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@@ -1117,13 +1117,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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break;
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case WZ_STORMGUST:
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- if (tsc->data[SC_FREEZE].val2 == src->id)
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- tsc->data[SC_FREEZE].val3++; //Repeated hits from same SG
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- else { //New SG, reset count
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- tsc->data[SC_FREEZE].val2 = src->id;
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- tsc->data[SC_FREEZE].val3 = 1;
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- }
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-
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+ tsc->data[SC_FREEZE].val3++;
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if(tsc->data[SC_FREEZE].val3 >= 3) //Tharis pointed out that this is normal freeze chance with a base of 300%
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sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv));
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break;
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