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@@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/02/02
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+ * Crash fix in npc.c npc_timerevent.
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+ was: struct timer_event_data *ted = (struct timer_event_data*)ted;
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+ changed: struct timer_event_data *ted = (struct timer_event_data*)data;
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+ Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
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+ please fix it. I just know what was there was definitely not correct. [Valaris]
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* Improved the NPC timer system to enable multiple timers going on at a
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time with different players attached to each. Now npc event timers are of
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two types: attached or global. The global timers don't have a player
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