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@@ -7149,71 +7149,97 @@ Changing a homunculus or pet name will be permanent.
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This is used to get and set special data related to the unit.
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With getunitdata, the array given will be filled with the current data. In setunitdata
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-the indexes in the array would be used to set that data on the unit.
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+the indexes in the array would be used to set that data on the unit.
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+
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+Note: When adjusting a unit's stat (STR, AGI, etc) the unit's respective statuses are
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+ recalculated (HIT, FLEE, etc) automatically. Keep in mind that some stats don't
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+ affect a unit's status and will have to directly be modified.
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Parameters (indexes) for monsters are:
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+ UMOB_SIZE UMOB_Y UMOB_HAIRSTYLE UMOB_WEAPON UMOB_LUK UMOB_MDEF UMOB_ELELEVEL
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+ UMOB_LEVEL UMOB_SPEED UMOB_HAIRCOLOR UMOB_LOOKDIR UMOB_SLAVECPYMSTRMD UMOB_HIT UMOB_AMOTION
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+ UMOB_HP UMOB_MODE UMOB_HEADBOTTOM UMOB_STR UMOB_DMGIMMUNE UMOB_FLEE UMOB_ADELAY
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+ UMOB_MAXHP UMOB_AI UMOB_HEADMIDDLE UMOB_AGI UMOB_ATKRANGE UMOB_PDODGE UMOB_DMOTION
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+ UMOB_MASTERAID UMOB_SCOPTION UMOB_HEADTOP UMOB_VIT UMOB_ATK UMOB_CRIT
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+ UMOB_MAPID UMOB_SEX UMOB_CLOTHCOLOR UMOB_INT UMOB_MATK UMOB_RACE
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+ UMOB_X UMOB_CLASS UMOB_SHIELD UMOB_DEX UMOB_DEF UMOB_ELETYPE
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- 0 - size (big, small, normal) 7 - y 14 - hair style 21 - weapon 28 - LUK
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- 1 - level 8 - speed 15 - hair color 22 - looking dir 29 - for slave to copy master's mode
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- 2 - HP 9 - mode 16 - head gear bottom 23 - STR 30 - immune from attacks state
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- 3 - max HP 10 - special AI state 17 - head gear middle 24 - AGI
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- 4 - master AID 11 - SC option 18 - head gear top 25 - VIT
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- 5 - map ID 12 - sex 19 - cloth color 26 - INT
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- 6 - x 13 - class (Monster ID, Job ID) 20 - shield 27 - DEX
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+-----
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Parameter (indexes) for homunculi are:
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+ UHOM_SIZE UHOM_MAPID UHOM_CANMOVETICK UHOM_DMGIMMUNE UHOM_FLEE UHOM_ADELAY
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+ UHOM_LEVEL UHOM_X UHOM_STR UHOM_ATKRANGE UHOM_PDODGE UHOM_DMOTION
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+ UHOM_HP UHOM_Y UHOM_AGI UHOM_ATK UHOM_CRIT
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+ UHOM_MAXHP UHOM_HUNGER UHOM_VIT UHOM_MATK UHOM_RACE
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+ UHOM_SP UHOM_INTIMACY UHOM_INT UHOM_DEF UHOM_ELETYPE
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+ UHOM_MAXSP UHOM_SPEED UHOM_DEX UHOM_MDEF UHOM_ELELEVEL
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+ UHOM_MASTERCID UHOM_LOOKDIR UHOM_LUK UHOM_HIT UHOM_AMOTION
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- 0 - size (big, small, normal) 7 - map ID 14 - canmove_tick 21 - immune from attacks state
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- 1 - level 8 - x 15 - STR
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- 2 - HP 9 - y 16 - AGI
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- 3 - max HP 10 - hunger 17 - VIT
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- 4 - SP 11 - intimacy 18 - INT
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- 5 - max SP 12 - speed 19 - DEX
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- 6 - master Character ID 13 - looking dir 20 - LUK
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+-----
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Parameter (indexes) for pets are:
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+ UPET_SIZE UPET_Y UPET_AGI UPET_ATK UPET_CRIT
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+ UPET_LEVEL UPET_HUNGER UPET_VIT UPET_MATK UPET_RACE
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+ UPET_HP UPET_INTIMACY UPET_INT UPET_DEF UPET_ELETYPE
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+ UPET_MAXHP UPET_SPEED UPET_DEX UPET_MDEF UPET_ELELEVEL
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+ UPET_MASTERAID UPET_LOOKDIR UPET_LUK UPET_HIT UPET_AMOTION
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+ UPET_MAPID UPET_CANMOVETICK UPET_DMGIMMUNE UPET_FLEE UPET_ADELAY
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+ UPET_X UPET_STR UPET_ATKRANGE UPET_PDODGE UPET_DMOTION
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- 0 - size (big, small, normal) 7 - y 14 - AGI
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- 1 - level 8 - hunger 15 - VIT
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- 2 - HP 9 - intimacy 16 - INT
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- 3 - max HP 10 - speed 17 - DEX
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- 4 - master AID 11 - looking dir 18 - LUK
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- 5 - map ID 12 - canmove_tick 19 - immune from attacks state
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- 6 - x 13 - STR
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+-----
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Parameter (indexes) for mercenaries are:
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+ UMER_SIZE UMER_KILLCOUNT UMER_VIT UMER_MATK UMER_RACE
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+ UMER_HP UMER_LIFETIME UMER_INT UMER_DEF UMER_ELETYPE
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+ UMER_MAXHP UMER_SPEED UMER_DEX UMER_MDEF UMER_ELELEVEL
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+ UMER_MASTERCID UMER_LOOKDIR UMER_LUK UMER_HIT UMER_AMOTION
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+ UMER_MAPID UMER_CANMOVETICK UMER_DMGIMMUNE UMER_FLEE UMER_ADELAY
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+ UMER_X UMER_STR UMER_ATKRANGE UMER_PDODGE UMER_DMOTION
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+ UMER_Y UMER_AGI UMER_ATK UMER_CRIT
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- 0 - size (big, small, normal) 7 - kill count 14 - VIT
