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* Fixed turning off a skill needed to meet the requirements. (bugreport:3175)
* Skills used through items not having aftercast delay or cast time now don't overwrite the former canact_tick. (topic:220921)
* Multiple autoscripts now can trigger at once.
* Applied a temp fix for autoscripts crashing server.(bugreport:3154)
* Implemented SC_JEXPBOOST (thanks to GMJobbie for the diff). (bugreport:3177)
* Implemented SC_IGNOREDEF. (topic:217330)
* SC_DEFRATIOATK won't affect boss monsters. (topic:217330)
* Fixed skip_teleport_lv1_menu made lv2 skip menu as well. (bugreport:3183)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13844 54d463be-8e91-2dee-dedb-b68131a5f0ec

Inkfish пре 16 година
родитељ
комит
dc7f470790
12 измењених фајлова са 144 додато и 88 уклоњено
  1. 7 0
      Changelog-Trunk.txt
  2. 2 0
      db/const.txt
  3. 1 2
      db/item_db.txt
  4. 1 1
      db/skill_cast_db.txt
  5. 13 1
      src/map/battle.c
  6. 22 7
      src/map/pc.c
  7. 2 2
      src/map/pc.h
  8. 3 3
      src/map/script.c
  9. 80 60
      src/map/skill.c
  10. 4 3
      src/map/status.c
  11. 4 2
      src/map/status.h
  12. 5 7
      src/map/unit.c

+ 7 - 0
Changelog-Trunk.txt

@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 09/06/04
+	* Fixed turning off a skill needed to meet the requirements. [Inkfish]
+	* Skills used through items which don't have aftercast delay or cast time now don't overwrite the former canact_tick. [Inkfish]
+	* Multiple autoscripts now can trigger at once. [Inkfish]
+	* Applied a temp fix for autoscripts crashing server. [Inkfish]
+	* Implemented SC_JEXPBOOST (thanks to GMJobbie for the diff) and SC_IGNOREDEF. [Inkfish]
+	* SC_DEFRATIOATK won't affect boss monsters. [Inkfish]
+	* Fixed skip_teleport_lv1_menu made lv2 skip menu as well. [Inkfish]
 	* Rev. 13843 Updates to ST_PRESERVE and a few other minor details! [L0ne_W0lf]
 	- Recasting Preserve no longer toggles the skill off while active.
 	- Preserve is no longer saved on log-out or mapserver changes.

+ 2 - 0
db/const.txt

@@ -815,6 +815,8 @@ SC_SKILLATKBONUS	288
 SC_ITEMSCRIPT	289
 SC_S_LIFEPOTION	290
 SC_L_LIFEPOTION	291
+SC_JEXPBOOST	292
+SC_IGNOREDEF	293
 
 e_gasp	0
 e_what	1

+ 1 - 2
db/item_db.txt

@@ -4978,8 +4978,7 @@
 14589,Party_Increase_Agility_Scroll,Party Increase AGI Scroll,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "CASH_INCAGI",10; },{},{}
 14590,Party_Assumptio_Scroll,Party Assumtio Scroll,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "CASH_ASSUMPTIO",5; },{},{}
 14591,Seige_Tele_Scroll,Seige Teleport Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashSeigeTele"; },{},{}
-// Should increase job EXP only.
-14592,JOB_Battle_Manual,JOB Battle Manual,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,50; },{},{}
+14592,JOB_Battle_Manual,JOB Battle Manual,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_JEXPBOOST,1800000,50; },{},{}
 14593,Mystical_Amplification_Scroll,Mystical_Amplification_Scroll,11,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "HW_MAGICPOWER",10; },{},{}
 14594,Quagmire_scroll,Quagmire scroll,11,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "WZ_QUAGMIRE",5; },{},{}
 14595,Unsealed_Magic_Spell,Unsealed Magic Spell,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}

+ 1 - 1
db/skill_cast_db.txt

@@ -792,7 +792,7 @@
 //-- SL_SKA
 472,3000:2000:1000,500,0,10000:20000:30000,0
 //==========================================
-//-- SM_PROVOKE
+//-- SM_SELFPROVOKE
 473,0,0,0,30000,0
 
