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Minor define cleanups
* Removed some variable defines that were redefines.

aleos89 vor 8 Jahren
Ursprung
Commit
dc8d466b03
1 geänderte Dateien mit 15 neuen und 22 gelöschten Zeilen
  1. 15 22
      src/map/skill.c

+ 15 - 22
src/map/skill.c

@@ -5085,20 +5085,16 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 	break;
 #endif
 	case RK_DRAGONBREATH_WATER:
-	case RK_DRAGONBREATH: {
-			struct status_change *tsc2 = NULL;
-			if( (tsc2 = status_get_sc(bl)) && (tsc2->data[SC_HIDING] )) {
-				clif_skill_nodamage(src,src,skill_id,skill_lv,1);
-			} else
-				skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
-		}
+	case RK_DRAGONBREATH:
+		if( tsc->data[SC_HIDING] )
+			clif_skill_nodamage(src,src,skill_id,skill_lv,1);
+		else
+			skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
 		break;
 
-	case NPC_SELFDESTRUCTION: {
-		struct status_change *tsc2 = NULL;
-		if( (tsc2 = status_get_sc(bl)) && tsc2->data[SC_HIDING] )
+	case NPC_SELFDESTRUCTION:
+		if( tsc->data[SC_HIDING] )
 			break;
-		}
 	case HVAN_EXPLOSION:
 		if (src != bl)
 			skill_attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag);
@@ -5558,15 +5554,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 		}
 		break;
 
-	case SO_POISON_BUSTER: {
-			struct status_change *tsc2 = status_get_sc(bl);
-			if( tsc2 && tsc2->data[SC_POISON] ) {
-				skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
-				status_change_end(bl, SC_POISON, INVALID_TIMER);
-			}
-			else if( sd )
-				clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+	case SO_POISON_BUSTER:
+		if( tsc && tsc->data[SC_POISON] ) {
+			skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
+			status_change_end(bl, SC_POISON, INVALID_TIMER);
 		}
+		else if( sd )
+			clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
 		break;
 
 	case GN_SPORE_EXPLOSION:
@@ -5660,14 +5654,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 	case EL_TIDAL_WEAPON:
 		if( src->type == BL_ELEM ) {
 			struct elemental_data *ele = BL_CAST(BL_ELEM,src);
-			struct status_change *sc2 = status_get_sc(&ele->bl);
-			struct status_change *tsc2 = status_get_sc(bl);
+			struct status_change *tsc_ele = status_get_sc(&ele->bl);
 			sc_type type = status_skill2sc(skill_id), type2;
 			type2 = type-1;
 
 			clif_skill_nodamage(src,battle_get_master(src),skill_id,skill_lv,1);
 			clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL);
-			if( (sc2 && sc2->data[type2]) || (tsc2 && tsc2->data[type]) ) {
+			if( (tsc_ele && tsc_ele->data[type2]) || (tsc && tsc->data[type]) ) {
 				elemental_clean_single_effect(ele, skill_id);
 			}
 			if( rnd()%100 < 50 )