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- 1 - HP 8 - life time 15 - INT
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- 2 - max HP 9 - speed 16 - DEX
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- 3 - master Character ID 10 - looking dir 17 - LUK
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- 4 - map ID 11 - canmove_tick 18 - immune from attacks state
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- 5 - x 12 - STR
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- 6 - y 13 - AGI
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+-----
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Parameter (indexes) for elementals are:
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+ UELE_SIZE UELE_X UELE_STR UELE_ATKRANGE UELE_PDODGE UELE_DMOTION
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+ UELE_HP UELE_Y UELE_AGI UELE_ATK UELE_CRIT
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+ UELE_MAXHP UELE_LIFETIME UELE_VIT UELE_MATK UELE_RACE
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+ UELE_SP UELE_MODE UELE_INT UELE_DEF UELE_ELETYPE
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+ UELE_MAXSP UELE_SPEED UELE_DEX UELE_MDEF UELE_ELELEVEL
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+ UELE_MASTERCID UELE_LOOKDIR UELE_LUK UELE_HIT UELE_AMOTION
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+ UELE_MAPID UELE_CANMOVETICK UELE_DMGIMMUNE UELE_FLEE ELE_ADELAY
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- 0 - size (big, small, normal) 7 - x 14 - STR
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- 1 - HP 8 - y 15 - AGI
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- 2 - max HP 9 - life time 16 - VIT
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- 3 - SP 10 - mode 17 - INT
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- 4 - max SP 11 - speed 18 - DEX
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- 5 - master Character ID 12 - looking dir 19 - LUK
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- 6 - map ID 13 - canmove_tick 20 - immune from attacks state
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+-----
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Parameter (indexes) for NPCs are:
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-
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- 0 - display 7 - looking dir
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- 1 - level 8 - STR
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- 2 - HP 9 - AGI
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- 3 - max HP 10 - VIT
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- 4 - map ID 11 - INT
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- 5 - x 12 - DEX
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- 6 - y 13 - LUK
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-
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-*Notes: For mode, see doc/mob_db_mode_list.txt
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- For map ID, this refers to the map_data index (from src/map/map.c), not the mapindex_db index (from src/common/mapindex.c)
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- For 'setunitdata', map name can also be passed in as a valid value instead of map ID
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+ UNPC_DISPLAY UNPC_LOOKDIR UNPC_PLUSALLSTAT UNPC_HIT UNPC_AMOTION
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+ UNPC_LEVEL UNPC_STR UNPC_DMGIMMUNE UNPC_FLEE UNPC_ADELAY
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+ UNPC_HP UNPC_AGI UNPC_ATKRANGE UNPC_PDODGE UNPC_DMOTION
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+ UNPC_MAXHP UNPC_VIT UNPC_ATK UNPC_CRIT
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+ UNPC_MAPID UNPC_INT UNPC_MATK UNPC_RACE
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+ UNPC_X UNPC_DEX UNPC_DEF UNPC_ELETYPE
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+ UNPC_Y UNPC_LUK UNPC_MDEF UNPC_ELELEVEL
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+
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+*Notes:
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+ - *_SIZE: small (0); medium (1); large (2)
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+ - *_MAPID: this refers to the map_data index (from src/map/map.c), not the mapindex_db index (from src/common/mapindex.c)
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+ -- For 'setunitdata', map name can also be passed in as a valid value instead of map ID
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+ - *_SPEED: 20 - 1000
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+ - *_MODE: see doc/mob_db_mode_list.txt
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+ - *_LOOKDIR: north (0), northwest (1), west (2), etc
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+ - *_CANMOVETICK: seconds * 1000 the unit will be unable to move
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+ - *_DMGIMMUNE: unit will be immune to damage (1), or will receive damage (0)
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+ - *_HUNGER: 0 - 100
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+ - *_INTIMACY: 0 - 1000
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+ - *_LIFETIME: seconds * 1000 the unit will be 'alive' for
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+ - *_AMOTION: see doc/mob_db.txt
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+ - *_ADELAY: see doc/mob_db.txt
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+ - *_DMOTION: see doc/mob_db.txt
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+
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+ - UMOB_AI: none (0); attack (1); marine sphere (2); flora (3); zanzou (4); legion (5); faw (6)
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+ - UMOB_SCOPTION: see the 'Variables' section at the top of this document
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+ - UMOB_SLAVECPYMSTRMD: make the slave copy the master's mode (1), or not (0)
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+
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+ - UNPC_PLUSALLSTAT: same as 'bAllStats'; increases/decreses all stats by given amount
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Example:
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// Spawn some Porings and save the Game ID.
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@@ -7228,7 +7254,7 @@ Example:
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getunitdata .GID,@por_arr;
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// Set the max HP of the Poring to 1000 (current HP will also get updated to 1000).
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- setunitdata .GID,3,1000;
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+ setunitdata .GID,UMOB_MAXHP,1000;
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---------------------------------------
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