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@@ -738,10 +738,11 @@ void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, un
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//To make the assignation of the level based on limits clearer/easier. [Skotlex]
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static int clif_setlevel(int lv)
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{
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- lv = cap_value(lv, 0, battle_config.max_lv);
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- if( lv == battle_config.max_lv && lv < battle_config.aura_lv )
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- lv = battle_config.max_lv - 1;
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- return lv;
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+ if( lv < battle_config.max_lv )
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+ return lv;
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+ if( lv < battle_config.aura_lv )
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+ return battle_config.max_lv - 1;
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+ return battle_config.max_lv;
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}
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/*==========================================
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