 //===== Mixed Advanced Skills ==============

+ 13 - 1
src/map/battle.c

@@ -1759,7 +1759,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 			}
 		}
 
-		if( sc && sc->count && sc->data[SC_DEFRATIOATK] && skill_num != PA_SACRIFICE && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && skill_num != PA_SHIELDCHAIN && !flag.cri )
+		if( sc && sc->count && sc->data[SC_DEFRATIOATK] 
+			&& !is_boss(target)
+			&& skill_num != PA_SACRIFICE && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && skill_num != PA_SHIELDCHAIN
+			&& !flag.cri )
 			flag.pdef = flag.pdef2 = sc->data[SC_DEFRATIOATK]->val1; // Occult Impact Effect
 
 		if (!flag.idef || !flag.idef2)
@@ -1780,6 +1783,15 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 				}
 			}
 
+			if( sc && sc->count && sc->data[SC_IGNOREDEF] 
+				&& !is_boss(target)
+				&& skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS )
+			{
+				i = cap_value(sc->data[SC_IGNOREDEF]->val1,1,100);
+				def1 -= def1 * i / 100;
+				def2 -= def2 * i / 100;
+			}
+
 			if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type )
 			{
 				unsigned char target_count; //256 max targets should be a sane max

+ 22 - 7
src/map/pc.c

@@ -1435,12 +1435,25 @@ int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short f
 	return 1;
 }
 
-void pc_autoscript_clear(struct s_autoscript *scripts, int max)
+void pc_autoscript_clear(struct map_session_data *sd)
 {
 	int i;
-	for (i = 0; i < max && scripts[i].script; i++)
-		script_free_code(scripts[i].script);
-	memset(scripts, 0, i*sizeof(struct s_autoscript));
+
+	if( sd->state.autocast )
+		return;
+
+	for (i = 0; i < MAX_PC_BONUS && sd->autoscript[i].script; i++)
+		script_free_code(sd->autoscript[i].script);
+
+	for (i = 0; i < MAX_PC_BONUS && sd->autoscript2[i].script; i++)
+		script_free_code(sd->autoscript2[i].script);
+
+	for (i = 0; i < MAX_PC_BONUS && sd->autoscript3[i].script; i++)
+		script_free_code(sd->autoscript3[i].script);
+
+	memset(&sd->autoscript, 0, sizeof(struct s_autoscript));
+	memset(&sd->autoscript2, 0, sizeof(struct s_autoscript));
+	memset(&sd->autoscript3, 0, sizeof(struct s_autoscript));
 }
 
 static int pc_bonus_autospell_del(struct s_autospell* spell, int max, short id, short lv, short rate, short card_id)
@@ -3393,6 +3406,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
 		case 14532: // Battle_Manual25
 		case 14533: // Battle_Manual100
 		case 14545: // Battle_Manual300
+		case 14592: // JOB_Battle_Manual
 			if( sd->sc.data[SC_EXPBOOST] )
 				return 0;
 			break;
@@ -4603,10 +4617,11 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
 	if (sd->sc.data[SC_EXPBOOST])
 		bonus += sd->sc.data[SC_EXPBOOST]->val1;
 
-	if (!bonus)
-	  	return;
-
 	*base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX);
+
+	if (sd->sc.data[SC_JEXPBOOST])
+		bonus += sd->sc.data[SC_JEXPBOOST]->val1;
+
 	*job_exp = (unsigned int) cap_value(*job_exp + (double)*job_exp * bonus/100., 1, UINT_MAX);
 
 	return;

+ 2 - 2
src/map/pc.h

@@ -242,7 +242,7 @@ struct map_session_data {
 	} itemhealrate[MAX_PC_BONUS];
 	// zeroed structures end here
 	// manually zeroed structures start here.
-	struct s_autoscript autoscript[10], autoscript2[10], autoscript3[10]; //Auto script on attack, when attacked, on skill usage
+	struct s_autoscript autoscript[MAX_PC_BONUS], autoscript2[MAX_PC_BONUS], autoscript3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
 	// manually zeroed structures end here.
 	// zeroed vars start here.
 	int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
@@ -571,7 +571,7 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
 int pc_updateweightstatus(struct map_session_data *sd);
 
 int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, short target, struct script_code *script, bool onskill);
-void pc_autoscript_clear(struct s_autoscript *scripts, int max);
+void pc_autoscript_clear(struct map_session_data *sd);
 
 int pc_bonus(struct map_session_data*,int,int);
 int pc_bonus2(struct map_session_data *sd,int,int,int);

