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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
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//===== Current Version: =====================================
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-//= 2.9
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+//= 3.1
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//===== Compatible With: =====================================
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//= Any Athena Version
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//===== Description: =========================================
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@@ -54,9 +54,10 @@
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//= 2.8 Added proper Blacksmith Supplier to Einroch. [L0ne_W0lf]
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//= Updated dated features comment to reflect new usage.
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//= 2.8a Small bugfix. (bugreport:2418) [Paradox924X]
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-//= 2.9 MOved Morroc repairman to Morroc Ruins. [L0ne_W0lf]
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+//= 2.9 Moved Morroc repairman to Morroc Ruins. [L0ne_W0lf]
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//= 3.0 Updated several NPC names and locations. [Xantara]
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// Added WoE map Refiners.
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+//= 3.1 Added the new refinement & Ore creation NPC's for +11 and above Refinement. [Masao]
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//============================================================
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@@ -601,6 +602,9 @@ lhz_in02,282,20,7 script Fulerr 869,{
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//============================================================
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//= To allow auto safe refining/multiple refining set the
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//= second argument to '1' in the function call.
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+//= If you enable this function make sure you set the appropiate +x Level in your refine_db.txt
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+//= to 100 and adjust the .@safe Value in the Script to your desired max. Safe Level.
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+//= Otherwise it won't work .
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//============================================================
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function script refinemain {
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set .@features,getarg(1);
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@@ -1283,3 +1287,581 @@ function script repairmain {
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close;
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}
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}
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+
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+//=====================================================================================
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+// +11 and above Weapon/Armor Refiners
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+//=====================================================================================
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+prt_in,90,72,5 script Bestry#prt 826,{
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+ callfunc "refinenew","Bestry",0,0;
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+ end;
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+}
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+morocc_in,64,41,5 script Bestry#moc 826,{
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+ callfunc "refinenew","Bestry",0,0;
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+ end;
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+}
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+payon_in01,18,132,3 script Bestry#pay 826,{
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+ callfunc "refinenew","Bestry",0,0;
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+ end;
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+}
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+
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+//=====================================================================================
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+// +11 and above Weapon/Armor Function
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+//=====================================================================================
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+//= To allow auto safe refining/multiple refining set the
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+//= second argument to '1' in the function call.
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+//= If you enable this function make sure you set the appropiate +x Level in your refine_db.txt
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+//= to 100 and adjust the .@safe Value in the Script to your desired max. Safe Level.
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+//= Otherwise it won't work .
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+//=
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+//= In the official script the NPC uses an new Command which is called 'GetExdEquipIsSuccessRefinery',
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+//= this command seems to generate a random number between 1 and 3 to decide either of
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+//= the following:
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+//= 1: Success
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+//= 2: Downgrade
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+//= 3: Failure
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+//=
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+//= If you want to enable that feature just set the third argument to '1' in the function call.
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+//= Otherwise it will use the % chance in your refine_db.txt .
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+//= Side Note: Current values for +11 and above upgrading in the refine_db.txt are custom.
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+//=====================================================================================
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+
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+function script refinenew {
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+
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+ mes "["+ getarg(0) +"]";
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+ mes "I am the best Blacksmith ever!";
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+ mes "I don't work with normal, boring items.";
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+ mes "But only with items that are level 10 or higher!";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "Anyway, you may use my services if your item is lv 10 or higher.";
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+ mes "What do you want to have refined?";
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+ next;
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+ setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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+ set .@menu$,"";
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+ for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
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+ {
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+ if( getequipisequiped(.@i) )
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+ set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
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+
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+ set .@menu$, .@menu$ + ":";
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+ }
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+ set .@part,select(.@menu$);
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+ if(!getequipisequiped(.@part)) {
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+ mes "[" + getarg(0) + "]";
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+ mes "You're not wearing";
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+ mes "anything there that";
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+ mes "I can refine.";
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+ emotion e_an;
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+ close;
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+ }
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+ //Check if the item is refinable...
