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Typo hunt

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9684 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage 18 years ago
parent
commit
e034ce07bb
55 changed files with 160 additions and 160 deletions
  1. 2 2
      doc/packet_table_en.txt
  2. 6 6
      doc/script_commands.txt
  3. 1 1
      npc/cities/ayothaya.txt
  4. 2 2
      npc/cities/einbroch.txt
  5. 1 1
      npc/cities/geffen.txt
  6. 4 4
      npc/custom/Auctioneer.txt
  7. 1 1
      npc/custom/MVP_arena/amvp_func.txt
  8. 18 18
      npc/custom/adoption.txt
  9. 1 1
      npc/custom/devnpc.txt
  10. 2 2
      npc/custom/eAAC_Scripts/banker.txt
  11. 2 2
      npc/custom/eAAC_Scripts/disguiser.txt
  12. 3 3
      npc/custom/jobs/old/jobchange.txt
  13. 1 1
      npc/custom/platinum_skills.txt
  14. 1 1
      npc/custom/quests/bandit_beard.txt
  15. 1 1
      npc/custom/quests/kaho_balmung.txt
  16. 2 2
      npc/events/custom/valentinesdayexp.txt
  17. 3 3
      npc/events/valentinesday.txt
  18. 3 3
      npc/events/whiteday.txt
  19. 1 1
      npc/guides/guides_einbe.txt
  20. 2 2
      npc/jobs/1-1/mage.txt
  21. 2 2
      npc/jobs/2-1/blacksmith.txt
  22. 1 1
      npc/jobs/2-1/knight.txt
  23. 8 8
      npc/jobs/2-2/alchemist.txt
  24. 3 3
      npc/jobs/2-2/bard.txt
  25. 8 8
      npc/jobs/2-2/dancer.txt
  26. 2 2
      npc/merchants/refine.txt
  27. 1 1
      npc/other/comodo_gambling.txt
  28. 1 1
      npc/other/divorce.txt
  29. 2 2
      npc/other/lighthalzen_bank.txt
  30. 2 2
      npc/quests/The_Sign_Quest.txt
  31. 4 4
      npc/quests/WIP/4.txt
  32. 6 6
      npc/quests/WIP/6.txt
  33. 7 7
      npc/quests/WIP/schwalz.txt
  34. 16 16
      npc/quests/WIP/shadow_quest.txt
  35. 2 2
      npc/quests/newgears/2004_headgears.txt
  36. 3 3
      npc/quests/quests_ayothaya.txt
  37. 3 3
      npc/quests/seals/megingard_seal.txt
  38. 1 1
      npc/warps/fields/abyss_warper.txt
  39. 2 2
      src/char/int_guild.c
  40. 1 1
      src/char/int_homun.c
  41. 1 1
      src/char/int_party.c
  42. 1 1
      src/char/int_pet.c
  43. 1 1
      src/char/int_status.c
  44. 4 4
      src/char/int_storage.c
  45. 1 1
      src/char/inter.c
  46. 3 3
      src/common/socket.c
  47. 2 2
      src/login_sql/login.c
  48. 1 1
      src/map/atcommand.c
  49. 1 1
      src/map/battle.h
  50. 6 6
      src/map/clif.c
  51. 1 1
      src/map/mob.c
  52. 1 1
      src/map/path.c
  53. 2 2
      src/map/pc.c
  54. 1 1
      src/map/pet.c
  55. 2 2
      src/txt-converter/char-converter.c

+ 2 - 2
doc/packet_table_en.txt

@@ -212,7 +212,7 @@ R 0092 <map name>.16B <X>.w <Y>.w <IP>.l <port>.w
 	map change to the other server
 	map change to the other server
 R 0093
 R 0093
 	8月中に1回だけ観測。謎
 	8月中に1回だけ観測。謎
-	this packet observed in august once. i dont know what it is.
+	this packet observed in august once. i don't know what it is.
 S 0094 <ID>.l
 S 0094 <ID>.l
 	IDのキャラ名等要求。0095か0195の返答があるはず
 	IDのキャラ名等要求。0095か0195の返答があるはず
 	request a character name for ID. 0095 or 0195 response is expected.
 	request a character name for ID. 0095 or 0195 response is expected.
@@ -680,7 +680,7 @@ R 0119 <ID>.l <param1>.w <param2>.w <param3>.w ?.B
 	param2=20 ANGELUS状態?
 	param2=20 ANGELUS状態?
 	param2=20 ANGELUS?
 	param2=20 ANGELUS?
 	param3=01 サイトかルワッチ?
 	param3=01 サイトかルワッチ?
-	param3-01 site or ruwatch? (i dont know skill names in english :()
+	param3-01 sight or ruwach?
 	param3=0b ハイディング状態?
 	param3=0b ハイディング状態?
 	param3=0b hiding?
 	param3=0b hiding?
 	param3=0b クローキング状態?
 	param3=0b クローキング状態?

+ 6 - 6
doc/script_commands.txt

@@ -2200,7 +2200,7 @@ Maybe you want to make a room only guildmasters can enter:
         set @GID,getcharid(2);
         set @GID,getcharid(2);
         if(@GID==0) goto L_NoGuild;
         if(@GID==0) goto L_NoGuild;
         if(strcharinfo(0)==getguildmaster(@GID)) goto L_GuildMaster;
         if(strcharinfo(0)==getguildmaster(@GID)) goto L_GuildMaster;
-        mes "Sorry you dont own the guild you are in";
+        mes "Sorry you don't own the guild you are in";
         close;
         close;
     L_NoGuild:
     L_NoGuild:
         mes "Sorry you are not in a guild";
         mes "Sorry you are not in a guild";
@@ -2270,9 +2270,9 @@ something equiped:
         mes "What a lovely Tiara you have on";
         mes "What a lovely Tiara you have on";
         close;
         close;
 
 
-You can also use it to make sure people dont pass a point before removing an 
-item totally from them. Let's say you dont want people to wear Legion Plate 
-armor, but also dont want them to equip if after the check, you would do this:
+You can also use it to make sure people don't pass a point before removing an 
+item totally from them. Let's say you don't want people to wear Legion Plate 
+armor, but also don't want them to equip if after the check, you would do this:
 
 
         if ((getequipid(2) == 2341) || (getequipid(2) == 2342) goto L_EquipedLegionPlate; 
         if ((getequipid(2) == 2341) || (getequipid(2) == 2342) goto L_EquipedLegionPlate; 
     // the || is used as an or argument, there is 2341 and 2342 cause there are 
     // the || is used as an or argument, there is 2341 and 2342 cause there are 
@@ -2408,7 +2408,7 @@ equippable custom items as a flag or something.
 If no item is equipped in this slot, or if it doesn't have a weapon level 
 If no item is equipped in this slot, or if it doesn't have a weapon level 
 according to the database, 0 will be returned.
 according to the database, 0 will be returned.
 
 
-    if(getequipweaponlv(4)==0) mes "Seems you dont have a weapon on";
+    if(getequipweaponlv(4)==0) mes "Seems you don't have a weapon on";
     if(getequipweaponlv(4)==1) mes "You are holding a lvl 1 weapon";
     if(getequipweaponlv(4)==1) mes "You are holding a lvl 1 weapon";
     if(getequipweaponlv(4)==2) mes "You are holding a lvl 2 weapon";
     if(getequipweaponlv(4)==2) mes "You are holding a lvl 2 weapon";
     if(getequipweaponlv(4)==3) mes "You are holding a lvl 3 weapon";
     if(getequipweaponlv(4)==3) mes "You are holding a lvl 3 weapon";
@@ -2660,7 +2660,7 @@ has a skill or not, and it can tell you if the level is high enough.
 Example 1:
 Example 1:
 
 
         f (getskilllv(152)) goto L_HasSkillThrowStone;
         f (getskilllv(152)) goto L_HasSkillThrowStone;
-        mes "You dont have Throw Stone";
+        mes "You don't have Throw Stone";
         close;
         close;
     L_HasSkillThrowStone:
     L_HasSkillThrowStone:
         mes "You have got the skill Throw Stone";
         mes "You have got the skill Throw Stone";

+ 1 - 1
npc/cities/ayothaya.txt

@@ -11,7 +11,7 @@
 //===== Additional Comments: ================================= 
 //===== Additional Comments: ================================= 
 //= 0.1 Added a Sailor NPC to get back to Alberta [ZoDIaC]
 //= 0.1 Added a Sailor NPC to get back to Alberta [ZoDIaC]
 //= 0.2 fixed coords, dialogues
 //= 0.2 fixed coords, dialogues
-//= 0.3 Fixed Warp name, ayotaya.gat doesnt exist, even though iRO 
+//= 0.3 Fixed Warp name, ayotaya.gat doesn't exist, even though iRO 
 //= 	decided to call it Ayotaya, it really is Ayothaya, like 
 //= 	decided to call it Ayotaya, it really is Ayothaya, like 
 //=	that Yuno/Juno thing
 //=	that Yuno/Juno thing
 //= 0.4 Added the official warp npc for Ayothaya. [MasterOfMuppets]
 //= 0.4 Added the official warp npc for Ayothaya. [MasterOfMuppets]

+ 2 - 2
npc/cities/einbroch.txt

@@ -434,13 +434,13 @@ einbroch.gat,228,121,5	script	Little Toby	855,{
 	mes "My parents are suposed";
 	mes "My parents are suposed";
 	mes "to come get me, but I still";
 	mes "to come get me, but I still";
 	mes "haven't found them! We just";
 	mes "haven't found them! We just";
-	mes "moved here, so i dont know";
+	mes "moved here, so i don't know";
 	mes "where anything is!";
 	mes "where anything is!";
 	next;
 	next;
 	mes "[Little Toby]";
 	mes "[Little Toby]";
 	mes "W-wait!";
 	mes "W-wait!";
 	mes "Where are you";
 	mes "Where are you";
-	mes "going?! Dont leave";
+	mes "going?! Don't leave";
 	mes "me, I'm all alone...!";
 	mes "me, I'm all alone...!";
 	close;
 	close;
 
 

+ 1 - 1
npc/cities/geffen.txt

@@ -578,7 +578,7 @@ M_Menu:
 			goto R4_End;
 			goto R4_End;
 		R4_3:
 		R4_3:
 			mes "[Friend of Youth]";
 			mes "[Friend of Youth]";
-			mes "You have the ability to leap towards the future! But the past has a hold of your ankle and wont let go.";
+			mes "You have the ability to leap towards the future! But the past has a hold of your ankle and won't let go.";
 			next;
 			next;
 			mes "[Friend of Youth]";
 			mes "[Friend of Youth]";
 			mes "Break free and move towards the future and be prepared to face what lies ahead!";	
 			mes "Break free and move towards the future and be prepared to face what lies ahead!";	

+ 4 - 4
npc/custom/Auctioneer.txt

@@ -58,7 +58,7 @@ L_NameLoop:
 	set @num,@num+1;
 	set @num,@num+1;
 	if(@num<10) goto L_NameLoop;
 	if(@num<10) goto L_NameLoop;
 	if(getarraysize($AItems)==10) goto L_AFull;
 	if(getarraysize($AItems)==10) goto L_AFull;
-	menu "I want to register an item now",L_IRegister,"I dont want to leave an item",-;
+	menu "I want to register an item now",L_IRegister,"I don't want to leave an item",-;
 L_End:
 L_End:
 	mes "[Auctioneer]";
 	mes "[Auctioneer]";
 	mes "Ok, come back whenever";
 	mes "Ok, come back whenever";
@@ -183,7 +183,7 @@ L_AItemsLoop:
 	close;
 	close;
 L_NotEnough:
 L_NotEnough:
 	mes "[Auctioneer]";
 	mes "[Auctioneer]";
-	mes "Seems you dont have that much "+getitemname(@setitem)+"'s";
+	mes "Seems you don't have that much "+getitemname(@setitem)+"'s";
 	close;
 	close;
 // If the Auction has enterd phase 2, it will run this, during this time items you can bid on registerd
 // If the Auction has enterd phase 2, it will run this, during this time items you can bid on registerd
 // No items can be retrieved during this time, they are now stuck
 // No items can be retrieved during this time, they are now stuck
@@ -238,7 +238,7 @@ L_LowZeny:
 	mes "Please either get more money, or bid lower";
 	mes "Please either get more money, or bid lower";
 	close;
 	close;
 L_CantBid:
 L_CantBid:
-	mes "Sorry, you cant bid on your own lots";
+	mes "Sorry, you can't bid on your own lots";
 	close;
 	close;
 L_LowBid:
 L_LowBid:
 	mes "[Auctioneer]";
 	mes "[Auctioneer]";
@@ -342,7 +342,7 @@ L_Winner:
 	close;
 	close;
 L_2lowzeny:
 L_2lowzeny:
 	mes "[Auctioneer]";
 	mes "[Auctioneer]";
-	mes "Sorry it seems you dont have enough zeny on you, please acquire more";
+	mes "Sorry it seems you don't have enough zeny on you, please acquire more";
 	close;
 	close;
 L_Back:
 L_Back:
 	mes "[Auctioneer]";
 	mes "[Auctioneer]";