+ 3 - 3
src/map/script.c

@@ -6594,7 +6594,7 @@ BUILDIN_FUNC(bonusautoscript)
 	script = parse_script(str, "autoscript bonus", 0, 0);
 	if( !script )
 		return 1;
-	if( !pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, target, script, false) )
+	if( sd->state.autocast || !pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, target, script, false) )
 	{
 		script_free_code(script);
 		return 1;
@@ -6622,7 +6622,7 @@ BUILDIN_FUNC(bonusautoscript2)
 	script = parse_script(str, "autoscript2 bonus", 0, 0);
 	if (!script)
 		return 1;
-	if (!pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, target, script, false))
+	if( sd->state.autocast || !pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, target, script, false) )
 	{
 		script_free_code(script);
 		return 1;
@@ -6649,7 +6649,7 @@ BUILDIN_FUNC(bonusautoscript3)
 	script = parse_script(str, "autoscript3 bonus", 0, 0);
 	if( !script )
 		return 1;
-	if( !pc_autoscript_add(sd->autoscript3, ARRAYLENGTH(sd->autoscript3), rate, skill, target, script, true) )
+	if( sd->state.autocast || !pc_autoscript_add(sd->autoscript3, ARRAYLENGTH(sd->autoscript3), rate, skill, target, script, true) )
 	{
 		script_free_code(script);
 		return 1;

+ 80 - 60
src/map/skill.c

@@ -1048,8 +1048,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 				continue; // one or more trigger conditions were not fulfilled
 			if( rand()%1000 > sd->autoscript[i].rate )
 				continue;
+			sd->state.autocast = 1;
 			run_script(sd->autoscript[i].script,0,sd->autoscript[i].target?bl->id:src->id,0);
-			break; //Have only one script execute at a time.
+			sd->state.autocast = 0;
 		}
 	}
 
@@ -1129,8 +1130,9 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
 				continue;
 			if( rand()%1000 > sd->autoscript3[i].rate )
 				continue;
+			sd->state.autocast = 1;
 			run_script(sd->autoscript3[i].script,0,sd->bl.id,0);
-			break;
+			sd->state.autocast = 0;
 		}
 	}
 
@@ -1305,8 +1307,9 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
 				continue; // one or more trigger conditions were not fulfilled
 			if( rand()%1000 > dstsd->autoscript2[i].rate )
 				continue;
+			dstsd->state.autocast = 1;
 			run_script(dstsd->autoscript2[i].script,0,dstsd->autoscript2[i].target?src->id:bl->id,0);
-			break; //Have only one script execute at a time.
+			dstsd->state.autocast = 0;
 		}
 	}
 
