فهرست منبع

Optimizations

Daegaladh 1 سال پیش
والد
کامیت
e00e97c401
1فایلهای تغییر یافته به همراه121 افزوده شده و 121 حذف شده
  1. 121 121
      npc/quests/first_class/tu_sword.txt

+ 121 - 121
npc/quests/first_class/tu_sword.txt

@@ -100,7 +100,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "Magnum Break is ideal for use";
 		mes "Magnum Break is ideal for use";
 		mes "when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.";
 		mes "when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.";
 		next;
 		next;
-		set .@chk_magnum, getskilllv("SM_MAGNUM");
+		.@chk_magnum = getskilllv("SM_MAGNUM");
 		if(.@chk_magnum > 5){
 		if(.@chk_magnum > 5){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.";
 			mes "I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.";
@@ -108,7 +108,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Here is a humble reward for";
 			mes "Here is a humble reward for";
 			mes "your great efforts. But do not let your talents allow you to grow arrogant!";
 			mes "your great efforts. But do not let your talents allow you to grow arrogant!";
-			set tu_swordman, 23;
+			tu_swordman = 23;
 			completequest 8228;
 			completequest 8228;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 186,0;
 				getexp 186,0;
@@ -167,7 +167,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "[Shurank]";
 		mes "[Shurank]";
 		mes "Before you go, please take this.";
 		mes "Before you go, please take this.";
 		mes "I hope that you make good use of it as you train to become stronger and stronger. Good luck out there.";
 		mes "I hope that you make good use of it as you train to become stronger and stronger. Good luck out there.";
-		set tu_swordman, 23;
+		tu_swordman = 23;
 		completequest 8228;
 		completequest 8228;
 		getitem 1113,1; //Scimiter
 		getitem 1113,1; //Scimiter
 		close;
 		close;
@@ -188,8 +188,8 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "One Handed Sword Mastery";
 		mes "One Handed Sword Mastery";
 		mes "increases the damage of Daggers and One Handed Swords while Two Handed Sword Mastery increases the damage of Two Handed Swords.";
 		mes "increases the damage of Daggers and One Handed Swords while Two Handed Sword Mastery increases the damage of Two Handed Swords.";
 		next;
 		next;
-		set .@chk_hanson, getskilllv("SM_SWORD");
-		set .@chk_yangson, getskilllv("SM_TWOHAND");
+		.@chk_hanson = getskilllv("SM_SWORD");
+		.@chk_yangson = getskilllv("SM_TWOHAND");
 		if((.@chk_hanson > 9) || (.@chk_yangson > 9)){
 		if((.@chk_hanson > 9) || (.@chk_yangson > 9)){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Ah, from the way you handle your Sword, I see that you have mastered a Sword Mastery. I'm thoroughly impressed.";
 			mes "Ah, from the way you handle your Sword, I see that you have mastered a Sword Mastery. I'm thoroughly impressed.";
@@ -199,7 +199,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "this small reward";
 			mes "this small reward";
 			mes "in recognition of";
 			mes "in recognition of";
 			mes "your accomplishment.";
 			mes "your accomplishment.";
-			set tu_swordman, 22;
+			tu_swordman = 22;
 			changequest 8227,8228;
 			changequest 8227,8228;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 186,0;
 				getexp 186,0;
@@ -214,7 +214,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "[Shurank]";
 		mes "[Shurank]";
 		mes "Next time, I will tell you more about the Magnum Break skill.";
 		mes "Next time, I will tell you more about the Magnum Break skill.";
 		mes "I'll be here when you're ready to learn more.";
 		mes "I'll be here when you're ready to learn more.";
-		set tu_swordman, 22;
+		tu_swordman = 22;
 		close;
 		close;
 	case 13:
 	case 13:
 		mes "You should leave as soon as possible to meet Dequ'ee in Geffen. You do remember where to find him, don't you?";
 		mes "You should leave as soon as possible to meet Dequ'ee in Geffen. You do remember where to find him, don't you?";
@@ -224,11 +224,11 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "training for the Endure";
 		mes "training for the Endure";
 		mes "skill coming along?";
 		mes "skill coming along?";
 		next;
 		next;
-		set .@chk_endure, getskilllv("SM_ENDURE");
+		.@chk_endure = getskilllv("SM_ENDURE");
 		if(.@chk_endure > 1){
 		if(.@chk_endure > 1){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
 			mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
-			set tu_swordman, 13;
+			tu_swordman = 13;
 			erasequest 8221;
 			erasequest 8221;
 			setquest 8222;
 			setquest 8222;
 			if (checkre(3))
 			if (checkre(3))
@@ -258,8 +258,8 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "learned how to use";
 		mes "learned how to use";
 		mes "the Endure skill yet?";
 		mes "the Endure skill yet?";
 		next;
 		next;
-		set .@chk_endure, getskilllv("SM_ENDURE");
-		if((.@chk_endure > 0) && (.@chk_endure < 2)){
+		.@chk_endure = getskilllv("SM_ENDURE");
+		if(.@chk_endure == 1){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "I see that you";
 			mes "I see that you";
 			mes "know how to use the";
 			mes "know how to use the";
@@ -279,7 +279,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.";