+ 1 - 1
npc/custom/MVP_arena/amvp_func.txt

@@ -82,7 +82,7 @@ mes "There are Plenty of rooms with MVP's in them so don't all fight over the on
 next;
 next;
 mes "If you can't get along, and there is too much complaining about people stealing MVP kills and items... then this place will be removed.";
 mes "If you can't get along, and there is too much complaining about people stealing MVP kills and items... then this place will be removed.";
 next;
 next;
-mes "Now the npc's are in groups of monsters, there are 4 different mvps per each npc, i wont tell you which it's a surprise hehe.";
+mes "Now the npc's are in groups of monsters, there are 4 different mvps per each npc, i won't tell you which it's a surprise hehe.";
 next;
 next;
 mes "Good luck, Live long and Prosper!.";
 mes "Good luck, Live long and Prosper!.";
 close;
 close;

+ 18 - 18
npc/custom/adoption.txt

@@ -22,7 +22,7 @@
 //=	  Is using @adopt instead of proper NPC script command 
 //=	  Is using @adopt instead of proper NPC script command 
 //===== Compatible With ===================================
 //===== Compatible With ===================================
 //= eAthena Final (SVN), any version that contained the GM command @adopt
 //= eAthena Final (SVN), any version that contained the GM command @adopt
-//= This is any version released after 03/29/05, dont know the number
+//= This is any version released after 03/29/05, don't know the number
 //===== Description =======================================
 //===== Description =======================================
 //= A simple adoption script that lets couples adopt a 
 //= A simple adoption script that lets couples adopt a 
 //= lvl 1/1 novice without the help of a GM there
 //= lvl 1/1 novice without the help of a GM there
@@ -44,7 +44,7 @@
 //= before the adoption is completed.
 //= before the adoption is completed.
 //= Lupus removed:
 //= Lupus removed:
 //= 	*event_adopt = Put on the parents so they cannot adopt again.
 //= 	*event_adopt = Put on the parents so they cannot adopt again.
-//= 	*event_adopted = Put on baby so it cant be adopted again.
+//= 	*event_adopted = Put on baby so it can't be adopted again.
 //= 	Use "getchildid()>0" insread of event_adopt
 //= 	Use "getchildid()>0" insread of event_adopt
 //= 	Use "Upper==2" insread of event_adopted
 //= 	Use "Upper==2" insread of event_adopted
 //=========================================================
 //=========================================================
@@ -87,17 +87,17 @@ A_Yes:
 	mes "But do you meet the requirments for adoption?";
 	mes "But do you meet the requirments for adoption?";
 	next;
 	next;
 	mes "[Oliver]";
 	mes "[Oliver]";
-	mes "We cant just give out babies at the drop of a hat.";
+	mes "We can't just give out babies at the drop of a hat.";
 	mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it.";
 	mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it.";
 	next;
 	next;
 	mes "[Oliver]";
 	mes "[Oliver]";
 	mes "We also need to know you have a partner you are married to.";
 	mes "We also need to know you have a partner you are married to.";
-	mes "We wont give a baby to an un-married couple.";
+	mes "We won't give a baby to an un-married couple.";
 	next;
 	next;
 	mes "[Oliver]";
 	mes "[Oliver]";
 	mes "Do you think you meet these criteria?";
 	mes "Do you think you meet these criteria?";
 	next;
 	next;
-	menu "Yes, I would love to adopt?",-,"No, I dont think I can",A_No;
+	menu "Yes, I would love to adopt?",-,"No, I don't think I can",A_No;
 	mes "[Oliver]";
 	mes "[Oliver]";
 	mes "Well you seem set on this.";
 	mes "Well you seem set on this.";
 	next;
 	next;
@@ -162,7 +162,7 @@ A_lvl:
 	mes "Not only should I fail you on being a low level, but you also lied to me.";
 	mes "Not only should I fail you on being a low level, but you also lied to me.";
 	next;
 	next;
  	mes "[Inanna]";
  	mes "[Inanna]";
-	mes "I cant give a baby to you";
+	mes "I can't give a baby to you";
 	callfunc "AdoptReset","the parent didnt meet level requirments";
 	callfunc "AdoptReset","the parent didnt meet level requirments";
 	close;
 	close;
 A_lvlpassed:
 A_lvlpassed:
@@ -176,18 +176,18 @@ A_lvlpassed:
 	mes "[Inanna]";
 	mes "[Inanna]";
 	mes "Do you have you wedding ring on you now?";
 	mes "Do you have you wedding ring on you now?";
 	next;
 	next;
-	menu "Yes, here you go",A_Wedring,"No, Sorry I dont",A_Noring,"I am not married",-;
+	menu "Yes, here you go",A_Wedring,"No, Sorry I don't",A_Noring,"I am not married",-;
 	mes "[Inanna]";
 	mes "[Inanna]";
 	mes "Well, as my fried said here, we will not give a baby to a family that is not married";
 	mes "Well, as my fried said here, we will not give a baby to a family that is not married";
-	callfunc "AdoptReset","the parent isnt married";
+	callfunc "AdoptReset","the parent isn't married";
 	close;
 	close;
 A_Noring:
 A_Noring:
 	mes "[Inanna]";
 	mes "[Inanna]";
-	mes "I cant believe you are in a loving marrige when you dont have your ring on you at all times!!!";
+	mes "I can't believe you are in a loving marrige when you don't have your ring on you at all times!!!";
 	next;
 	next;
 	mes "[Inanna]";
 	mes "[Inanna]";
-	mes "I dont believe you deserve a baby.";
-	callfunc "AdoptReset","the parent hasnt got a wedding ring as proof of marriage.";
+	mes "I don't believe you deserve a baby.";
+	callfunc "AdoptReset","the parent hasn't got a wedding ring as proof of marriage.";
 	close;
 	close;
 A_Wedring:
 A_Wedring:
 	if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed;
 	if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed;
@@ -228,7 +228,7 @@ A_SecondReg:
 	mes "[Inanna]";
 	mes "[Inanna]";
 	mes "Do you agree with "+$@ParentOne$+", do you want to adopt?";
 	mes "Do you agree with "+$@ParentOne$+", do you want to adopt?";
 	next;
 	next;
-	menu "Yes, I agree with them",A_agree,"No, I dont want to adopt",-;
+	menu "Yes, I agree with them",A_agree,"No, I don't want to adopt",-;
 	mes "[Inanna]";
 	mes "[Inanna]";
 	mes "This is bad news, I am very sorry to hear this.";
 	mes "This is bad news, I am very sorry to hear this.";
 	callfunc "AdoptReset","the 2nd parent does not want to adopt"; 
 	callfunc "AdoptReset","the 2nd parent does not want to adopt"; 
@@ -245,7 +245,7 @@ A_agree:
 A_lvltwo:
 A_lvltwo:
 	if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo;
 	if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo;
 	mes "[Inanna]";
 	mes "[Inanna]";
-	mes "Sorry you dont have a wedding ring on you as proof of marriage.";
+	mes "Sorry you don't have a wedding ring on you as proof of marriage.";
 	callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage";
 	callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage";
 	close;
 	close;
 A_Wedringtwo:
 A_Wedringtwo:
@@ -324,7 +324,7 @@ A_Ready:
 	close;
 	close;
 A_AlreadyAdopted:
 A_AlreadyAdopted:
 	mes "[Inanna]";
 	mes "[Inanna]";
-	mes "Oh you are already adopted, so you cant be adopted again.";
+	mes "Oh you are already adopted, so you can't be adopted again.";
 	callfunc "AdoptReset","the person that would be adopted has already been adopted before";
 	callfunc "AdoptReset","the person that would be adopted has already been adopted before";
 	close;
 	close;
 A_CantBeAdopted:
 A_CantBeAdopted:
@@ -350,7 +350,7 @@ A_ParentOneEnd:
 	mes "I cannot believe you would come this far to say no!";
 	mes "I cannot believe you would come this far to say no!";
 	mes "Are you sure you want to stop now?";
 	mes "Are you sure you want to stop now?";
 	next;
 	next;
-	menu "Yes, I dont want to adopt",-,"No, I made a mistake",A_ParentOneEnd;
+	menu "Yes, I don't want to adopt",-,"No, I made a mistake",A_ParentOneEnd;
 A_Failend:
 A_Failend:
 	mes "[Inanna]";
 	mes "[Inanna]";
 	mes "Well if you are sure";
 	mes "Well if you are sure";
@@ -381,7 +381,7 @@ A_ParentTwoEnd:
 	mes "I cannot believe you would come this far to say no!";
 	mes "I cannot believe you would come this far to say no!";
 	mes "Are you sure you want to stop now?";
 	mes "Are you sure you want to stop now?";
 	next;
 	next;
-	menu "Yes, I dont want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd;
+	menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd;
 A_AlreadyReged:
 A_AlreadyReged:
 	mes "[Inanna]";
 	mes "[Inanna]";
 	mes "Please wait for the others to talk to me";
 	mes "Please wait for the others to talk to me";
@@ -403,7 +403,7 @@ A_BabyEnd:
 	mes "I cannot believe you would come this far to say no!";
 	mes "I cannot believe you would come this far to say no!";
 	mes "Are you sure you want to stop now?";
 	mes "Are you sure you want to stop now?";
 	next;
 	next;
-	menu "Yes, I dont want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd;
+	menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd;
 A_FinalYesB:
 A_FinalYesB:
 	mes "[Inanna]";
 	mes "[Inanna]";
 	mes "OK everything is ready to start this adoption";
 	mes "OK everything is ready to start this adoption";
@@ -414,7 +414,7 @@ A_FinalYesB:
 	close;
 	close;
 A_SameFail:
 A_SameFail:
 	mes "[Inanna]";
 	mes "[Inanna]";
-	mes "Sorry, it seems you have registerd as both parents, this isnt allowed";
+	mes "Sorry, it seems you have registerd as both parents, this isn't allowed";
 	callfunc "AdoptReset","both parents are the same person";
 	callfunc "AdoptReset","both parents are the same person";
 	close;
 	close;
 
 

+ 1 - 1
npc/custom/devnpc.txt

@@ -482,7 +482,7 @@ aldebaran.gat,137,118,5	script	Fredzilla	4020,0,0,{
  	npcspeed 140;
  	npcspeed 140;
 OnTouch:
 OnTouch:
 	mes "[Fredzilla]";
 	mes "[Fredzilla]";
-	mes "I dont really know what I do";
+	mes "I don't really know what I do";
 	mes "Well I have made some scripts, translated some scripts and corrected some scripts.";
 	mes "Well I have made some scripts, translated some scripts and corrected some scripts.";
 	next;
 	next;
 	mes "[Fredzilla]";
 	mes "[Fredzilla]";

+ 2 - 2
npc/custom/eAAC_Scripts/banker.txt

@@ -183,7 +183,7 @@ next;
 		next;
 		next;
 		mes @npcname$;
 		mes @npcname$;
 		mes "So, you want to exchange "+@coinamount+" "+@coinname$+" ?";
 		mes "So, you want to exchange "+@coinamount+" "+@coinname$+" ?";
-		menu "Yes, I want to exchange this much",L_Proceed,"No, I want to exchange something else",L_CoinZeny,"No, I want to input another number",L_Inputing,"No, I dont want to exchange anything",L_Menu;
+		menu "Yes, I want to exchange this much",L_Proceed,"No, I want to exchange something else",L_CoinZeny,"No, I want to input another number",L_Inputing,"No, I don't want to exchange anything",L_Menu;
 