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+ if(!getequipisenableref(.@part)) {
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+ mes "[" + getarg(0) + "]";
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+ mes "I don't think I can";
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+ mes "refine this item at all...";
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+ close;
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+ }
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+ //Check if the item is identified... (Don't know why this is in here... but kept it anyway)
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+ if(!getequipisidentify(.@part)) {
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+ mes "[" + getarg(0) + "]";
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+ mes "You can't refine this";
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+ mes "if you haven't appraised";
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+ mes "it first. Make sure your";
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+ mes "stuff is identified before";
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+ mes "I can refine it.";
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+ close;
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+ }
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+ //Check to see if the items is at least +10
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+ if(getequiprefinerycnt(.@part) < 10) {
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+ mes "["+ getarg(0) +"]";
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+ mes "I said I don't work with Equipment under lv. 10.";
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+ close;
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+ }
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+ if(getequiprefinerycnt(.@part) >= 20) {
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+ mes "["+ getarg(0) +"]";
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+ mes "I can't refine this";
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+ mes "any more. This is as";
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+ mes "refined as it gets!";
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+ close;
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+ }
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+ set .@refineitemid, getequipid(.@part); // save id of the item
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+ set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count
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+ if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
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+ set .@material,6224;
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+ set .@price,100000;
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+ set .@safe,10;
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+ mes "["+ getarg(0) +"]";
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+ mes "Hmm a weapon, is that ok?";
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+ mes "If you want to refine this weapon,";
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+ mes "I will need 1 ^003366Bradium^000000 and 100,000 zeny.";
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+ mes "Are you sure you want to continue?";
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+ } else {
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+ set .@material,6223;
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+ set .@price,100000;
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+ set .@safe,10;
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+ mes "["+ getarg(0) +"]";
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+ mes "Hmm an armor, is that ok?";
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+ mes "If you want to refine this armor,";
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+ mes "I will need 1 ^003366Carnium^00000 and 100,000 zeny.";
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+ mes "Are you sure you want to continue?";
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+ }
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+ next;
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+ if(select("Yes:No") == 2){
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+ mes "["+ getarg(0) +"]";
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+ mes "Well, no challenge is one way..";
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+ mes "No risk.. that could be wise.";
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+ close;
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+ }
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+ if(getarg(1) != 1) {
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+ if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
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+ mes "["+ getarg(0) +"]";
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+ mes "This weapon already has been refined serveral times.";
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+ mes "It could be destroyed if you try more.";
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+ mes "It won't break 100%, but is has a small chance.";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "You could have the upgrade level of the weapon decreased,";
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+ mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it.";
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+ } else {
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+ mes "["+ getarg(0) +"]";
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+ mes "This armor already has been refined serveral times.";
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+ mes "It could be destroyed if you try more.";
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+ mes "It won't break 100%, but is has a small chance.";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "You could have the upgrade level of the armor decreased,";
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+ mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it.";
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+ }
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "Do you want me to refine it?";
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+ mes "I think I gave you enough warnings.";
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+ next;
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+ switch (select("Yes.:No.")) {
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+ case 1:
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+ break;
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+ case 2:
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+ mes "["+ getarg(0) +"]";
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+ mes "Well, no challenge is one way..";
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+ mes "No risk.. that could be wise.";
