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void skill_reveal_trap_inarea(struct block_list *src, int range, int x, int y) {
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void skill_reveal_trap_inarea(struct block_list *src, int range, int x, int y) {
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map_foreachinarea(skill_reveal_trap, src->m, x-range, y-range, x+range, y+range, BL_SKILL);
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map_foreachinarea(skill_reveal_trap, src->m, x-range, y-range, x+range, y+range, BL_SKILL);
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