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Reverted some comments

Follow up to 0d2d088

Thanks to @datawulf
Lemongrass3110 5 miesięcy temu
rodzic
commit
de4d739be7

+ 1 - 1
src/config/core.hpp

@@ -105,7 +105,7 @@
 #endif
 
 /// Uncomment to forcibly disable the detailed loading output.
-/// This will noticeably decrease the boot time of the map server by not having to print32 so many status messages.
+/// This will noticeably decrease the boot time of the map server by not having to print so many status messages.
 //#undef DETAILED_LOADING_OUTPUT
 
 /**

+ 5 - 5
src/map/clif.cpp

@@ -6256,7 +6256,7 @@ void clif_skill_warppoint( map_session_data& sd, uint16 skill_id, uint16 skill_l
 /// Memo message.
 /// 011e <type>.B (ZC_ACK_REMEMBER_WARPPOINT)
 /// type:
-///     0 = "Saved location as a Memo Point32 for Warp skill." in color 0xFFFF00 (cyan)
+///     0 = "Saved location as a Memo Point for Warp skill." in color 0xFFFF00 (cyan)
 ///     1 = "Skill Level is not high enough." in color 0x0000FF (red)
 ///     2 = "You haven't learned Warp." in color 0x0000FF (red)
 ///
@@ -6276,7 +6276,7 @@ void clif_skill_memomessage( map_session_data& sd, e_ack_remember_warppoint_resu
 /// 0189 <type>.W (ZC_NOTIFY_MAPINFO)
 /// type:
 ///     0 = "Unable to Teleport in this area" in color 0xFFFF00 (cyan)
-///     1 = "Saved point32 cannot be memorized." in color 0x0000FF (red)
+///     1 = "Saved point cannot be memorized." in color 0x0000FF (red)
 ///     2 = "This skill cannot be used in this area"
 ///     3 = "This item cannot be used in this area"
 ///
@@ -9545,12 +9545,12 @@ void clif_GM_kick(map_session_data *sd, map_session_data *tsd)
 /// Displays various manner-related status messages (ZC_ACK_GIVE_MANNER_POINT).
 /// 014a <result>.L
 /// result:
-///     0 = "A manner point32 has been successfully aligned."
+///     0 = "A manner point has been successfully aligned."
 ///     1 = MP_FAILURE_EXHAUST
 ///     2 = MP_FAILURE_ALREADY_GIVING
 ///     3 = "Chat Block has been applied by GM due to your ill-mannerous action."
 ///     4 = "Automated Chat Block has been applied due to Anti-Spam System."
-///     5 = "You got a good point32 from %s."
+///     5 = "You got a good point from %s."
 void clif_manner_message(map_session_data* sd, uint32 type)
 {
 	int32 fd;
@@ -11108,7 +11108,7 @@ void clif_parse_LoadEndAck(int32 fd,map_session_data *sd)
 	else
 		sd->areanpc.clear();
 
-	/* it broke at some point32 (e.g. during a crash), so we make it visibly dead again. */
+	/* it broke at some point (e.g. during a crash), so we make it visibly dead again. */
 	if( !sd->status.hp && !pc_isdead(sd) && status_isdead(sd->bl) )
 		pc_setdead(sd);
 

+ 2 - 2
src/map/npc.cpp

@@ -2622,7 +2622,7 @@ void npc_shop_currency_type(map_session_data *sd, struct npc_data *nd, int32 cos
 
 				memset(output, '\0', sizeof(output));
 
-				sprintf(output, msg_txt(sd, 715), nd->u.shop.pointshop_str); // Point32 Shop List: '%s'
+				sprintf(output, msg_txt(sd, 715), nd->u.shop.pointshop_str); // Point Shop List: '%s'
 				clif_broadcast(&sd->bl, output, strlen(output) + 1, BC_BLUE,SELF);
 			}
 			
@@ -4168,7 +4168,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
 		// Item shop currency
 		nd->u.shop.itemshop_nameid = nameid;
 	}else if( type == NPCTYPE_POINTSHOP ){
-		// Point32 shop currency
+		// Point shop currency
 		safestrncpy( nd->u.shop.pointshop_str, point_str, strlen( point_str ) + 1 );
 	}
 

