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* Minor fixes, guild manager, and a couple others.
- bugreport:579, attempt at fixing bugreport:581
- Fixed a typo in the hunter quest. (Not noticable really.)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11905 54d463be-8e91-2dee-dedb-b68131a5f0ec

L0ne_W0lf 17 vuotta sitten
vanhempi
commit
da3f962b22
4 muutettua tiedostoa jossa 13 lisäystä ja 6 poistoa
  1. 3 0
      npc/Changelog.txt
  2. 3 2
      npc/guild/gldfunc_manager.txt
  3. 4 2
      npc/jobs/2-1/assassin.txt
  4. 3 2
      npc/jobs/2-1/hunter.txt

+ 3 - 0
npc/Changelog.txt

@@ -1,6 +1,9 @@
 Date		Added
 ======
 2007/12/13
+	* Rev. 11906 Minor fixes, guild manager, and a couple others. [L0ne_W0lf]
+	- bugreport:579, attempt at fixing bugreport:581
+	- Fixed a typo in the hunter quest. (Not noticable really.)
 	* Rev. 11903 Updated Ayothaya NPCs, Quests, and Warps. [L0ne_W0lf]
 	- Should also fix bugreport:586 (Footprint2 error)
 2007/12/11

+ 3 - 2
npc/guild/gldfunc_manager.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= jAthena - kalen (1.0) & eAthena Team
 //===== Current Version: =====================================
-//= 1.9a
+//= 1.9b
 //===== Compatible With: =====================================
 //= eAthena SVN; RO Episode 4+
 //===== Description: =========================================
@@ -39,6 +39,7 @@
 //=	Added dialog for castle Abandoning. Commented out be default.
 //= 1.9 Fixed guild members being able to access Guild Master services. [L0ne_W0lf]
 //= 1.9a Fixed Kafra cutin not closing if you choose not to dismiss her. [L0ne_W0lf]
+//= 1.9b Corrected impropper variable being used for defense investment. [L0ne_W0lf]
 //============================================================
 
 function	script	F_GldManager	{
@@ -190,7 +191,7 @@ function	script	F_GldManager	{
 				mes "I'm sorry but there is not enough zeny to invest in the reserves of guild. You have failed to invest, Master.";
 				return 0;
 			}
-			set Zeny,Zeny-@def_invest;
+			set Zeny,Zeny-.@def_invest;
 			SetCastleData getarg(1),5,GetCastleData(getarg(1),5)+1;
 			SetCastleData getarg(1),3,.@Defence+1;
 			set .@Defence, .@Defence + 1;

+ 4 - 2
npc/jobs/2-1/assassin.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= kobra_k88
 //===== Current Version: ===================================== 
-//= 2.8a
+//= 2.9
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -37,6 +37,7 @@
 //= 2.8 Removed duplicate warps. [L0ne_W0lf]
 //= 2.8a Deleted unused variables. [Samuray22]
 //= 2.8b Fixed error caused in last updated, removed useless variable 'joblvl'. [L0ne_W0lf]
+//= 2.9 Fixed an indent and added a 'break;' in hopes of 'fixing' an error [L0ne_W0lf[
 //============================================================ 
 
 in_moc_16,19,33,1	script	Guildsman#asn	55,{
@@ -686,7 +687,7 @@ OnTouch:
 		next;
 		set ASSIN_Q2,0;
 		while(ASSIN_Q2 < 3) {
-		switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) {
+			switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) {
 			case 1:
 				mes "[The Anonymous One]";
 				mes "Skills...?";
@@ -954,6 +955,7 @@ L_AskQuestions:
 			next;
 			if (select("Whisper card:Elder Willow card:Soldier Skeleton card:Cobold card") == 2)
 				set .@assassin_t,.@assassin_t+10;
+			break;
 		}
 		if (ASSIN_Q2 == 3) {
 			next;

+ 3 - 2
npc/jobs/2-1/hunter.txt

@@ -5,7 +5,7 @@
 //= Converted by kobra_k88
 //= Further bugfixed and tested by Lupus
 //===== Current Version: ===================================== 
-//= 2.9a
+//= 3.0
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -42,6 +42,7 @@
 //= 2.8 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
 //= 2.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
 //= 2.9a Deleted unused variables. [Samuray22]
+//= 3.0 Fixed a small typo, "jo" instead of "Job". [L0ne_W0lf]
 //============================================================ 
 
 // Notices in the old Hunter Guild.
@@ -99,7 +100,7 @@ hu_in01,386,373,4	script	Hunter Guildsman#hnt	727,{
 		mes "a Novice? Wow, you've got a long way ahead of you. I don't think there's much you can do here.";
 		close;
 	}
-	else if (BaseClass == Jo_Swordman) {
+	else if (BaseClass == Job_Swordman) {
 		mes "[Hunter Guildsman]";
 		mes "You have chosen the path of the sword. I can respect the strength of your blade. Of course, from far away, you can't really afford to throw your sword at enemies, can you?";
 		close;