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+ close;
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+ }
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+ if(countitem(.@material) < 1 || Zeny < .@price) {
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+ mes "["+ getarg(0) +"]";
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+ mes "Hm, it seems you don't have enough materials or money.";
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+ mes "Please check it out.";
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+ close;
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+ }
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+ set Zeny,Zeny - .@price;
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+ delitem .@material,1;
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+ if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
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+ mes "[" + getarg(0) + "]";
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+ mes "Look here... you don't have any Items on...";
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+ close;
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+ }
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+ if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item
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+ mes "[" + getarg(0) + "]";
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+ Emotion e_an;
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+ mes "Wait a second...";
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+ mes "Do you think I'm stupid?!";
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+ mes "You switched the item while I wasn't looking! Get out of here!";
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+ close;
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+ }
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+ if(getarg(2) == 1){
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+ set .@rand,rand(1,3);
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+ if (.@rand == 1) {
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+ mes "Clang! Clang! Clang! Clang!";
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+ successrefitem .@part;
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+ next;
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+ emotion e_no1;
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+ mes "["+ getarg(0) +"]";
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+ mes "Good! Succes!!!";
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+ mes "I am the best Blacksmith.";
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+ close;
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+ }
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+ if (.@rand == 2) {
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+ mes "["+ getarg(0) +"]";
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+ mes "Clang! Clang! Clang! Clang!";
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+ downrefitem .@part;
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+ next;
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+ set .@emo, rand(1,5);
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+ if (.@emo == 1) {
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+ emotion e_cash;
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+ }
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+ else {
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+ emotion e_omg;
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+ }
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+ mes "["+ getarg(0) +"]";
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+ mes "Ahhh!!!";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "Oh my!";
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+ mes "The upgrade level has dropped...";
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+ mes "There could've been made an mistake even though I am the best ever.";
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+ mes "It was out of my hands.";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "I will do a better job next time! Don't worry!";
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+ close;
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+ }
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+ mes "["+ getarg(0) +"]";
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+ mes "Clang! Clang! Clang!";
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+ failedrefitem .@part;
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+ next;
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+ set .@emo, rand(1,5);
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+ if (.@emo == 1) {
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+ emotion e_cash;
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+ } else {
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+ emotion e_omg;
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+ }
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+ mes "["+ getarg(0) +"]";
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+ mes "Hmmm!";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "Oh my! I've failed to refine stuff...";
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+ mes "I didn't mean it!";
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+ mes "There could've been made an mistake even though I am the best ever.";
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+ mes "It was out of my hands.";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "I will do a better job next time! Don't worry!";
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+ close;
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+ }
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+ set .@rand,rand(100);
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+ if (getequippercentrefinery(.@part) > .@rand) {
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+ mes "Clang! Clang! Clang! Clang!";
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+ successrefitem .@part;
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+ next;
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+ emotion e_no1;
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+ mes "["+ getarg(0) +"]";
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+ mes "Good! Succes!!!";
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+ mes "I am the best Blacksmith.";
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+ close;
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+ }
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+ if (getequippercentrefinery(.@part) < .@rand) {
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+ mes "["+ getarg(0) +"]";
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+ mes "Clang! Clang! Clang! Clang!";
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+ downrefitem .@part;
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+ next;
