage);
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+ return gs;
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+}
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+
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//---------------------------------------------------------
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// map serverへの通信
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