 			mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.";
 			erasequest 8221;
 			erasequest 8221;
 			setquest 8222;
 			setquest 8222;
-			set tu_swordman, 13;
+			tu_swordman = 13;
 			next;
 			next;
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Ah, once again, I have";
 			mes "Ah, once again, I have";
@@ -293,7 +293,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		} else if(.@chk_endure > 1){
 		} else if(.@chk_endure > 1){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
 			mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
-			set tu_swordman, 13;
+			tu_swordman = 13;
 			erasequest 8221;
 			erasequest 8221;
 			setquest 8222;
 			setquest 8222;
 			if (checkre(3))
 			if (checkre(3))
@@ -321,7 +321,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "all I know about";
 		mes "all I know about";
 		mes "the Endure skill.";
 		mes "the Endure skill.";
 		next;
 		next;
-		set .@chk_endure, getskilllv("SM_ENDURE");
+		.@chk_endure = getskilllv("SM_ENDURE");
 		if(.@chk_endure == 0){
 		if(.@chk_endure == 0){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "As you've noticed, receiving any damage causes you to reel in pain, stunning you for an instant. Thus, rapidly attacking enemies are dangerous since it's difficult to counter or escape them.";
 			mes "As you've noticed, receiving any damage causes you to reel in pain, stunning you for an instant. Thus, rapidly attacking enemies are dangerous since it's difficult to counter or escape them.";
@@ -337,7 +337,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "Alright. Now I want you to train in the use of the Endure skill. You can become a great Swordman";
 			mes "Alright. Now I want you to train in the use of the Endure skill. You can become a great Swordman";
 			mes "if you can endure attacks";
 			mes "if you can endure attacks";
 			mes "from your enemies!";
 			mes "from your enemies!";
-			set tu_swordman, 11;
+			tu_swordman = 11;
 			changequest 8220,8221;
 			changequest 8220,8221;
 			close;
 			close;
 		} else if(.@chk_endure == 1){
 		} else if(.@chk_endure == 1){
@@ -358,7 +358,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			next;
 			next;
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.";
 			mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.";
-			set tu_swordman, 13;
+			tu_swordman = 13;
 			erasequest 8221;
 			erasequest 8221;
 			setquest 8222;
 			setquest 8222;
 			next;
 			next;
@@ -373,7 +373,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		} else if(.@chk_endure > 1){
 		} else if(.@chk_endure > 1){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!";
 			mes "Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!";
-			set tu_swordman, 13;
+			tu_swordman = 13;
 			erasequest 8221;
 			erasequest 8221;
 			setquest 8222;
 			setquest 8222;
 			if (checkre(3))
 			if (checkre(3))
@@ -395,11 +395,11 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "learning more about";
 		mes "learning more about";
 		mes "the use of the Provoke skill?";
 		mes "the use of the Provoke skill?";
 		next;
 		next;
-		set .@chk_provoke, getskilllv("SM_PROVOKE");
+		.@chk_provoke = getskilllv("SM_PROVOKE");
 		if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
 		if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
 			mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
-			set tu_swordman, 10;
+			tu_swordman = 10;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 112,0;
 				getexp 112,0;
 			else
 			else
@@ -416,7 +416,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "up your mind to become";
 			mes "up your mind to become";
 			mes "an outstanding Swordman.";
 			mes "an outstanding Swordman.";
 			mes "Here is a small reward...";
 			mes "Here is a small reward...";
-			set tu_swordman, 10;
+			tu_swordman = 10;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 126,0;
 				getexp 126,0;
 			else
 			else
@@ -438,7 +438,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "in the use of the Provoke";
 		mes "in the use of the Provoke";
 		mes "skill been progressing?";
 		mes "skill been progressing?";
 		next;
 		next;
-		set .@chk_provoke, getskilllv("SM_PROVOKE");
+		.@chk_provoke = getskilllv("SM_PROVOKE");
 		if((.@chk_provoke > 0) && (.@chk_provoke < 5)){
 		if((.@chk_provoke > 0) && (.@chk_provoke < 5)){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Ah, now I can see that you";
 			mes "Ah, now I can see that you";
@@ -463,12 +463,12 @@ izlude_in,82,163,3	script	Shurank	733,{
 			next;
 			next;
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Alright, come back to me when you become sufficiently skilled in the use of Provoke. In the meantime, keep training.";
 			mes "Alright, come back to me when you become sufficiently skilled in the use of Provoke. In the meantime, keep training.";
-			set tu_swordman, 9;
+			tu_swordman = 9;
 			close;
 			close;
 		} else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
 		} else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
 			mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
-			set tu_swordman, 10;
+			tu_swordman = 10;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 112,0;
