ソースを参照

- Fixed Music Lesson's effect on Assassin Cross of Sunset.
- Fixed a possible crash in status_change_timer when debug mode is disabled.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12006 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 17 年 前
コミット
de7ce05609
3 ファイル変更6 行追加2 行削除
  1. 4 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/skill.c
  3. 1 1
      src/map/status.c

+ 4 - 0
Changelog-Trunk.txt

@@ -3,6 +3,10 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2008/01/04
+	* Fixed Music Lesson's effect on Assassin Cross of Sunset.
+	* Fixed a possible crash in status_change_timer when debug mode is
+	  disabled. [Skotlex]
 2008/01/03
 	* Changes to reduce the number of map cell types
 	- Pneuma now again works via status change (see r3969)

+ 1 - 1
src/map/skill.c

@@ -6271,7 +6271,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
 	case BA_ASSASSINCROSS:
 		val1 = 100+10*skilllv+status->agi; // ASPD increase
 		if(sd)
-			val1 += pc_checkskill(sd,BA_MUSICALLESSON);
+			val1 += 5*pc_checkskill(sd,BA_MUSICALLESSON);
 		break;
 	case DC_FORTUNEKISS:
 		val1 = 10+skilllv+(status->luk/10); // Critical increase

+ 1 - 1
src/map/status.c

@@ -6662,7 +6662,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
 	struct status_change_entry *sce;
 
 	bl = map_id2bl(id);
-	sc = status_get_sc(bl);
+	sc = bl?status_get_sc(bl):NULL;
 	status = status_get_status_data(bl);
 	
 	if(!(bl && sc && (sce = sc->data[type])))