 
 	L_Proceed:
 	L_Proceed:
 		next;
 		next;
@@ -429,7 +429,7 @@ L_Mix:
 	if (@totalzeny > @zenyamount || @totalzeny < 0) goto L_Overzeny;
 	if (@totalzeny > @zenyamount || @totalzeny < 0) goto L_Overzeny;
 	mes @npcname$;
 	mes @npcname$;
 	mes "Is this ok?: "+@bronzecoins+" "+@name1$+"s, "+@silvercoins+" "+@name2$+"s, "+@goldcoins+" "+@name3$+"s, "+@mithrilcoins+" "+@name4$+"s, for a total amount of "+@totalzeny;
 	mes "Is this ok?: "+@bronzecoins+" "+@name1$+"s, "+@silvercoins+" "+@name2$+"s, "+@goldcoins+" "+@name3$+"s, "+@mithrilcoins+" "+@name4$+"s, for a total amount of "+@totalzeny;
-	menu "Yes, it's ok",L_Payoff,"No, I want to re-intro them",L_Mix,"Sorry, I dont want anything",L_Menu;
+	menu "Yes, it's ok",L_Payoff,"No, I want to re-intro them",L_Mix,"Sorry, I don't want anything",L_Menu;
 
 
 L_Payoff:
 L_Payoff:
 	next;
 	next;

+ 2 - 2
npc/custom/eAAC_Scripts/disguiser.txt

@@ -71,7 +71,7 @@ OnInit:
 //
 //
 //		Puts:
 //		Puts:
 //	Everything the NPC does.  If you are at the right one, increase your order variable, if not, tell you where to head next on the list, when you finish, offer you to change ring properties.
 //	Everything the NPC does.  If you are at the right one, increase your order variable, if not, tell you where to head next on the list, when you finish, offer you to change ring properties.
-//	Whenever you dont have a ring, the script will push one on you in ALL instances (wrong NPC, right NPC, and done quest).
+//	Whenever you don't have a ring, the script will push one on you in ALL instances (wrong NPC, right NPC, and done quest).
 //////////////////////////	
 //////////////////////////	
 
 
 function	script	PXC_Disguiser	{
 function	script	PXC_Disguiser	{
@@ -154,7 +154,7 @@ Complete:
 //////////////////////////
 //////////////////////////
 function	script	PXC_DoMenu	{
 function	script	PXC_DoMenu	{
 
 
-	//set menu options to mob names, doing the first one manualy so we dont have an empty :
+	//set menu options to mob names, doing the first one manualy so we don't have an empty :
 	set $@menu$, getmonsterinfo(getarg(0),MOB_NAME);
 	set $@menu$, getmonsterinfo(getarg(0),MOB_NAME);
 
 
 	for(set $@i, getarg(0)+1; $@i <= getarg(1); set $@i, $@i + 1){
 	for(set $@i, getarg(0)+1; $@i <= getarg(1); set $@i, $@i + 1){

+ 3 - 3
npc/custom/jobs/old/jobchange.txt

@@ -267,7 +267,7 @@ Lsniper:
 	jobchange 35;// Job: Job_Sniper
 	jobchange 35;// Job: Job_Sniper
 	next;
 	next;
 	mes "[ ^0065DFJobra^000000 ]";
 	mes "[ ^0065DFJobra^000000 ]";
-	mes "You know what... since I'm just soooo nice... (as long as you dont piss me off *grumble grumble*)";
+	mes "You know what... since I'm just soooo nice... (as long as you don't piss me off *grumble grumble*)";
 	mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops..";
 	mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops..";
 	cutin "kafra_01",255;
 	cutin "kafra_01",255;
 	setfalcon;
 	setfalcon;
@@ -464,7 +464,7 @@ LSecondClass:
 		jobchange 11;// Job: Job_Hunter
 		jobchange 11;// Job: Job_Hunter
 		next;
 		next;
 		mes "[ ^0065DFJobra^000000 ]";
 		mes "[ ^0065DFJobra^000000 ]";
-		mes "You know what... since I'm just soooo nice... (as long as you dont piss me off *grumble grumble*)";
+		mes "You know what... since I'm just soooo nice... (as long as you don't piss me off *grumble grumble*)";
 		mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops..";
 		mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops..";
 		cutin "kafra_01",255;
 		cutin "kafra_01",255;
 		setfalcon;
 		setfalcon;
@@ -476,7 +476,7 @@ LSecondClass:
 		next;
 		next;
 		mes "[ ^0065DFJobra^000000 ]";
 		mes "[ ^0065DFJobra^000000 ]";
 		mes "YOU'RE NOT AN ARCHER >_<....";
 		mes "YOU'RE NOT AN ARCHER >_<....";
-		mes "WTF?! Do you really think you can magically turn into a Hunter!? I DONT THINK SO BIYATCH!!! >8-(...";
+		mes "WTF?! Do you really think you can magically turn into a Hunter!? I DON'T THINK SO BIYATCH!!! >8-(...";
 		mes "Go away! *grumble grumble*";
 		mes "Go away! *grumble grumble*";
 		cutin "kafra_01",255;
 		cutin "kafra_01",255;
 		close;
 		close;

+ 1 - 1
npc/custom/platinum_skills.txt

@@ -104,7 +104,7 @@ mes "Have a nice day.";
 close;
 close;
 Lnogetskills:
 Lnogetskills:
 mes "[Platinum Skill NPC]";
 mes "[Platinum Skill NPC]";
-mes "Aww, how come you dont want my special skills?";
+mes "Aww, how come you don't want my special skills?";
 mes "*sob* FINE!";
 mes "*sob* FINE!";
 mes "Have a nice day... >.>";
 mes "Have a nice day... >.>";
 close;
 close;

+ 1 - 1
npc/custom/quests/bandit_beard.txt

@@ -64,7 +64,7 @@ M_NO:
 L_DONE:
 L_DONE:
 	mes "[Bearded Man]";
 	mes "[Bearded Man]";
 	mes "Sorry, I can only make one per person.";
 	mes "Sorry, I can only make one per person.";
-	mes "We dont want too many beards now. Right?";
+	mes "We don't want too many beards now. Right?";
 	emotion 29;
 	emotion 29;
 	close;
 	close;
 
 

+ 1 - 1
npc/custom/quests/kaho_balmung.txt

@@ -70,7 +70,7 @@ Lend:
 	close;
 	close;
 NoItems:
 NoItems:
 	mes "[Royal Messenger]";
 	mes "[Royal Messenger]";
-	mes "Sorry you dont have all the items or zeny I need.";
+	mes "Sorry you don't have all the items or zeny I need.";
 	mes "Come back when you have them all";
 	mes "Come back when you have them all";
 	close;
 	close;
 }
 }

+ 2 - 2
npc/events/custom/valentinesdayexp.txt

@@ -125,7 +125,7 @@ L_NONE:
 
 
 L_NOTENO:
 L_NOTENO:
 	mes "[Stephen]";
 	mes "[Stephen]";
-	mes "I'm sorry but it seems you cant afford to buy these of me.";
+	mes "I'm sorry but it seems you can't afford to buy these of me.";
 	close;
 	close;
 }
 }
 
 
@@ -188,7 +188,7 @@ L_NONE:
 
 
 L_NOTENO:
 L_NOTENO:
 	mes "[Jainie]";
 	mes "[Jainie]";
-	mes "I'm sorry but it seems you cant afford to buy these of me.";
+	mes "I'm sorry but it seems you can't afford to buy these of me.";
 	close;
 	close;
 
 
 L_NOMILK:
 L_NOMILK:

+ 3 - 3
npc/events/valentinesday.txt

@@ -40,7 +40,7 @@ M_CHOCO:
 	mes "I knew it!";
 	mes "I knew it!";
 	mes "But I can't sell you more then 5 at once....but, if you really need more....";
 	mes "But I can't sell you more then 5 at once....but, if you really need more....";
 	mes "you can come back again.";
 	mes "you can come back again.";
-	mes "So how many do u want?";
+	mes "So how many do you want?";
 	next;
 	next;
 	set @needmon,0;
 	set @needmon,0;
 	input @flag_num;
 	input @flag_num;
@@ -59,13 +59,13 @@ M_CHOCO:
 
 
 L_ERR:
 L_ERR:
 	mes "[Stephen]";
 	mes "[Stephen]";
-	mes "I'm sorry but I can't give u that many.";
+	mes "I'm sorry but I can't give you that many.";
 L_NONE:
 L_NONE:
 	close;
 	close;
 
 
 L_NOTENO:
 L_NOTENO:
 	mes "[Stephen]";
 	mes "[Stephen]";
-	mes "I'm sorry but it seems u cant afford to buy these off me";
+	mes "I'm sorry but it seems you can't afford to buy these off me.";
 	close;
 	close;
 }
 }
 
 

+ 3 - 3
npc/events/whiteday.txt

@@ -32,7 +32,7 @@ alberta.gat,188,64,4	script	Sugar	91,{
 	mes "heartfelt like";
 	mes "heartfelt like";
 	mes "the sweetness of the present some how.";
 	mes "the sweetness of the present some how.";
 	next;
 	next;
-	menu "Please give me!",-,"I dont need it.",M_END,"The teacher.",M_L1;
+	menu "Please give me!",-,"I don't need it.",M_END,"The teacher.",M_L1;
 
 
 	mes "[Sugar]";
 	mes "[Sugar]";
 	mes "Yes!";
 	mes "Yes!";
@@ -82,7 +82,7 @@ L_INPUT:
 	mes "These sweets are really delicious.";
 	mes "These sweets are really delicious.";
 	mes "Since my teacher of sweet is the No.1 teacher's in world!";
 	mes "Since my teacher of sweet is the No.1 teacher's in world!";
 	mes "Although you may eat by yourself";
 	mes "Although you may eat by yourself";
-	mes "dont eat so much or you'll grow fat.";
+	mes "don't eat so much or you'll grow fat.";
 	mes "Please take care!!!";
 	mes "Please take care!!!";
 	close;
 	close;
 
 
@@ -97,7 +97,7 @@ M_L1:
 	mes "[Sugar]";
 	mes "[Sugar]";
 	mes "Although selling is seemingly to carried out ....";
 	mes "Although selling is seemingly to carried out ....";
 	mes "Where he is now?";
 	mes "Where he is now?";
-	mes "Which I dont know.";
+	mes "Which I don't know.";
 	close;
 	close;
 
 
 L_ERROR:
 L_ERROR:

+ 1 - 1
npc/guides/guides_einbe.txt

@@ -66,7 +66,7 @@ L_TOOL:
 	goto L_WIPE;
 	goto L_WIPE;
 L_SWORD:
 L_SWORD:
 	mes "[Einbech Guide]";
 	mes "[Einbech Guide]";
-	mes "The Swordman Guild is located in the eastern outskirts of Einbech. ";
+	mes "The Swordman Guild is located in the eastern outskirts of Einbech.";
 	mes "It's under construction and they haven't started accepting applications.";
 	mes "It's under construction and they haven't started accepting applications.";
 	viewpoint 1,253,109,4,0xFF00FF;
 	viewpoint 1,253,109,4,0xFF00FF;
 	next; 
 	next; 

