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- Fixed missing baby-dancer job in exp2.txt
- Added function battle_set_walkdelay in charge of updating walkdelays of characters based on two criterias: when the delay is induced by damage, if the current walk delay isn't over yet, do not update it. If the delay is instead caused by a skill, then the current walk delay cannot be decreased, only increased.
- Removed the canmove tick reset on skill cast cancel; likewise it isn't updated on begin casting. pc_can_move uses a skilltimer check to know whether you can move or not.
- Added GrandCross's can't move delay of 900ms to skill_cast_db
- Added Finger Offensive's can't move delay of 200ms/lv to skill_cast_db


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5457 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 年之前
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dc8dd724eb
共有 10 个文件被更改,包括 84 次插入83 次删除
  1. 5 0
      Changelog-Trunk.txt
  2. 4 0
      db/Changelog.txt
  3. 0 0
      db/exp2.txt
  4. 4 4
      db/skill_cast_db.txt
  5. 39 45
      src/map/battle.c
  6. 1 0
      src/map/battle.h
  7. 1 1
      src/map/mob.c
  8. 2 6
      src/map/npc.c
  9. 3 0
      src/map/pc.c
  10. 25 27
      src/map/skill.c

+ 5 - 0
Changelog-Trunk.txt

@@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EV
 GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
 
 2006/03/03
+	* Added function battle_set_walkdelay in charge of updating walkdelays of
+	  characters based on two criterias: when the delay is induced by damage, if
+	  the current walk delay isn't over yet, do not update it. If the delay is
+	  instead caused by a skill, then the current walk delay cannot be decreased,
+	  only increased. [Skotlex]
 	* Added upgrade_svn5455.sql, it converts the manner and karma columns to
 	  signed. Apply this if your tables have the field as unsigned (which would
 	  explain mute always disappearing after relogging) [Skotlex]

+ 4 - 0
db/Changelog.txt

@@ -27,6 +27,10 @@
 =========================
 
 03/03
+	* Fixed missing baby-dancer job in exp2.txt [Skotlex]
+	* Added GrandCross's can't move delay of 900ms to skill_cast_db and Finger
+	  Offensive's can't move delay of 200ms/lv to skill_cast_db (values taken
+	  from the code) [Skotlex]
 	* Updated skill_cast_db time info for some skills: [Skotlex]
 	- Magnum's time2 is skill-block time
 	- St. Recovery/ Cure's time2 is the confuse/blind duration

文件差异内容过多而无法显示
+ 0 - 0
db/exp2.txt


+ 4 - 4
db/skill_cast_db.txt

@@ -369,7 +369,7 @@
 //-- CR_HOLYCROSS
 253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
 //-- CR_GRANDCROSS
-254,2000,1500,0,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
+254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
 //-- CR_DEVOTION
 255,3000,0,0,0,30000:45000:60000:75000:90000
 //-- CR_PROVIDENCE
@@ -390,7 +390,7 @@
 //-- MO_INVESTIGATE
 266,1000,500,0,0,0
 //-- MO_FINGEROFFENSIVE
-267,1000,500,0,0,0
+267,1000,500,0:200:400:600:800,0,0
 //-- MO_STEELBODY
 268,5000,0,0,30000:60000:90000:120000:150000,0
 //-- MO_BLADESTOP
@@ -504,8 +504,8 @@
 
 
 //===== NPC Skills Part 2 ==================
-//-- NPC_DARKGRANDCROSS
-339,2000,1500,0,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
+//-- NPC_DARKGRANDNESS
+339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
 //-- NPC_STOP
 340,0,0,0,10000,0
 //-- NPC_POWERUP

+ 39 - 45
src/map/battle.c

@@ -439,34 +439,52 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
 	return damage*ratio/100;
 }
 
