Selaa lähdekoodia

- Removed usage of MAX_PC_BONUS all over the code, it is now only used in map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well).
- Removed bonus bAddDamageByClass since it is not needed, and implemented bAddDefClass which can be used for the same (but previously was doing nothing).
- Cleaned up the weapon_data structure to use a sub-structure to hold the add_dmg information.
- Cleaned up some of the add dmg/def bonuses so the 'count' variable is not needed anymore.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11121 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 17 vuotta sitten
vanhempi
commit
dc1bbff3e7
8 muutettua tiedostoa jossa 112 lisäystä ja 138 poistoa
  1. 4 0
      Changelog-Trunk.txt
  2. 0 1
      db/const.txt
  3. 13 14
      src/map/battle.c
  4. 7 8
      src/map/map.h
  5. 1 3
      src/map/mob.c
  6. 83 102
      src/map/pc.c
  7. 4 4
      src/map/skill.c
  8. 0 6
      src/map/status.c

+ 4 - 0
Changelog-Trunk.txt

@@ -3,6 +3,10 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2007/09/04
+	* Removed bonus bAddDamageByClass since it is not needed, and implemented
+	  bAddDefClass which can be used for the same purpose (but previously was
+	  doing nothing).
 2007/09/03
 	* Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite
 	  of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.

+ 0 - 1
db/const.txt

@@ -383,7 +383,6 @@ bAddEffWhenHit	2016
 bAutoSpellWhenHit	2017
 bSkillAtk	2018
 bUnstripable	2019
-bAddDamageByClass	2020
 bSPGainValue	2021
 bHPRegenRate	2022
 bHPLossRate	2023

+ 13 - 14
src/map/battle.c

@@ -817,7 +817,7 @@ static int battle_blewcount_bonus(struct map_session_data *sd, int skill_num)
 	if (!sd->skillblown[0].id)
 		return 0;
 	//Apply the bonus blewcount. [Skotlex]
-	for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id; i++) {
+	for (i = 0; i < ARRAYLENGTH(sd->skillblown) && sd->skillblown[i].id; i++) {
 		if (sd->skillblown[i].id == skill_num)
 			return sd->skillblown[i].val;
 	}
@@ -1871,18 +1871,18 @@ static struct Damage battle_calc_weapon_attack(
 				}
 			}
 
-			for(i=0;i<sd->right_weapon.add_damage_class_count;i++) {
-				if(sd->right_weapon.add_damage_classid[i] == t_class) {
-					cardfix=cardfix*(100+sd->right_weapon.add_damage_classrate[i])/100;
+			for(i=0;i<ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate;i++) {
+				if(sd->right_weapon.add_dmg[i].class_ == t_class) {
+					cardfix=cardfix*(100+sd->right_weapon.add_dmg[i].rate)/100;
 					break;
 				}
 			}
 
 			if (flag.lh)
 			{
-				for(i=0;i<sd->left_weapon.add_damage_class_count;i++) {
-					if(sd->left_weapon.add_damage_classid[i] == t_class) {
-						cardfix_=cardfix_*(100+sd->left_weapon.add_damage_classrate[i])/100;
+				for(i=0;i<ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate;i++) {
+					if(sd->left_weapon.add_dmg[i].class_ == t_class) {
+						cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100;
 						break;
 					}
 				}
@@ -1923,10 +1923,9 @@ static struct Damage battle_calc_weapon_attack(
  		cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
 		cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
 		cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
-
-		for(i=0;i<tsd->add_dmg_count;i++) {
-			if(tsd->add_dmg[i].class_ == s_class) {
-				cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100;
+		for(i=0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++) {
+			if(tsd->add_def[i].class_ == s_class) {
+				cardfix=cardfix*(100-tsd->add_def[i].rate)/100;
 				break;
 			}
 		}
@@ -2379,7 +2378,7 @@ struct Damage battle_calc_magic_attack(
 				cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100;
 			cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100;
 			cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
-			for(i=0;i<sd->add_mdmg_count;i++) {
+			for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) {
 				if(sd->add_mdmg[i].class_ == t_class) {
 					cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100;
 					continue;
@@ -2401,10 +2400,10 @@ struct Damage battle_calc_magic_attack(
 			cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
 			cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
 			cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
-			for(i=0;i<tsd->add_mdef_count;i++) {
+			for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) {
 				if(tsd->add_mdef[i].class_ == s_class) {
 					cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100;
-					continue;
+					break;
 				}
 			}
 			//It was discovered that ranged defense also counts vs magic! [Skotlex]

