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Updated Mob Mode documentation once more according to latest test results
* Also fixed a few explanations

Playtester 9 years ago
parent
commit
dfb56658a3
1 changed files with 12 additions and 9 deletions
  1. 12 9
      doc/mob_db_mode_list.txt

+ 12 - 9
doc/mob_db_mode_list.txt

@@ -64,7 +64,7 @@ Plant: Always receives 1 damage from attacks.
 
 
 Detector: Enables mob to detect and attack characters who are in hiding/cloak.
 Detector: Enables mob to detect and attack characters who are in hiding/cloak.
 
 
-ChangeChase: Allows chasing mobs to switch targets if another player happens
+Change Chase: Allows chasing mobs to switch targets if another player happens
 	to be within attack range (handy on ranged attackers, for example)
 	to be within attack range (handy on ranged attackers, for example)
 
 
 Angry: These mobs are "hyper-active". Apart from "chase"/"attack", they have
 Angry: These mobs are "hyper-active". Apart from "chase"/"attack", they have
@@ -73,11 +73,11 @@ Angry: These mobs are "hyper-active". Apart from "chase"/"attack", they have
 	for their "before attacked" and "after attacked" states. Also, when
 	for their "before attacked" and "after attacked" states. Also, when
 	"following", they automatically switch to whoever character is closest.
 	"following", they automatically switch to whoever character is closest.
 
 
-Change Target Melee: Enables a mob to switch targets when attacked while
-	attacking someone else.
+Change Target Melee: Enables a mob to switch targets when hit by a normal attack
+	while attacking someone else.
 
 
-Change Target Chase: Enables a mob to switch targets when attacked while
-	chasing another character.
+Change Target Chase: Enables a mob to switch targets when hit by any attack
+	while chasing another character.
 
 
 Target Weak: Allows aggressive monsters to only be aggressive against 
 Target Weak: Allows aggressive monsters to only be aggressive against 
 	characters that are five levels below it's own level.
 	characters that are five levels below it's own level.
@@ -91,7 +91,7 @@ Ignore Magic: The mob will take 1 HP damage from magic attacks.
 
 
 Ignore Range: The mob will take 1 HP damage from ranged attacks.
 Ignore Range: The mob will take 1 HP damage from ranged attacks.
 
 
-MVP: Flagged as MVP which makes mobs resistance to Coma.
+MVP: Flagged as MVP which makes mobs resistant to Coma.
 
 
 Ignore Misc: The mob will take 1 HP damage from "none" attack type.
 Ignore Misc: The mob will take 1 HP damage from "none" attack type.
 
 
@@ -146,11 +146,14 @@ Add the mode listed here to the mode above.
 
 
 Aegis/rA
 Aegis/rA
 00: 0x0000000 (normal monster)
 00: 0x0000000 (normal monster)
-01: 0x0000120 (boss class, immune to status changes, detector)
-02: 0x0000020 (guardian class, immune to status changes)
-04: 0x0000060 (battleground class, immune to status changes, plant mode in battlegrounds)
+01: 0x0000120 (boss class, immune to status changes, immune to knockback, detector)
+02: ? (guardian class, immune to status changes)
+04: ? (battleground class, immune to status changes, completely ignores all skills)
 05: 0x1000000 (event class, ignores all drop rate adjustments)
 05: 0x1000000 (event class, ignores all drop rate adjustments)
 
 
+- Guardian and battleground classes are currently not 100% possible with
+  rA mode bits, it is recommended to use MD_BOSS (0x0000020) for now
+
 Aegis Attr Types
 Aegis Attr Types
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