+ 1 - 1
src/map/npc.hpp

@@ -197,7 +197,7 @@ struct npc_data {
 			struct npc_item_list *shop_item;
 			uint16 count;
 			t_itemid itemshop_nameid; // Item Shop cost item ID
-			char pointshop_str[32]; // Point32 Shop cost variable name
+			char pointshop_str[32]; // Point Shop cost variable name
 			bool discount;
 		} shop;
 		struct {

+ 1 - 1
src/map/script.cpp

@@ -5981,7 +5981,7 @@ BUILDIN_FUNC(warpguild)
 			if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN))
 				pc_setpos( pl_sd, mapindex_name2id( pl_sd->status.save_point.map ), pl_sd->status.save_point.x, pl_sd->status.save_point.y, CLR_TELEPORT );
 		break;
-		case 2: // SavePoint32
+		case 2: // SavePoint
 			if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN))
 				pc_setpos( pl_sd, mapindex_name2id( sd->status.save_point.map ),sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT );
 		break;

+ 1 - 1
src/map/script.hpp

@@ -79,7 +79,7 @@
 
 /// Returns if the script data is a string
 #define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
-/// Returns if the script data is an int32
+/// Returns if the script data is an int
 #define data_isint(data) ( (data)->type == C_INT )
 /// Returns if the script data is a reference
 #define data_isreference(data) ( (data)->type == C_NAME )

+ 8 - 8
src/map/skill.cpp

@@ -368,7 +368,7 @@ int32 skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv,
 	return range;
 }
 
-/** Copy Referral: dummy skills should point32 to their source.
+/** Copy Referral: dummy skills should point to their source.
  * @param skill_id Dummy skill ID
  * @return Real skill id if found
  **/
@@ -19776,16 +19776,16 @@ void skill_weaponrefine( map_session_data& sd, int32 idx ){
 				if(item->refine == 10 &&
 					item->card[0] == CARD0_FORGE &&
 					(int)MakeDWord(item->card[2],item->card[3]) == sd.status.char_id)
-				{ // Fame point32 system [DracoRPG]
+				{ // Fame point system [DracoRPG]
 					switch(ditem->weapon_level){
 						case 1:
-							pc_addfame(sd, battle_config.fame_refine_lv1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point32
+							pc_addfame(sd, battle_config.fame_refine_lv1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
 							break;
 						case 2:
-							pc_addfame(sd, battle_config.fame_refine_lv2); // Success to refine to +10 a lv2 weapon you forged = +25 fame point32
+							pc_addfame(sd, battle_config.fame_refine_lv2); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
 							break;
 						case 3:
-							pc_addfame(sd, battle_config.fame_refine_lv3); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point32
+							pc_addfame(sd, battle_config.fame_refine_lv3); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
 							break;
 					}
 				}
@@ -22358,8 +22358,8 @@ bool skill_produce_mix(map_session_data *sd, uint16 skill_id, t_itemid nameid, i
 		if (equip) {
 			clif_produceeffect(sd,0,nameid);
 			clif_misceffect( sd->bl, NOTIFYEFFECT_REFINE_SUCCESS );
-			if (wlv >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point32 system [DracoRPG]
-				pc_addfame(*sd, battle_config.fame_forge); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point32
+			if (wlv >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point system [DracoRPG]
+				pc_addfame(*sd, battle_config.fame_forge); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point
 		} else {
 			int32 fame = 0;
 			tmp_item.amount = 0;
@@ -22510,7 +22510,7 @@ bool skill_produce_mix(map_session_data *sd, uint16 skill_id, t_itemid nameid, i
 			case GC_CREATENEWPOISON:
 				clif_produceeffect(sd,3,nameid);
 				clif_misceffect( sd->bl, NOTIFYEFFECT_PHARMACY_FAILURE );
-				sd->potion_success_counter = 0; // Fame point32 system [DracoRPG]
+				sd->potion_success_counter = 0; // Fame point system [DracoRPG]
 				break;
 			case BS_IRON:
 			case BS_STEEL:

+ 1 - 1
src/map/status.hpp

@@ -3363,7 +3363,7 @@ public:
 		uint8 interact;
 	} cant;/* status change state flags */
 	//int32 sg_id; //ID of the previous Storm gust that hit you
-	short comet_x, comet_y; // Point32 where src casted Comet - required to calculate damage from this point
+	short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point
 /**
  * The Storm Gust counter was dropped in renewal
  **/