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@@ -6850,6 +6850,9 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
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sc = status_get_sc(bl);
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ssc = status_get_sc(src);
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+ if (sc->data[SC_WHITEIMPRISON])
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+ return 0; // White Imprison does not reflect any damage
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+
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if (flag & BF_SHORT) {//Bounces back part of the damage.
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if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
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rdamage += damage * sd->bonus.short_weapon_damage_return / 100;
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