+ 7 - 8
src/map/map.h

@@ -425,9 +425,9 @@ struct weapon_data {
 		unsigned type:1;
 	} hp_drain[RC_MAX], sp_drain[RC_MAX];
 
-	short add_damage_classid[MAX_PC_BONUS];
-	int add_damage_classrate[MAX_PC_BONUS];
-	int add_damage_class_count;
+	struct {
+		short class_, rate;
+	}	add_dmg[MAX_PC_BONUS];
 };
 
 struct view_data {
@@ -683,7 +683,7 @@ struct map_session_data {
 	struct {
 		short class_, rate;
 	}	add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
-		add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
+		add_mdmg[MAX_PC_BONUS];
 	struct s_add_drop { 
 		short id, group;
 		int race, rate;
@@ -720,12 +720,9 @@ struct map_session_data {
 	short sp_gain_value, hp_gain_value;
 	short sp_vanish_rate;
 	short sp_vanish_per;	
-	short add_drop_count;
 	unsigned short unbreakable;	// chance to prevent ANY equipment breaking [celest]
 	unsigned short unbreakable_equip; //100% break resistance on certain equipment
 	unsigned short unstripable_equip;
-	short add_def_count,add_mdef_count;
-	short add_dmg_count,add_mdmg_count;
 
 	// zeroed vars end here.
 
@@ -1193,13 +1190,15 @@ enum _sp {
 	SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
 
 	SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
-	SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
+	SP_SKILL_ATK, SP_UNSTRIPABLE, SP_FREE, // 2018-2020
 	SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
 	SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE,	// 2026-2030
 	SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT,	// 2031-2033
 	SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD,  // 2034-2037
 	SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
 	SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
+	//Before adding new bonuses, reuse the currently free slots:
+	//2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS)
 };
 
 enum _look {

+ 1 - 3
src/map/mob.c

@@ -2007,10 +2007,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 		if(sd) {
 			// process script-granted extra drop bonuses
 			int itemid = 0;
-			for (i = 0; i < sd->add_drop_count; i++)
+			for (i = 0; i < ARRAYLENGTH(sd->add_drop) && (sd->add_drop[i].id || sd->add_drop[i].group); i++)
 			{
-				if (sd->add_drop[i].id < 0)
-					continue;
 				if (sd->add_drop[i].race & (1<<status->race) ||
 					sd->add_drop[i].race & 1<<(status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS))
 				{

+ 83 - 102
src/map/pc.c

@@ -1308,7 +1308,7 @@ static int pc_bonus_addeff(struct s_addeffect* effect, int max, short id, short
 	return 1;
 }
 
-static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, short group, int race, int rate)
+static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate)
 {
 	int i;
 	//Apply config rate adjustment settings.
@@ -1325,7 +1325,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, s
 		if (rate > -1)
 			rate = -1;
 	}
-	for(i = 0; i < *count; i++) {
+	for(i = 0; i < max && (drop[i].id || drop[i].group); i++) {
 		if(
 			(id && drop[i].id == id) ||
 			(group && drop[i].group == group)
@@ -1345,16 +1345,15 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, s
 			return 1;
 		}
 	}
-	if(*count >= MAX_PC_BONUS) {
+	if(i == max) {
 		if (battle_config.error_log)
-			ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", MAX_PC_BONUS);
+			ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", max);
 		return 0;
 	}
-	drop[*count].id = id;
-	drop[*count].group = group;
-	drop[*count].race |= race;
-	drop[*count].rate = rate;
-	(*count)++;
+	drop[i].id = id;
+	drop[i].group = group;
+	drop[i].race |= race;
+	drop[i].rate = rate;
 	return 1;
 }
 
