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Changed maprespawnguildid flag on emperium broken.
All monsters were removed, now don't remove monsters.

Atemo vor 8 Jahren
Ursprung
Commit
e0550db4d8
1 geänderte Dateien mit 2 neuen und 2 gelöschten Zeilen
  1. 2 2
      npc/re/woe_te/main_TE.txt

+ 2 - 2
npc/re/woe_te/main_TE.txt

@@ -147,7 +147,7 @@ OnAgitBreak:
 	// Reset Invest information and refresh castle data
 	for ( .@i = 4; .@i <= 9; .@i++ )
 		setcastledata .@map$,.@i,0;
-	donpcevent strnpcinfo(0) +"::OnAgitInit3";
+	donpcevent strnpcinfo(0) +"::OnAgitInit3";// spawn guardians / monsters
 
 	// Erase Guardian Database information if the new owners do not have Guardian Research.
 	if (getgdskilllv(.@guild_id,10002) == 0) {
@@ -156,7 +156,7 @@ OnAgitBreak:
 	}
 
 	mapannounce .@map$,"Emperium has been destroyed.",bc_map,"0x00FF00",FW_BOLD,20,0,40;
-	maprespawnguildid .@map$,.@guild_id,6;// Respawn all but new castle-occupants.
+	maprespawnguildid .@map$,.@guild_id,2;// Respawn all but new castle-occupants, don't remove monsters.
 
 	sleep 500;
 	if (agitcheck3())