+ 2 - 2
npc/jobs/1-1/mage.txt

@@ -448,7 +448,7 @@ moc_ruins.gat,91,150,5	script	Ponka-Hontas	93,{
 		L0NoZ:
 		L0NoZ:
 			mes "[Mage Guildsman]";
 			mes "[Mage Guildsman]";
 			mes "Pfff, You are too poor to buy our noble Solution!";
 			mes "Pfff, You are too poor to buy our noble Solution!";
-			mes "Bring 50 Zeny, go to the mercant sell something, it will not be too hard I hope";
+			mes "Bring 50 Zeny, go to a merchant and sell something, it will not be too hard I hope.";
 			close;
 			close;
 	L1:
 	L1:
 		mes "[Mage Guildsman]";
 		mes "[Mage Guildsman]";
@@ -487,7 +487,7 @@ pay_arche.gat,122,100,5	script	Dollshoi	88,{
 		L0NoZ:
 		L0NoZ:
 			mes "[Mage Guildsman]";
 			mes "[Mage Guildsman]";
 			mes "Pfff, You are too poor to buy our noble Solution!";
 			mes "Pfff, You are too poor to buy our noble Solution!";
-			mes "Bring 50 Zeny, go to the mercant sell something, it will not be too hard I hope";
+			mes "Bring 50 Zeny, go to a merchant and sell something, it will not be too hard I hope.";
 			close;
 			close;
 	L1:
 	L1:
 		mes "[Mage Guildsman]";
 		mes "[Mage Guildsman]";

+ 2 - 2
npc/jobs/2-1/blacksmith.txt

@@ -700,10 +700,10 @@ L_CheckTest2:
 		mes "ULTRA GLADIUS Geshupenschte Mk II!!";
 		mes "ULTRA GLADIUS Geshupenschte Mk II!!";
 		next;
 		next;
 		mes "[Geshupenschte]";
 		mes "[Geshupenschte]";
-		mes "Isnt it so pretty ^_^";
+		mes "Isn't it so pretty ^_^";
 		next;
 		next;
 		mes "[Geshupenschte]";
 		mes "[Geshupenschte]";
-		mes "Well, go to Morroc and give it the Wickebine and bring the receipt back.";
+		mes "Well, go to Morroc and give it to Wickebine and bring the receipt back.";
 		close;
 		close;
 
 
 		sL_NtEnuf2:
 		sL_NtEnuf2:

+ 1 - 1
npc/jobs/2-1/knight.txt

@@ -426,7 +426,7 @@ L_Test:
 	mes "This test will be on your knowledge of Knights.  You will also be asked about your opinions of Knights...";
 	mes "This test will be on your knowledge of Knights.  You will also be asked about your opinions of Knights...";
 	next;
 	next;
 	mes "[Sir James Syracuse]";
 	mes "[Sir James Syracuse]";
-	mes "Dont' be nervous, I'll only be asking a few simple questions.";
+	mes "Don't be nervous, I'll only be asking a few simple questions.";
 	next;
 	next;
 	menu "Let's go",M_0,"I'm not ready yet.",M_End;
 	menu "Let's go",M_0,"I'm not ready yet.",M_End;
 	
 	

+ 8 - 8
npc/jobs/2-2/alchemist.txt

@@ -90,7 +90,7 @@ L_Start:
 	mes "as an Alchemist and be able to join our researches.";
 	mes "as an Alchemist and be able to join our researches.";
 	next;
 	next;
 	mes "[Parmry Gianino]";
 	mes "[Parmry Gianino]";
-	mes "But we dont accept everyone.";
+	mes "But we don't accept everyone.";
 	mes "You must have a lot of effort, tenacity, and be able to devote yourself to research.";
 	mes "You must have a lot of effort, tenacity, and be able to devote yourself to research.";
 	next;
 	next;
 	mes "[Parmry Gianino]";
 	mes "[Parmry Gianino]";
@@ -228,7 +228,7 @@ L_Merc:
 	next;
 	next;
 	mes "[Rasputin Gregory]";
 	mes "[Rasputin Gregory]";
 	mes "Kikiki... Go, leave this place.";
 	mes "Kikiki... Go, leave this place.";
-	mes "Dont loiter ... Kekeke.";
+	mes "Don't loiter ... Kekeke.";
 	close;
 	close;
 L_Start:
 L_Start:
 	if(ALCH_Q2 == 1) goto L_ReTest;
 	if(ALCH_Q2 == 1) goto L_ReTest;
@@ -425,7 +425,7 @@ L_Total:
 	next;
 	next;
 	mes "[Rasputin Gregory]";
 	mes "[Rasputin Gregory]";
 	mes "Kikikikekeke.";
 	mes "Kikikikekeke.";
-	mes "Dont think this is the end of it!";
+	mes "Don't think this is the end of it!";
 	close;
 	close;
 
 
 	L_Failed:
 	L_Failed:
@@ -450,7 +450,7 @@ L_Done:
 	next;
 	next;
 	mes "[Rasputin Gregory]";
 	mes "[Rasputin Gregory]";
 	mes "Kikikikekeke.";
 	mes "Kikikikekeke.";
-	mes "Dont think this is the end of it!";
+	mes "Don't think this is the end of it!";
 	close;
 	close;
 L_Skip:
 L_Skip:
 	mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass.";
 	mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass.";
@@ -526,7 +526,7 @@ L_Start:
 		next;
 		next;
 		mes "[Darwin]";
 		mes "[Darwin]";
 		mes "Lets just say that it was about the relationship between wolf and flowers...";
 		mes "Lets just say that it was about the relationship between wolf and flowers...";
-		mes "I wont tell you the details.";
+		mes "I won't tell you the details.";
 		next;
 		next;
 		mes "[Darwin]";
 		mes "[Darwin]";
 		mes "But yes ... it was a flower.";
 		mes "But yes ... it was a flower.";
@@ -672,7 +672,7 @@ L_NotEnuf:
 	mes "[Darwin]";
 	mes "[Darwin]";
 	mes "...You must've forgotten the materials to bring.";
 	mes "...You must've forgotten the materials to bring.";
 	mes "I'll tell you again.";
 	mes "I'll tell you again.";
-	mes "Dont forget them this time.";
+	mes "Don't forget them this time.";
 	next;
 	next;
 	mes "[Darwin]";
 	mes "[Darwin]";
 	mes "^5533FF3 Medicine Bowls";
 	mes "^5533FF3 Medicine Bowls";
@@ -769,7 +769,7 @@ L_Start:
 			close;
 			close;
 	M_Bye:
 	M_Bye:
 		mes "[Van Helmont]";
 		mes "[Van Helmont]";
-		mes "If you dont have business here just go away. Ok!!!";
+		mes "If you don't have business here just go away. Ok!!!";
 		close;
 		close;
 L_Check:	
 L_Check:	
 	if((MISC_QUEST & 4)==0) goto L_NotRdy; //this's a Morgenstein Quest check
 	if((MISC_QUEST & 4)==0) goto L_NotRdy; //this's a Morgenstein Quest check
@@ -1027,7 +1027,7 @@ alde_alche.gat,101,184,4	script	Vincent Carsciallo	122,{
 	mes "Hmmm? What may a civilian have to do here?";
 	mes "Hmmm? What may a civilian have to do here?";
 	next;
 	next;
 	mes "[Vincent Carsciallo]";
 	mes "[Vincent Carsciallo]";
-	mes "There's nothing amusing. Dont wander and leave.";
+	mes "There's nothing amusing. Don't wander and leave.";
 	close;
 	close;
 L_Merc:
 L_Merc:
 	if(ALCH_Q == 7) goto L_Change;
 	if(ALCH_Q == 7) goto L_Change;

+ 3 - 3
npc/jobs/2-2/bard.txt

@@ -123,7 +123,7 @@ M_1:
 	next;
 	next;
 	mes "[Lalo]";
 	mes "[Lalo]";
 	mes "Hmm.. that's always a good song to sing.";
 	mes "Hmm.. that's always a good song to sing.";
-	mes "How it was it? Dont you think it's a nice song?";
+	mes "How it was it? Don't you think it's a nice song?";
 	next;
 	next;
 	menu "Yes, it was really nice",-,"No, not really...",M_NO;
 	menu "Yes, it was really nice",-,"No, not really...",M_NO;
 
 
@@ -156,7 +156,7 @@ M_NOTHING:
 	mes "[Lalo]";
 	mes "[Lalo]";
 	mes "Hunting is good... but you can't";
 	mes "Hunting is good... but you can't";
 	mes "forget to relax once in a while.";
 	mes "forget to relax once in a while.";
-	mes "Youth is short and wont come again";
+	mes "Youth is short and won't come again";
 	mes "once it passes by..";
 	mes "once it passes by..";
 	close;
 	close;
 
 
@@ -197,7 +197,7 @@ L_UGLYFLOWER:
 M_NOTHAVE:
 M_NOTHAVE:
 	mes "[Lalo]";
 	mes "[Lalo]";
 	mes "Well suit your self.";
 	mes "Well suit your self.";
-	mes "I dont like that flower anyway.";
+	mes "I don't like that flower anyway.";
 	close;
 	close;
 
 
 L_FLOWER1:
 L_FLOWER1:

+ 8 - 8
npc/jobs/2-2/dancer.txt

@@ -107,7 +107,7 @@ Larcher:
 	mes "Sightseers visit from all other the place, to watch the dancers.";
 	mes "Sightseers visit from all other the place, to watch the dancers.";
 	next;
 	next;
 	mes "[Aire]";
 	mes "[Aire]";
-	mes "We can also train new dancers here, obviously for a price, we dont want to go out of business.";
+	mes "We can also train new dancers here, obviously for a price, we don't want to go out of business.";
 	next;
 	next;
 	mes "[Aire]";
 	mes "[Aire]";
 	mes "You must first fill in the application form.";
 	mes "You must first fill in the application form.";
@@ -205,7 +205,7 @@ LItem1:
 	if ((countitem(938) >= 20) && (countitem(501) >= 5) && (countitem(909) >= 3) && (countitem(2403) >= 1) && (Zeny >= 10000)) goto LItem1OK;
 	if ((countitem(938) >= 20) && (countitem(501) >= 5) && (countitem(909) >= 3) && (countitem(2403) >= 1) && (Zeny >= 10000)) goto LItem1OK;
 	mes "[Aire]";
 	mes "[Aire]";
 	mes "Something is wrong here.";
 	mes "Something is wrong here.";
-	mes "Seems you dont have enough items, we need everything that was asked for.";
+	mes "Seems you don't have enough items, we need everything that was asked for.";
 	mes "They are all necessary for you to be taught.";
 	mes "They are all necessary for you to be taught.";
 	mes "In case you have forgotten, please bring.";
 	mes "In case you have forgotten, please bring.";
 	next;
 	next;
@@ -217,14 +217,14 @@ LItem1:
 	mes "^0000FF3 Jellopy^000000";
 	mes "^0000FF3 Jellopy^000000";
 	next;
 	next;
 	mes "[Aire]";
 	mes "[Aire]";
-	mes "Dont forget to get everything.";
+	mes "Don't forget to get everything.";
 	mes "What are you waiting for?";
 	mes "What are you waiting for?";
 	mes "see you back here soon";
 	mes "see you back here soon";
 	close;
 	close;
 LItem2:
 LItem2:
 	if ((countitem(1055) >= 5) && (countitem(2405) >= 1) && (Zeny >= 10000)) goto LItem2OK;
 	if ((countitem(1055) >= 5) && (countitem(2405) >= 1) && (Zeny >= 10000)) goto LItem2OK;
 	mes "Something is wrong here.";
 	mes "Something is wrong here.";
-	mes "Seems you dont have enough items, we need everything that was asked for.";
+	mes "Seems you don't have enough items, we need everything that was asked for.";
 	mes "They are all necessary for you to be taught.";
 	mes "They are all necessary for you to be taught.";
 	mes "In case you have forgotten, please bring.";
 	mes "In case you have forgotten, please bring.";
 	next;
 	next;
@@ -234,14 +234,14 @@ LItem2:
 	mes "^0000FF5 earthworm skins^000000";
 	mes "^0000FF5 earthworm skins^000000";
 	next;
 	next;
 	mes "[Aire]";
 	mes "[Aire]";
-	mes "Dont forget to get everything.";
+	mes "Don't forget to get everything.";
 	mes "What are you waiting for?";
 	mes "What are you waiting for?";
 	mes "see you back here soon";
 	mes "see you back here soon";
 	close;
 	close;
 LItem3:
 LItem3:
 	if ((countitem(965) >= 2) && (countitem(503) >= 5) && (countitem(909) >= 20) && (countitem(1020) >= 10) && (countitem(2401) >= 1)) goto LItem3OK;
 	if ((countitem(965) >= 2) && (countitem(503) >= 5) && (countitem(909) >= 20) && (countitem(1020) >= 10) && (countitem(2401) >= 1)) goto LItem3OK;
 	mes "Something is wrong here.";
 	mes "Something is wrong here.";
-	mes "Seems you dont have enough items, we need everything that was asked for.";
+	mes "Seems you don't have enough items, we need everything that was asked for.";
 	mes "They are all necessary for you to be taught.";
 	mes "They are all necessary for you to be taught.";
 	mes "In case you have forgotten, please bring.";
 	mes "In case you have forgotten, please bring.";
 	next;
 	next;
@@ -253,7 +253,7 @@ LItem3:
 	mes "^0000FF10 Black Hair^000000";
 	mes "^0000FF10 Black Hair^000000";
 	next;
 	next;
 	mes "[Aire]";
 	mes "[Aire]";
-	mes "Dont forget to get everything.";
+	mes "Don't forget to get everything.";
 	mes "What are you waiting for?";
 	mes "What are you waiting for?";
 	mes "see you back here soon";
 	mes "see you back here soon";
 	close;
 	close;
@@ -635,7 +635,7 @@ LStart2:
 		mes "There are some other things you will need to do, so just be ready with your skills and bow just incase.";
 		mes "There are some other things you will need to do, so just be ready with your skills and bow just incase.";
 		next;
 		next;
 		mes "[Bijou]";
 		mes "[Bijou]";
-		mes "Dont worry if you have no experience of dance, that is what this is for, so you dont need to worry.";
+		mes "Don't worry if you have no experience of dance, that is what this is for, so you don't need to worry.";
 		close;
 		close;
 	Lwarp:
 	Lwarp:
 		mes "[Bijou]";
 		mes "[Bijou]";

