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@@ -976,8 +976,9 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus *p, int online){
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sql_row = mysql_fetch_row(sql_res);
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i=mysql_num_rows(sql_res);
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-
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- printf("mysql: %d\n",i);
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+
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+ // debugg
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+ //printf("mysql: %d\n",i);
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// Create an entry for the character if it doesnt already have one
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if(!i) {
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@@ -988,7 +989,6 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus *p, int online){
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if (sql_res) {
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for(i=0;i<20;i++) {
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- //printf("\nLOL\n");
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p->friend_id[i] = atoi(sql_row[i*2 +2]);
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sprintf(p->friend_name[i], "%s", sql_row[i*2 +3]);
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}
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@@ -1004,9 +1004,7 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus *p, int online){
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set_char_online(char_id,p->account_id);
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}
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- printf("character data loaded]\n"); //ok. all data load successfuly!
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-
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- //printf("char cloade");
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+ printf("char data load success]\n"); //ok. all data load successfuly!
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return 1;
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}
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