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@@ -10109,7 +10109,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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int duration = skill_get_time(skill_id, skill_lv) - (status_get_base_status(bl)->int_ * 50 + status_get_lv(bl) * 50); // Duration reduction for Deep Sleep Lullaby is doubled
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int duration = skill_get_time(skill_id, skill_lv) - (status_get_base_status(bl)->int_ * 50 + status_get_lv(bl) * 50); // Duration reduction for Deep Sleep Lullaby is doubled
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sc_start(src, bl, type, rate, skill_lv, duration);
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sc_start(src, bl, type, rate, skill_lv, duration);
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