@@ -1970,7 +1969,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 			ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2);
 			break;
 		}
-		pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2,
+		pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2,
 			sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0,
 			ATF_SHORT|ATF_LONG|ATF_TARGET);
 		break;
@@ -1979,7 +1978,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 			ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2);
 			break;
 		}
-		pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2,
+		pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2,
 			sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0,
 			ATF_SHORT|ATF_LONG|ATF_SELF);
 		break;
@@ -2011,77 +2010,74 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 			sd->magic_addsize[type2]+=val;
 		break;
 	case SP_ADD_DAMAGE_CLASS:
-		if(!sd->state.lr_flag) {
-			for(i=0;i<sd->right_weapon.add_damage_class_count;i++) {
-				if(sd->right_weapon.add_damage_classid[i] == type2) {
-					sd->right_weapon.add_damage_classrate[i] += val;
-					break;
-				}
-			}
-			if(i >= sd->right_weapon.add_damage_class_count && sd->right_weapon.add_damage_class_count < 10) {
-				sd->right_weapon.add_damage_classid[sd->right_weapon.add_damage_class_count] = type2;
-				sd->right_weapon.add_damage_classrate[sd->right_weapon.add_damage_class_count] += val;
-				sd->right_weapon.add_damage_class_count++;
-			}
-		}
-		else if(sd->state.lr_flag == 1) {
-			for(i=0;i<sd->left_weapon.add_damage_class_count;i++) {
-				if(sd->left_weapon.add_damage_classid[i] == type2) {
-					sd->left_weapon.add_damage_classrate[i] += val;
-					break;
-				}
+		switch (sd->state.lr_flag) {
+		case 0: //Right hand
+			ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2);
+			if (i == ARRAYLENGTH(sd->right_weapon.add_dmg))
+			{
+				ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg));
+				break;
 			}
-			if(i >= sd->left_weapon.add_damage_class_count && sd->left_weapon.add_damage_class_count < 10) {
-				sd->left_weapon.add_damage_classid[sd->left_weapon.add_damage_class_count] = type2;
-				sd->left_weapon.add_damage_classrate[sd->left_weapon.add_damage_class_count] += val;
-				sd->left_weapon.add_damage_class_count++;
+			sd->right_weapon.add_dmg[i].class_ = type2;
+			sd->right_weapon.add_dmg[i].rate += val;
+			if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up.
+				memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0]));
+			break;
+		case 1: //Left hand
+			ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2);
+			if (i == ARRAYLENGTH(sd->left_weapon.add_dmg))
+			{
+				ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg));
+				break;
 			}
+			sd->left_weapon.add_dmg[i].class_ = type2;
+			sd->left_weapon.add_dmg[i].rate += val;
+			if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up.
+				memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0]));
+			break;
 		}
 		break;
 	case SP_ADD_MAGIC_DAMAGE_CLASS:
-		if(sd->state.lr_flag != 2) {
-			for(i=0;i<sd->add_mdmg_count;i++) {
-				if(sd->add_mdmg[i].class_ == type2) {
-					sd->add_mdmg[i].rate += val;
-					break;
-				}
-			}
-			if(i >= sd->add_mdmg_count && sd->add_mdmg_count < MAX_PC_BONUS) {
-				sd->add_mdmg[sd->add_mdmg_count].class_ = type2;
-				sd->add_mdmg[sd->add_mdmg_count].rate += val;
-				sd->add_mdmg_count++;
-			}
+		if(sd->state.lr_flag == 2)
+			break;
+		ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2);
+		if (i == ARRAYLENGTH(sd->add_mdmg))
+		{
+			ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg));
+			break;
 		}
+		sd->add_mdmg[i].class_ = type2;
+		sd->add_mdmg[i].rate += val;
+		if (!sd->add_mdmg[i].rate) //Shift the rest of elements up.
+			memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0]));
 		break;
 	case SP_ADD_DEF_CLASS:
-		if(sd->state.lr_flag != 2) {
-			for(i=0;i<sd->add_def_count;i++) {
-				if(sd->add_def[i].class_ == type2) {
-					sd->add_def[i].rate += val;
-					break;
-				}
-			}
-			if(i >= sd->add_def_count && sd->add_def_count < MAX_PC_BONUS) {
-				sd->add_def[sd->add_def_count].class_ = type2;
-				sd->add_def[sd->add_def_count].rate += val;
-				sd->add_def_count++;
-			}
+		if(sd->state.lr_flag == 2)
+			break;
+		ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2);
+		if (i == ARRAYLENGTH(sd->add_def))
+		{
+			ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def));
+			break;
 		}
+		sd->add_def[i].class_ = type2;
+		sd->add_def[i].rate += val;
+		if (!sd->add_def[i].rate) //Shift the rest of elements up.
+			memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0]));
 		break;
 	case SP_ADD_MDEF_CLASS:
-		if(sd->state.lr_flag != 2) {
-			for(i=0;i<sd->add_mdef_count;i++) {
-				if(sd->add_mdef[i].class_ == type2) {
-					sd->add_mdef[i].rate += val;
-					break;
-				}
-			}
-			if(i >= sd->add_mdef_count && sd->add_mdef_count < MAX_PC_BONUS) {
-				sd->add_mdef[sd->add_mdef_count].class_ = type2;
-				sd->add_mdef[sd->add_mdef_count].rate += val;
-				sd->add_mdef_count++;
-			}
+		if(sd->state.lr_flag == 2)
+			break;
+		ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2);
+		if (i == ARRAYLENGTH(sd->add_mdef))
+		{
+			ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef));
+			break;
 		}
+		sd->add_mdef[i].class_ = type2;
+		sd->add_mdef[i].rate += val;
+		if (!sd->add_mdef[i].rate) //Shift the rest of elements up.
+			memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0]));
 		break;
 	case SP_HP_DRAIN_RATE:
 		if(!sd->state.lr_flag) {
@@ -2200,7 +2196,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 			break;
 		}
 		if(sd->state.lr_flag != 2)
-			pc_bonus_addeff(sd->addeff2, MAX_PC_BONUS, type2, val, 0,
+			pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, val, 0,
 				ATF_SHORT|ATF_LONG|ATF_TARGET);
 		break;
 	case SP_ADDEFF_WHENHIT_SHORT:
@@ -2278,21 +2274,6 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 		}
 		break;
 