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+ set .@emo, rand(1,5);
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+ if (.@emo == 1) {
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+ emotion e_cash;
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+ } else {
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+ emotion e_omg;
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+ }
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+ mes "["+ getarg(0) +"]";
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+ mes "Ahhh!!!";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "Oh my!";
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+ mes "The upgrade level has dropped...";
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+ mes "There could've been made an mistake even though I am the best ever.";
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+ mes "It was out of my hands.";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "I will do a better job next time! Don't worry!";
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+ close;
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+ }
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+ mes "["+ getarg(0) +"]";
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+ mes "Clang! Clang! Clang!";
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+ failedrefitem .@part;
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+ next;
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+ set .@emo, rand(1,5);
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+ if (.@emo == 1) {
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+ emotion e_cash;
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+ } else {
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+ emotion e_omg;
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+ }
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+ mes "["+ getarg(0) +"]";
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+ mes "Hmmm!";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "Oh my! I've failed to refine stuff...";
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+ mes "I didn't mean it!";
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+ mes "There could've been made an mistake even though I am the best ever.";
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+ mes "It was out of my hands.";
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+ next;
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+ mes "["+ getarg(0) +"]";
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+ mes "I will do a better job next time! Don't worry!";
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+ close;
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+ }
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+// New +11 and above Refining Functions ========================
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+ if(getequiprefinerycnt(.@part) < .@safe) {
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+ mes "[" + getarg(0) + "]";
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+ mes "I can refine this to the safe limit or a desired number of times... it's your choice...";
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+ next;
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+ set .@menu2,select("To the safe limit please.","I'll decide how many times.","I've changed my mind...");
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+ } else {
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+ set .@menu2,2;
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+ }
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+ switch(.@menu2){
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+ case 1:
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+ set .@refinecnt,.@safe - getequiprefinerycnt(.@part);
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+ break;
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+ case 2:
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+ next;
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+ mes "[" + getarg(0) + "]";
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+ mes "So how many times would you like me to refine your item?";
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+ next;
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+ input .@refinecnt;
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+ set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part);
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+ if (.@refinecnt < 1 || .@refinecheck > 10) {
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+ mes "[" + getarg(0) + "]";
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+ mes "I can't refine this item that many times.";
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+ close;
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+ }
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+ if(.@refinecheck > .@safe) {
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+ set .@refinecheck,.@refinecheck - .@safe;
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+ mes "[" + getarg(0) + "]";
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+ mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
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+ next;
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+ if(select("Yes...","No...") == 2){
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+ mes "[" + getarg(0) + "]";
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+ mes "You said so..Hmm so be it...";
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+ close;
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+ }
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+ }
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+ break;
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+ case 3:
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+ next;
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+ mes "[" + getarg(0) + "]";
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+ mes "You said so..Hmm so be it...";
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+ close;
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+ }
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+ set .@fullprice,.@price * .@refinecnt;
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+ mes "[" + getarg(0) + "]";
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+ mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?";
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+ next;
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+ if(select("Yes","No...") == 2){
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+ mes "[" + getarg(0) + "]";
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+ mes "You said so..Hmm so be it...";
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+ close;
|
|
|
+ }
|
|
|
+ if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) {
|
|
|
+ mes "[" + getarg(0) + "]";
|
|
|
+ mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ set Zeny,Zeny - .@fullprice;