@@ -4073,10 +4076,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 	case SG_FUSION:
 	case GS_GATLINGFEVER:
 		if( tsce )
-			i = status_change_end(bl, type, -1);
-		else
-			i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
-			clif_skill_nodamage(src,bl,skillid,skilllv,i);
+		{
+			clif_skill_nodamage(src,bl,skillid,skilllv,status_change_end(bl, type, -1));
+			map_freeblock_unlock();
+			return 0;
+		}
+		clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
 		break;
 	case SL_KAITE:
 	case SL_KAAHI:
@@ -4109,35 +4114,40 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 	case TF_HIDING:
 	case ST_CHASEWALK:
 		if (tsce)
-			i = status_change_end(bl, type, -1);
-		else
-			i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
-		clif_skill_nodamage(src,bl,skillid,-1,i); //Hide skill-scream animation.
+		{
+			clif_skill_nodamage(src,bl,skillid,-1,status_change_end(bl, type, -1)); //Hide skill-scream animation.
+			map_freeblock_unlock();
+			return 0;
+		}
+		clif_skill_nodamage(src,bl,skillid,-1,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));		
 		break;
 	case TK_RUN:
-			if (tsce)
-				clif_skill_nodamage(src,bl,skillid,skilllv,
-					status_change_end(bl, type, -1));
-			else {
-				clif_skill_nodamage(src,bl,skillid,skilllv,
-					sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0));
-//				If the client receives a skill-use packet inmediately before
-//				a walkok packet, it will discard the walk packet! [Skotlex]
-//				So aegis has to resend the walk ok.
-				if (sd) clif_walkok(sd);
-			}
+		if (tsce)
+		{
+			clif_skill_nodamage(src,bl,skillid,skilllv,status_change_end(bl, type, -1));
+			map_freeblock_unlock();
+			return 0;
+		}
+		clif_skill_nodamage(src,bl,skillid,skilllv,sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0));
+		if (sd) // If the client receives a skill-use packet inmediately before a walkok packet, it will discard the walk packet! [Skotlex]
+			clif_walkok(sd); // So aegis has to resend the walk ok.
 		break;
-
 	case AS_CLOAKING:
-		if( !tsce )
-			i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
-		else
+		if (tsce)
+		{
 			i = status_change_end(bl, type, -1);
-
+			if( i )
+				clif_skill_nodamage(src,bl,skillid,-1,i);
+			else if( sd )
+				clif_skill_fail(sd,skillid,0,0);
+			map_freeblock_unlock();
+			return 0;
+		}
+		i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
 		if( i )
 			clif_skill_nodamage(src,bl,skillid,-1,i);
-		else
-			if( sd ) clif_skill_fail(sd,skillid,0,0);
+		else if( sd )
+			clif_skill_fail(sd,skillid,0,0);
 		break;
 
 	case BD_ADAPTATION:
@@ -4376,7 +4386,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				break;
 			}
 
-			if( sd->state.autocast || sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu || skilllv > 2 )
+			if( sd->state.autocast || sd->skillitem == AL_TELEPORT || (battle_config.skip_teleport_lv1_menu && skilllv == 1) || skilllv > 2 )
 			{
 				if( skilllv == 1 )
 					pc_randomwarp(sd,3);
@@ -4665,6 +4675,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				case SC_READYSTORM:  case SC_READYDOWN:   case SC_READYTURN:
 				case SC_READYCOUNTER:case SC_DODGE:       case SC_WARM:
 				case SC_SPEEDUP1:    case SC_AUTOTRADE:   case SC_CRITICALWOUND:
+				case SC_JEXPBOOST:
 					continue;
 				case SC_ASSUMPTIO:
 					if( bl->type == BL_MOB )
@@ -5823,8 +5834,9 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
 		if (ud->walktimer != -1 && ud->skillid != TK_RUN)
 			unit_stop_walking(src,1);
 
-		ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
-		if ( battle_config.display_status_timers && sd )
+		if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+			ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish]
+		if( battle_config.display_status_timers && sd )
 			clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
 		if( sd )
 		{
@@ -5916,7 +5928,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
 	}
 
 	ud->skillid = ud->skilllv = ud->skilltarget = 0;
-	ud->canact_tick = tick;
+	if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+		ud->canact_tick = tick;
 	//You can't place a skill failed packet here because it would be
 	//sent in ALL cases, even cases where skill_check_condition fails
 	//which would lead to double 'skill failed' messages u.u [Skotlex]
@@ -6029,10 +6042,13 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
 		if(battle_config.skill_log && battle_config.skill_log&src->type)
 			ShowInfo("Type %d, ID %d skill castend pos [id =%d, lv=%d, (%d,%d)]\n",
 				src->type, src->id, ud->skillid, ud->skilllv, ud->skillx, ud->skilly);
+
 		if (ud->walktimer != -1)
 			unit_stop_walking(src,1);
-		ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
-		if ( battle_config.display_status_timers && sd )
+
+		if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+			ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
+		if( battle_config.display_status_timers && sd )
 			clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
 //		if( sd )
 //		{
@@ -6061,7 +6077,8 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
 		return 1;
 	} while(0);
 