+ 2 - 2
npc/merchants/refine.txt

@@ -643,13 +643,13 @@ L_NOZENY:
 	mes "You do not have enough zeny!";
 	mes "You do not have enough zeny!";
 	close;
 	close;
 L_WEIGHT:
 L_WEIGHT:
-	mes "You cant hold that many of that item";
+	mes "You can't hold that many of that item!";
 	close;
 	close;
 L_BELOW:
 L_BELOW:
 	mes "You have to buy a POSITIVE amount of items!";
 	mes "You have to buy a POSITIVE amount of items!";
 	close;
 	close;
 L_ABOVE:
 L_ABOVE:
-	mes "You cant buy this much of this item!";
+	mes "You can't buy this much of this item!";
 	close;
 	close;
 }
 }
 
 

+ 1 - 1
npc/other/comodo_gambling.txt

@@ -72,7 +72,7 @@ mjolnir_02.gat,85,364,3	script	Blacksmith Miner	726,{
 			mes "[Dwayne]";
 			mes "[Dwayne]";
 			mes "Hahahaha~";
 			mes "Hahahaha~";
 			mes "You can't fool me!";
 			mes "You can't fool me!";
-			mes "You dont have enough";
+			mes "You don't have enough";
 			mes "Zeny for that many!";
 			mes "Zeny for that many!";
 			close;
 			close;
 		}
 		}

+ 1 - 1
npc/other/divorce.txt

@@ -92,7 +92,7 @@ M_Divorce:
 	mes "It might take some time...";
 	mes "It might take some time...";
 	mes "So don't go away, and stay here!";
 	mes "So don't go away, and stay here!";
 	next;
 	next;
-	//ShowEffect "Deviruchi#Divorce" EF_MAGICROD   Dont know, what to do here >.>
+	//ShowEffect "Deviruchi#Divorce" EF_MAGICROD   Don't know, what to do here >.>
 	//ShowEffect "" EF_DEVIL		       same
 	//ShowEffect "" EF_DEVIL		       same
 	percentheal -100,-100;
 	percentheal -100,-100;
 	divorce;
 	divorce;

+ 2 - 2
npc/other/lighthalzen_bank.txt

@@ -31,8 +31,8 @@ lhz_in02.gat,28,39,3	script	Helen	703,{
 	mes "[Helen]";
 	mes "[Helen]";
 	mes "You know, maybe when";
 	mes "You know, maybe when";
 	mes "I grow up, i'll be a bank";
 	mes "I grow up, i'll be a bank";
-	mes "clerk. That sounds liek a";
-	mes "really nice jobm, don't you";
+	mes "clerk. That sounds like a";
+	mes "really nice job, don't you";
 	mes "think? It's laid back and posh...";
 	mes "think? It's laid back and posh...";
 	close;
 	close;
 }
 }

+ 2 - 2
npc/quests/The_Sign_Quest.txt

@@ -5803,7 +5803,7 @@ L_Success:
 	delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn
 	delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn
 	mes "While you were gone, I managed to";
 	mes "While you were gone, I managed to";
 	mes "restore the Sobbing Starlight. Why";
 	mes "restore the Sobbing Starlight. Why";
-	mes "dont you go ahead and take a";
+	mes "don't you go ahead and take a";
 	mes "look?";
 	mes "look?";
 	next;
 	next;
 	getitem 7178,1;
 	getitem 7178,1;
@@ -8174,7 +8174,7 @@ que_sign01.gat,122,141,5	script	Witch#2	792,{
 	mes "anyone know that I've asked";
 	mes "anyone know that I've asked";
 	mes "you to bring me the Symbol of";
 	mes "you to bring me the Symbol of";
 	mes "Nine Realms. I especially";
 	mes "Nine Realms. I especially";
-	mes "dont want Serin to find out.";
+	mes "don't want Serin to find out.";
 	next;
 	next;
 	mes "[Kirkena]";
 	mes "[Kirkena]";
 	mes "If I can help it,";
 	mes "If I can help it,";

+ 4 - 4
npc/quests/WIP/4.txt

@@ -1,7 +1,7 @@
 airplane.gat,236,63,4    script    Hallen    55,{
 airplane.gat,236,63,4    script    Hallen    55,{
     if (fragmentauest>3) {
     if (fragmentauest>3) {
 	mes "[Hallen]";
 	mes "[Hallen]";
-	mes "Nice weather, isnt it?";
+	mes "Nice weather, isn't it?";
 	close;
 	close;
 	}
 	}
 	if (fragmentauest==2) {
 	if (fragmentauest==2) {
@@ -21,7 +21,7 @@ airplane.gat,236,63,4    script    Hallen    55,{
 	if (airshipquest != 5) {
 	if (airshipquest != 5) {
             mes "[Hallen]";
             mes "[Hallen]";
             mes "You should better ask captain about the airship";
             mes "You should better ask captain about the airship";
-            mes "You cant understand me if you dont do that...";
+            mes "You can't understand me if you don't do that...";
             close;
             close;
         };
         };
         mes "You see its about the airship works. Heart of Ymir...";
         mes "You see its about the airship works. Heart of Ymir...";
@@ -31,7 +31,7 @@ airplane.gat,236,63,4    script    Hallen    55,{
 	next;
 	next;
         mes "[Hallen]";
         mes "[Hallen]";
         mes "I really want to know something about it.. if somebody could help me...";
         mes "I really want to know something about it.. if somebody could help me...";
-        mes "pity I cant go to einbroch Laboratory...";
+        mes "pity I can't go to einbroch Laboratory...";
         mes "never mind it just my feelings. Thanks for help..";
         mes "never mind it just my feelings. Thanks for help..";
         next;
         next;
         if (select("I can do it for you:Sup, guy..") == 1) {
         if (select("I can do it for you:Sup, guy..") == 1) {
@@ -64,7 +64,7 @@ airplane.gat,236,63,4    script    Hallen    55,{
         close;
         close;
     l_inter:
     l_inter:
         mes "[Hallen]";
         mes "[Hallen]";
-        mes "You are really shy to tell us. ^_- It doesnt matter";
+        mes "You are really shy to tell us. ^_- It doesn't matter";
         mes "we all know about your doings.";
         mes "we all know about your doings.";
         mes "Glad to see such a hero i can say";
         mes "Glad to see such a hero i can say";
         close;
         close;

+ 6 - 6
npc/quests/WIP/6.txt

@@ -11,7 +11,7 @@ close;
 if (airshipquest==3) {
 if (airshipquest==3) {
 mes "[Fayroll]";
 mes "[Fayroll]";
 mes "Oh, you have finished that work. Great. Now i shall read this letter.";
 mes "Oh, you have finished that work. Great. Now i shall read this letter.";
-mes "Dont interrupt me please";
+mes "Don't interrupt me please";
 delitem 7276,1;
 delitem 7276,1;
 set airshipquest,4;
 set airshipquest,4;
 //addtimer 30000,"Captain::OnFinish";  Âîçìîæíî ñäåëàòü òàê. Íî òóò ïî òàéìåðó, à íå ïî êëèêàì íà ÍÏÖ
 //addtimer 30000,"Captain::OnFinish";  Âîçìîæíî ñäåëàòü òàê. Íî òóò ïî òàéìåðó, à íå ïî êëèêàì íà ÍÏÖ
@@ -38,20 +38,20 @@ if (select("yes,about airships:no, nothing") == 1) {
 	menu "I will help you. But what must I do?",-,"No, sorry, I have no time for this.",L_SORRY;
 	menu "I will help you. But what must I do?",-,"No, sorry, I have no time for this.",L_SORRY;
 		mes "[Fayroll]";
 		mes "[Fayroll]";
 		mes " You see, I have a brother. He is also a captain of airplane in Juno to Lighthalzen airship.";
 		mes " You see, I have a brother. He is also a captain of airplane in Juno to Lighthalzen airship.";
-		mes "As we are on different ships, i cant communicate with him. Yor is to deliver this letter to him.";
+		mes "As we are on different ships, i can't communicate with him. Yor is to deliver this letter to him.";
 		mes "If you will do this, I shall tell you the secret.";
 		mes "If you will do this, I shall tell you the secret.";
 		getitem 7276,1;  //Tarloks letter. Íå íàøåë â áàçå
 		getitem 7276,1;  //Tarloks letter. Íå íàøåë â áàçå
 		set airshipquest,1;
 		set airshipquest,1;
 } else {
 } else {
 	mes "[Fayroll]";
 	mes "[Fayroll]";
-	mes "Then dont interrupt me. I have alot of work to do.";
+	mes "Then don't interrupt me. I have a lot of work to do.";
 	mes "Go to the Casino on ship. And spen some time there";
 	mes "Go to the Casino on ship. And spen some time there";
 }
 }
 close;
 close;
 
 
 L_SORRY:
 L_SORRY:
 mes "[Fayroll]";
 mes "[Fayroll]";
-mes "Ye this is bad, but i cant insist on it. Follow your way";
+mes "Ye this is bad, but i can't insist on it. Follow your way";
 mes "See you the other day.";
 mes "See you the other day.";
 close;
 close;
 
 
@@ -66,8 +66,8 @@ mes "that moves the giant beauty. Do you understand now?";
 next;
 next;
 menu "Is That all???",-;
 menu "Is That all???",-;
 mes "[Fayroll]";
 mes "[Fayroll]";
-mes "You cant lift this thing up only with steam.";
-mes "thats why the machien ^5566FF'Enchancer'^000000 is used";
+mes "You can't lift this thing up only with steam.";
+mes "thats why the machine ^5566FF'Enchancer'^000000 is used";
 mes "It is working on Heart of Ymir. Thats all the secret. Now go.";
 mes "It is working on Heart of Ymir. Thats all the secret. Now go.";
 set airshipquest,0;
 set airshipquest,0;
 getexp 200000,10000;
 getexp 200000,10000;

+ 7 - 7
npc/quests/WIP/schwalz.txt

@@ -140,7 +140,7 @@ end;
 l_nolisten:
 l_nolisten:
 next;
 next;
 mes "["+strcharinfo(0)+"]";
 mes "["+strcharinfo(0)+"]";
-mes "I dont think this is interesting for me.";
+mes "I don't think this is interesting for me.";
 close;
 close;
 end;
 end;
 
