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@@ -8016,7 +8016,7 @@ static const struct _battle_data {
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{ "vit_penalty_target", &battle_config.vit_penalty_target, BL_PC, BL_NUL, BL_ALL, },
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{ "vit_penalty_target", &battle_config.vit_penalty_target, BL_PC, BL_NUL, BL_ALL, },
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{ "vit_penalty_type", &battle_config.vit_penalty_type, 1, 0, 2, },
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{ "vit_penalty_type", &battle_config.vit_penalty_type, 1, 0, 2, },
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{ "vit_penalty_count", &battle_config.vit_penalty_count, 3, 2, INT_MAX, },
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{ "vit_penalty_count", &battle_config.vit_penalty_count, 3, 2, INT_MAX, },
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- { "vit_penalty_num", &battle_config.vit_penalty_num, 5, 0, INT_MAX, },
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+ { "vit_penalty_num", &battle_config.vit_penalty_num, 5, 1, INT_MAX, },
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{ "weapon_defense_type", &battle_config.weapon_defense_type, 0, 0, INT_MAX, },
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{ "weapon_defense_type", &battle_config.weapon_defense_type, 0, 0, INT_MAX, },
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{ "magic_defense_type", &battle_config.magic_defense_type, 0, 0, INT_MAX, },
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{ "magic_defense_type", &battle_config.magic_defense_type, 0, 0, INT_MAX, },
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{ "skill_reiteration", &battle_config.skill_reiteration, BL_NUL, BL_NUL, BL_ALL, },
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{ "skill_reiteration", &battle_config.skill_reiteration, BL_NUL, BL_NUL, BL_ALL, },
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