 				getexp 112,0;
 			else
 			else
@@ -485,7 +485,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "up your mind to become";
 			mes "up your mind to become";
 			mes "an outstanding Swordman.";
 			mes "an outstanding Swordman.";
 			mes "Here is a small reward...";
 			mes "Here is a small reward...";
-			set tu_swordman, 10;
+			tu_swordman = 10;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 126,0;
 				getexp 126,0;
 			else
 			else
@@ -508,7 +508,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "Well, now that we taken care";
 		mes "Well, now that we taken care";
 		mes "of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke.";
 		mes "of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke.";
 		next;
 		next;
-		set .@chk_provoke, getskilllv("SM_PROVOKE");
+		.@chk_provoke = getskilllv("SM_PROVOKE");
 		if(.@chk_provoke == 0){
 		if(.@chk_provoke == 0){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "You haven't";
 			mes "You haven't";
@@ -536,7 +536,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Now I ask that you train yourself in the use of Provoke. Come back";
 			mes "Now I ask that you train yourself in the use of Provoke. Come back";
 			mes "to me when you have a sufficient understanding of the use of the Provoke skill.";
 			mes "to me when you have a sufficient understanding of the use of the Provoke skill.";
-			set tu_swordman, 8;
+			tu_swordman = 8;
 			changequest 8217,8218;
 			changequest 8217,8218;
 			close;
 			close;
 		} else if((.@chk_provoke > 0) && (.@chk_provoke < 5)){
 		} else if((.@chk_provoke > 0) && (.@chk_provoke < 5)){
@@ -563,13 +563,13 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Now I ask that you train yourself in the use of Provoke. Come back";
 			mes "Now I ask that you train yourself in the use of Provoke. Come back";
 			mes "to me when you have a sufficient understanding of the use of the Provoke skill.";
 			mes "to me when you have a sufficient understanding of the use of the Provoke skill.";
-			set tu_swordman, 9;
+			tu_swordman = 9;
 			changequest 8218,8219;
 			changequest 8218,8219;
 			close;
 			close;
 		} else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
 		} else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
 			mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
-			set tu_swordman, 10;
+			tu_swordman = 10;
 			changequest 8219,8220;
 			changequest 8219,8220;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 112,0;
 				getexp 112,0;
@@ -587,7 +587,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "up your mind to become";
 			mes "up your mind to become";
 			mes "an outstanding Swordman.";
 			mes "an outstanding Swordman.";
 			mes "Here is a small reward...";
 			mes "Here is a small reward...";
-			set tu_swordman, 10;
+			tu_swordman = 10;
 			completequest 8218;
 			completequest 8218;
 			completequest 8219;
 			completequest 8219;
 			completequest 8220;
 			completequest 8220;
@@ -647,7 +647,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "[Shurank]";
 		mes "[Shurank]";
 		mes "Although there's a Warp service,";
 		mes "Although there's a Warp service,";
 		mes "I recommend traveling by foot. You cannot grow strong without testing your strength and practicing your skills!";
 		mes "I recommend traveling by foot. You cannot grow strong without testing your strength and practicing your skills!";
-		set tu_swordman, 6;
+		tu_swordman = 6;
 		changequest 8215,8216;
 		changequest 8215,8216;
 		close;
 		close;
 	case 4:
 	case 4:
@@ -659,7 +659,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "it comes to damage, you must be";
 		mes "it comes to damage, you must be";
 		mes "able to both take it and dish it out.";
 		mes "able to both take it and dish it out.";
 		next;
 		next;
-		set .@chk_hp, getskilllv("SM_RECOVERY");
+		.@chk_hp = getskilllv("SM_RECOVERY");
 		if(.@chk_hp == 0){
 		if(.@chk_hp == 0){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "But judging from that";
 			mes "But judging from that";
@@ -677,13 +677,13 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "I strongly suggest that you";
 			mes "I strongly suggest that you";
 			mes "learn this skill! Of course, there are other Swordman skills that are just as important, though...";
 			mes "learn this skill! Of course, there are other Swordman skills that are just as important, though...";
-			set tu_swordman, 5;
+			tu_swordman = 5;
 			next;
 			next;
 		} else if(.@chk_hp == 10){
 		} else if(.@chk_hp == 10){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Ah! That healthy glow!";
 			mes "Ah! That healthy glow!";
 			mes "I see that you've mastered this skill already. Let me give you a little reward for your hard training!";
 			mes "I see that you've mastered this skill already. Let me give you a little reward for your hard training!";
-			set tu_swordman, 5;
+			tu_swordman = 5;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 112,0;
 				getexp 112,0;
 			else
 			else
@@ -703,7 +703,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			next;
 			next;
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Increase HP Recovery is a fairly important skill, but whether or not you want to master that is really up to you.";