-	ud->canact_tick = tick;
+	if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+		ud->canact_tick = tick;
 	ud->skillid = ud->skilllv = 0;
 	if(sd)
 		sd->skillitem = sd->skillitemlv = 0;
@@ -6447,7 +6464,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 
 	case PA_GOSPEL:
 		if (sce && sce->val4 == BCT_SELF)
+		{
 			status_change_end(src,SC_GOSPEL,-1);
+			return 0;
+		}
 		else
 	  	{
 			sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
@@ -8136,6 +8156,16 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 		return 1;
 	}
 
+	switch( skill )
+	{ // Turn off check.
+	case BS_MAXIMIZE:		case NV_TRICKDEAD:	case TF_HIDING:			case AS_CLOAKING:		case CR_AUTOGUARD:
+	case ML_AUTOGUARD:		case CR_DEFENDER:	case ML_DEFENDER:		case ST_CHASEWALK:		case PA_GOSPEL:
+	case CR_SHRINK:			case TK_RUN:		case GS_GATLINGFEVER:	case TK_READYCOUNTER:	case TK_READYDOWN:
+	case TK_READYSTORM:		case TK_READYTURN:	case SG_FUSION:
+		if( sc && sc->data[status_skill2sc(skill)] )
+			return 1;
+	}
+
 	if( lv < 1 || lv > MAX_SKILL_LEVEL )
 		return 0;
 
@@ -8153,23 +8183,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 			return 0;
 		}
 		break;
-	case BS_MAXIMIZE:
-	case NV_TRICKDEAD:
-	case TF_HIDING:
-	case AS_CLOAKING:
-	case CR_AUTOGUARD:
-	case ML_AUTOGUARD:
-	case CR_DEFENDER:
-	case ML_DEFENDER:
-	case ST_CHASEWALK:
-	case PA_GOSPEL:
-	case CR_SHRINK:
-	case TK_RUN:
-	case GS_GATLINGFEVER:
-		if(sc && sc->data[status_skill2sc(skill)])
-			return 1; //Allow turning off.
-		break;
-
 	case AL_WARP:
 		if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza]
 			clif_displaymessage(sd->fd, "Duel: Can't use warp in duel.");
@@ -8246,8 +8259,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 	case TK_READYDOWN:
 	case TK_READYSTORM:
 	case TK_READYTURN:
-		if(sc && sc->data[status_skill2sc(skill)])
-			return 1; //Enable disabling them regardless of who you are.
 	case TK_JUMPKICK:
 		if( (sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER )
 		{// Soul Linkers cannot use this skill
@@ -8379,8 +8390,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 		clif_skill_fail(sd,skill,0,0);
 		return 0;
 	case SG_FUSION:
-		if (sc && sc->data[SC_FUSION])
-			return 1;
 		if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR)
 			break;
 		//Auron insists we should implement SP consumption when you are not Soul Linked. [Skotlex]
@@ -8747,6 +8756,20 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
 	if( sd->skillitem == skill )
 		return req; // Item skills and Hocus-Pocus don't have requirements.[Inkfish]
 
+	sc = &sd->sc;
+	if( !sc->count )
+		sc = NULL;
+
+	switch( skill )
+	{ // Turn off check.
+	case BS_MAXIMIZE:		case NV_TRICKDEAD:	case TF_HIDING:			case AS_CLOAKING:		case CR_AUTOGUARD:
+	case ML_AUTOGUARD:		case CR_DEFENDER:	case ML_DEFENDER:		case ST_CHASEWALK:		case PA_GOSPEL:
+	case CR_SHRINK:			case TK_RUN:		case GS_GATLINGFEVER:	case TK_READYCOUNTER:	case TK_READYDOWN:
+	case TK_READYSTORM:		case TK_READYTURN:	case SG_FUSION:
+		if( sc && sc->data[status_skill2sc(skill)] )
+			return req;
+	}
+
 	j = skill_get_index(skill);
 	if( j == 0 ) // invalid skill id
   		return req;
@@ -8754,9 +8777,6 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
 		return req;
 
 	status = &sd->battle_status;
-	sc = &sd->sc;
-	if( !sc->count )
-		sc = NULL;
 
 	req.hp = skill_db[j].hp[lv-1];
 	hp_rate = skill_db[j].hp_rate[lv-1];