 
@@ -155,8 +155,8 @@ mes "What was last night? I've heard nothing about it. Anything strange had happ
 menu "I've heard you speaking to somebody about strange things.",-,"Nothing, sorry",L_NOTHING;
 menu "I've heard you speaking to somebody about strange things.",-,"Nothing, sorry",L_NOTHING;
 next;
 next;
 mes "[Ghalstein]";
 mes "[Ghalstein]";
-mes "I think you are mistaken guy. I dont know what are you talking about";
-menu "Dont make a fool from me.",-,"Ok, sory",L_NOTHING;
+mes "I think you are mistaken guy. I don't know what are you talking about";
+menu "Don't make a fool from me.",-,"Ok, sory",L_NOTHING;
 next;
 next;
 mes "[Ghalstein]";
 mes "[Ghalstein]";
 mes "I say you, that i hadn't speak to anybody yesterday.Hey, Protector come here plese";
 mes "I say you, that i hadn't speak to anybody yesterday.Hey, Protector come here plese";
@@ -215,7 +215,7 @@ close;
 
 
 l_curious:
 l_curious:
 mes "[Ghalstein]";
 mes "[Ghalstein]";
-mes "even so i dont want to speak to smb who say such fool things. Cya.";
+mes "even so i don't want to speak to smb who say such fool things. Cya.";
 close;
 close;
 
 
 L_NOTHX:
 L_NOTHX:
@@ -225,7 +225,7 @@ close;
 
 
 L_NOTHING:
 L_NOTHING:
 mes "[Ghalstein]";
 mes "[Ghalstein]";
-mes "I've never think guy like you can think this way about me. I dont want to speak to you anymore";
+mes "I've never think guy like you can think this way about me. I don't want to speak to you anymore";
 close;
 close;
 
 
 l_overweight:
 l_overweight:
@@ -269,7 +269,7 @@ close;
 
 
 l_alreadydone:
 l_alreadydone:
 mes "["+strcharinfo(0)+"]";
 mes "["+strcharinfo(0)+"]";
-mes "I have already done this quest. I dont want to go there once more time!";
+mes "I have already done this quest. I don't want to go there once more time!";
 close;
 close;
 }
 }
 //=======================================================================
 //=======================================================================
@@ -286,7 +286,7 @@ mes "Well, Now i suppose everything will be ok.";
 close2;
 close2;
 npctalk "Creeep... Creeeep-Creep...*pfu*.";
 npctalk "Creeep... Creeeep-Creep...*pfu*.";
 mes "["+strcharinfo(0)+"]";
 mes "["+strcharinfo(0)+"]";
-mes "Oooops....I dont think this machien will work anymore... I'll go better from here";
+mes "Oooops....I don't think this machine will work anymore... I'll go better from here";
 close;
 close;
 end;
 end;
 l_nottake:
 l_nottake:

+ 16 - 16
npc/quests/WIP/shadow_quest.txt

@@ -47,7 +47,7 @@ close;
 
 
 l_not:
 l_not:
 mes "[Kamenasai]";
 mes "[Kamenasai]";
-mes "It's a pity. But i cant make you change your mind. GL&HF guy. Cya";
+mes "It's a pity. But i can't make you change your mind. GL&HF guy. Cya";
 close;
 close;
 }
 }
 
 
@@ -72,7 +72,7 @@ next;
 menu "Well, i'm, from Kamenasai",-,"hm... Can i borow some money? ^_-",l_nothing;
 menu "Well, i'm, from Kamenasai",-,"hm... Can i borow some money? ^_-",l_nothing;
 mes "[Kazien]";
 mes "[Kazien]";
 mes "Oh, sorry my friend. You come to help me, don't you.";
 mes "Oh, sorry my friend. You come to help me, don't you.";
-mes "Thanks alot. I'm too busy here and cant go myself, so i let my frind to help me";
+mes "Thanks alot. I'm too busy here and can't go myself, so i let my frind to help me";
 mes "His choice is you... So. Can you keep a secret?";
 mes "His choice is you... So. Can you keep a secret?";
 next;
 next;
 menu "Of course i can",-,"i'm not sure.",l_goaway;
 menu "Of course i can",-,"i'm not sure.",l_goaway;
@@ -83,7 +83,7 @@ close;
 
 
 l_nothing:
 l_nothing:
 mes "[Kazien]";
 mes "[Kazien]";
-mes "Then, please leave me alone. I dont have any wish to speak to you.";
+mes "Then, please leave me alone. I don't have any wish to speak to you.";
 close;
 close;
 
 
 l_goaway:
 l_goaway:
@@ -93,7 +93,7 @@ close;
 
 
 l_part1:
 l_part1:
 mes "[Kazien]";
 mes "[Kazien]";
-mes "I see. You dont tell That guard about your quest, so i can rely on you. It was your first task.";
+mes "I see. You don't tell That guard about your quest, so i can rely on you. It was your first task.";
 mes "Now i shall tell you all. I am trying to make some buisness. But i can't deliver goods by myself.";
 mes "Now i shall tell you all. I am trying to make some buisness. But i can't deliver goods by myself.";
 mes "So i need somebody. And this somebody is you, "+strcharinfo(0)+".";
 mes "So i need somebody. And this somebody is you, "+strcharinfo(0)+".";
 next;
 next;
@@ -112,8 +112,8 @@ close;
 l_nochance:
 l_nochance:
 if (rand(10)==9) goto l_forget;
 if (rand(10)==9) goto l_forget;
 mes "[Kazien]";
 mes "[Kazien]";
-mes "You cant keep any secret! What do you want from me?";
-mes "I dont want to see you anymore! Go somewhere else and never come here!";
+mes "You can't keep any secret! What do you want from me?";
+mes "I don't want to see you anymore! Go somewhere else and never come here!";
 close;
 close;
 
 
 l_wtfisthat:
 l_wtfisthat:
@@ -131,12 +131,12 @@ close;
 l_zadolbal:
 l_zadolbal:
 if (quest_shadow_misc==2) goto l_leftthis;
 if (quest_shadow_misc==2) goto l_leftthis;
 mes "[Kazien]";
 mes "[Kazien]";
-mes "Hm... He dont answer...You know thats strange. Something is wrong..";
+mes "Hm... He doesn't answer...You know that's strange. Something is wrong..";
 mes "And this something can destroy our plans....";
 mes "And this something can destroy our plans....";
 next;
 next;
 menu "Also bandits.. and goods",-,"In every way i'm leaving this",l_leftthis;
 menu "Also bandits.. and goods",-,"In every way i'm leaving this",l_leftthis;
 mes "[Kazien]";
 mes "[Kazien]";
-mes "Hm.. So you dont still receive goods.. And you say that bandits atack you...";
+mes "Hm.. So you don't still receive goods.. And you say that bandits atack you...";
 mes "Now i understand. Go to Lyozien and be careful!";
 mes "Now i understand. Go to Lyozien and be careful!";
 monster "airplane_01.gat",96,48,"Rogue",1268,1,"Man::OnMyMobDeath";
 monster "airplane_01.gat",96,48,"Rogue",1268,1,"Man::OnMyMobDeath";
 getexp 150000,0;
 getexp 150000,0;
@@ -159,7 +159,7 @@ menu "Everything was really cool. I have lots of fun",-,"It was the wersest thin
 mes "[Kazien]";
 mes "[Kazien]";
 mes "Well... in everycase.^_^ I think you were really a good comrad";
 mes "Well... in everycase.^_^ I think you were really a good comrad";
 mes "["+strcharinfo(0)+"]";
 mes "["+strcharinfo(0)+"]";
-mes "I dont think so about you. Because i work for you and i must know what ware the goods";
+mes "I don't think so about you. Because i work for you and i must know what ware the goods";
 next;
 next;
 mes "[Kazien]";
 mes "[Kazien]";
 mes "Don't you think that it was me who give you work, let me dicide what you must know";
 mes "Don't you think that it was me who give you work, let me dicide what you must know";
@@ -180,7 +180,7 @@ mes "...................................";
 mes "[Kazien]";
 mes "[Kazien]";
 mes "Well... in everycase. I think you were really a good comrade";
 mes "Well... in everycase. I think you were really a good comrade";
 mes "["+strcharinfo(0)+"]";
 mes "["+strcharinfo(0)+"]";
-mes "I dont think so. Because i work for you and i must know what was there";
+mes "I don't think so. Because i work for you and i must know what was there";
 next;
 next;
 mes "[Kazien]";
 mes "[Kazien]";
 mes "Don't you think that it was me who give you work, let me dicide what you must know";
 mes "Don't you think that it was me who give you work, let me dicide what you must know";
@@ -224,7 +224,7 @@ mes "...................................";
 mes "[Kazien]";
 mes "[Kazien]";
 mes "Well... in everycase. I think you were really a good comrade";
 mes "Well... in everycase. I think you were really a good comrade";
 mes "["+strcharinfo(0)+"]";
 mes "["+strcharinfo(0)+"]";
-mes "I dont think so. Because i work for you and i must know what was there";
+mes "I don't think so. Because i work for you and i must know what was there";
 next;
 next;
 mes "[Kazien]";
 mes "[Kazien]";
 mes "Don't you think that it was me who give you work, let me dicide what you must know";
 mes "Don't you think that it was me who give you work, let me dicide what you must know";
@@ -250,10 +250,10 @@ close;
 
 
 l_done:
 l_done:
 mes "[Guard]";
 mes "[Guard]";
-mes "Hey. Stop. What do you want here? Dont you know that this is restrickted zone?";
+mes "Hey. Stop. What do you want here? Don't you know that this is restrickted zone?";
 mes "Tell me why are you here?";
 mes "Tell me why are you here?";
 next;
 next;
-menu "Well...I'm leaving now. I dont know that",-,"Hm... Kazien asked me to find Garins.",l_garins;
+menu "Well...I'm leaving now. I don't know that",-,"Hm... Kazien asked me to find Garins.",l_garins;
 close2;
 close2;
 set quest_shadow,4;
 set quest_shadow,4;
 end;
 end;
@@ -314,7 +314,7 @@ close;
 
 
 l_talked:
 l_talked:
 mes "[Lyozien]";
 mes "[Lyozien]";
-mes "Well... You say He dont answer... I suppose You better go to Kazien and tell him this.";
+mes "Well... You say He doesn't answer... I suppose You better go to Kazien and tell him this.";
 mes "It seemes to that it wasnt our plan.. i fear... Noway. Hurry up to Kazien";
 mes "It seemes to that it wasnt our plan.. i fear... Noway. Hurry up to Kazien";
 set quest_shadow,8;
 set quest_shadow,8;
 close;
 close;
@@ -322,7 +322,7 @@ close;
 l_nuinah:
 l_nuinah:
 if mobcount("airplane_01.gat","Man::OnMyMobDeath")==0 goto ondeath;
 if mobcount("airplane_01.gat","Man::OnMyMobDeath")==0 goto ondeath;
 mes "[Lyozien]";
 mes "[Lyozien]";
-mes "Well.. I really dont know. But i will never tell you wat are the goods";
+mes "Well.. I really don't know. But i will never tell you wat are the goods";
 mes "hey, Bandit is there! LOOK!!!";
 mes "hey, Bandit is there! LOOK!!!";
 close;
 close;
 
 
@@ -407,7 +407,7 @@ mes "[Ahmar]";
 mes "You look very ill. You know?";
 mes "You look very ill. You know?";
 next;
 next;
 mes "["+strcharinfo(0)+"]";
 mes "["+strcharinfo(0)+"]";
-mes "I dunno. Dont you know about atack on your goods? Some of them were broken. And i examine them..";
+mes "I dunno. Don't you know about atack on your goods? Some of them were broken. And i examine them..";
 next;
 next;
 mes "[Ahmer]";
 mes "[Ahmer]";
 mes "What?? You look at them?? Its bad. go to Lyozine. Hurry!";
 mes "What?? You look at them?? Its bad. go to Lyozine. Hurry!";

