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@@ -235,6 +235,7 @@ void initChangeTables(void) {
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add_sc(SA_LANDPROTECTOR, SC_LANDPROTECTOR);
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add_sc(SA_LANDPROTECTOR, SC_LANDPROTECTOR);
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add_sc(SA_REVERSEORCISH, SC_ORCISH);
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add_sc(SA_REVERSEORCISH, SC_ORCISH);
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add_sc(SA_COMA, SC_COMA);
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add_sc(SA_COMA, SC_COMA);
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+ set_sc(BD_ENCORE, SC_DANCING, SI_BLANK, SCB_SPEED);
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add_sc(BD_RICHMANKIM, SC_RICHMANKIM);
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add_sc(BD_RICHMANKIM, SC_RICHMANKIM);
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set_sc(BD_ETERNALCHAOS, SC_ETERNALCHAOS, SI_BLANK, SCB_DEF2);
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set_sc(BD_ETERNALCHAOS, SC_ETERNALCHAOS, SI_BLANK, SCB_DEF2);
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set_sc(BD_DRUMBATTLEFIELD, SC_DRUMBATTLE, SI_BLANK, SCB_WATK|SCB_DEF);
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set_sc(BD_DRUMBATTLEFIELD, SC_DRUMBATTLE, SI_BLANK, SCB_WATK|SCB_DEF);
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