-static int battle_walkdelay_sub(int tid, unsigned int tick, int id, int data)
+/*==========================================
+ * Applies walk delay to character, considering that 
+ * if type is 0, this is a damage induced delay: if previous delay is active, do not change it.
+ * if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased.
+ *------------------------------------------
+ */
+int battle_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type)
 {
-	struct block_list *bl = map_id2bl(id);
-	if (!bl || status_isdead(bl))
-		return 0;
+	unsigned int *canmove_tick=NULL;
+	if (delay <= 0) return 0;
 	
 	switch (bl->type) {
 		case BL_PC:
-			{
-				struct map_session_data *sd = (struct map_session_data*)bl;
-				if (sd->walktimer != -1)
-					pc_stop_walking (sd,3);
-				if (sd->canmove_tick < tick)
-					sd->canmove_tick = tick + data;
-			}
+			canmove_tick = &((TBL_PC*)bl)->canmove_tick;
 			break;
 		case BL_MOB:
-			{
-				struct mob_data *md = (struct mob_data*)bl;
-				if (md->state.state == MS_WALK)
-					mob_stop_walking(md,3);
-				if (md->canmove_tick < tick)
-					md->canmove_tick = tick + data;
-			}
+			canmove_tick = &((TBL_MOB*)bl)->canmove_tick;
 			break;
+		case BL_NPC:
+			canmove_tick = &((TBL_NPC*)bl)->canmove_tick;
+			break;
+	}
+	if (!canmove_tick)
+		return 0;
+	if (type) {
+		if (DIFF_TICK(*canmove_tick, tick+delay) > 0)
+			return 0;
+	} else {
+		if (DIFF_TICK(*canmove_tick, tick) > 0)
+			return 0;
 	}
+	*canmove_tick = tick + delay;
+	return 1;
+}
+
+static int battle_walkdelay_sub(int tid, unsigned int tick, int id, int data)
+{
+	struct block_list *bl = map_id2bl(id);
+	if (!bl || status_isdead(bl))
+		return 0;
+	
+	if (battle_set_walkdelay(bl, tick, data, 0))
+		battle_stopwalking(bl,3);
 	return 0;
 }
+
 /*==========================================
  * Applies walk delay based on attack type. [Skotlex]
  *------------------------------------------
@@ -489,31 +507,10 @@ int battle_walkdelay(struct block_list *bl, unsigned int tick, int adelay, int d
 	if (delay <= 0)
 		return 0;
 	
-	//See if it makes sense to set this trigger.
-	switch (bl->type) {
-		case BL_PC:
-		{
-			struct map_session_data *sd = (struct map_session_data*)bl;
-			if (DIFF_TICK(sd->canmove_tick, tick+adelay) > 0)
-				return 0;
-			if (!adelay) //No need of timer.
-				sd->canmove_tick = tick + delay;
-			break;	
-		}
-		case BL_MOB:
-		{
-			struct mob_data *md = (struct mob_data*)bl;
-			if (DIFF_TICK(md->canmove_tick, tick+adelay) > 0)
-				return 0;
-			if (!adelay) //No need of timer.
-				md->canmove_tick = tick + delay;			
-			break;
-		}
-		default:
-			return 0;
-	}
 	if (adelay > 0)
 		add_timer(tick+adelay, battle_walkdelay_sub, bl->id, delay);
+	else 
+		battle_set_walkdelay(bl, tick, delay, 0);
 	return 1;
 }
 
@@ -580,10 +577,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
 				delay = 200;
 			else
 				delay = 100;
-			if(sd)
-				sd->canmove_tick = gettick() + delay;
-			else if(md)
-				md->canmove_tick = gettick() + delay;
+			battle_set_walkdelay(bl, gettick(), delay, 1);
 
 			if(sc->data[SC_SHRINK].timer != -1 && rand()%100<5*sc->data[SC_AUTOGUARD].val1)
 				skill_blown(bl,src,skill_get_blewcount(CR_SHRINK,1));

+ 1 - 0
src/map/battle.h

@@ -54,6 +54,7 @@ int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,in
 int battle_stopattack(struct block_list *bl);
 int battle_iswalking(struct block_list *bl);
 int battle_stopwalking(struct block_list *bl,int type);
+int battle_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
 