+ 2 - 2
npc/quests/newgears/2004_headgears.txt

@@ -2094,7 +2094,7 @@ morocc.gat,273,79,4	script	Traveler	99,{
 		mes "And I am going to pay you back!";
 		mes "And I am going to pay you back!";
 		mes "I have traveled to a lot of places,";
 		mes "I have traveled to a lot of places,";
 		mes "and learn to create a lot of things.";
 		mes "and learn to create a lot of things.";
-		mes "May I know what do you wnat?";
+		mes "May I know what do you want?";
 		next;
 		next;
 		mes "[Human]";
 		mes "[Human]";
 		mes "Oh yes..."; //here we go again =3
 		mes "Oh yes..."; //here we go again =3
@@ -3220,7 +3220,7 @@ in_orcs01.gat,31,93,1	script	Orc Warrior#1	1023,2,2{
 				mes "[Orc Warrior]";
 				mes "[Orc Warrior]";
 				mes "And, don't question me.";
 				mes "And, don't question me.";
 				mes "I won't give you the rights to question my opinion.";
 				mes "I won't give you the rights to question my opinion.";
-				mes "And dont you dream that,";
+				mes "And don't you dream that,";
 				mes "I will give you anything.";
 				mes "I will give you anything.";
 				mes "Do you still want to talk under these circumstances?";
 				mes "Do you still want to talk under these circumstances?";
 				mes "Decendent of human?";
 				mes "Decendent of human?";

+ 3 - 3
npc/quests/quests_ayothaya.txt

@@ -120,7 +120,7 @@ ayothaya.gat,233,105,7	script	Shuda	838,{
 	if(weddingring==4) goto L_QuestComplete;
 	if(weddingring==4) goto L_QuestComplete;
 	if(weddingring==5) goto L_QuestOver;
 	if(weddingring==5) goto L_QuestOver;
 	if(countitem(7288)>=1) goto L_RingFound;
 	if(countitem(7288)>=1) goto L_RingFound;
-	mes "Oh please wont you help me, my partner has gone missing, but not before droping our ^FF0000Engagement Ring^000000 maybe there is a way of ^0000FFfishing^000000 it out of the sea.";
+	mes "Oh please won't you help me, my partner has gone missing, but not before droping our ^FF0000Engagement Ring^000000 maybe there is a way of ^0000FFfishing^000000 it out of the sea.";
 	set weddingring,1;
 	set weddingring,1;
 	close;
 	close;
 L_RingFound:
 L_RingFound:
@@ -288,10 +288,10 @@ L_Groom:
 	mes "[Annon]";
 	mes "[Annon]";
 	mes "So I see now, my ex-partner has sent you to see if I'm OK.";
 	mes "So I see now, my ex-partner has sent you to see if I'm OK.";
 	mes " ";
 	mes " ";
-	mes "Can you go and tell her I'm ok, but I cant go through with the marriage.";
+	mes "Can you go and tell her I'm ok, but I can't go through with the marriage.";
 	next;
 	next;
 	mes "[Annon]";
 	mes "[Annon]";
-	mes "I cant really give a reason, just tell her that I love her, but not enough to spend the rest of my life with her.";
+	mes "I can't really give a reason, just tell her that I love her, but not enough to spend the rest of my life with her.";
 	next;
 	next;
 	mes "[Annon]";
 	mes "[Annon]";
 	mes "I hope she will understand.";
 	mes "I hope she will understand.";

+ 3 - 3
npc/quests/seals/megingard_seal.txt

@@ -2955,7 +2955,7 @@ jawaii_in.gat,44,110,0	script	Security Officer#megin	734,{
 		mes "the paradise resort!";
 		mes "the paradise resort!";
 		next;
 		next;
 		mes "[The Nineball]";
 		mes "[The Nineball]";
-		mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please dont hesitate to report to me as soon as you can~";
+		mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~";
 		next;
 		next;
 		mes "[The Nineball]";
 		mes "[The Nineball]";
 		mes "I've been told that there have";
 		mes "I've been told that there have";
@@ -2971,7 +2971,7 @@ jawaii_in.gat,44,110,0	script	Security Officer#megin	734,{
 			mes "the paradise resort!";
 			mes "the paradise resort!";
 			next;
 			next;
 			mes "[The Nineball]";
 			mes "[The Nineball]";
-			mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please dont hesitate to report to me as soon as you can~";
+			mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~";
 			next;
 			next;
 			mes "[The Nineball]";
 			mes "[The Nineball]";
 			mes "I've been told that there have";
 			mes "I've been told that there have";
@@ -2998,7 +2998,7 @@ jawaii_in.gat,44,110,0	script	Security Officer#megin	734,{
 	mes "the paradise resort!";
 	mes "the paradise resort!";
 	next;
 	next;
 	mes "[The Nineball]";
 	mes "[The Nineball]";
-	mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please dont hesitate to report to me as soon as you can~";
+	mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~";
 	next;
 	next;
 	mes "[The Nineball]";
 	mes "[The Nineball]";
 	mes "I've been told that there have";
 	mes "I've been told that there have";

+ 1 - 1
npc/warps/fields/abyss_warper.txt

@@ -45,7 +45,7 @@ L_Check:
 	end;
 	end;
 
 
 L_No_Items:
 L_No_Items:
-	mes "You dont have enough items";
+	mes "You don't have enough items";
 	close;
 	close;
 
 
 OnTimer10000:
 OnTimer10000:

+ 2 - 2
src/char/int_guild.c

@@ -489,7 +489,7 @@ int inter_guild_save() {
 	int lock;
 	int lock;
 
 
 	if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
 	if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
-		ShowError("int_guild: cant write [%s] !!! data is lost !!!\n", guild_txt);
+		ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", guild_txt);
 		return 1;
 		return 1;
 	}
 	}
 	guild_db->foreach(guild_db, inter_guild_save_sub, fp);
 	guild_db->foreach(guild_db, inter_guild_save_sub, fp);
@@ -498,7 +498,7 @@ int inter_guild_save() {
 //	printf("int_guild: %s saved.\n", guild_txt);
 //	printf("int_guild: %s saved.\n", guild_txt);
 
 
 	if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
 	if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
-		ShowError("int_guild: cant write [%s] !!! data is lost !!!\n", castle_txt);
+		ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt);
 		return 1;
 		return 1;
 	}
 	}
 	castle_db->foreach(castle_db, inter_castle_save_sub, fp);
 	castle_db->foreach(castle_db, inter_castle_save_sub, fp);

+ 1 - 1
src/char/int_homun.c

@@ -163,7 +163,7 @@ int inter_homun_save()
 	FILE *fp;
 	FILE *fp;
 	int lock;
 	int lock;
 	if( (fp=lock_fopen(homun_txt,&lock))==NULL ){
 	if( (fp=lock_fopen(homun_txt,&lock))==NULL ){
-		ShowError("int_homun: cant write [%s] !!! data is lost !!!\n",homun_txt);
+		ShowError("int_homun: can't write [%s] !!! data is lost !!!\n",homun_txt);
 		return 1;
 		return 1;
 	}
 	}
 	homun_db->foreach(homun_db,inter_homun_save_sub,fp);
 	homun_db->foreach(homun_db,inter_homun_save_sub,fp);

+ 1 - 1
src/char/int_party.c

@@ -236,7 +236,7 @@ int inter_party_save() {
 	int lock;
 	int lock;
 
 
 	if ((fp = lock_fopen(party_txt, &lock)) == NULL) {
 	if ((fp = lock_fopen(party_txt, &lock)) == NULL) {
-		ShowError("int_party: cant write [%s] !!! data is lost !!!\n", party_txt);
+		ShowError("int_party: can't write [%s] !!! data is lost !!!\n", party_txt);
 		return 1;
 		return 1;
 	}
 	}
 	party_db->foreach(party_db, inter_party_save_sub, fp);
 	party_db->foreach(party_db, inter_party_save_sub, fp);

+ 1 - 1
src/char/int_pet.c

@@ -134,7 +134,7 @@ int inter_pet_save()
 	FILE *fp;
 	FILE *fp;
 	int lock;
 	int lock;
 	if( (fp=lock_fopen(pet_txt,&lock))==NULL ){
 	if( (fp=lock_fopen(pet_txt,&lock))==NULL ){
-		ShowError("int_pet: cant write [%s] !!! data is lost !!!\n",pet_txt);
+		ShowError("int_pet: can't write [%s] !!! data is lost !!!\n",pet_txt);
 		return 1;
 		return 1;
 	}
 	}
 	pet_db->foreach(pet_db,inter_pet_save_sub,fp);
 	pet_db->foreach(pet_db,inter_pet_save_sub,fp);

+ 1 - 1
src/char/int_status.c

@@ -146,7 +146,7 @@ void inter_status_save()
 	int lock;
 	int lock;
 
 
 	if ((fp = lock_fopen(scdata_txt, &lock)) == NULL) {
 	if ((fp = lock_fopen(scdata_txt, &lock)) == NULL) {
-		ShowError("int_status: cant write [%s] !!! data is lost !!!\n", scdata_txt);
+		ShowError("int_status: can't write [%s] !!! data is lost !!!\n", scdata_txt);
 		return;
 		return;
 	}
 	}
 	scdata_db->foreach(scdata_db, inter_status_save_sub, fp);
 	scdata_db->foreach(scdata_db, inter_status_save_sub, fp);

+ 4 - 4
src/char/int_storage.c

@@ -199,7 +199,7 @@ int inter_storage_init()
 
 
 	fp=fopen(storage_txt,"r");
 	fp=fopen(storage_txt,"r");
 	if(fp==NULL){
 	if(fp==NULL){
-		ShowError("cant't read : %s\n",storage_txt);
+		ShowError("can't read : %s\n",storage_txt);
 		return 1;
 		return 1;
 	}
 	}
 	while(fgets(line,65535,fp)){
 	while(fgets(line,65535,fp)){
@@ -227,7 +227,7 @@ int inter_storage_init()
 
 
 	fp=fopen(guild_storage_txt,"r");
 	fp=fopen(guild_storage_txt,"r");
 	if(fp==NULL){
 	if(fp==NULL){
-		ShowError("cant't read : %s\n",guild_storage_txt);
+		ShowError("can't read : %s\n",guild_storage_txt);
 		return 1;
 		return 1;
 	}
 	}
 	while(fgets(line,65535,fp)){
 	while(fgets(line,65535,fp)){
@@ -276,7 +276,7 @@ int inter_storage_save()
 	FILE *fp;
 	FILE *fp;
 	int lock;
 	int lock;
 	if( (fp=lock_fopen(storage_txt,&lock))==NULL ){
 	if( (fp=lock_fopen(storage_txt,&lock))==NULL ){
-		ShowError("int_storage: cant write [%s] !!! data is lost !!!\n",storage_txt);
+		ShowError("int_storage: can't write [%s] !!! data is lost !!!\n",storage_txt);
 		return 1;
 		return 1;
 	}
 	}
 	storage_db->foreach(storage_db,inter_storage_save_sub,fp);
 	storage_db->foreach(storage_db,inter_storage_save_sub,fp);
@@ -304,7 +304,7 @@ int inter_guild_storage_save()
 	FILE *fp;
 	FILE *fp;
 	int  lock;
 	int  lock;
 	if( (fp=lock_fopen(guild_storage_txt,&lock))==NULL ){
 	if( (fp=lock_fopen(guild_storage_txt,&lock))==NULL ){
-		ShowError("int_storage: cant write [%s] !!! data is lost !!!\n",guild_storage_txt);
+		ShowError("int_storage: can't write [%s] !!! data is lost !!!\n",guild_storage_txt);
 		return 1;
 		return 1;
 	}
 	}
 	guild_storage_db->foreach(guild_storage_db,inter_guild_storage_save_sub,fp);
 	guild_storage_db->foreach(guild_storage_db,inter_guild_storage_save_sub,fp);

+ 1 - 1
src/char/inter.c

@@ -156,7 +156,7 @@ int inter_accreg_save(void) {
 	int lock;
 	int lock;
 
 
 	if ((fp = lock_fopen(accreg_txt,&lock)) == NULL) {
 	if ((fp = lock_fopen(accreg_txt,&lock)) == NULL) {
-		ShowError("int_accreg: cant write [%s] !!! data is lost !!!\n", accreg_txt);
+		ShowError("int_accreg: can't write [%s] !!! data is lost !!!\n", accreg_txt);
 		return 1;
 		return 1;
 	}
 	}
 	accreg_db->foreach(accreg_db, inter_accreg_save_sub,fp);
 	accreg_db->foreach(accreg_db, inter_accreg_save_sub,fp);

