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Follow up to 3be6f5a
* Drum Battlefield damage should not be affected by target size.

aleos89 9 years ago
parent
commit
dccf7a3e3d
1 changed files with 2 additions and 6 deletions
  1. 2 6
      src/map/battle.c

+ 2 - 6
src/map/battle.c

@@ -4323,12 +4323,8 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
 			ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_IMPOSITIO]->val2);
 		if (sc->data[SC_VOLCANO])
 			ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_VOLCANO]->val2);
-		if (sc->data[SC_DRUMBATTLE]) {
-			if (tstatus->size == SZ_SMALL) {
-				ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_DRUMBATTLE]->val2);
-			} else if (tstatus->size == SZ_MEDIUM)
-				ATK_ADD(wd.equipAtk, wd.equipAtk2, 10 * sc->data[SC_DRUMBATTLE]->val1);
-		}
+		if (sc->data[SC_DRUMBATTLE])
+			ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_DRUMBATTLE]->val2);
 		if (sc->data[SC_MADNESSCANCEL])
 			ATK_ADD(wd.equipAtk, wd.equipAtk2, 100);
 		if (sc->data[SC_GATLINGFEVER]) {