 			mes "Increase HP Recovery is a fairly important skill, but whether or not you want to master that is really up to you.";
-			set tu_swordman, 5;
+			tu_swordman = 5;
 			next;
 			next;
 		}
 		}
 		setquest 8215;
 		setquest 8215;
@@ -718,7 +718,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "if you want me to acknowledge";
 		mes "if you want me to acknowledge";
 		mes "you as a fellow Swordman.";
 		mes "you as a fellow Swordman.";
 		next;
 		next;
-		set .@chk_bash, getskilllv("SM_BASH");
+		.@chk_bash = getskilllv("SM_BASH");
 		if(.@chk_bash == 10){
 		if(.@chk_bash == 10){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Those calluses...!";
 			mes "Those calluses...!";
@@ -727,7 +727,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
 			mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
 			mes "all of the basics.";
 			mes "all of the basics.";
-			set tu_swordman, 4;
+			tu_swordman = 4;
 			changequest 8213,8214;
 			changequest 8213,8214;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 97,0;
 				getexp 97,0;
@@ -747,7 +747,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "Bash. If you want to grow as a Swordman, you will have great";
 		mes "Bash. If you want to grow as a Swordman, you will have great";
 		mes "need to master this skill.";
 		mes "need to master this skill.";
 		next;
 		next;
-		set .@chk_bash, getskilllv("SM_BASH");
+		.@chk_bash = getskilllv("SM_BASH");
 		if((.@chk_bash > 4) && (.@chk_bash < 10)){
 		if((.@chk_bash > 4) && (.@chk_bash < 10)){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Hm. It doesn't look like you've gained mastery of Bash, but it seems like you're trying hard.";
 			mes "Hm. It doesn't look like you've gained mastery of Bash, but it seems like you're trying hard.";
@@ -766,7 +766,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as";
 			mes "Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as";
 			mes "you grow stronger.";
 			mes "you grow stronger.";
-			set tu_swordman, 3;
+			tu_swordman = 3;
 			changequest 8212,8213;
 			changequest 8212,8213;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 83,0;
 				getexp 83,0;
@@ -781,7 +781,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
 			mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
 			mes "all of the basics.";
 			mes "all of the basics.";
-			set tu_swordman, 4;
+			tu_swordman = 4;
 			changequest 8212,8214;
 			changequest 8212,8214;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 97,0;
 				getexp 97,0;
@@ -799,7 +799,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "Have you been learning";
 		mes "Have you been learning";
 		mes "the art of using Bash? I fervently believe that the Bash skill is the essense of Swordmanship!";
 		mes "the art of using Bash? I fervently believe that the Bash skill is the essense of Swordmanship!";
 		next;
 		next;
-		set .@chk_bash, getskilllv("SM_BASH");
+		.@chk_bash = getskilllv("SM_BASH");
 		if((.@chk_bash > 0) && (.@chk_bash < 5)){
 		if((.@chk_bash > 0) && (.@chk_bash < 5)){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "I see that you understand";
 			mes "I see that you understand";
@@ -820,7 +820,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
 			mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
 			mes "of the fundamentals to cover!";
 			mes "of the fundamentals to cover!";
-			set tu_swordman, 2;
+			tu_swordman = 2;
 			changequest 8211,8212;
 			changequest 8211,8212;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 58,0;
 				getexp 58,0;
@@ -853,7 +853,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			next;
 			next;
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "For your efforts and patience, I offer you this small reward. Please take it and grow even stronger...";
 			mes "For your efforts and patience, I offer you this small reward. Please take it and grow even stronger...";
-			set tu_swordman, 3;
+			tu_swordman = 3;
 			changequest 8211,8213;
 			changequest 8211,8213;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 83,0;
 				getexp 83,0;
@@ -871,7 +871,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
 			mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
 			mes "all of the basics.";
 			mes "all of the basics.";
-			set tu_swordman, 4;
+			tu_swordman = 4;
 			changequest 8211,8214;
 			changequest 8211,8214;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 97,0;
 				getexp 97,0;
@@ -900,7 +900,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "fundamentals, the first of";
 		mes "fundamentals, the first of";
 		mes "which is the ^5D478BBash^000000 skill.";
 		mes "which is the ^5D478BBash^000000 skill.";
 		next;
 		next;
-		set .@chk_bash, getskilllv("SM_BASH");
+		.@chk_bash = getskilllv("SM_BASH");
 		if(.@chk_bash == 0){
 		if(.@chk_bash == 0){
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "^333333*Gasp*^000000";
 			mes "^333333*Gasp*^000000";
@@ -908,7 +908,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			next;
 			next;
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!";
 			mes "Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!";
