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@@ -211,9 +211,9 @@ Flags: Various status flags for specific status change events.
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MobLoseTarget - When active on a monster it will lose the target.
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RestartOnMapWarp - Restarts the timer of a status when warping to another map.
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SpreadEffect - Passes the status onto a target when SC_DEADLYINFECT is active.
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- SendVal1 - Whether val1 must be saved for DisplayPc, DisplayNpc, DisplayMob. If false, the value is ignored when the status is displayed again.
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- SendVal2 - Whether val2 must be saved for DisplayPc, DisplayNpc, DisplayMob. If false, the value is ignored when the status is displayed again.
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- SendVal3 - Whether val3 must be saved for DisplayPc, DisplayNpc, DisplayMob. If false, the value is ignored when the status is displayed again.
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+ SendVal1 - Whether val1 shoudn't be ignored.
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+ SendVal2 - Whether val2 shoudn't be ignored.
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+ SendVal3 - Whether val3 shoudn't be ignored.
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NoClearbuff - Cannot be removed by 'status_change_clear_buffs()', 'sc_end SC_ALL', 'status_change_clear(3)', etc.
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NoForcedEnd - Cannot be removed by sc_end.
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