+ 4 - 3
src/map/status.c

@@ -475,6 +475,7 @@ void initChangeTables(void)
 	//Cash Items
 	StatusIconChangeTable[SC_EXPBOOST] = SI_EXPBOOST;
 	StatusIconChangeTable[SC_ITEMBOOST] = SI_ITEMBOOST;
+	StatusIconChangeTable[SC_JEXPBOOST] = SI_CASH_PLUSONLYJOBEXP;
 	StatusIconChangeTable[SC_LIFEINSURANCE] = SI_LIFEINSURANCE;
 	StatusIconChangeTable[SC_BOSSMAPINFO] = SI_BOSSMAPINFO;
 	StatusIconChangeTable[SC_DEF_RATE] = SI_DEF_RATE;
@@ -1771,9 +1772,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 		+ sizeof(sd->itemhealrate)
 	);
 	// clear autoscripts...
-	pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript));
-	pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2));
-	pc_autoscript_clear(sd->autoscript3, ARRAYLENGTH(sd->autoscript3));
+	pc_autoscript_clear(sd);
 	
 	// vars zeroing. ints, shorts, chars. in that order.
 	memset (&sd->arrow_atk, 0,sizeof(sd->arrow_atk)
@@ -5864,6 +5863,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			val3*=val1;
 			break;
 		case SC_EXPBOOST:
+		case SC_JEXPBOOST:
 			if (val1 < 0)
 				val1 = 0;
 			break;
@@ -6232,6 +6232,7 @@ int status_change_clear(struct block_list* bl, int type)
 		case SC_EXPBOOST:
 		case SC_ITEMBOOST:
 		case SC_HELLPOWER:
+		case SC_JEXPBOOST:
 			continue;
 		}
 

+ 4 - 2
src/map/status.h

@@ -310,8 +310,10 @@ typedef enum sc_type {
 	SC_HPDRAIN,
 	SC_SKILLATKBONUS,
 	SC_ITEMSCRIPT,
-	SC_S_LIFEPOTION,
+	SC_S_LIFEPOTION, //290
 	SC_L_LIFEPOTION,
+	SC_JEXPBOOST,
+	SC_IGNOREDEF,
 	SC_HELLPOWER,
 
 	SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
@@ -632,7 +634,7 @@ enum si_type {
 //	SI_REUSE_LIMIT_E = 309,
 //	SI_REUSE_LIMIT_F = 310,
 //	SI_INVINCIBLE = 311,
-//	SI_CASH_PLUSONLYJOBEXP = 312,
+	SI_CASH_PLUSONLYJOBEXP = 312,
 //	SI_PARTYFLEE = 313,
 //	SI_ANGEL_PROTECT = 314,
 };

+ 5 - 7
src/map/unit.c

@@ -1074,7 +1074,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 	if( casttime <= 0 )
 		ud->state.skillcastcancel = 0;
 
-	ud->canact_tick  = tick + casttime + 100;
+	if( sd->skillitem == skill_num && skill_get_cast(skill_num,skill_lv) )
+		ud->canact_tick = tick + casttime + 100;
 	if( sd )
 	{
 		switch( skill_num )
@@ -1179,7 +1180,8 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 		casttime = skill_castfix_sc(src, casttime);
 
 	ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
-	ud->canact_tick  = tick + casttime + 100;
+	if( sd->skillitem == skill_num && skill_get_cast(skill_num,skill_lv) )
+		ud->canact_tick  = tick + casttime + 100;
 //	if( sd )
 //	{
 //		switch( skill_num )
@@ -1603,8 +1605,6 @@ int unit_skillcastcancel(struct block_list *bl,int type)
 	}
 	
 	ud->canact_tick = tick;
-	if ( battle_config.display_status_timers && sd )
-		clif_status_change(bl, SI_ACTIONDELAY, 0, 0);
 
 	if(type&1 && sd)
 		skill = sd->skillid_old;
@@ -1954,9 +1954,7 @@ int unit_free(struct block_list *bl, int clrtype)
 				pc_setrestartvalue(sd,2);
 
 			pc_delinvincibletimer(sd);
-			pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript));
-			pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2));
-			pc_autoscript_clear(sd->autoscript3, ARRAYLENGTH(sd->autoscript3));
+			pc_autoscript_clear(sd);
 
 			if( sd->followtimer != -1 )
 				pc_stop_following(sd);