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Fixed gm_all_skill, bugreport:5239
Removed broken skills from skill tree, so @allskill doesn't give resource errors when gm_all_skill is enabled.
Increased maximum client packet size drop limit (was limiting gm_all_skill unnecessarily since the client doesn't crash with it)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15462 54d463be-8e91-2dee-dedb-b68131a5f0ec

shennetsind пре 13 година
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dad1da6ed2
3 измењених фајлова са 50 додато и 23 уклоњено
  1. 2 2
      conf/packet_athena.conf
  2. 13 12
      src/common/socket.c
  3. 35 9
      src/map/pc.c

+ 2 - 2
conf/packet_athena.conf

@@ -8,12 +8,12 @@ debug: no
 // How long can a socket stall before closing the connection (in seconds)
 stall_time: 60
 
-// Maximum allowed size for clients packets in bytes (default: 20480).
+// Maximum allowed size for clients packets in bytes (default: 24576).
 // NOTE: To reduce the size of reported packets, lower the values of defines, which
 //       have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.
 // NOTE: Do not modify this setting, unless the client has been modified to support
 //       larger packets. The client will crash, when it receives larger packets.
-socket_max_client_packet: 20480
+socket_max_client_packet: 24576
 
 //----- IP Rules Settings -----
 

+ 13 - 12
src/common/socket.c

@@ -208,7 +208,7 @@ int naddr_ = 0;   // # of ip addresses
 
 // Maximum packet size in bytes, which the client is able to handle.
 // Larger packets cause a buffer overflow and stack corruption.
-static size_t socket_max_client_packet = 20480;
+static size_t socket_max_client_packet = 24576;
 
 // initial recv buffer size (this will also be the max. size)
 // biggest known packet: S 0153 <len>.w <emblem data>.?B -> 24x24 256 color .bmp (0153 + len.w + 1618/1654/1756 bytes)
@@ -660,19 +660,20 @@ int WFIFOSET(int fd, size_t len)
 		return 0;
 	}
 
-	if( !s->flag.server && len > socket_max_client_packet )
-	{// see declaration of socket_max_client_packet for details
-		ShowError("WFIFOSET: Dropped too large client packet 0x%04x (length=%u, max=%u).\n", WFIFOW(fd,0), len, socket_max_client_packet);
-		return 0;
-	}
+	if( !s->flag.server ) {
 
-	if( !s->flag.server && s->wdata_size+len > WFIFO_MAX )
-	{// reached maximum write fifo size
-		ShowError("WFIFOSET: Maximum write buffer size for client connection %d exceeded, most likely caused by packet 0x%04x (len=%u, ip=%lu.%lu.%lu.%lu).\n", fd, WFIFOW(fd,0), len, CONVIP(s->client_addr));
-		set_eof(fd);
-		return 0;
-	}
+		if( len > socket_max_client_packet ) {// see declaration of socket_max_client_packet for details
+			ShowError("WFIFOSET: Dropped too large client packet 0x%04x (length=%u, max=%u).\n", WFIFOW(fd,0), len, socket_max_client_packet);
+			return 0;
+		}
+
+		if( s->wdata_size+len > WFIFO_MAX ) {// reached maximum write fifo size
+			ShowError("WFIFOSET: Maximum write buffer size for client connection %d exceeded, most likely caused by packet 0x%04x (len=%u, ip=%lu.%lu.%lu.%lu).\n", fd, WFIFOW(fd,0), len, CONVIP(s->client_addr));
+			set_eof(fd);
+			return 0;
+		}
 
+	}
 	s->wdata_size += len;
 	//If the interserver has 200% of its normal size full, flush the data.
 	if( s->flag.server && s->wdata_size >= 2*FIFOSIZE_SERVERLINK )

+ 35 - 9
src/map/pc.c

@@ -1282,10 +1282,31 @@ int pc_calc_skilltree(struct map_session_data *sd)
 		}
 	}
 
-	if( battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill )
-	{
-		for( i = 0; i < MAX_SKILL; i++ )
-		{
+	if( battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill ) {
+		for( i = 0; i < MAX_SKILL; i++ ) {
+			switch(i) {
+				/**
+				 * Dummy skills must be added here otherwise they'll be displayed in the,
+				 * skill tree and since they have no icons they'll give resource errors
+				 **/
+				case AB_DUPLELIGHT_MELEE:
+				case AB_DUPLELIGHT_MAGIC:
+				case WL_CHAINLIGHTNING_ATK:
+				case WL_TETRAVORTEX_FIRE:
+				case WL_TETRAVORTEX_WATER:
+				case WL_TETRAVORTEX_WIND:
+				case WL_TETRAVORTEX_GROUND:
+				case WL_SUMMON_ATK_FIRE:
+				case WL_SUMMON_ATK_WIND:
+				case WL_SUMMON_ATK_WATER:
+				case WL_SUMMON_ATK_GROUND:
+				case LG_OVERBRAND_BRANDISH:
+				case LG_OVERBRAND_PLUSATK:
+				case ALL_BUYING_STORE:
+					continue;
+				default:
+					break;
+			}
 			if( skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL) )
 				continue; //Only skills you can't have are npc/guild ones
 			if( skill_get_max(i) > 0 )
@@ -5509,12 +5530,17 @@ int pc_allskillup(struct map_session_data *sd)
 	{	//Get ALL skills except npc/guild ones. [Skotlex]
 		//and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage]
 		for(i=0;i<MAX_SKILL;i++){
-			if(!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) && i!=SG_DEVIL && i!=MO_TRIPLEATTACK && i!=RG_SNATCHER)
-				sd->status.skill[i].lv=skill_get_max(i); //Nonexistant skills should return a max of 0 anyway.
+			switch( i ) {
+				case SG_DEVIL:
+				case MO_TRIPLEATTACK:
+				case RG_SNATCHER:
+					continue;
+				default:
+					if( !(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) )
+						sd->status.skill[i].lv=skill_get_max(i);//Nonexistant skills should return a max of 0 anyway.
+			}
 		}
-	}
-	else
-	{
+	} else {
 		int inf2;
 		for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){
 			inf2 = skill_get_inf2(id);