 // ’Ê�í�UŒ‚�ˆ—�‚܂Ƃß
 int battle_weapon_attack( struct block_list *bl,struct block_list *target,

+ 1 - 1
src/map/mob.c

@@ -741,7 +741,7 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data)
 	//Use the attack delay for next can attack try
 	//But use the attack motion to know when it can start moving. [Skotlex]
 	md->attackabletime = tick + status_get_adelay(&md->bl);
-	md->canmove_tick = tick + status_get_amotion(&md->bl);
+	battle_set_walkdelay(&md->bl, tick, status_get_amotion(&md->bl), 1);
 
 	md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
 	md->state.state=MS_ATTACK;

+ 2 - 6
src/map/npc.c

@@ -1472,12 +1472,8 @@ int npc_stop_walking(struct npc_data *nd,int type)
 	}
 	if(type&0x01)
 		clif_fixnpcpos(nd);
-	if(type&0x02) {
-		int delay=status_get_dmotion(&nd->bl);
-		unsigned int tick = gettick();
-		if(nd->canmove_tick < tick)
-			nd->canmove_tick = tick + delay;
-	}
+	if(type&0x02)
+		battle_set_walkdelay(&nd->bl, gettick(), status_get_dmotion(&nd->bl), 1);
 
 	return 0;
 }

+ 3 - 0
src/map/pc.c

@@ -360,6 +360,9 @@ int pc_can_move(struct map_session_data *sd)
 	if ((sd->sc.option & OPTION_HIDE) && pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)
 		return 0;
 
+	if (sd->skilltimer != -1 && pc_checkskill(sd, SA_FREECAST) <= 0)
+		return 0;
+	
 	if (pc_issit(sd))
 		return 0; //Can't move while sitting...
 	

+ 25 - 27
src/map/skill.c

@@ -1688,7 +1688,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
 					pc_checkskill(sd, MO_CHAINCOMBO) > 0)
 					delay += 300 * battle_config.combo_delay_rate / 100;
 				sc_start4(src,SC_COMBO,100,MO_TRIPLEATTACK,skilllv,0,0,delay);
-				sd->attackabletime = sd->canmove_tick = tick + delay;
+				sd->attackabletime = tick + delay;
+				battle_set_walkdelay(src, tick, delay, 1);
 				clif_combo_delay(src, delay);
 				