-			set tu_swordman, 1;
+			tu_swordman = 1;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 49,0;
 				getexp 49,0;
 			else
 			else
@@ -935,7 +935,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
 			mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
 			mes "of the fundamentals to cover!";
 			mes "of the fundamentals to cover!";
-			set tu_swordman, 2;
+			tu_swordman = 2;
 			setquest 8212;
 			setquest 8212;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 58,0;
 				getexp 58,0;
@@ -961,7 +961,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
 			mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
 			mes "of the fundamentals to cover!";
 			mes "of the fundamentals to cover!";
-			set tu_swordman, 3;
+			tu_swordman = 3;
 			setquest 8213;
 			setquest 8213;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 83,0;
 				getexp 83,0;
@@ -979,7 +979,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 			mes "[Shurank]";
 			mes "[Shurank]";
 			mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
 			mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
 			mes "all of the basics.";
 			mes "all of the basics.";
-			set tu_swordman, 4;
+			tu_swordman = 4;
 			// completequest 8211;
 			// completequest 8211;
 			// completequest 8212;
 			// completequest 8212;
 			// completequest 8213;
 			// completequest 8213;
@@ -1077,7 +1077,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 		mes "[Dequ'ee]";
 		mes "[Dequ'ee]";
 		mes "Why don't you report back to Shurank now? I guess he still";
 		mes "Why don't you report back to Shurank now? I guess he still";
 		mes "wants to show you the ropes of Swordmanship.";
 		mes "wants to show you the ropes of Swordmanship.";
-		set tu_swordman, 21;
+		tu_swordman = 21;
 		changequest 8226,8227;
 		changequest 8226,8227;
 		close2;
 		close2;
 		if (checkre(0))
 		if (checkre(0))
@@ -1138,7 +1138,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 			next;
 			next;
 			mes "[Dequ'ee]";
 			mes "[Dequ'ee]";
 			mes "Hurry over to Morocc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!";
 			mes "Hurry over to Morocc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!";
-			set tu_swordman, 19;
+			tu_swordman = 19;
 			changequest 8224,8225;
 			changequest 8224,8225;
 			if (checkre(3))
 			if (checkre(3))
 				getexp 162,0;
 				getexp 162,0;
@@ -1192,8 +1192,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Geil:Bankley")) {
-				case 1:
+				if(select("Geil:Bankley") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Muetro, Hans,";
 					mes "Muetro, Hans,";
 					mes "Geil and Bankley.";
 					mes "Geil and Bankley.";
@@ -1214,7 +1213,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "way it is now. Let's";
 					mes "way it is now. Let's";
 					mes "try another combination.";
 					mes "try another combination.";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Muetro, Hans,";
 					mes "Muetro, Hans,";
 					mes "Geil and Bankley.";
 					mes "Geil and Bankley.";
@@ -1244,8 +1244,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Hans:Bankley")) {
-				case 1:
+				if(select("Hans:Bankley") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Muetro, Geil,";
 					mes "Muetro, Geil,";
 					mes "Hans and Bankley.";
 					mes "Hans and Bankley.";
@@ -1266,7 +1265,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "way it is now. Let's";
 					mes "way it is now. Let's";
 					mes "try another combination.";
 					mes "try another combination.";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Muetro, Geil,";
 					mes "Muetro, Geil,";
 					mes "Bankley and Hans.";
 					mes "Bankley and Hans.";
@@ -1296,8 +1296,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Hans:Geil")) {
-				case 1:
+				if(select("Hans:Geil") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Muetro, Bankley,";
 					mes "Muetro, Bankley,";
 					mes "Hans and Geil.";
 					mes "Hans and Geil.";
@@ -1318,7 +1317,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "way it is now. Let's";
 					mes "way it is now. Let's";
 					mes "try another combination.";
 					mes "try another combination.";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Muetro, Bankley,";
 					mes "Muetro, Bankley,";
 					mes "Geil and Hans.";
 					mes "Geil and Hans.";
@@ -1359,8 +1359,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Geil:Bankley")) {
-				case 1:
+				if(select("Geil:Bankley") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Hans, Muetro,";
 					mes "Hans, Muetro,";
 					mes "Geil and Bankley.";
 					mes "Geil and Bankley.";
@@ -1381,7 +1380,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "way it is now. Let's";
 					mes "way it is now. Let's";
 					mes "try another combination.";
 					mes "try another combination.";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Hans, Muetro,";
 					mes "Hans, Muetro,";
 					mes "Bankley and Geil.";
 					mes "Bankley and Geil.";
@@ -1411,8 +1411,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Muetro:Bankley")) {
-				case 1:
+				if(select("Muetro:Bankley") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Hans, Geil,";
 					mes "Hans, Geil,";
