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@@ -512,6 +512,7 @@ bool skill_get_nk_(uint16 skill_id, std::vector<e_skill_nk> nk);
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bool skill_get_inf2_(uint16 skill_id, std::vector<e_skill_inf2> inf2);
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bool skill_get_inf2_(uint16 skill_id, std::vector<e_skill_inf2> inf2);
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#define skill_get_unit_flag(skill_id, unit) skill_get_unit_flag_(skill_id, { unit })
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#define skill_get_unit_flag(skill_id, unit) skill_get_unit_flag_(skill_id, { unit })
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bool skill_get_unit_flag_(uint16 skill_id, std::vector<e_skill_unit_flag> unit);
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bool skill_get_unit_flag_(uint16 skill_id, std::vector<e_skill_unit_flag> unit);
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+int skill_get_unit_range(uint16 skill_id, uint16 skill_lv);
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// Accessor for skill requirements
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// Accessor for skill requirements
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int skill_get_hp( uint16 skill_id ,uint16 skill_lv );
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int skill_get_hp( uint16 skill_id ,uint16 skill_lv );
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int skill_get_mhp( uint16 skill_id ,uint16 skill_lv );
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int skill_get_mhp( uint16 skill_id ,uint16 skill_lv );
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