 				if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka]
@@ -1702,7 +1703,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
 					(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0))
 					delay += 300 * battle_config.combo_delay_rate /100;
 				sc_start4(src,SC_COMBO,100,MO_CHAINCOMBO,skilllv,0,0,delay);
-				sd->attackabletime = sd->canmove_tick = tick + delay;
+				sd->attackabletime = tick + delay;
+				battle_set_walkdelay(src, tick, delay, 1);
 				clif_combo_delay(src,delay);
 				break;
 			}
@@ -1717,7 +1719,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
 				))
 					delay += 300 * battle_config.combo_delay_rate /100;
 				sc_start4(src,SC_COMBO,100,MO_COMBOFINISH,skilllv,0,0,delay);
-				sd->attackabletime = sd->canmove_tick = tick + delay;
+				sd->attackabletime = tick + delay;
+				battle_set_walkdelay(src, tick, delay, 1);
 				clif_combo_delay(src,delay);
 				break;
 			}
@@ -1731,7 +1734,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
 				))
 					delay += 300 * battle_config.combo_delay_rate /100;
 				sc_start4(src,SC_COMBO,100,CH_TIGERFIST,skilllv,0,0,delay);
-				sd->attackabletime = sd->canmove_tick = tick + delay;
+				sd->attackabletime = tick + delay;
+				battle_set_walkdelay(src, tick, delay, 1);
 				clif_combo_delay(src,delay);
 				break;
 			}
@@ -1741,7 +1745,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
 				if(damage < status_get_hp(bl))
 					delay += 300 * battle_config.combo_delay_rate /100;
 				sc_start4(src,SC_COMBO,100,CH_CHAINCRUSH,skilllv,0,0,delay);
-				sd->attackabletime = sd->canmove_tick = tick + delay;
+				sd->attackabletime = tick + delay;
+				battle_set_walkdelay(src, tick, delay, 1);
 				clif_combo_delay(src,delay);
 				break;
 			}
@@ -1765,7 +1770,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
 			case TK_DOWNKICK:
 			case TK_TURNKICK:
 			// Delay normal attack table until skill's delay has passed. Let's make it skip one attack motion. [Skotlex]
-				sd->attackabletime = sd->canmove_tick = tick + status_get_amotion(&sd->bl);
+				sd->attackabletime = tick + status_get_amotion(&sd->bl);
+				battle_set_walkdelay(src, tick, status_get_amotion(&sd->bl), 1);
 				break;
 			case SL_STIN:
 			case SL_STUN:
@@ -2610,7 +2616,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
 				int i;
 				for (i = 1; i < sd->spiritball_old; i++)
 					skill_addtimerskill(src, tick + i * 200, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag);
-				sd->canmove_tick = tick + (sd->spiritball_old - 1) * 200;
+//				sd->canmove_tick = tick + (sd->spiritball_old - 1) * 200; Should be handled by the canmove delay on skill_cast_db [Skotlex]
 			}
 			if (sc && sc->data[SC_BLADESTOP].timer != -1)
 				status_change_end(src,SC_BLADESTOP,-1);
@@ -2666,7 +2672,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
 				clif_movechar(sd);
 				if(dx < 0) dx = -dx;
 				if(dy < 0) dy = -dy;
-				sd->attackabletime = sd->canmove_tick = tick + 100 + sd->speed * ((dx > dy)? dx:dy);
+				sd->attackabletime = tick + 100 + sd->speed * ((dx > dy)? dx:dy);
+				battle_set_walkdelay(src, tick, 100 + sd->speed * ((dx > dy)? dx:dy), 1);
 				if(sd->canact_tick < sd->canmove_tick)
 					sd->canact_tick = sd->canmove_tick;
 				sd->speed = speed;
@@ -3113,10 +3120,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 		case CR_GRANDCROSS:
 		case NPC_GRANDDARKNESS:
 			//These two are actually ground placed.
-			if(sd)
-				sd->canmove_tick = tick + 900;
-			else if(md)
-				mob_changestate(md,MS_DELAY,900);
 			return skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,0);
 	}
 	tsc = status_get_sc(bl);
@@ -4755,8 +4758,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				sc_start(bl,type,100,skilllv,skill_time));
 			if (md)
 				mob_changestate(md,MS_DELAY,skill_time);
-			else if (sd)
-				sd->attackabletime = sd->canmove_tick = tick + skill_time;
+			else 
+				battle_set_walkdelay(bl, tick, skill_time, 1);
 		}
 		break;
 
@@ -5547,7 +5550,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
 	nullpo_retr(0, sd);
 
 //Code cleanup.
-#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = sd->canmove_tick = tick; sd->skilltarget = 0; }
+#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = tick; sd->skilltarget = 0; }
 
 	if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != tid )
 	{	/* タイマIDの確認 */
@@ -5654,7 +5657,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
 		sd->canact_tick = tick;
 	else
 		sd->canact_tick = tick + skill_delayfix(&sd->bl, sd->skillid, sd->skilllv, 0);
-	sd->canmove_tick = tick + skill_get_walkdelay(sd->skillid, sd->skilllv);
+	battle_set_walkdelay(&sd->bl, tick, skill_get_walkdelay(sd->skillid, sd->skilllv), 1);
 	if (skill_get_casttype(sd->skillid) == CAST_NODAMAGE)
 		skill_castend_nodamage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
 	else
@@ -5686,7 +5689,7 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data )
 	nullpo_retr(0, sd);
 