 					mes "Muetro and Bankley.";
 					mes "Muetro and Bankley.";
@@ -1433,7 +1432,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "way it is now. Let's";
 					mes "way it is now. Let's";
 					mes "try another combination.";
 					mes "try another combination.";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Hans, Geil,";
 					mes "Hans, Geil,";
 					mes "Bankley and Muetro.";
 					mes "Bankley and Muetro.";
@@ -1463,8 +1463,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Muetro:Geil")) {
-				case 1:
+				if(select("Muetro:Geil") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Hans, Bankley,";
 					mes "Hans, Bankley,";
 					mes "Muetro and Geil.";
 					mes "Muetro and Geil.";
@@ -1485,7 +1484,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "way it is now. Let's";
 					mes "way it is now. Let's";
 					mes "try another combination.";
 					mes "try another combination.";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Hans, Bankley,";
 					mes "Hans, Bankley,";
 					mes "Geil and Muetro.";
 					mes "Geil and Muetro.";
@@ -1526,8 +1526,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Hans:Bankley")) {
-				case 1:
+				if(select("Hans:Bankley") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Geil, Muetro,";
 					mes "Geil, Muetro,";
 					mes "Hans and Bankley.";
 					mes "Hans and Bankley.";
@@ -1553,9 +1552,10 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "can make sense of this";
 					mes "can make sense of this";
 					mes "thing! Give me a while";
 					mes "thing! Give me a while";
 					mes "to formulate an algorithm!";
 					mes "to formulate an algorithm!";
-					set tu_swordman, 17;
+					tu_swordman = 17;
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Geil, Muetro,";
 					mes "Geil, Muetro,";
 					mes "Bankley and Hans.";
 					mes "Bankley and Hans.";
@@ -1585,8 +1585,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Muetro:Bankley")) {
-				case 1:
+				if(select("Muetro:Bankley") == 1) {:
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Geil, Hans,";
 					mes "Geil, Hans,";
 					mes "Muetro and Bankley.";
 					mes "Muetro and Bankley.";
@@ -1607,7 +1606,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "way it is now. Let's";
 					mes "way it is now. Let's";
 					mes "try another combination.";
 					mes "try another combination.";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Geil, Hans,";
 					mes "Geil, Hans,";
 					mes "Bankley and Muetro.";
 					mes "Bankley and Muetro.";
@@ -1637,8 +1637,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Muetro:Hans")) {
-				case 1:
+				if(select("Muetro:Hans") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Geil, Bankley,";
 					mes "Geil, Bankley,";
 					mes "Muetro and Hans.";
 					mes "Muetro and Hans.";
@@ -1659,7 +1658,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "way it is now. Let's";
 					mes "way it is now. Let's";
 					mes "try another combination.";
 					mes "try another combination.";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Geil, Bankley,";
 					mes "Geil, Bankley,";
 					mes "Hans and Muetro.";
 					mes "Hans and Muetro.";
@@ -1700,8 +1700,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Hans:Geil")) {
-				case 1:
+				if(select("Hans:Geil") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Bankley, Muetro,";
 					mes "Bankley, Muetro,";
 					mes "Hans and Geil.";
 					mes "Hans and Geil.";
@@ -1722,7 +1721,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "way it is now. Let's";
 					mes "way it is now. Let's";
 					mes "try another combination.";
 					mes "try another combination.";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Bankley, Muetro,";
 					mes "Bankley, Muetro,";
 					mes "Geil and Hans.";
 					mes "Geil and Hans.";
@@ -1752,8 +1752,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Muetro:Geil")) {
-				case 1:
+				if(select("Muetro:Geil") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Bankley, Hans,";
 					mes "Bankley, Hans,";
 					mes "Muetro and Geil.";
 					mes "Muetro and Geil.";
@@ -1774,7 +1773,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "way it is now. Let's";
 					mes "way it is now. Let's";
 					mes "try another combination.";
 					mes "try another combination.";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Bankley, Hans,";
 					mes "Bankley, Hans,";
 					mes "Geil and Muetro.";
 					mes "Geil and Muetro.";
@@ -1802,8 +1802,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				mes "the third code";
 				mes "the third code";
 				mes "would be...?";
 				mes "would be...?";
 				next;
 				next;
-				switch(select("Muetro:Hans")) {
-				case 1:
+				if(select("Muetro:Hans") == 1) {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Bankley, Geil,";
 					mes "Bankley, Geil,";
 					mes "Muetro, and Hans.";
 					mes "Muetro, and Hans.";
@@ -1829,9 +1828,10 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "can make sense of this";
 					mes "can make sense of this";
 					mes "thing! Give me a while";
 					mes "thing! Give me a while";
 					mes "to formulate an algorithm!";
 					mes "to formulate an algorithm!";
-					set tu_swordman, 18;
