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@@ -11283,18 +11283,18 @@
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//===================================================================
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// New Shoes
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//===================================================================
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-22000,Temporal_Str_Boots,Temporal Boots Of Strength,4,20,,600,,25,,0,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bAtk,50; },{},{}
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-22001,Temporal_Int_Boots,Temporal Boots Of Intelligence,4,20,,600,,20,,0,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMdef,5; bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMatk,10*(.@r/3); if(readparam(bInt)>=120) bonus bMatk,60; },{},{}
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-22002,Temporal_Agi_Boots,Temporal Boots Of Agility,4,20,,600,,25,,0,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAspdRate,3*(.@r/3); if(readparam(bAgi)>=120) bonus bAspd,1; },{},{}
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-22003,Temporal_Vit_Boots,Temporal Boots Of Vitality,4,20,,600,,25,,0,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(300*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); if(readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}
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-22004,Temporal_Dex_Boots,Temporal Boots Of Dexterity,4,20,,600,,25,,0,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bDex,3*(.@r/3); if(readparam(bDex)>=120){ bonus bLongAtkRate,5; bonus bFixedCast,-500; } },{},{}
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-22005,Temporal_Luk_Boots,Temporal Boots Of Luck,4,20,,600,,20,,0,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMdef,5; bonus bCritAtkRate,2*(.@r/3); if(readparam(bLuk)>=120) bonus bCritAtkRate,30; },{},{}
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-22006,Temporal_Str_Boots_,Temporal Boots Of Strength,4,20,,600,,25,,1,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bAtk,50; },{},{}
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-22007,Temporal_Vit_Boots_,Temporal Boots Of Vitality,4,20,,600,,25,,1,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(300*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); if(readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}
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-22008,Temporal_Dex_Boots_,Temporal Boots Of Dexterity,4,20,,600,,25,,1,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bDex,3*(.@r/3); if(readparam(bDex)>=120){ bonus bLongAtkRate,5; bonus bFixedCast,-500; } },{},{}
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-22009,Temporal_Int_Boots_,Temporal Boots Of Intelligence,4,20,,600,,20,,1,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMdef,5; bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMatk,10*(.@r/3); if(readparam(bInt)>=120) bonus bMatk,60; },{},{}
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-22010,Temporal_Agi_Boots_,Temporal Boots Of Agility,4,20,,600,,25,,1,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAspdRate,3*(.@r/3); if(readparam(bAgi)>=120) bonus bAspd,1; },{},{}
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-22011,Temporal_Luk_Boots_,Temporal Boots Of Luck,4,20,,600,,20,,1,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMdef,5; bonus bCritAtkRate,2*(.@r/3); if(readparam(bLuk)>=120) bonus bCritAtkRate,30; },{},{}
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+22000,Temporal_Str_Boots,Temporal Boots Of Strength,4,20,,600,,25,,0,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bAtk,50; },{},{}
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+22001,Temporal_Int_Boots,Temporal Boots Of Intelligence,4,20,,600,,20,,0,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMdef,5; bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMatk,10*(.@r/3); if(readparam(bInt)>=120) bonus bMatk,60; },{},{}
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+22002,Temporal_Agi_Boots,Temporal Boots Of Agility,4,20,,600,,25,,0,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAspdRate,3*(.@r/3); if(readparam(bAgi)>=120) bonus bAspd,1; },{},{}
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+22003,Temporal_Vit_Boots,Temporal Boots Of Vitality,4,20,,600,,25,,0,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(300*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); if(readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}
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+22004,Temporal_Dex_Boots,Temporal Boots Of Dexterity,4,20,,600,,25,,0,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bDex,3*(.@r/3); if(readparam(bDex)>=120){ bonus bLongAtkRate,5; bonus bFixedCast,-500; } },{},{}
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+22005,Temporal_Luk_Boots,Temporal Boots Of Luck,4,20,,600,,20,,0,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMdef,5; bonus bCritAtkRate,2*(.@r/3); if(readparam(bLuk)>=120) bonus bCritAtkRate,30; },{},{}
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+22006,Temporal_Str_Boots_,Temporal Boots Of Strength,4,20,,600,,25,,1,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bAtk,50; },{},{}
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+22007,Temporal_Vit_Boots_,Temporal Boots Of Vitality,4,20,,600,,25,,1,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(300*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); if(readparam(bVit)>=120) bonus bMaxHPrate,8; },{},{}
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+22008,Temporal_Dex_Boots_,Temporal Boots Of Dexterity,4,20,,600,,25,,1,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bDex,3*(.@r/3); if(readparam(bDex)>=120){ bonus bLongAtkRate,5; bonus bFixedCast,-500; } },{},{}
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+22009,Temporal_Int_Boots_,Temporal Boots Of Intelligence,4,20,,600,,20,,1,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMdef,5; bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMatk,10*(.@r/3); if(readparam(bInt)>=120) bonus bMatk,60; },{},{}
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+22010,Temporal_Agi_Boots_,Temporal Boots Of Agility,4,20,,600,,25,,1,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAspdRate,3*(.@r/3); if(readparam(bAgi)>=120) bonus bAspd,1; },{},{}
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+22011,Temporal_Luk_Boots_,Temporal Boots Of Luck,4,20,,600,,20,,1,0xFFFFFFFE,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMdef,5; bonus bCritAtkRate,2*(.@r/3); if(readparam(bLuk)>=120) bonus bCritAtkRate,30; },{},{}
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22012,Mana_Boots,Mana Boots,4,0,,0,,,,0,0xFFFFFFFF,63,2,64,,1,1,,{ bonus2 bExpAddRace,RC_All,10; },{},{}
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22014,Enhanced_Variant_Shoes,Enhanced Variant Shoes,4,20,,500,,13,,1,0x7CCFDF80,63,2,64,,85,1,0,{ bonus bMaxHPrate,12; bonus bMaxSPrate,12; .@r = getrefine(); bonus bDef,.@r; bonus bMdef,.@r; },{},{}
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22015,Impr_Angel's_Arrival,Advanced Angel's Reincarnation,4,10000,,300,,8,,1,0x00000001,63,2,64,,99,1,0,{ bonus bMaxHP,500; bonus bMaxSP,100; },{},{}
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