-	case SP_ADD_DAMAGE_BY_CLASS:
-		if(sd->state.lr_flag != 2) {
-			for(i=0;i<sd->add_dmg_count;i++) {
-				if(sd->add_dmg[i].class_ == type2) {
-					sd->add_dmg[i].rate += val;
-					break;
-				}
-			}
-			if(i >= sd->add_dmg_count && sd->add_dmg_count < MAX_PC_BONUS) {
-				sd->add_dmg[sd->add_dmg_count].class_ = type2;
-				sd->add_dmg[sd->add_dmg_count].rate += val;
-				sd->add_dmg_count++;
-			}			
-		}
-		break;
 	case SP_HP_LOSS_RATE:
 		if(sd->state.lr_flag != 2) {
 			sd->hp_loss.value = type2;
@@ -2329,9 +2310,9 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 			break;
 		}
 		//Standard item bonus.
-		for(i=0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
-		if(i == MAX_PC_BONUS) {
-			ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", MAX_PC_BONUS);
+		for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
+		if(i == ARRAYLENGTH(sd->itemhealrate)) {
+			ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate));
 			break;
 		}
 		sd->itemhealrate[i].nameid = type2;
@@ -2347,11 +2328,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 		break;
 	case SP_ADD_MONSTER_DROP_ITEM:
 		if (sd->state.lr_flag != 2)
-			pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
+			pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
 		break;
 	case SP_ADD_MONSTER_DROP_ITEMGROUP:
 		if (sd->state.lr_flag != 2)
-			pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
+			pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
 		break;
 	case SP_SP_LOSS_RATE:
 		if(sd->state.lr_flag != 2) {
@@ -2401,15 +2382,15 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
 	switch(type){
 	case SP_ADD_MONSTER_DROP_ITEM:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, 1<<type3, val);
+			pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val);
 		break;
 	case SP_AUTOSPELL:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
 		break;
 	case SP_AUTOSPELL_WHENHIT:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
 		break;
 	case SP_SP_DRAIN_RATE:
 		if(!sd->state.lr_flag) {
@@ -2452,7 +2433,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
 		break;
 	case SP_ADD_MONSTER_DROP_ITEMGROUP:
 		if (sd->state.lr_flag != 2)
-			pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, 1<<type3, val);
+			pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<<type3, val);
 		break;
 
 	case SP_ADDEFF:
@@ -2460,7 +2441,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
 			ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2);
 			break;
 		}
-		pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2,
+		pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2,
 			sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0,
 			ATF_SHORT|ATF_LONG|(val?ATF_TARGET:ATF_SELF)|(val==2?ATF_SELF:0));
 		break;
@@ -2471,7 +2452,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
 			break;
 		}
 		if(sd->state.lr_flag != 2)
-			pc_bonus_addeff(sd->addeff2, MAX_PC_BONUS, type2, type3, 0,
+			pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, type3, 0,
 				ATF_SHORT|ATF_LONG|(val?ATF_TARGET:ATF_SELF)|(val==2?ATF_SELF:0));
 		break;
 