+ 3 - 3
src/common/socket.c

@@ -670,8 +670,8 @@ int do_sendrecv(int next)
 			continue;
 			continue;
 
 
 		//POSTSEND: Does write EVER BLOCK? NO!! not unless WE ARE CURRENTLY SENDING SOMETHING
 		//POSTSEND: Does write EVER BLOCK? NO!! not unless WE ARE CURRENTLY SENDING SOMETHING
-		//Or just have opened a connection and dont know if its ready
-		//And since eA isn't multi threaded and all the sockets are non blocking THIS ISNT A PROBLEM! [Meruru]
+		//Or just have opened a connection and don't know if its ready
+		//And since eA isn't multi threaded and all the sockets are non blocking THIS ISN'T A PROBLEM! [Meruru]
 
 
 		if(session[i]->wdata_size && session[i]->func_send)
 		if(session[i]->wdata_size && session[i]->func_send)
 			session[i]->func_send(i);
 			session[i]->func_send(i);
@@ -703,7 +703,7 @@ int do_sendrecv(int next)
 		}
 		}
 
 
 		//Does write EVER BLOCK. NO not unless WE ARE CURRENTALLY SENDING SOMETHING
 		//Does write EVER BLOCK. NO not unless WE ARE CURRENTALLY SENDING SOMETHING
-		//And sence eA isnt multi threaded THIS ISNT A PROBLEM!
+		//And sence eA isnt multi threaded THIS ISN'T A PROBLEM!
 		if(session[i]->wdata_size && session[i]->func_send)
 		if(session[i]->wdata_size && session[i]->func_send)
 			session[i]->func_send(i);
 			session[i]->func_send(i);
 	
 	

+ 2 - 2
src/login_sql/login.c

@@ -1668,8 +1668,8 @@ int parse_login(int fd) {
 						sprintf(error,"dynamic ban (ip and account).");
 						sprintf(error,"dynamic ban (ip and account).");
 						break;
 						break;
 					case 1:	// 0 = Unregistered ID
 					case 1:	// 0 = Unregistered ID
-						sprintf(tmpsql,tmp_sql,"Unregisterd ID.");
-						sprintf(error,"Unregisterd ID.");
+						sprintf(tmpsql,tmp_sql,"Unregistered ID.");
+						sprintf(error,"Unregistered ID.");
 						break;
 						break;
 					case 2:	// 1 = Incorrect Password
 					case 2:	// 1 = Incorrect Password
 						sprintf(tmpsql,tmp_sql,"Incorrect Password.");
 						sprintf(tmpsql,tmp_sql,"Incorrect Password.");

+ 1 - 1
src/map/atcommand.c

@@ -4250,7 +4250,7 @@ int atcommand_param(
 		if (strcmpi(command, param[i]) == 0)
 		if (strcmpi(command, param[i]) == 0)
 			break;	
 			break;	
 
 
-	if (param[i] == NULL || i > MAX_STATUS_TYPE) { // normaly impossible...
+	if (param[i] == NULL || i > MAX_STATUS_TYPE) { // normally impossible...
 		sprintf(atcmd_output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
 		sprintf(atcmd_output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
 		clif_displaymessage(fd, atcmd_output);
 		clif_displaymessage(fd, atcmd_output);
 		return -1;
 		return -1;

+ 1 - 1
src/map/battle.h

@@ -383,7 +383,7 @@ extern struct Battle_Config {
 	unsigned short berserk_cancels_buffs; // [Aru]
 	unsigned short berserk_cancels_buffs; // [Aru]
 	unsigned short debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
 	unsigned short debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
 	unsigned short mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
 	unsigned short mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
-	unsigned short hom_setting; //Configures various homunc settings which make them behave unlike normaly characters.. [Skotlex]
+	unsigned short hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
 	unsigned short dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
 	unsigned short dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
 	unsigned short mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
 	unsigned short mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
 	int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
 	int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]

+ 6 - 6
src/map/clif.c

@@ -8640,7 +8640,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c <
 
 
 	message = (unsigned char*)RFIFOP(fd,4);
 	message = (unsigned char*)RFIFOP(fd,4);
 	if (strlen(message) < strlen(sd->status.name) || //If the incoming string is too short...
 	if (strlen(message) < strlen(sd->status.name) || //If the incoming string is too short...
-		strncmp(message, sd->status.name, strlen(sd->status.name)) != 0) //Or the name does not matches...
+		strncmp(message, sd->status.name, strlen(sd->status.name)) != 0) //Or the name does not match...
 	{
 	{
 		//Hacked message, or infamous "client desynch" issue where they pick
 		//Hacked message, or infamous "client desynch" issue where they pick
 		//one char while loading another. Just kick them out to correct it.
 		//one char while loading another. Just kick them out to correct it.
@@ -9129,14 +9129,14 @@ void clif_parse_Wis(int fd, struct map_session_data *sd) { // S 0096 <len>.w <ni
 	// player is on this map-server
 	// player is on this map-server
 	if (dstsd->fd == fd) {
 	if (dstsd->fd == fd) {
 		// if you send to your self, don't send anything to others
 		// if you send to your self, don't send anything to others
-		// but, normaly, it's impossible!
+		// but, normally, it's impossible!
 		clif_wis_message(fd, wisp_server_name,
 		clif_wis_message(fd, wisp_server_name,
 			"You can not page yourself. Sorry.",
 			"You can not page yourself. Sorry.",
 			strlen("You can not page yourself. Sorry.") + 1);
 			strlen("You can not page yourself. Sorry.") + 1);
 		aFree(command);
 		aFree(command);
 		return;
 		return;
 	}
 	}
-	// otherwise, send message and answer immediatly
+	// otherwise, send message and answer immediately
 	if (dstsd->state.ignoreAll) {
 	if (dstsd->state.ignoreAll) {
 		if (dstsd->sc.option & OPTION_INVISIBLE && pc_isGM(sd) < pc_isGM(dstsd))
 		if (dstsd->sc.option & OPTION_INVISIBLE && pc_isGM(sd) < pc_isGM(dstsd))
 			clif_wis_end(fd, 1); // 1: target character is not loged in
 			clif_wis_end(fd, 1); // 1: target character is not loged in
@@ -11829,7 +11829,7 @@ int clif_parse(int fd) {
 		dump = 1;
 		dump = 1;
 
 
 		if ((fp = fopen(packet_txt, "a")) == NULL) {
 		if ((fp = fopen(packet_txt, "a")) == NULL) {
-			ShowError("clif.c: cant write [%s] !!! data is lost !!!\n", packet_txt);
+			ShowError("clif.c: can't write [%s] !!! data is lost !!!\n", packet_txt);
 			return 1;
 			return 1;
 		} else {
 		} else {
 			time(&now);
 			time(&now);
@@ -11878,7 +11878,7 @@ int clif_parse(int fd) {
 		dump = 1;
 		dump = 1;
 
 
 		if ((fp = fopen(packet_txt, "a")) == NULL) {
 		if ((fp = fopen(packet_txt, "a")) == NULL) {
-			ShowError("clif.c: cant write [%s] !!! data is lost !!!\n", packet_txt);
+			ShowError("clif.c: can't write [%s] !!! data is lost !!!\n", packet_txt);
 			return 1;
 			return 1;
 		} else {
 		} else {
 			time(&now);
 			time(&now);
@@ -12304,7 +12304,7 @@ int do_init_clif(void) {
 
 
 	set_defaultparse(clif_parse);
 	set_defaultparse(clif_parse);
 	if (!make_listen_bind(bind_ip,map_port)) {
 	if (!make_listen_bind(bind_ip,map_port)) {
-		ShowFatalError("cant bind game port\n");
+		ShowFatalError("can't bind game port\n");
 		exit(1);
 		exit(1);
 	}
 	}
 
 

+ 1 - 1
src/map/mob.c

@@ -1029,7 +1029,7 @@ int mob_randomwalk(struct mob_data *md,int tick)
 		md->move_fail_count++;
 		md->move_fail_count++;
 		if(md->move_fail_count>1000){
 		if(md->move_fail_count>1000){
 			if(battle_config.error_log)
 			if(battle_config.error_log)
-				ShowWarning("MOB cant move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y);
+				ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y);
 			md->move_fail_count=0;
 			md->move_fail_count=0;
 			mob_spawn(md);
 			mob_spawn(md);
 		}
 		}

+ 1 - 1
src/map/path.c

@@ -359,7 +359,7 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1
 
 
 	/*
 	/*
 	You may be thinking what about diagonal
 	You may be thinking what about diagonal
-	moves? Cant they cause a error with this some how?
+	moves? Can't they cause a error with this somehow?
 	Answer is NO! The only time this can cause a error
 	Answer is NO! The only time this can cause a error
 	is if the target block lies on the diagonal and
 	is if the target block lies on the diagonal and
 	is non walkable. But rember we already checked that
 	is non walkable. But rember we already checked that

+ 2 - 2
src/map/pc.c

@@ -1093,7 +1093,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) {
 		return c; //Only Normalize non-first classes (and non-super novice)
 		return c; //Only Normalize non-first classes (and non-super novice)
 	
 	
 	skill_point = pc_calc_skillpoint(sd);
 	skill_point = pc_calc_skillpoint(sd);
-	if(pc_checkskill(sd, NV_BASIC) < 9) //Consider Novice Tree when you dont have NV_BASIC maxed.
+	if(pc_checkskill(sd, NV_BASIC) < 9) //Consider Novice Tree when you don't have NV_BASIC maxed.
 		c = MAPID_NOVICE;
 		c = MAPID_NOVICE;
 	else if (sd->status.skill_point >= (int)sd->status.job_level
 	else if (sd->status.skill_point >= (int)sd->status.job_level
 		&& ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) {
 		&& ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) {
@@ -5057,7 +5057,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
 		}
 		}
 	}
 	}
 
 
-	if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
+	if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker]
 		for(j=0;j<MAX_DROP_PER_MAP;j++){
 		for(j=0;j<MAX_DROP_PER_MAP;j++){
 			int id = map[sd->bl.m].drop_list[j].drop_id;
 			int id = map[sd->bl.m].drop_list[j].drop_id;
 			int type = map[sd->bl.m].drop_list[j].drop_type;
 			int type = map[sd->bl.m].drop_list[j].drop_type;

+ 1 - 1
src/map/pet.c

@@ -861,7 +861,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
 				pd->move_fail_count++;
 				pd->move_fail_count++;
 				if(pd->move_fail_count>1000){
 				if(pd->move_fail_count>1000){
 					if(battle_config.error_log)
 					if(battle_config.error_log)
-						ShowWarning("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->pet.class_);
+						ShowWarning("PET can't move. hold position %d, class = %d\n",pd->bl.id,pd->pet.class_);
 					pd->move_fail_count=0;
 					pd->move_fail_count=0;
 					pd->ud.canmove_tick = tick + 60000;
 					pd->ud.canmove_tick = tick + 60000;
 					return 0;
 					return 0;

+ 2 - 2
src/txt-converter/char-converter.c

@@ -106,7 +106,7 @@ int convert_init(void){
 		ShowStatus("Converting Storage Database...\n");
 		ShowStatus("Converting Storage Database...\n");
 		fp=fopen(storage_txt,"r");
 		fp=fopen(storage_txt,"r");
 		if(fp==NULL){
 		if(fp==NULL){
-			ShowError("cant't read : %s\n",storage_txt);
+			ShowError("can't read : %s\n",storage_txt);
 			return 0;
 			return 0;
 		}
 		}
 		lineno=count=0;
 		lineno=count=0;
@@ -243,7 +243,7 @@ int convert_init(void){
 		ShowStatus("Converting Guild Storage Database...\n");
 		ShowStatus("Converting Guild Storage Database...\n");
 		fp=fopen(guild_storage_txt,"r");
 		fp=fopen(guild_storage_txt,"r");
 		if(fp==NULL){
 		if(fp==NULL){
-			ShowError("cant't read : %s\n",guild_storage_txt);
+			ShowError("can't read : %s\n",guild_storage_txt);
 			return 0;
 			return 0;
 		}
 		}
 		lineno=count=0;
 		lineno=count=0;