Преглед на файлове

* Fixed HP Conversion to properly not reduce HP if SP is full
* Updated Defender

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1427 54d463be-8e91-2dee-dedb-b68131a5f0ec

celest преди 20 години
родител
ревизия
e381a3d6cd
променени са 3 файла, в които са добавени 22 реда и са изтрити 22 реда
  1. 1 1
      db/skill_cast_db.txt
  2. 11 11
      src/map/skill.c
  3. 10 10
      src/map/status.c

+ 1 - 1
db/skill_cast_db.txt

@@ -236,7 +236,7 @@
 370,0,300,0,0 //CH_PALMSTRIKE 
 371,0,0,0,2000:4000:6000:8000:10000	//CH_TIGERFIST#伏虎拳#
 372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0	//CH_CHAINCRUSH#連柱崩撃#
-373,0,2000:2500:3000:3500:4000,0,0	//PF_HPCONVERSION#ライフ置き換え#
+373,0,1000:1200:1400:1600:1800,0,0	//PF_HPCONVERSION#ライフ置き換え#
 374,3000,5000,0,0	//PF_SOULCHANGE#ソウルチェンジ#
 //375,0,10000:10000:10000:10000:15000,0,0	//PF_SOULBURN#ソウルバーン#
 

+ 11 - 11
src/map/skill.c

@@ -4380,17 +4380,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 	case PF_HPCONVERSION:			/* ライフ置き換え */
 		clif_skill_nodamage(src, bl, skillid, skilllv, 1);
 		if (sd) {
-			int conv_hp, conv_sp;
-			conv_hp = sd->status.max_hp / 10; //基本はHPの10%
-			//sd->status.hp -= conv_hp; //HPを減らす
-			conv_sp = conv_hp * 10 * skilllv / 100;
-			if (sd->status.sp + conv_sp > sd->status.max_sp)
-				conv_hp = sd->status.max_sp - sd->status.sp;
-			if (pc_checkoversp(sd))
-				conv_hp = conv_sp = 0;
-			//sd->status.sp += conv_sp; //SPを?やす
-			pc_heal(sd, -conv_hp, conv_sp);
-			clif_heal(sd->fd, SP_SP, conv_sp);
+			int hp, sp;
+			hp = sd->status.max_hp / 10; //基本はHPの10%
+			sp = hp * 10 * skilllv / 100;
+			if (sd->status.sp + sp > sd->status.max_sp)
+				sp = sd->status.max_sp - sd->status.sp;
+			// we need to check with the sp that was taken away when casting too
+			if (sd->status.sp + skill_get_sp(skillid, skilllv) >= sd->status.max_sp)
+				hp = sp = 0;
+			pc_heal(sd, -hp, sp);
+			clif_heal(sd->fd, SP_SP, sp);
+			clif_updatestatus(sd, SP_SP);
 		}
 		break;
 	case HT_REMOVETRAP:				/* リム?ブトラップ */

+ 10 - 10
src/map/status.c

@@ -1247,9 +1247,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
 			sd->speed = (sd->speed * 125) / 100;
 		}
 		if(sd->sc_data[SC_DEFENDER].timer != -1) {
-			sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50);
-			// removed as of 12/14's patch [celest]
-			//sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
+			//sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50);
+			aspd_rate += (25 - sd->sc_data[SC_DEFENDER].val1*5);
+			sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
 		}
 		if(sd->sc_data[SC_ENCPOISON].timer != -1)
 			sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2;
@@ -1528,8 +1528,7 @@ int status_calc_speed (struct map_session_data *sd)
 			sd->speed = (sd->speed * 125) / 100;
 		}
 		if(sd->sc_data[SC_DEFENDER].timer != -1) {
-			// removed as of 12/14's patch [celest]
-			//sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
+			sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
 		}
 		if( sd->sc_data[SC_DANCING].timer!=-1 ){
 			sd->speed = (int) ((double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON))));
@@ -2514,9 +2513,8 @@ int status_get_speed(struct block_list *bl)
 			if(sc_data[SC_STEELBODY].timer!=-1)
 				speed = speed*125/100;
 			//ディフェンダー時は加算
-			// removed as of 12/14's patch [celest]
-			/*if(sc_data[SC_DEFENDER].timer!=-1)
-				speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100;*/
+			if(sc_data[SC_DEFENDER].timer!=-1)
+				speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100;
 			//踊り状態は4倍遅い
 			if(sc_data[SC_DANCING].timer!=-1 )
 				speed *= 6;
@@ -2596,7 +2594,8 @@ int status_get_adelay(struct block_list *bl)
 				aspd_rate -= sc_data[i].val2;
 			//ディフェンダー時は加算
 			if(sc_data[SC_DEFENDER].timer != -1)
-				adelay += (1100 - sc_data[SC_DEFENDER].val1*100);
+				aspd_rate += (25 - sc_data[SC_DEFENDER].val1*5);
+				//adelay += (1100 - sc_data[SC_DEFENDER].val1*100);
 			if(sc_data[SC_GOSPEL].timer!=-1 &&
 				sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
 				sc_data[SC_GOSPEL].val3 == 8)
@@ -2652,7 +2651,8 @@ int status_get_amotion(struct block_list *bl)
 			if(	sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
 				aspd_rate -= sc_data[i].val2;
 			if(sc_data[SC_DEFENDER].timer != -1)
-				amotion += (550 - sc_data[SC_DEFENDER].val1*50);
+				aspd_rate += (25 - sc_data[SC_DEFENDER].val1*5);
+				//amotion += (550 - sc_data[SC_DEFENDER].val1*50);
 		}
 		if(aspd_rate != 100)
 			amotion = amotion*aspd_rate/100;