+					tu_swordman = 18;
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Bankley, Geil,";
 					mes "Bankley, Geil,";
 					mes "Hans, Muetro.";
 					mes "Hans, Muetro.";
@@ -1858,10 +1858,10 @@ geffen,154,143,3	script	Dequ'ee	734,{
 		}
 		}
 	}
 	}
 	if(tu_swordman == 15){
 	if(tu_swordman == 15){
-		set .@hans$, "victkleyundncem";
-		set .@bang$, "hekdlfiDrindkelsd";
-		set .@mutr$, "ConBanfoevidehi";
-		set .@geil$, "TheisWesomeof";
+		.@hans$ = "victkleyundncem";
+		.@bang$ = "hekdlfiDrindkelsd";
+		.@mutr$ = "ConBanfoevidehi";
+		.@geil$ = "TheisWesomeof";
 		mes "[Dequ'ee]";
 		mes "[Dequ'ee]";
 		mes "Ah, you're back.";
 		mes "Ah, you're back.";
 		mes "I've just got a new";
 		mes "I've just got a new";
@@ -1918,7 +1918,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 						mes "We have to figure this";
 						mes "We have to figure this";
 						mes "out, it's the only clue";
 						mes "out, it's the only clue";
 						mes "that we have...";
 						mes "that we have...";
-						set tu_swordman, 16;
+						tu_swordman = 16;
 						changequest 8223,8224;
 						changequest 8223,8224;
 						close;
 						close;
 					} else {
 					} else {
@@ -1994,7 +1994,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 		mes "Morocc is a little far. Alright, I'll drop you off somewhere";
 		mes "Morocc is a little far. Alright, I'll drop you off somewhere";
 		mes "near that city.";
 		mes "near that city.";
 		next;
 		next;
-		set tu_swordman, 14;
+		tu_swordman = 14;
 		changequest 8222,8223;
 		changequest 8222,8223;
 		warp "moc_fild07",359,201;
 		warp "moc_fild07",359,201;
 		close;
 		close;
@@ -2038,21 +2038,18 @@ geffen,154,143,3	script	Dequ'ee	734,{
 		mes "What message does";
 		mes "What message does";
 		mes "Shurank have for me?";
 		mes "Shurank have for me?";
 		next;
 		next;
-		switch(select("Killer...:Murderer...")) {
-		case 1:
+		if(select("Killer...:Murderer...") == 1) {
 			mes "[" + strcharinfo(0) + "]";
 			mes "[" + strcharinfo(0) + "]";
 			mes "What happened";
 			mes "What happened";
 			mes "to the killer?";
 			mes "to the killer?";
 			next;
 			next;
-			switch(select("Who he is...:Who is behind...")) {
-			case 1:
+			if(select("Who he is...:Who is behind...") == 1) {
 				mes "[" + strcharinfo(0) + "]";
 				mes "[" + strcharinfo(0) + "]";
 				mes "Did you find";
 				mes "Did you find";
 				mes "out who he is?";
 				mes "out who he is?";
 				mes "If you did...";
 				mes "If you did...";
 				next;
 				next;
-				switch(select("Why are we...:What are we...")) {
-				case 1:
+				if(select("Why are we...:What are we...") == 1) {
 					mes "[" + strcharinfo(0) + "]";
 					mes "[" + strcharinfo(0) + "]";
 					mes "Why are sitting";
 					mes "Why are sitting";
 					mes "around, doing nothing?!";
 					mes "around, doing nothing?!";
@@ -2068,7 +2065,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
 					mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
 					mes "a response...";
 					mes "a response...";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[" + strcharinfo(0) + "]";
 					mes "[" + strcharinfo(0) + "]";
 					mes "What are we";
 					mes "What are we";
 					mes "supposed to do now?";
 					mes "supposed to do now?";
@@ -2085,14 +2083,14 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "a response...";
 					mes "a response...";
 					close;
 					close;
 				}
 				}
-			case 2:
+			}
+			else {
 				mes "[" + strcharinfo(0) + "]";
 				mes "[" + strcharinfo(0) + "]";
 				mes "Did you figure out";
 				mes "Did you figure out";
 				mes "who's behind all this?";
 				mes "who's behind all this?";
 				mes "If you did...";
 				mes "If you did...";
 				next;
 				next;
-				switch(select("Why are we...:What are we...")) {
-				case 1:
+				if(select("Why are we...:What are we...") == 1) {
 					mes "[" + strcharinfo(0) + "]";
 					mes "[" + strcharinfo(0) + "]";
 					mes "Why are sitting";
 					mes "Why are sitting";
 					mes "around, doing nothing?!";
 					mes "around, doing nothing?!";
@@ -2108,7 +2106,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
 					mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
 					mes "a response...";
 					mes "a response...";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[" + strcharinfo(0) + "]";
 					mes "[" + strcharinfo(0) + "]";
 					mes "What are we";
 					mes "What are we";
 					mes "supposed to do now?";
 					mes "supposed to do now?";
@@ -2127,20 +2126,19 @@ geffen,154,143,3	script	Dequ'ee	734,{
 				}
 				}
 			}
 			}
 			break;
 			break;
-		case 2:
+		}
+		else {
 			mes "[" + strcharinfo(0) + "]";
 			mes "[" + strcharinfo(0) + "]";
 			mes "What happened";
 			mes "What happened";
 			mes "to the murderer?";
 			mes "to the murderer?";
 			next;
 			next;
-			switch(select("Who he is...:Who is behind...")) {
-			case 1:
+			if(select("Who he is...:Who is behind...") == 1) {
 				mes "[" + strcharinfo(0) + "]";
 				mes "[" + strcharinfo(0) + "]";
 				mes "Did you find";
 				mes "Did you find";
 				mes "out who he is?";
 				mes "out who he is?";
 				mes "If you did...";
 				mes "If you did...";
 				next;
 				next;