|
|
|
+ delitem .@material,.@refinecnt;
|
|
|
+ while(.@refinecnt){
|
|
|
+ if (getequipisequiped(.@part) == 0) {
|
|
|
+ mes "[" + getarg(0) + "]";
|
|
|
+ mes "Look here... you don't have any Items on...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) {
|
|
|
+ mes "[" + getarg(0) + "]";
|
|
|
+ mes "Clan... No, but Did you imagine I could be so stupid !?!";
|
|
|
+ mes "You have changed it...";
|
|
|
+ mes "Go out before I stun you with my Hammer!!!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if(getarg(2) == 1){
|
|
|
+ set .@rand,rand(1,3);
|
|
|
+ if (.@rand == 1) {
|
|
|
+ mes "Clang! Clang! Clang! Clang!";
|
|
|
+ successrefitem .@part;
|
|
|
+ next;
|
|
|
+ emotion e_no1;
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Good! Succes!!!";
|
|
|
+ mes "I am the best Blacksmith.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (.@rand == 2) {
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Clang! Clang! Clang! Clang!";
|
|
|
+ downrefitem .@part;
|
|
|
+ next;
|
|
|
+ set .@emo, rand(1,5);
|
|
|
+ if (.@emo == 1) {
|
|
|
+ emotion e_cash;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ emotion e_omg;
|
|
|
+ }
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Ahhh!!!";
|
|
|
+ next;
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Oh my!";
|
|
|
+ mes "The upgrade level has dropped...";
|
|
|
+ mes "There could've been made an mistake even though I am the best ever.";
|
|
|
+ mes "It was out of my hands.";
|
|
|
+ next;
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "I will do a better job next time! Don't worry!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Clang! Clang! Clang!";
|
|
|
+ failedrefitem .@part;
|
|
|
+ next;
|
|
|
+ set .@emo, rand(1,5);
|
|
|
+ if (.@emo == 1) {
|
|
|
+ emotion e_cash;
|
|
|
+ } else {
|
|
|
+ emotion e_omg;
|
|
|
+ }
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Hmmm!";
|
|
|
+ next;
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Oh my! I've failed to refine stuff...";
|
|
|
+ mes "I didn't mean it!";
|
|
|
+ mes "There could've been made an mistake even though I am the best ever.";
|
|
|
+ mes "It was out of my hands.";
|
|
|
+ next;
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "I will do a better job next time! Don't worry!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ set .@rand,rand(100);
|
|
|
+ if (getequippercentrefinery(.@part) > .@rand) {
|
|
|
+ mes "Clang! Clang! Clang! Clang!";
|
|
|
+ successrefitem .@part;
|
|
|
+ next;
|
|
|
+ emotion e_no1;
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Good! Succes!!!";
|
|
|
+ mes "I am the best Blacksmith.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (getequippercentrefinery(.@part) < .@rand) {
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Clang! Clang! Clang! Clang!";
|
|
|
+ downrefitem .@part;
|
|
|
+ next;
|
|
|
+ set .@emo, rand(1,5);
|
|
|
+ if (.@emo == 1) {
|
|
|
+ emotion e_cash;
|
|
|
+ } else {
|
|
|
+ emotion e_omg;
|
|
|
+ }
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Ahhh!!!";
|
|
|
+ next;
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Oh my!";
|
|
|
+ mes "The upgrade level has dropped...";
|
|
|
+ mes "There could've been made an mistake even though I am the best ever.";
|
|
|
+ mes "It was out of my hands.";
|
|
|
+ next;
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "I will do a better job next time! Don't worry!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Clang! Clang! Clang!";
|
|
|
+ failedrefitem .@part;
|
|
|
+ next;
|
|
|
+ set .@emo, rand(1,5);
|
|
|
+ if (.@emo == 1) {
|
|
|
+ emotion e_cash;
|
|
|
+ } else {
|
|
|
+ emotion e_omg;
|
|
|
+ }
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Hmmm!";
|
|
|
+ next;
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Oh my! I've failed to refine stuff...";
|
|
|
+ mes "I didn't mean it!";
|
|
|
+ mes "There could've been made an mistake even though I am the best ever.";
|
|
|
+ mes "It was out of my hands.";
|
|
|
+ next;
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "I will do a better job next time! Don't worry!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[" + getarg(0) + "]";
|
|
|
+ mes "All finished... Come again soon.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+//==============================================================================
|
|
|
+// Ori/Elu to Carnium/Bradium Refiners
|
|
|
+//==============================================================================
|
|
|
+prt_in,85,71,5 script Austry#prt 826,{
|
|
|
+ callfunc "oreref","Austry";
|
|
|
+ end;
|
|
|
+}
|
|
|
+payon_in01,14,125,5 script Austry#pay 826,{
|
|
|
+ callfunc "oreref","Austry";
|
|
|
+ end;
|
|
|
+}
|
|
|
+morocc_in,60,38,5 script Austry#moc 826,{
|
|
|
+ callfunc "oreref","Austry";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+//============================================================
|
|
|
+//= Ori/Elu to Carnium/Bradium Function
|
|
|
+//============================================================
|
|
|
+
|
|
|
+function script oreref {
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "If you bring me 3";
|
|
|
+ mes "Oridecon or Elunium";
|
|
|
+ mes "I can exchange them for";
|
|
|
+ mes "Bradium or Carnium.";
|
|
|
+ mes "Just give me 50,000z.";
|
|
|
+ next;
|
|
|
+ switch (select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) {
|
|
|
+ case 1:
|
|
|
+ if ((countitem(984) > 2) && (Zeny > 49999)) {
|
|
|
+ delitem 984,3; //Oridecon
|
|
|
+ set Zeny, Zeny - 50000;
|
|
|
+ getitem 6224,1; //Bradium
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Ok! Here is your Bradium.";
|
|
|
+ mes "Take it and use it well.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "You better not be trying";
|
|
|
+ mes "to cheat me because you";
|
|
|
+ mes "don't have enough zeny";
|
|
|
+ mes "or Oridecon.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ if ((countitem(985) > 2) && (Zeny > 49999)) {
|
|
|
+ delitem 985,3; //Elunium
|
|
|
+ set Zeny, Zeny - 50000;
|
|
|
+ getitem 6223,1; //Carnium
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Ok! Here is your Carnium.";
|
|
|
+ mes "Take it and use it well.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "You better not be trying";
|
|
|
+ mes "to cheat me because you";
|
|
|
+ mes "don't have enough zeny";
|
|
|
+ mes "or Elunium.";
|
|
|
+ close;
|
|
|
+ case 3:
|
|
|
+ if ((countitem(6090) > 0) && (Zeny > 49999)) {
|
|
|
+ delitem 6090,1; //Purified_Bradium
|
|
|
+ set Zeny, Zeny - 50000;
|
|
|
+ getitem 6223,1; //Carnium
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Refining with Purified Bradium";
|
|
|
+ mes "is a little expensive. I can";
|
|
|
+ mes "trade it for some Carnium.";
|
|
|
+ mes "Take it and use it well.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "You better not be trying";
|
|
|
+ mes "to cheat me because you";
|
|
|
+ mes "don't have enough zeny";
|
|
|
+ mes "or Purified Bradium.";
|
|
|
+ close;
|
|
|
+ case 4:
|
|
|
+ mes "["+ getarg(0) +"]";
|
|
|
+ mes "Hmm...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|