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@@ -1994,12 +1994,14 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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* Ranger
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**/
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case RA_ARROWSTORM:
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- skillratio += 100 + 50 * skill_lv;
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- if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) / 100); // Base level bonus.
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+ skillratio += 900 + 80 * skill_lv;
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+ if( status_get_lv(src) > 100 )
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+ skillratio *= (status_get_lv(src) / 100); // Base level bonus.
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break;
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case RA_AIMEDBOLT:
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- skillratio += 500 + 50 * skill_lv;
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- if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) / 100); // Base level bonus.
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+ skillratio += 400 + 50 * skill_lv;
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+ if( status_get_lv(src) > 100 )
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+ skillratio *= (status_get_lv(src) / 100); // Base level bonus.
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if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) )
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wd.div_ = tstatus->size + 2 + rnd()%2;
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break;
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