-				switch(select("Why are we...:What are we...")) {
-				case 1:
+				if(select("Why are we...:What are we...") == 1) {
 					mes "[" + strcharinfo(0) + "]";
 					mes "[" + strcharinfo(0) + "]";
 					mes "Why are sitting";
 					mes "Why are sitting";
 					mes "around, doing nothing?!";
 					mes "around, doing nothing?!";
@@ -2159,7 +2157,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
 					mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
 					mes "a response...";
 					mes "a response...";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[" + strcharinfo(0) + "]";
 					mes "[" + strcharinfo(0) + "]";
 					mes "What are we";
 					mes "What are we";
 					mes "supposed to do now?";
 					mes "supposed to do now?";
@@ -2187,7 +2186,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					next;
 					next;
 					mes "[Dequ'ee]";
 					mes "[Dequ'ee]";
 					mes "Thank you for taking the trouble to come this far. Let me reward you with some experience points.";
 					mes "Thank you for taking the trouble to come this far. Let me reward you with some experience points.";
-					set tu_swordman, 7;
+					tu_swordman = 7;
 					changequest 8216,8217;
 					changequest 8216,8217;
 					if (checkre(3))
 					if (checkre(3))
 						getexp 112,0;
 						getexp 112,0;
@@ -2205,14 +2204,14 @@ geffen,154,143,3	script	Dequ'ee	734,{
 						warp "izlude",35,78;
 						warp "izlude",35,78;
 					close;
 					close;
 				}
 				}
-			case 2:
+			}
+			else {
 				mes "[" + strcharinfo(0) + "]";
 				mes "[" + strcharinfo(0) + "]";
 				mes "Did you figure out";
 				mes "Did you figure out";
 				mes "who's behind all this?";
 				mes "who's behind all this?";
 				mes "If you did...";
 				mes "If you did...";
 				next;
 				next;
-				switch(select("Why are we...:What are we...")) {
-				case 1:
+				if(select("Why are we...:What are we...") == 1) {
 					mes "[" + strcharinfo(0) + "]";
 					mes "[" + strcharinfo(0) + "]";
 					mes "Why are sitting";
 					mes "Why are sitting";
 					mes "around, doing nothing?!";
 					mes "around, doing nothing?!";
@@ -2230,7 +2229,8 @@ geffen,154,143,3	script	Dequ'ee	734,{
 					mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
 					mes "be the message I'm supposed to receive from Shurack. I need his exact message or I can't send";
 					mes "a response...";
 					mes "a response...";
 					close;
 					close;
-				case 2:
+				}
+				else {
 					mes "[" + strcharinfo(0) + "]";
 					mes "[" + strcharinfo(0) + "]";
 					mes "What are we";
 					mes "What are we";
 					mes "supposed to do now?";
 					mes "supposed to do now?";
@@ -2299,7 +2299,7 @@ morocc_in,51,101,3	script	Geil	89,{
 		next;
 		next;
 		mes "[Geil]";
 		mes "[Geil]";
 		mes "What's so important about this code, and why do you guys keep hounding me about the murder?!";
 		mes "What's so important about this code, and why do you guys keep hounding me about the murder?!";
-		set tu_swordman, 15;
+		tu_swordman = 15;
 		close;
 		close;
 	}
 	}
 	mes "We should all";
 	mes "We should all";
@@ -2340,7 +2340,7 @@ morocc,82,292,5	script	Muetro	84,{
 		mes "Happy now? Now";
 		mes "Happy now? Now";
 		mes "leave me alone and";
 		mes "leave me alone and";
 		mes "catch the murderer.";
 		mes "catch the murderer.";
-		set tu_swordman, 15;
+		tu_swordman = 15;
 		close;
 		close;
 	}
 	}
 	mes "^666666*Sigh*^000000";
 	mes "^666666*Sigh*^000000";
@@ -2403,7 +2403,7 @@ morocc,240,72,3	script	Hans	86,{
 		next;
 		next;
 		mes "[Hans]";
 		mes "[Hans]";
 		mes "It's like he used magic or something to make it stick out in my brain. Please leave me alone, this is all I know!";
 		mes "It's like he used magic or something to make it stick out in my brain. Please leave me alone, this is all I know!";
-		set tu_swordman, 15;
+		tu_swordman = 15;
 		close;
 		close;
 	}
 	}
 	mes "I'm sorry...";
 	mes "I'm sorry...";
@@ -2428,7 +2428,7 @@ morocc_in,12,156,3	script	Bankley	97,{
 		next;
 		next;
 		mes "^3355FFBankley had a sad, pitiable expression on his face. Since the color is still fresh in his cheeks, he died only a little while ago.";
 		mes "^3355FFBankley had a sad, pitiable expression on his face. Since the color is still fresh in his cheeks, he died only a little while ago.";
 		mes "^3355FFThere is a long, deep wound in his chest, and a blood drenched knife is clenched in his right hand.^000000";
 		mes "^3355FFThere is a long, deep wound in his chest, and a blood drenched knife is clenched in his right hand.^000000";
-		set tu_swordman, 20;
+		tu_swordman = 20;
 		changequest 8225,8226;
 		changequest 8225,8226;
 		close;
 		close;
 	}
 	}
@@ -2485,7 +2485,7 @@ morocc_in,12,156,3	script	Bankley	97,{
 		mes "and wasting your time.";
 		mes "and wasting your time.";
 		mes "You're better off hunting";
 		mes "You're better off hunting";
 		mes "for the real culprit!";
 		mes "for the real culprit!";
-		set tu_swordman, 15;
+		tu_swordman = 15;
 		close;
 		close;
 	}
 	}
 	mes "Even though I can't afford it now, my dream is to travel around the world and visit all of its great cities!";
 	mes "Even though I can't afford it now, my dream is to travel around the world and visit all of its great cities!";