 //Code cleanup.
-#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = sd->canmove_tick = tick; }
+#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = tick; }
 
 	if( sd->skilltimer != tid )
 	{	/* タイマIDの確認 */
@@ -5761,7 +5764,7 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data )
 	pc_stop_walking(sd,0);
 
 	sd->canact_tick = tick + skill_delayfix(&sd->bl, sd->skillid, sd->skilllv, 0);
-	sd->canmove_tick = tick + skill_get_walkdelay(sd->skillid, sd->skilllv);
+	battle_set_walkdelay(&sd->bl, tick, skill_get_walkdelay(sd->skillid, sd->skilllv), 1);
 
 	skill_castend_pos2(&sd->bl,sd->skillx,sd->skilly,sd->skillid,sd->skilllv,tick,0);
 
@@ -7289,7 +7292,6 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
 	struct map_session_data *sd;
 	struct map_session_data *tsd;
 	int *p_sd;	//Contains the list of characters found.
-	unsigned int tick = gettick();
 
 	nullpo_retr(0, bl);
 	nullpo_retr(0, ap);
@@ -7327,7 +7329,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
 		default: //Warning: Assuming Ensemble Dance/Songs for code speed. [Skotlex]
 			{
 				int skilllv;
-				if(pc_issit(tsd) || tsd->skilltimer!=-1 || tsd->canmove_tick > tick)
+				if(pc_issit(tsd) || !pc_can_move(tsd))
 					return 0;
 				if (sd->status.sex != tsd->status.sex &&
 						(tsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER &&
@@ -8561,12 +8563,10 @@ int skill_use_id (struct map_session_data *sd, int target_id, int skill_num, int
 	sd->skillx = 0;
 	sd->skilly = 0;
 	sd->canact_tick = tick + casttime + 100;
-	//Recycling forcecast to store the skill's level. [Skotlex]
-	sd->canmove_tick = tick + (casttime>0 && (forcecast = pc_checkskill(sd,SA_FREECAST)) > 0?0:casttime);
 
 	if (casttime > 0) {
 		sd->skilltimer = add_timer (tick + casttime, skill_castend_id, sd->bl.id, 0);
-		if (forcecast > 0)
+		if ((forcecast = pc_checkskill(sd,SA_FREECAST)) > 0)
 			status_quick_recalc_speed (sd, SA_FREECAST, forcecast, 1);
 		else
 			pc_stop_walking(sd,0);
@@ -8678,11 +8678,10 @@ int skill_use_pos (struct map_session_data *sd, int skill_x, int skill_y, int sk
 
 	sd->skilltarget	= 0;
 	sd->canact_tick = tick + casttime + 100;
-	sd->canmove_tick = tick + (casttime>0 && (skill = pc_checkskill(sd,SA_FREECAST))>0?0:casttime);
 
 	if (casttime > 0) {
 		sd->skilltimer = add_timer(tick + casttime, skill_castend_pos, sd->bl.id, 0);
-		if (skill > 0)
+		if ((skill = pc_checkskill(sd,SA_FREECAST))>0)
 			status_quick_recalc_speed (sd, SA_FREECAST, skill, 1);
 		else
 			pc_stop_walking(sd,0);
@@ -8709,12 +8708,11 @@ int skill_castcancel (struct block_list *bl, int type)
 		struct map_session_data *sd = (struct map_session_data *)bl;
 		unsigned long tick = gettick();
 		nullpo_retr(0, sd);
-		sd->canact_tick = tick;
-		sd->canmove_tick = tick;
 		if (sd->skilltimer != -1) {
 			if ((ret = pc_checkskill(sd,SA_FREECAST)) > 0) {
 				status_quick_recalc_speed(sd, SA_FREECAST, ret, 0);	//Updated to use calc_speed [Skotlex]
 			}
+			sd->canact_tick = tick;
 			if (!type) {
 				if (skill_get_inf( sd->skillid ) & INF_GROUND_SKILL)
 					ret = delete_timer( sd->skilltimer, skill_castend_pos );

部分文件因为文件数量过多而无法显示