@@ -2491,12 +2472,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4
 	switch(type){
 	case SP_AUTOSPELL:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
 		break;
 
 	case SP_AUTOSPELL_WHENHIT:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
 		break;
 	default:
 		if(battle_config.error_log)
@@ -2514,12 +2495,12 @@ int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4
 	switch(type){
 	case SP_AUTOSPELL:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
 		break;
 
 	case SP_AUTOSPELL_WHENHIT:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
 		break;
 	default:
 		if(battle_config.error_log)
@@ -5453,7 +5434,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
 		//Item Group bonuses
 		bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
 		//Individual item bonuses.
-		for(i = 0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid; i++)
+		for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++)
 		{
 			if (sd->itemhealrate[i].nameid == itemid) {
 				bonus += bonus*sd->itemhealrate[i].rate/100;

+ 4 - 4
src/map/skill.c

@@ -1433,7 +1433,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		skillid != CR_REFLECTSHIELD
 	){	//Trigger status effects
 		int i, type;
-		for(i=0; i < MAX_PC_BONUS && sd->addeff[i].flag; i++)
+		for(i=0; i < ARRAYLENGTH(sd->addeff) && sd->addeff[i].flag; i++)
 		{
 			rate = sd->addeff[i].rate;
 			if (attack_type&BF_LONG) // Any ranged physical attack takes status arrows into account (Grimtooth...) [DracoRPG]
@@ -1469,7 +1469,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		struct unit_data *ud;
 		int i, skilllv;
 
-		for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) {
+		for (i = 0; i < ARRAYLENGTH(sd->autospell) && sd->autospell[i].id; i++) {
 
 			if(!(sd->autospell[i].flag&attack_type&BF_WEAPONMASK &&
 				 sd->autospell[i].flag&attack_type&BF_RANGEMASK &&
@@ -1609,7 +1609,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
 	if(dstsd && attack_type&BF_WEAPON)
 	{	//Counter effects.
 		int i, type, time;
-		for(i=0; i < MAX_PC_BONUS && dstsd->addeff2[i].flag; i++)
+		for(i=0; i < ARRAYLENGTH(dstsd->addeff2) && dstsd->addeff2[i].flag; i++)
 		{
 			rate = dstsd->addeff2[i].rate;
 			if (attack_type&BF_LONG)
@@ -1641,7 +1641,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
 		struct unit_data *ud;
 		int i, skillid, skilllv, rate;
 
-		for (i = 0; i < MAX_PC_BONUS && dstsd->autospell2[i].id; i++) {
+		for (i = 0; i < ARRAYLENGTH(dstsd->autospell2) && dstsd->autospell2[i].id; i++) {
 
 			if(!(dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK &&
 				 dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK &&

+ 0 - 6
src/map/status.c

@@ -1701,7 +1701,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
 		+ sizeof(sd->skillcast)
 		+ sizeof(sd->add_def)
 		+ sizeof(sd->add_mdef)
-		+ sizeof(sd->add_dmg)
 		+ sizeof(sd->add_mdmg)
 		+ sizeof(sd->add_drop)
 		+ sizeof(sd->itemhealrate)
@@ -1749,14 +1748,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
 		+ sizeof(sd->sp_gain_value)
 		+ sizeof(sd->sp_vanish_rate)
 		+ sizeof(sd->sp_vanish_per)
-		+ sizeof(sd->add_drop_count)
 		+ sizeof(sd->unbreakable)
 		+ sizeof(sd->unbreakable_equip)
 		+ sizeof(sd->unstripable_equip)
-		+ sizeof(sd->add_def_count)
-		+ sizeof(sd->add_mdef_count)
-		+ sizeof(sd->add_dmg_count)
-		+ sizeof(sd->add_mdmg_count)
 		);
 
 	// Parse equipment.