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Follow up to 19e4f59
* Fixed a compile error.

aleos89 9 years ago
parent
commit
e0edc9956b
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/map/skill.c

+ 1 - 1
src/map/skill.c

@@ -10109,7 +10109,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 
 
 	case WM_LULLABY_DEEPSLEEP:
 	case WM_LULLABY_DEEPSLEEP:
 		if (flag&1) {
 		if (flag&1) {
-			int rate = 4 * skill_lv + (sd ? pc_checkskill(sd, WM_LESSON) * 2) + status_get_lv(src) / 15 + (sd ? sd->status.job_level / 5 : 0);
+			int rate = 4 * skill_lv + (sd ? pc_checkskill(sd, WM_LESSON) * 2 : 0) + status_get_lv(src) / 15 + (sd ? sd->status.job_level / 5 : 0);
 			int duration = skill_get_time(skill_id, skill_lv) - (status_get_base_status(bl)->int_ * 50 + status_get_lv(bl) * 50); // Duration reduction for Deep Sleep Lullaby is doubled
 			int duration = skill_get_time(skill_id, skill_lv) - (status_get_base_status(bl)->int_ * 50 + status_get_lv(bl) * 50); // Duration reduction for Deep Sleep Lullaby is doubled
 
 
 			sc_start(src, bl, type, rate, skill_lv, duration);
 			sc_start(src, bl, type, rate, skill_lv, duration);