Jelajahi Sumber

Add missing unit type documentation (#3870)

Added missing unit type documentation
* Fixes #3869.
* Added missing unit type documentation to all battle config files.
Thanks to @Kezzo!
Kezzo 6 tahun lalu
induk
melakukan
de70e498dc

+ 1 - 1
conf/battle/battle.conf

@@ -6,7 +6,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // Who should have a baseatk value (makes str affect damage)? (Note 3)

+ 1 - 1
conf/battle/battleground.conf

@@ -6,7 +6,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // Melee damage adjustments (non skills) for Battleground maps (Note 2)

+ 1 - 1
conf/battle/feature.conf

@@ -4,7 +4,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // Buying store (Note 1)

+ 1 - 1
conf/battle/homunc.conf

@@ -6,7 +6,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // Homunculus setting (Note 3)

+ 1 - 1
conf/battle/items.conf

@@ -6,7 +6,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // The highest value at which an item can be sold via the merchant vend skill. (in zeny)

+ 1 - 1
conf/battle/misc.conf

@@ -6,7 +6,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // PK Server Mode.  Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.

+ 1 - 1
conf/battle/monster.conf

@@ -6,7 +6,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // The HP rate of MVPs. (Note 2)

+ 1 - 1
conf/battle/pet.conf

@@ -6,7 +6,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // Rate for catching pets (Note 2)

+ 1 - 1
conf/battle/player.conf

@@ -6,7 +6,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // Players' maximum HP rate? (Default is 100)

+ 1 - 1
conf/battle/status.conf

@@ -6,7 +6,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?

+ 1 - 1
conf/log_athena.conf

@@ -4,7 +4,7 @@
 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
 // Note 2: Value is in percents (100 means 100%)
 // Note 3: Value is a bit field. If no description is given,
-//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
 //--------------------------------------------------------------
 
 // Enable Logs? (Note 3)