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@@ -9928,7 +9928,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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// Remove previous elemental first.
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if( sd->ed )
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- elemental_delete(sd->ed,0);
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+ elemental_delete(sd->ed);
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// Summoning the new one.
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if( !elemental_create(sd,elemental_class,skill_get_time(skill_id,skill_lv)) ) {
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@@ -9946,7 +9946,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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if( !sd->ed ) break;
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if( skill_lv == 4 ) {// At level 4 delete elementals.
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- elemental_delete(sd->ed, 0);
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+ elemental_delete(sd->ed);
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break;
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}
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switch( skill_lv ) {// Select mode bassed on skill level used.
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@@ -10475,7 +10475,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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if (sd && sd->status.party_id == 0) {
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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if (sd->ed && skill_get_state(skill_id) == ST_ELEMENTALSPIRIT2)
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- elemental_delete(sd->ed,0);
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+ elemental_delete(sd->ed);
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}
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skill_unitsetting(bl, MG_SAFETYWALL, skill_lv + 5, bl->x, bl->y, 0);
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skill_unitsetting(bl, AL_PNEUMA, 1, bl->x, bl->y, 0);
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@@ -10483,7 +10483,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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else {
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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if (sd->ed && skill_get_state(skill_id) == ST_ELEMENTALSPIRIT2)
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- elemental_delete(sd->ed,0);
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+ elemental_delete(sd->ed);
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party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id,skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
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}
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break;
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