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- Correctly fixed Aimed Bolt and Arrow Storm skill ratios (related to bugreport:5272 and r15663) - thanks to Lighta

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15666 54d463be-8e91-2dee-dedb-b68131a5f0ec
xantara 13 years ago
parent
commit
e13ceef503
1 changed files with 6 additions and 4 deletions
  1. 6 4
      src/map/battle.c

+ 6 - 4
src/map/battle.c

@@ -1994,12 +1994,14 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 				 * Ranger
 				 **/
 				case RA_ARROWSTORM:
-					skillratio += 100 + 50 * skill_lv;
-					if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) / 100);	// Base level bonus.
+					skillratio += 900 + 80 * skill_lv;
+					if( status_get_lv(src) > 100 )
+						skillratio *= (status_get_lv(src) / 100); // Base level bonus.
 					break;
 				case RA_AIMEDBOLT:
-					skillratio += 500 + 50 * skill_lv;
-					if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) / 100);	// Base level bonus.
+					skillratio += 400 + 50 * skill_lv;
+					if( status_get_lv(src) > 100 )
+						skillratio *= (status_get_lv(src) / 100); // Base level bonus.
 					if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) )
 						wd.div_ = tstatus->size + 2 + rnd()%2;
 					break;