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@@ -12679,7 +12679,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
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//Necessary in case the group is deleted after calling on_place/on_out [Skotlex]
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skill_id = unit->group->skill_id;
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- if( unit->group->interval != -1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE) )
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+ if( unit->group->interval != -1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE) && skill_id != BD_LULLABY ) //Lullaby is the exception, bugreport:411
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{ //Non-dualmode unit skills with a timer don't trigger when walking, so just return
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if( dissonance ) skill_dance_switch(unit, 1);
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return 0;
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